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Everything posted by Without_Pause
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Both sets are rather rock solid. I am running it on my namesake. I'm only 24, see too many alts and rerolls keeping me distracted. Broke down and did some teaming and only issue was end drain from Freakshow, but I'm only 24 and running on common IOs. I also faced off against a significant amount of purples. This is basically the power selection I am going with when leveling. Not sure how expensive I will go or just do it in stages. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Without Pause: Level 49 Natural Brute Primary Power Set: Claws Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Strike -- Empty(A), Empty(3) Level 1: High Pain Tolerance -- Empty(A), Empty(3) Level 2: Slash -- Empty(A), Empty(5) Level 4: Mind Over Body -- Empty(A), Empty(5) Level 6: Spin -- Empty(A), Empty(7) Level 8: Follow Up -- Empty(A), Empty(9) Level 10: Indomitable Will -- Empty(A) Level 12: Super Jump -- Empty(A) Level 14: Fast Healing -- Empty(A), Empty(15) Level 16: Rise to the Challenge -- Empty(A) Level 18: Focus -- Empty(A) Level 20: Quick Recovery -- Empty(A) Level 22: Kick -- Empty(A) Level 24: Tough -- Empty(A) Level 26: Eviscerate -- Empty(A) Level 28: Heightened Senses -- Empty(A) Level 30: Weave -- Empty(A) Level 32: Shockwave -- Empty(A) Level 35: Taunt -- Empty(A) Level 38: Strength of Will -- Empty(A) Level 41: Superior Conditioning -- Empty(A) Level 44: Focused Accuracy -- Empty(A) Level 47: Physical Perfection -- Empty(A) Level 49: Combat Jumping -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------
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Cold Domination & Ice Blast: Should I switch to corruptor?
Without_Pause replied to Gone's topic in Defender
Fire/Kin isn't really a 'pairing' since there's no particular synergy between the sets. Fire Blast is simply a strong offensive set for anyone who can take it. Kinetics is arguably better for Corruptors than Defenders due to the higher +damage cap. However, it's extremely hard for Corruptors to manage the kind of defenses that would enable them to reliably reach that damage cap via Fulcrum Shift. In general, Kinetics tends to be a much stronger set for Controllers/Masterminds than it is for Corruptors/Defenders because Kinetics is primarily a melee buff set - and Controllers/Masterminds bring their own melee to buff. One can at least say the debuff numbers are better for a defender when talking Cold/sonic. Fire? Not so much, and considering Kins thing is damage, I have a harder time defending playing a Kin/fire over a Fire/kin corr. I can at least see why you go Cold/sonic. Fulcrum + Rain of Fire/Fire Breath + scourge. Nope, no synergy there. -
Elec also protects against end drain.
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Cold Domination & Ice Blast: Should I switch to corruptor?
Without_Pause replied to Gone's topic in Defender
I would argue Fire/kin corr is an ever better pairing than the defender version. -
I would go controller over a corr if I was looking for a defender/support build alternate. Kin or any of the better debuffs sets with /sonic will make end game AVs rather easy.
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While some of these are easy to figure out, is there a list for where these are at? I have been looking for some, and can't seem to find them. Since it wasn't listed, is there no place to store recipes?
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Because Claws doesn't have a seemless attack chain while leveling. Brutes use Brawl to help build fury. Kick would easily fill that need until later on.
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Yeah, that sucks, the attacks in the fighting pool are worthless to weapon sets due to redraw and yes, you can go "no redraw" but thats pretty damn buggy still. Pretty sure Brawl does a similar attack with no redraw if you already have Claws drawn. Maybe I need to look into seeing about changing over to no redraw on Kick. This just feels like a specific issue for brutes would use it as an attack to build fury with and not using Brawl. Not that I plan on it being part of a final attack chain, just, yeah.
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Confused about Auction House prices
Without_Pause replied to FenrisWolf44's topic in General Discussion
Sometimes people will offer up something for 1 influ which means it sells practically instantly but on the low side. My guess is that's what is happening. Far better to get the memorization badges and slot level 25 common IOs. Sell the level 30s on the market and this can be done as a way to get startup money. SOs are just a waste of resources. -
Huh. Honestly haven't noticed on my Claws/wp. The only issue I have seen is Kick requiring redraw, which honestly there is no reason for.
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Would be interesting to see which you like more as they both level. I leveled /regen to 50 on live once. Once. :) 40-50 is only kind to/regen since at 50 you are maxing out IOs sets and Incarnates.
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Build for mindless gameplay - Spines/Fire Brute?
Without_Pause replied to Mashugana's topic in General Discussion
Easy idea would be to make a homage to Lebowski Thor. -
Build for mindless gameplay - Spines/Fire Brute?
Without_Pause replied to Mashugana's topic in General Discussion
TW/wp. The animations are so slow it will give you plenty of time to chill out. I love fast playing builds, see alias, but TW/wp would be the complete opposite. -
Help, new player, never played before.
Without_Pause replied to Niizzy's topic in General Discussion
You can also auto complete missions if need be although there is a timer to how often that can be done. -
Rerolled a Rad/ss tank wanting to make it a SJ/rad brute instead. I'm only holding off since I have a SJ/shield scrapper I want to focus on. If the Rad/tw tank which I did replace it with doesn't work out because I can't tolerate /tw being so slow, I'll go Rad/sj. I did roll a Spines/bio brute to see how much I like /bio or not.
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Sonic is +res/-res based. Cold covers a much larger range of debuffs, ie -recharge and -regen. While it could be argued Sonic is safer, Cold will make things like AVs dead faster so in terms of late game usefulness, it will be difficult to argue against Cold.
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Help, new player, never played before.
Without_Pause replied to Niizzy's topic in General Discussion
Can? Yes. You will find few powersets have all powers which are worth taking. Sometimes it can be a good thing if a powerset has a number of skibbable powers. Not all builds are built to solo equally as well, but I had some issues on the arc you mentioned with even a solo friendly build. -
Since Rad has a click power for recharge, it makes me wonder if using it and Hasten wouldn't be a decent path to go.
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Sonic is going to be way more rare than anything outside of FF or TA. Resist based sets will likely not have much use for Sonic, but defense based ones will, and there's little way to determine who you will be teaming with unless you know in advance. Cold will be similar but with defense. If you are looking for variety, Cold wins out versus Sonic as Sonic is vastly +res/-res based. Cold is a toolbox of debuffs.
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+1. I will say Ill/rad was the one controller I wanted to reroll if CoH came back and that's considering I had one at 50 previously and that I held off on making one and haven't played it much, see being level 5. My Dark/dark is 24 and is a big reason why my Ill/rad sits so low. PA is awesome, but I'm honestly interested to see what the D/d turns into as it levels because hitting 38 and then epics should see a huge upswing from how and now is rather good. This says nothing of IO sets and Incarnates. Nothing like a controller rolling around with their own mass horde of pets.
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I agree with you. Let them shout us out. It seems to that the focus of the game has moved to clearing +4/x8 mobs as quickly as possible. Relatively few people want to take on intentionally challenging content. I am not sure why this is. Unfortunately, controllers are very useful in the difficult content that doesn't get much attention. The solution, for me at least, is to build controllers for as much damage as possible. I don't feel useless on my Plant/Storm because I help clear mobs with AoE damage from my pets (Flytrap, Creepers, Tornado, Lightening Storm), as well as confuse enemies and debuff their defense and resistance. I don't lock down mobs entirely; I mitigate enemy damage while contributing a good bit of my own. The days have passed when a low-damage-high-control Controller is useful. Things are dieing too quickly for an Earth/FF to shine. Don't fight the trend. Join it and build an offensive controller. I was on a small team last night. I have a feeling a lot of leveling post DFB's will be that way as well unless you are doing TFs. I think the days of one sided builds are done in terms of being useful. Sadly, I recently made an Ice/rad controller as I always wanted one back on live. I don't think controllers are useless on teams. There is still annoying content, ie Tsoo, CoT, etc. I just think you can get a lot more use out of builds which have a bit of diversity to them. See also me thinking why tanks are going to be to harder to come by as brutes on smaller teams can work perfectly fine. Been itching to do a Fire/rad, and I might just reroll the Ice/rad into it. Granted, I already have an Ill/rad so that's partly why I keep holding off. FYI, I have soloed a lot since coming back. Most normal teams I have been on don't get filled. The team last night was three people until we looked for some support. We were scrapper, blaster, and tank to start. A controller would have been useful there. We added a defender. Hell, if I get the chance to team with a friend, my default is grabbing a controller as he seems to love sentinels.
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I'll take Rad over Kin for solo. Why? Rad has mitigation in terms of debuffs in toggles covering a number of things. Kin has mostly debuffs which need to hit and those debuffs are -dmg and -speed. If you aren't hitting on a Kin, you are going to have issues. /fire also offers no form of mitigation outside of things being dead faster. Played a Fire/kin corr on live, and while it was a beast in terms of damage, it was mostly kill or be killed. Never played DP, but Dark pairs nicely with all of them. Dark and an AoE immob. to keep mobs bunched up. Damage isn't great due to being a defensive set. Fire is, well, fire. I see little reason for it to not succeed with Time or Rad. Melee versus range matters less in a solo situation, but Rad does work better at range as does my guess all of the blasts sets. Easiest defender to solo was my Rad/sonic. I had 2 Kins at 50(my main was one), and a Rad and /rad at 50 plus a number of others at lower levels.
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FF is the easiest to make a team steamroll. It is the least useful for a team which can already steamroll. In the land of IOs and Incarnates, FF loses out big time.