
Papaschtroumpf
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Everything posted by Papaschtroumpf
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Still WiP, but I think I will use the moderately huge model, and several of the chest pattern for "tattoos" have potential, but not full yakuza-style Not 100% sold on the gold bracers either.
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oh I like that. I'll tweak to suit, but great place to start
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Just rolled a TW/Nin Scrapper, so I'll check out those builds and monitor it in case there are more words of wisdom to share.
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Looking for ideas for Ronin the Barbarian. He's a katana/nin scrapper but I will be rerolling him as TW/Nin Looking for Conan meets Japan/Samurai costume, but everything I have come up with so far falls a little flat...
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Post your best costume designs here!
Papaschtroumpf replied to ChanelNo2's topic in Art & Multimedia
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Post your best costume designs here!
Papaschtroumpf replied to ChanelNo2's topic in Art & Multimedia
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Post your best costume designs here!
Papaschtroumpf replied to ChanelNo2's topic in Art & Multimedia
Meet my latest villain Master Thief: He's a /Dev blaster so unfortunately Field Operative is on most of the time and hides the costume -
Thanks Doom, it matches my experience that melee missed a lot because of the S/L defense. Io can see how hover might make that less necessary, and I looks like AoE has a lot less S/L. In my build Tough is a mule mostly, because even with it S/L resist is still low, so I guess I'm OK with relying mostly on defense.
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Because I'm not always good at avoiding melee I do think that the s&l defense helps, they seem to miss a lot (it does hurt when they hit though). As usual mezz prrotection is our Achilles' heel, specially when it comes with AoE, so I will likely take Clarion. I think my Archery/TA is still my favorite blaster but we'll see when this one gets to 50.
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I am on a trip and no access to mind's so I can't really comment without looking at the stats from the set bonuses. For comparison there are a few builds posted here:
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That was my assumption also. And a lot of melee has an S/L component also so I figured it helped my non-hovering character. AoE not so much, can't have it all 🙂 im at lvl32 with my build and so far not endurance problems whatsoever, so I think my build is likely overkill in that regard but we'll see as I like on the +Rchg. I'm having a ton of fun playing this guy.
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Nice! I like what you did and ripped it off and changed it to my taste below Maybe I'll try Trip Mine again, you talked me into it 🙂 I forgot about blistering cold, which has a better bonus than Kinetic Combat Here's what I came up with, I'm cutting it close to the S/L cap without the alpha slot, but I feel like every slot is useful, I didn't like the idea of having 3 travel pools. My character concept currently is not great with the fly pool so I went superspeed + combat jump + the prestige jump pack pr jet pack for the occasional addition vertical movement, but I could easily take fly+hover instead. But not more running superjump+hover at the same time even though it was "cheap" defense. So like you I went the maneuver route. One nice thing about hovering is that it makes it easier to stay out of melee range, so I may still bend the character concept 🙂 S/L is soft-capped before the alpha, and the ranged def is capped even before catalizing the Blaster sets into their superior version Hasten is still not perma but down to 134s recharge, and 125s with Agility slotted I didn't feel I needed the +accuracy IO and my resistance is crap so I decided to skip the Shield Wall. It's not going to save me. I have a feeling that while leveling endurance slotting may need balance, I slot it rather late, and maybe I'm overdoing it by 50. I don't know how to calculate if Tactics is worth it or if having already a large accuracy bonus I don't need the extra ToHit, so I could slot in something like burnout or vengeance instead
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and I forgot I created a lowbie Staff/Elec Brute that's languishing in the mid-teens, so I renamed/re-costume that toon into my Sith character, not that it would take that long to reroll as a scrapper
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OK, I was goign to create a character called "Ronin the Barbarian" but the name was taken, and mentioned it in the forums and the original owner (communistpenguin?) graciously decide to give it to me, so now the character concept is a blend of Samurai and "savage". Seems perfect for Dual Blades / Ninja or Katana / Ninja. what are the advantages of one vs the other? SharNinja any opinion? I may just do Kat/Nin on this character and look up Neogumbercules' build on DB/Dark for another character. I assuem Dark still hides your costume 99% of the time, so maybe best for a non-concept character? (unless the concept is Pigpen?)
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I like what you did if you're a hover blaster it's pretty easy to avoid melee damage, so the build choices make sense, even the slightly crazy Blessing of the Zephyr proliferation. It seems mostly an end game build? You could take swap Hover and Combat Jump, put all the slots in Hover early to get to Hover and get the benefits from the IOs at lower examplar levels. Field Operative is similar to stealth right? it needs to be added to Superspeed for"full" invisibility? Is the defense 1/2 when in combat? (again, like Stealth) - EDIT: nevermind, there is an option in MId's to say you want the numbers to show when suppressed when attacked, so yes 1/2 defense in combat. Without Incarnates, S/L def is 39.7 (you lose 2.8% from Field Operative in combat), that makes it 43% with Agility and 45.4% with Barrier (Mid's seems to indicate 2.5% at its lowest, not 5%, but that still gets you to the cap) Replacing Raganaroks with Positrons Blasts has relatively little impact on the build for those who want to keep the cost down (loose 1s on Hasten, but actually do 10% more damage from that attack) Is the Celerity +stealth in Sprint really necesasry when you have Superspeed+FiledOp? I suppose if you don;t want to be too fast (in caves) FieldOp+Sprint is an option Having never played Beam, is it worth trying to work Cutting Beam back on the build? I'm not the greatest fan of cones, but I like to damage multiple foes at once when I can. How good is smoke grenade? Since I examplar a lot I'm looking at taking hover and maybe fly earlier, but it looks like a 5% ToHit debuf (helps making up that missing defense per-incarnates?) in addition to its -perception use. I loathe Trip Mine, they take too long to set up and even solo I rarely have the patience. Timebomb could be an option to slot Obliteration too but I'm not a fan of the delay, even though you get nice damage out of it. Not sure what to slot instead and still get the S/L defense (Cutting Beam can't be used for S/L def bonuses as far as I can tell), but even taking it takes you in the S/L def range ofyour build when used in mine: so here is what I've come up with so far, starting with yours: you can swap Time bomb for Mines, and the order of the slot is not necessarily fully optimized. I traded some "excess" ranged defense for better S/L before alpha (43.7% vs 39.7%) and get to softcap with alpha but Barrier not needed even when in combat, as long as both Hover and Combat jump are on: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! War Beam: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(17) Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(36) Level 8: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 10: Targeting Drone -- GssSynFr--ToHit(A) Level 12: Lancer Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(25) Level 14: Aim -- GssSynFr--Build%(A) Level 16: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(29), Ksm-ToHit+(29), ShlWal-ResDam/Re TP(45) Level 18: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(43) Level 20: Field Operative -- PrfShf-End%(A), PrfShf-EndMod(27), LucoftheG-Def/Rchg+(43), LucoftheG-Def(43) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46), UnbGrd-Max HP%(50) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(34) Level 28: Smoke Grenade -- ToHitDeb-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39) Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(36) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(42) Level 38: Time Bomb -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50) Level 41: Combat Jumping -- DefBuff-I(A) Level 44: Fly -- BlsoftheZ-ResKB(A) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Caltrops -- ImpSwf-Dam%(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(39) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(45), Pnc-Heal/+End(48), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Degenerative Core Flawless Interface Level 1: Quick Form Level 50: Assault Core Embodiment Level 4: Ninja Run Level 50: Barrier Core Epiphany Level 50: Ion Core Final Judgement Level 50: Vanguard Core Superior Ally Level 50: Agility Radial Paragon ------------
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Yeah not a fan of spring attack myself, but if it works for you... I'm still a fan of +Rchg, it seems the be the best way to increase damage (double rage, footstomp more often...). In the screenshot above your Haste didnt show the use of Hasten but you did take it I originally had dismissed Hurl as a so-so power but then I needed to rely on an Epic pool to provide a ranged AoE to slot Winter's Bite when I had one there right under my nose, so just for that thanks for posting.
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Can you post the "blob" for easy import in. Miss or does the text above suffice? Looks intriguing but I like to look at builds in Miss, turn stuff on and off, etc... I'm also interested in the "misc buffs" section such as Recharge and Accuracy
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Share your Puns/amusing Character Names
Papaschtroumpf replied to Venture's topic in General Discussion
Dammit, I just tried to create a character in game with that name to find out it was taken, so I checked this thread 🙂 Mine was going to be a Japanese version of Conan Congratz on thinking of it first! -
Wow, there are actually even more primaries I haven't played than I thought: Battle Axe Broad Sword Claws Dark Melee Dual Blades Fiery Melee Katana Kinetic Melee Martial Arts Savage Melee Staff Fighting Street Justice The secondaries I haven't played are: Dark Armor Fiery Aura Radiation Armor Regeneration Super Reflexes Looks like Ninjutsu is not available for scrappers And as I said in the OP, I have no scrappers, mostly brutes, my Bio toon is a sentinel. And I forgot I have Dark/something brute already that I haven't played since 50. Since there was a strong recommendation for radiation armor, is one of the above primaries a good synergy? I also have a "Darth Maul" inspired costume idea for Staff. What would be a good secondary for staff?
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Watch out for those deadly Canaries! Unless your toon is name PuddyCat if course 🙂 Thanks, this was an interesting read. I'm still having a hard time with the looks of BioArmor but you make a compelling case for the combo.
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Almost 40 characters and no scrappers !??!!? I need a scrapper Any dark/dark/dark scrapper builds? I haven't done dark melee since live Nor have I done dual blade, ninja blade, savage, ma, kin melee, broadsword, staff So what's an OP scrapper build using one of the above?
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Back on Live my first character was a kin. I got invite to a lvl 50 team once and they went "what no SB?" and booted me. I was a newbie and didn't see the point of SB, it didn't benefit me and I did half my work solo 🙂 ah good old times
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same here!
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With the rest of the team also speed boosted aren't you going to still lag behind?