1. They asked about a team situation so a defender's personal damage is less a factor.
2. You didn't mention Siphon Power, Siphon Speed, Increase Density, Transfusion, Transference, or Speed Boost.
3. Siphon Power and Fulcrum also offer -dmg on their target. SS +recharge +speed/-speed. ID mez protection. SB for +recharge +recovery. Transfusion is a large area significant in terms of numbers team heal. Transference's importance can be even more significant based on if Elec is involved. Still good as is.
I mean sure, if we talk about half of one power for one of the people taking on an AV then any set seems poor.