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Wavicle

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Everything posted by Wavicle

  1. hull the zull!
  2. I slot powers like Siphon Life (Dehydrate, Life Drain, etc) primarily for damage and then heals get added late, or in a post-50 respec or incarnate build. I also like slotting Theft of Essence: Chance for +Endurance in such powers.
  3. I think I figured out the problem. I think the lingering ToHit Debuffs from my Dark Melee attacks may be breaking Hide from Placate. Placate is still pretty much worthless if secondary effects, NOT damage, break Hidden status. I feel like this is something the Devs might consider addressing.
  4. Stealth should be suppressing the aura, if not that's a bug for sure.
  5. Honestly, I think it probably is working as intended, it's just still pretty fragile, as it has always been. The animation time and target cap changes are very nice though.
  6. Stealth from Placate should suppress auras, no?
  7. Would Chilling Embrace break it?
  8. I’ve been using it for the first time since the changes and I’m not quite sure yet if it’s consistently working properly or not. A little tricky to tell sometimes.
  9. Is the new Placate supposed to put me into the Hidden state or not? It has been so long since I took Placate on any character I forgot how it used to work. Is it supposed to say Hidden in green in the corner after I use Placate? It isn't doing so on my Dark/Ice.
  10. I'm pretty sure the devs explicitly chose NOT to make MM upgrades auto upon summon. I'd rather the pets be all even level.
  11. That is so true! Tip missions can be very fun and challenging!
  12. That is not a bug. That's how the power works. Notice that when you're NOT hidden, the extra AoE goes away.
  13. Whoever worked on this stuff during the holidays, I hope you ALSO had some good times with family and friends! Or even better if this work was all done Before the holidays and was just waiting to be published.
  14. Dominators don’t get illusions. The answer is the original Devs couldn’t do math, which is the answer to most CoH “why is this stupid” questions.
  15. minions and lts bosses can still see you if you get close enough
  16. It depends on playstyle. I do have extra stealth on my Bane, but it's totally personal taste. It's not "necessary".
  17. Well, there could be alternate animations, just like there are for other sets, but that’s all it has to be. Not separate powers.
  18. There is one set that already has this in one spot: Sentinels Super Reflexes. You have two options at one tier, and you can choose one or the other. My understanding, although I have no source to point you toward, is that the devs don't want to do this again as it apparently causes some kind of problems. Not knowing anything about the code I can't be more specific.
  19. Maybe the devs ought to rename one of them. Like, Poisonous Trap or something like that.
  20. I personally think StJ is the better choice. Just looks more like how I envision Cap.
  21. You're thinking of Traps>Poison Trap, not Poison>Poison Trap. Two different powers.
  22. maybe no more than ONE unlockable, NOT purchasable, token. I could accept that. It’s still definitely not what the OP was asking for, but that’s OK.
  23. that’s a little different. The behavior I’m seeing is they don’t get one shotted, in fact they don’t get hit at all, or missed.
  24. You described it exactly though, so at least I know it’s not just me!
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