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Without_Pause

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Everything posted by Without_Pause

  1. Unai Kemen's missions are farm ready as just about anything in AE.
  2. So get caught taking alpha strike while stuck in a 3 second cast time? There are also times where a map layout would make this difficult if not impossible. There's simply no justifiable reason for a set's standard AoE mezz to take that long. Sure, it is Earth control, but that takes all of 1 sec.
  3. Storm is better. Wormhole's 3.0 cast time is abysmal.
  4. You wrote this around noon Eastern time on a Friday. Considering how much of traffic for this game is driven by the US, I can't imagine numbers being all that high during that time period.
  5. I still think the primary issue is adding in devs from where ever that might be. More so when we know one of the devs has already left.
  6. The proc and the basic End Mod for Performance Shifter is likely enough. I can't imagine needing LotG +Recharge to make Claws function properly on a /sr.
  7. Huh. I always thought that was done by Mumford and Sons.
  8. I remember being on a team which would have loved added support because we had so little and Statesman simply was not going down until we got the Jade Spider involved. I kid you not in saying we spent roughly 30 minutes on Statesman alone. And no, this was not a TF. Just a normal red side arc.
  9. Runners will also depend on what the other player is using. I might lean Stone just for the added recharge.
  10. Soloing +4/x8 is also very mob dependent. I did it on a level 48 Brute against Council. It was safe but painfully slow. I still have no desire to try it consistently against Longbow even at level 50(+1).
  11. I've leveled so many characters on level 25 common IOs. It is really a great way to slot out a character for a newer player. Once you get the hang of the market, you pretty much can have any character self supply whatever they need.
  12. Hell, just T4 a build and I figure a few hundred mill won't be far behind depending on how you do it.
  13. That's just figuring out how much of easy mode a build can go. I prefer adding in how a build is to level because if that isn't fun, it won't make it to 50.
  14. StJ is best on a Stalker although not bad for other ATs. Its AoEs are on the small side, but they recharge quick and StJ flows in credibly well since cast times are 2.1 seconds or lower. Savage is best on a Brute although it could have better ST damage as Hemo isn't worth taking. I continue to not get into SS despite how much love the set still gets even in its current state.
  15. Currently in Night Ward. Next mission is there. Parents are coming over earlier than expected, so going to have to pass on this week.
  16. 2-35. That's where builds develop the most. 36-49 is mostly a waiting period. 50+is deciding how easy you want to make the game.
  17. The Tank ATO +Res proc is a bit overkill on a Res based Tank. I would honestly do it on a Brute.
  18. I was doing +2/x8 on level 25 common IOs with a Spines/fire. A full build for that is like 2-3 mil. And the evergreen point is using the market can get you far more bang for buck in terms of time investment. I have a couple level 25-30 characters who are fully IOed out and having extras on hand as they level while having 100-200 million on hand. Both are self funded as well. I won't be surprised if they hit level 50 with 500 million sitting. I could be off in that by a good chuck and it could still be 300 million. Also note one solos at +0/x1 and then teams with maybe 4-5 others since it is a low pop server. She's been on one 8 person team. Both have used maybe one 2x XP booster to gain some levels and that strips out currency drops so they both have actively hindered gaining currency on some level. I only farm so I can use a second account and PL my own guys. Farming is too boring to farm for currency.
  19. Procs aren't going to save a set. Force Field is bad without procs, but I also don't think it gets better compared to other sets when adding in procs. I'm not even sure it gets equally good with them as well. Kin melee is another which isn't great, but I don't see it being massively improved with procs. Sents need an overhaul. Procs can't counter something like the cap on targets.
  20. I was going to say, Controllers really benefit from procs so giving them TA just adds to it. Plant is also open to proc overload. My Plant/ta is only level 25 so I have a ways to go before I start to see it come together.
  21. Shield Wall is +5% Res. I thought the other started at 5% as well, but it is 3% scaling to 13%. I don't factor in grabbing pool powers to patch sets. I look how they stand on their own. Case in point, /regen starts to look a lot better once you dump powers outside of /regen into it.
  22. Nothing wrong with gathering the resources for a build over time, and maybe do some respecs as you go along or just do one when you have everything. Shield is one of the best sets to invest in, and more so on a Tank. In all honesty, crafting level 41 Red Fortune recipes and converting the IOs to rares isn't much of "gift."
  23. Scrapper does more damage due to getting more out of +dmg. A Tank can add in an ATO to essentially give Shield up to +21% Res simply due to attacking. Tanks get bigger AoEs. The pet nature of Shield Charge doesn't help either AT. It is essentially a toss up.
  24. Elec and other Res based sets don't have DDR so there is no "if." I've felt how weak a Def based set can be until it gets it's DDR up to par. Also, Res might be easier to get than you think. Two IOs can get you 10% Res with one adding in scaling so it can go up. A Tank can stack it's ATO proc to get 21% Res so in three IOs a Tank can have 31% Res. Even for a Stalker, it isn't that difficult to get over 60% Res to S/L on something like EA. Mine might be closer to 70% which is close to the cap. Stone is essentially a Def based set, and I can get all sort of Res on that. Def means annoying stuff doesn't hit you. DDR makes sure that remains true. /elec does deal with some annoying stuff rather well. Now try /fire.
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