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Papaschtroumpf
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Everything posted by Papaschtroumpf
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Makes perfect sense! That must also be why Teleport ends with a hover and float gently down. I don't think we have the technology yet for full jumping dampening.
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>I love recharge but at the same time I'm not sure it's that critical on a inv/as build is it? I was looking at prioritizing Regen (and max HP) over recharge Oh, Rage! Does it stack on itself?
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Infinitum, do you really need the extra endurance from the Energy Mastery pool? My build so far is actually quite similar to what you have (I have only planned it to 32), although I wanted to avoid Fly for concept reasons, although concepts can always be reworked 🙂 Using Combat Jump at lvl4 for an LOTG and added early defense Some good ideas in both builds, although I'm not sure I can live on a tank without Taunt?
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Thanks I'll take a look. My inv/SS just hit the ripe old age of 20 and I have been slotting for pre-20s, combination of regular IOs, P2W IOs and anything that will slot early (like ATOs) Right now I'm on a path to take Tough (as a mule) and Weave for extra defense earlier. I usually respect again between 32 and 37 and again at 50. It's a fun set although without rage or footstool, damage is pretty slow still. I love recharge but at the same time I'm not sure it's that critical on a inv/as build is it? I was looking at prioritizing Regen (and max HP) over recharge
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I like the Hyperstirke build, although I'm toying with the idea of what might one take in the end game instead of the options here. Is there a specific use for Burnout? the only character I have ever taken it on is my thugs MM to get an extra Gang War, so I was wondering if it was targeted at a specific use like that. because I assume Fly is mostly taken to get to Burnout? SS is taken for stealth mostly I assume?
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Any recommendations on Incarnates? Melee and Assault seem like a good place to start?
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So back in the day Stone Armor could be almost indestructible and that made it worth the movement drawback But now that almost any set can be softcapped with IOs, etc... what does Stone Armor offer besides nostalgia? My last 3 characters were superspeeders so I'm a bit in shock, I forgot how slow rooted made ya
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I hit 50 with my build posted earlier and it's a lot of fun, but you do have to watch your endurance carefully I'm a little tired of imps dying all the time (when playing +4 at least) so I'm thinking about respec'ing in the OP build and give it a try. I hadn't used Ice Mastery since live, I tend to use the patron pools a lot, so it was a nice change
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I like your concept, my archery/TA blaster is what reconciled me with blasters it was so fun to play. Is the French part important enough that it needs to transpire in t costume (the chic part I guess?). I also think you meant "Union Corse" as there is no such word as unione in French? (Unione is an Italian word)
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I did think about Dark, I just have so many of them, same as Time
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I'm at 30 with Grav/Traps, I have a good build, I have all IOs (attuned), but it feels like Traps is a solo set. The activation time of most powers is so long the team is 1/2 way through destroying the group, and the acid mortar, etc.. are not mobile. Wormhole synergizes well with bringing a group to your non-movable traps, but it's not very useful in teams, and can annoy teams. Even solo play is kinda slow if you rely on traps. So I thin it doesn't fit my playstyle, I'm more of a Fire/Storm or Plant/Storm kind of guy What synergizes well with Grav but is a more dynamic playstyle? the classic answer is /Time although I have quite a few of /Time characters (I think no Controller yet?) I find that Grav is kinda busy, so /EA is probably not the best choice since it's busy itself /rad and /FF might work thematically, I haven't played /FF since Live and don't remember much?
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While I don't understand the math I sorta knew the other non-procs were tuned for the right recharge Is all the proc math based on base rechg, regardless of how much recharge bonus, etc... you have, or does it also need to be adjusted for that? Overall I don't "have to" use attuned enhancements but I take my time levelling and it helps to build set bonuses as I go. This would be a good example not to.
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(in Thugs/Time at least) Is slowed response worth 4 shieldbreakers? it's not like you're going after positional power anyway right? so it might be an optional slot to move around (2 if you a willing to give up that little bit of S/L resist from the 3rd shield breaker) Love what you did, here is my take on it, I wanted to be able to stealth so I worked Superspeed in and I wanted combat jump earlier for better battle l positioning. You can get another 7.5% percent recharge from basilisks in Time Stop if you give up the damage proc and a little more A/L res. Maybe it's worth it?
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So is it true that " S/L defense will cover something like 90% of the enemy attacks in the game"? I though there was a lot more energy/psi/fire once you got in the 40s If an attack has both a lethal and energy component, does defense for S/L protect you from the full attack (both components?) I just may not have been giving S/L defense as much credit as a I should. My Bots/EA is softcapped for Range and Defense instead, so maybe I'm overdoing it?
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actually my bad on the Call Thugs IOs, you had another pair of Mark of Supremacy so you had your early 10% rechg and Experdient reinforcements added another 6.25 so you had that early/low examplar recharge
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I was going to suggest moving the last slot from Chronoshift to Slower Response with a Shield Breaker proc, but Chronoshift is no longer perma (4s short) unless you use Agility incarnate Maybe not worth the tradeoff
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How about moving the 6th slot from Gang War and the one from Kismet into Slowed Response (the other power that requires acc) and slotting some procs: I don;t fully understand proc cahnce to trigger, so maybe there is a reason you don;t want to put them inthat particualr power, but I find that the achille's proc is usually tasty in AoEs EDIT: move the Scaling Resit Damage to Maneuvers in the spot you freed up with Kismet to get it earlier while you're at it
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I was going to ask a question along those lines. I know we're already at permahasten but the Command of the Mastermind ATO provides another 10% recharge, and it can be slotted at 10 when levelling up and provides early/low examplar recharge. So this was going to be my suggestion based on your build: and I was going to ask whether I should worry about the acc/dam in Gang War or if I should find a better use for the slot but I honestly haven;t come up with a better use for it I also question the need for Kismet in Maneuvers, the build has already decent to-hit and accuracy, and my understanding is that the bonus does not benefit minions, so why do you need all that accuracy for? Distortion Field and Time's Juncture don;t benefit from Acc as far as I know, so that only leaves Time Crawl since you have no attacks. Does Power Boost still boost Farsight for it whole duration or only for the PB duration? Clarion Radial has a PB-like behavior so it could be used instead of PB. Not sure what's I'd do with freeing slots in 41-50 but it feels like if the build is survivable till lvl41, there might be other choices rather than focus on S/L survivability in the end of the build (not that it hurts any)
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you mean move the CTA defense aura to thugs (maybe replace Damage/Endurance since both are well over ED) and put the shield breaker in its place?
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caveat: I'm new to MMs, fighting doesn't benefit pets, so I can see taking it if you plan to draw aggro to you, whether with Provoke or some other means. My current Bots/EA has softcapped ranged and AoE, I just got provoke to give it a try for that purpose. EDIT: I meant to add, keeping aggro with provoke is a lot of work! I'm not in love with the practicality of the concept so far,, I do like jumping in and taking alpha for the bots
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any build for the lazy? I've spent many many hours working on my Bots/EA build and not quite ready to invest the time in a build from scratch
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lol that's just a ringing endorsement! I'm considering respec'ing into 5-slotted Defibrillate+6-slotted discharge to see if it makes the drain worth it. Defibrillate is not up quite often though (I think every 40s with my current build?)