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Without_Pause

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Everything posted by Without_Pause

  1. Yeah, that's an easy report.
  2. Reunion is my second home as I was looking to get back the name for one of my characters who had to change it due to a server move, and Reunion was the only server where it was available. The added XP makes it a good place to duo box as well. I'll likely spend some more time there getting on teams.
  3. Seeds does damage via the AoE Confuse. Considering you can even proc it on top of that, and mobs can melt in short order. It has been regarded as Top 3 for damage for some time. Ill and Fire being the others. Something to think about, make a Earth/storm Controller and then a Plant Dom as Seeds can work on bosses with Domination running. You can essentially walk up to any mob and confuse it 'all' with a click.
  4. If the noise after entering the zone isn't enough of an indicator, that's on you.
  5. And I have so little desire to create a second build just for starred content.
  6. Unfortunately, with the way things get blitzed in the game, even new content, it further reminds me of why I avoid this type of content. I have a couple times done TFs and it felt like I got TPed around and then the next thing I know we are done and people are saying 'Thanks,' and I'm left going, "What the hell just happened?" Sure, doing them again and learning how to do them would help. The problem is the things are so unfun I don't feel like doing them again anyway.
  7. It does seem weird to have the more exotic damage types having for Res than S/L which is going to be more common. I feel like I could name most of the mobs who do Cold. Even if not true, my point remains in that Cold really isn't used that much across mobs as a whole.
  8. Soloing for Level 1? Earth will output lower damage. Grav will be fine. Plant will be the stronger of the three. In terms of group play? Any. Really. In the day and ago of teams which seem to blow through tons of content, any. I had a Earth/storm on live. I'm still not sure in the day and age of where I used common IOs how I maintained End at a decent enough level to tolerate it because Storm is an End bar destroyer if you want it to be. But, my freaking word, it is an absolute control beast. I had a team literally knowing whatever they tried to do I could maintain it, see the group splitting three ways. Earth/storm was the build I used as revenge in the 30 Fir Bolg mission in Croatoa. Now that IO sets exists and I have gotten used to doing builds, it is one of the only builds from Live I have been tempted to redo, The argument could be made it has too much control. In the day and age of steamrolling, I can concede seeing the point. Honestly, you could do +4/x8 teams with intentionally having fewer people join and be way more than fine. You will be an absolute control god while doing some damage due to procs. I have a Plant/storm at 50. I need to get it a build because there's just so little downside to the build as an overall Controller. Storm backed by a solid control/damage set just adds to it. Again, if you are soloing at Level 1, I would deem this to be the better pick. I leveled it using common IOs. I don't recommend that. At least do the typical Stamina/Health IO slotting. I had a Grav/ta in the 30s. Grav is fine as a Controller set. Wormhole is about the only thing special about it. As a hater of long animations, I find the ridiculously fun but far too damn long animation of Propel not worth taking. TL; DR. My head says Plant. My heart says Earth.
  9. Habashy, DFB, Hollows, Posi. That's my typical pathway. I remember doing Perez Park back on Live. Just navigating that forest was a mess.
  10. It could simply be someone who hasn't touched a PC in a while as they are off doing other things. As someone who works in IT, I sure do wish I had that ability at times.
  11. This essentially describes the latest Deadpool movie.
  12. I haven't looked at the latest build, but it doesn't seem like this was addressed. RoP has a long recharge which can't be altered. It's helpful to rotate it with Melee or use the Alpha to boost Res numbers as well. I would rather go Tough + Weave + Epic Armor than work in RoP. I like RoP on Def based melee characters who already are getting their armor in their primary or secondary. Sonic can offer the ability to have rather high Res across the board if you build for it.
  13. As someone who solos x8 a lot, no. Blues and Greens for understandable reasons drop the most.
  14. 3. Mission length. People can hop in and out quickly. Sure, I solo on a higher diff setting and thus missions will take longer, but I don't think it is unreasonable to say a radio mission can be blown through in 5-10 minutes. I have soloed content missions which took 30-45 minutes easily. The second to last mission in Johnny Sonata's arc has so many waves of ambushes. So freaking many and the bosses rez. You get at most 3 waves of ambushes in a radio mission. For my boredom factor, radio missions all use the same template for the map instances to where I feel like I could complete some of them blind. I've literally looked down a hallway and went, "I know what the rest of that looks like."
  15. I know it goes against the current system, but it would have been nice if you talked to an out leveled contact, they simply let you know their range, and then you played their missions exempted. FTR, I vastly solo with doing story arcs as the content is harder, more engaging, and offers things like unique maps. The only thing more mind-numbing than farms is radio missions which seems to be the overwhelming thing to do on teams outside of TFs.
  16. Things from the same source don't stack.
  17. FYI, if you use the same -Res proc in a build and they all trigger, they don't stack. They would at best lengthen how long the -Res lasts. Infrigidate and Benumb need Acc to hit. I can see you dumped a bunch of influ into a build, but I'm not sure what you are building for. I don't see the point of 6-slotting Fire Blast with Apoc. Sure, it gives you 5% Def to Psionic, but you aren't building for Def anyway. You don't even have either of the +3% Def IOs. You can swap out/remove the slot for damage and still be more than fine. You skipped the shields so I lean on the idea it is a solo build, but your Def/Res numbers aren't much to write home about. I would 2-slot Power Transfer in Stamina with the Heal Self proc while leaving the PS proc. SS and Mystic Flight seems a bit weird. Having 8 pts. of KB protection should be fine.
  18. Regen and EA since you can't get them on a Tanker. 😆 The bigger AoEs for the damage auras looks to win out on a Tanker versus a Brute, but hell if I'm not having fun on my Axe/stone. For melee sets, it gets harder. Savage could be in the conversation since it is so DoT based. It might overtake the bigger AoEs of a Tanker and the fact that Stalkers get a legit ST heavy hitter out of it, but DoT isn't really what a Stalker wants as it wants high burst damage.
  19. A group mezz would still work. Not saying it was taken at that point, and yellow inspirs likely needed, but it can be an option. I've seen a Dom flip Domination and that was pretty much it.
  20. For attacks, I slot single target by default for basic slotting 1 Acc, 1 End, 3 Damage. 1 Recharge if I have slots. For multi-target, I swap out the recharge for another Acc. I would not slot a range in a power unless it is part of a IO set. If you are having end issues, I would look at slotting versus Incarnates. Heat Loss alone should cover you. The link below will cover much of your starting point slotting for things like Stamina and Health*. A lot/most people use Health as a way to add in more Recovery. I like adding the Preventive Medicine Absorb proc in Spirit Ward since it is global and thus always has a chance of firing. I would take Temp Invulnerability over Fore of Nature. Force of Nature has a low End cost anyway. * Ignore cost coming from the market. They are cheaper to a default.
  21. Sentry was the one hero who could stand up to World War Hulk. Note, they really want to do a WWH movie.
  22. This is what second monitors are for. 😀
  23. To my knowledge those kick in for DA content as well.
  24. People forget Claws because it only has two powers for KB/KD. Note, Shockwave and Focus have 100% KD/KB. Compare this to other sets where it might be 80%. Also note how fast those powers recharge. Plus, Shockwave is ranged so it can do its KB/KD as an alpha strike. I leave the ATOs to be slotted in Spin, but one could if they wanted to put a +Chance for KD into Spin and likely get good use out of it.
  25. You mean Fury.
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