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Meknomancer

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Everything posted by Meknomancer

  1. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn POISON ELEC MACE: Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Electrical Blast Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Envenom AnlWkn-Acc/Rchg/EndRdx(A), AchHee-ResDeb%(7) Level 1: Charged Bolts SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(46), SprDfnBst-Acc/Dmg/EndRdx(48), SprDfnBst-Acc/Dmg/EndRdx/Rchg(48), GldJvl-Dam%(48) Level 2: Weaken CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(45), CldSns-Acc/Rchg(45), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(46), CldSns-%Dam(46) Level 4: Lightning Bolt Apc-Dam%(A), Apc-Dmg/EndRdx(33), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(43), Apc-Dmg(43), GldJvl-Dam%(43) Level 6: Ball Lightning SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Rchg/+Absorb(9), SprDfnBst-Rchg/Heal%(9), PstBls-Dam%(37), Bmbdmt-+FireDmg(40) Level 8: Kick Empty(A) Level 10: Short Circuit PwrTrns-+Heal(A), Arm-Dam%(11), Arm-Dmg/EndRdx(11), Arm-Acc/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Dmg(34) Level 12: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15) Level 14: Tough UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17) Level 16: Charge Up GssSynFr--Build%(A), RechRdx-I(31) Level 18: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), ShlWal-Def(19), ShlWal-Def/EndRdx(25) Level 20: Zapp StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(21), StnoftheM-Dmg/EndRdx(21), StnoftheM-Acc/ActRdx/Rng(23), StnoftheM-Dmg/EndRdx/Rchg(23), GldJvl-Dam%(50) Level 22: Tactics HO:Cyto(A) Level 24: Hasten RechRdx-I(A), RechRdx-I(25) Level 26: Poison Trap FuroftheG-ResDeb%(A), UnbCns-Dam%(27), GhsWdwEmb-Dam%(27), GldNet-Dam%(29), Erd-%Dam(31) Level 28: Super Speed BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29) Level 30: Elixir of Life StdPrt-ResDam/Def+(A) Level 32: Venomous Gas AchHee-ResDeb%(A), HO:Enzym(33), HO:Enzym(33) Level 35: Voltaic Sentinel ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37) Level 38: Thunderous Blast SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), PstBls-Dam%(39), Bmbdmt-+FireDmg(40), JvlVll-Dam%(40) Level 41: Scorpion Shield LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(50) Level 44: Antidote GldArm-3defTpProc(A) Level 47: Vengeance LucoftheG-Def/Rchg+(A) Level 49: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 1: Vigilance Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Prv-Absorb%(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(5) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(5) Level 49: Quick Form Level 28: Speed Phase Level 1: Shocked ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1428;699;1398;HEX;| |78DA6594596F125114C7EF2CB496EE85EE1BA50B5DA7506D342E514B69D28596D8C| |4574260A0932010A0897E0D5FFC0C3EB8D5567D357E00D7377D737DE9A255A30F06| |0FF33F571A3B09F3CBFDDFB3DE7B86F0F5F9BA6472E192501A82E958A1109D37936| |62661E61DE158CA8A0B7A9A226B8BEB6BAB9ED04A28E8095F0E86AA49744BBBE8DC| |66326944B256219BF1FC13AFC43229336184D266BC98B7E2B174748EA217457D249| |B4D1B0B566AA36865528DF66AC58C914B61C3CA39EDF57ACE341375722B4776DDA1| |9C153782D97C7E3357CCE6A3E158DCA457A168E66F7450315EFA9546E8A594EB152| |545BC528508E8A2EA29D1A58B3B6A65D321B6347BB3EF2138B50D4EEF301F312741| |E1235FE9ACBCA750BDBA98FCC0FCC8FC044E7D667E01EF1234E9AC055096C70F8E4| |D83E30673521299EFD1D221D8D9E1D7D1D30C786296F918C6434F844D9FEAB0A9D2| |3555B3B3A82ED123EE53BC1A19AFE627FC9D1790D4791E1C38C73CCB3C033653B05| |AEE44AB6D556CB1CECD6C021B5CA046C6F5D2B8FE372A6CF805367D67FE001F5082| |462E4B69BC8D747D136847A748CD325233A76D598667CB12D8B1006E95AF5B9EB6E| |B0D22B89F335F806D2F99AFC1009FB68B32B5B2B3689D25E89AF092D82EC7AA9D6B| |EA603A68323A7953EFBC88305D8B68A0EB1A6AED09F1B8ED6122062962B7ECB6FB2| |D8C7BDE812A45EC9597D65B4E4C1E5524F6731AB59F47DA731A054A6EABF80EECD6| |BD070837B8CFFCCAFC060E1D32BF833B8461796EC3010CC6C849E629E67F03E6F3A| |2B11C6154DED028DFD0D82136C7F6C0C03EA8512F13B2C18919886E3A12438A0647| |6823D12F4FDECF62E08FB08F6455AF7CD0A51E5DC8A7545ED3A4AF1C9722BAF4204| |9B1A55D67250A5BED1D97F68F489AD845C9EA007389767C34A65751E081F3E8DFD0| |2D1CAF7E135C1EA796B884D2B3F1CA1C94EC895244C25EFC05BEA9DB75| |-------------------------------------------------------------------| This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn POISON ELEC MU: Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Electrical Blast Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Envenom AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(31) Level 1: Charged Bolts SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34) Level 2: Weaken CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(5), CldSns-Acc/Rchg(7), CldSns-ToHitDeb/EndRdx/Rchg(7), CldSns-Acc/EndRdx/Rchg(9), CldSns-%Dam(9) Level 4: Lightning Bolt Apc-Dam%(A), Apc-Dmg/EndRdx(11), Apc-Acc/Rchg(11), Apc-Acc/Dmg/Rchg(13), Apc-Dmg(13) Level 6: Ball Lightning SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(15), SprVglAss-Rchg/+Absorb(15), SprDfnBst-Rchg/Heal%(17), PstBls-Dam%(17), Bmbdmt-+FireDmg(19) Level 8: Super Speed BlsoftheZ-ResKB(A) Level 10: Short Circuit PwrTrns-+Heal(A), Arm-Dam%(23), Arm-Dmg/EndRdx(40), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(50), Arm-Dmg(50) Level 12: Hasten RechRdx-I(A), RechRdx-I(50) Level 14: Boxing Empty(A) Level 16: Charge Up GssSynFr--Build%(A) Level 18: Tough GldArm-3defTpProc(A), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 20: Zapp StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/ActRdx/Rchg(45), GldJvl-Dam%(46) Level 22: Weave LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(40), Rct-Def/EndRdx(43) Level 24: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(25), ShlWal-Def/EndRdx(34) Level 26: Poison Trap UnbCns-Dam%(A), UnbCns-Acc/Rchg(27), Erd-%Dam(27), GhsWdwEmb-Dam%(33), GldNet-Dam%(34) Level 28: Tesla Cage SprEnt-Rchg/AbsorbProc(A), BslGaz-Acc/Hold(29), BslGaz-Acc/Rchg(29), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31) Level 30: Tactics HO:Cyto(A) Level 32: Venomous Gas AchHee-ResDeb%(A), DmpSpr-ToHitDeb(33), DmpSpr-ToHitDeb/EndRdx(33) Level 35: Voltaic Sentinel ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37) Level 38: Thunderous Blast SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), PstBls-Dam%(39) Level 41: Charged Armor StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43) Level 44: Power Sink EffAdp-EndMod/Rchg(A) Level 47: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 49: Conserve Power RechRdx-I(A) Level 1: Vigilance Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(19), Prv-Absorb%(21), Mrc-Rcvry+(21) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(23) Level 49: Quick Form Level 8: Speed Phase Level 1: Shocked ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1441;717;1434;HEX;| |78DA65934B4F135114C7EF746640A0B4140AB4D2422942A194A145498C8FC400C50| |02D3412DD364D3B6D27A96D336D13FD106EDCF8195CA8C843DD1AE35A25185DB803| |1F1B0A2ABE16A69ECE39D7923049F39BFBBFE739E7347A6BCE9C4ECF5F618265369| |72895E2736A5ACDA7545D8E26325A92C16389AD2CACAE2C7BC291F0AC277ABD1924| |3BB78ACF54D2692556D04A85BCE7BF782D91CFA829259C5393655D4B2672F119885| |DB62DE4B3AAAEE6CB0A7F698D150A3965B5A8AAA976E3755ECB64CB5A3E63354E11| |3501E14A59AD68E6E7225C3AC3452DA9CC1674BD522C17F478B4128F427855BFED8| |0DABCF0AB8D30FED404F6DCC45897C4FAB78121893D30352E25B62E1AA26983B889| |94B690834F90CCC79820A0932CEC42083718ED219B3E123F214F7D267E413E04883| |CA318C2325A83C449A4592106908F003239C972503244CB14711AD9F114CBEB78C6| |0C769A64834330A5667266CD1F30E21AA085476CF989117A2EE3A5EF12F12232748| |1781EE985706DF40184B6714C17220A70D9CED3B5D7E0618FC1CDCA25EB7D0C2282| |9D8D8248B629AC7DE217F10772F288F81BB95E1F1FFFF45D3B98D1FF0A19784D7C4| |3DC464E04688E90B19B9CC5EEFA1B8867BEE3A5AF8AF41F206D60DCCB8D7BC9D8B1| |84978E45DA8879A40C1BE1E4BD3817B0C1D35789559CBCE7A66070308C4E1B20F7F| |14DE87B892370EDA0B1EB2DB2FF1DF13DB20BCA725326E69E0648226B82F403249A| |0668C53D6B98DEB389ACC3CB27EE3D4471E880F895F8CD445F857884DC020C93B33| |81CC25A47CE12CF1169F1CAD0DF28FF1AA3BDD8F5D81FEC7A8C26394693F5D3A44B| |00D820C1686CFC0EA6ED816E15BE680A0D61F22F3322EE9A190BF2AD0AD2F62D432| |98C3C6A2EA9F1EFAE9F61152327A598C43D40120C69BFB51185ACAA27A5836392C8| |06B18FCE1B58A57D1FCFF64538FB247678CC5860F7A8BFBBC8257FA395DA0B7FE3F| |F5A738C1B6E29E3F00F7EDDEA61| |-------------------------------------------------------------------|
  2. You've got some odd slotting, ranged defence bonuses from mako's ( 5 makes sense it gets you s/l res) , 5 slotting oblit gets you recharge but you should throw in the 6th piece in jacobs for the s/l def too. You have an end/rech piece in an auto power (grounded) which does less than 0 for you, the steadfast is a much better piece to throw in there. Combat Jump could be slotted a little better, not sure why its got def/end pieces in. You shouldn't ever have end issues on /elec with energise (you want that as close to perma as you can) and you have power sink on top of that. 4 slotted ball lighting, when 5 bits would of got more recharge. Old mids. Old build but its what i still have i think, i run elec/elec tank and brute and scrap but only the tank gets played anymore due to the superior AT sets. I'm not happy with the build just looking at it now, agility forced pick to hit some s/l def, no gaussians in bu, no ff in lightning rod but it does squeeze in the 3 mu powers, its hard to drop any when you don't have much st stuff in elec primary and you want to keep the immob and aoe. On the plus side its perma hasten and 1 thunderstrike gets you perma energise. Resists are what they are, its a brute it'll never hit tanker numbers or get anywhere near them. This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn ELEC ELEC MU: Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: ------------ Level 1: Charged Brawl SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(47), SprBrtFur-Dmg/Rchg(48), SprBrtFur-Acc/Dmg(48), SprBrtFur-Acc/Dmg/Rchg(48), SprBrtFur-Dmg/EndRdx/Rchg(49) Level 1: Charged Armor UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 2: Lightning Field SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Rchg/KDProc(43), FuroftheG-ResDeb%(43) Level 4: Conductive Shield UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7) Level 6: Build Up RctRtc-ToHit/Rchg(A), RctRtc-ToHit(36) Level 8: Thunder Strike SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg(9), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(37) Level 10: Static Shield UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam/EndRdx(13) Level 12: Boxing Empty(A) Level 14: Tough UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(36) Level 16: Grounded StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17) Level 18: Chain Induction SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), TchofDth-Dam%(36) Level 20: Lightning Reflexes Run-I(A) Level 22: Weave LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23) Level 24: Maneuvers LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(25), Rct-ResDam%(25) Level 26: Tactics HO:Cyto(A) Level 28: Energize Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(34) Level 30: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(40) Level 32: Lightning Rod Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34) Level 35: Power Sink MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(45), MckBrt-Acc/Rchg(45), MckBrt-Rchg(45) Level 38: Electrifying Fences Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-Dam(39), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Acc/Dam/Rech(40) Level 41: Ball Lightning Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(42), Rgn-Dmg(42), Rgn-Dmg/EndRdx(43) Level 44: Mu Lightning Apc-Dam%(A), Apc-Dmg/EndRdx(49), Apc-Acc/Rchg(50), Apc-Acc/Dmg/Rchg(50), Apc-Dmg(50) Level 47: Hasten RechRdx-I(A), RechRdx-I(47) Level 49: Super Speed WntGif-ResSlow(A) Level 1: Fury Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(5) Level 49: Speed Phase Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;664;1328;HEX;| |78DA6593D94F135118C5EF74A620A5506A650B6BA92CB20C05C5C42D44A198284D4| |8D4E7DA942B540B6DDA92C8A30FBE2B9AF8201A10707BF09FF09F71034CD4B82458| |BF9973282634697F9D73CF77BF33DFDC89DF9DF4BFBB7C6F5C19D5139964A190B89| |45F2A6ADF759D9A5FCC66B273CBA652CA1F9B8E4D74BA3FF11B9522B4BAAE445C67| |B4B663199D2AE6D3A96406021727F52DBD5838584E5CCC2F64F3AA66269BCDD853E| |9B9F9627A712EE05E4DEBE4ACCE17E6D339FFFE754E167DEEC5B59CD6B3F5B15C3A| |65B3EB52229E2C14757EB949A284E5BBA7F63F25AFDA92C42396B237C1E175728D7| |C014637C00DA7CC706B4DF51DDAD00FF227F90BDC74ACF07A8D55CBD5EAD6C0E3CF| |C0DEE760FF3A398EDA2DA932D9C7641F8B7D2AB87F05FB3979BCF01ADE558F52214| |B459E824EFF4A66A80CA2C7913AD20FFA6B992940DEF7B87C295555CC50C55E3E66| |F131839F990C79CED598A9AA2EC94799A2D4B0BAE6375CB5ACAE655584BBBC12578| |0771068943F6D32A951D3A5338520EF20F800098F3E2457C0638FC8C7602421F65E| |4BBD168450AB42430A53945CF5D03CF5CE1FD11A7690A361170C8AA7919E467A9AB| |8D6F40D0C89A7997B378F092C53BD11B4306BCB367CAD5FC8CF60FB27F22318FEC0| |DEB25F1B7BB6B167BB73546506BD57E1719E7207A66C755CC053EA3C4F9E23CF82E| |133E05B7177B947B66476DD86369826EF900BE04D69D3CDFDBB3D5E57EB31C83DCC| |B6E72F4FAE829E949A3EE4B6FAC6B0CF8953E4497214EC3F0D26A466807D0646A04| |5A3E0C8306993836097CCC7E619B107F02CF71991B5284F5FB405B39AB2CA6F6AA9| |D52ABFF1CEA59CCEE943CA8C45BB2886AB6CFBCA3BD0B37348D93D500C154667CF1| |5C33D7D5FFF5F7B82BBB056C0F7FDE5C4A53F0D2231E93FC17DDBA5| |-------------------------------------------------------------------|
  3. Meknomancer

    BIO/TW

    So someone was asking for one of these after scrolling through and not finding any. I don't have one but there was an excellent bio/staff posted earlier (thanks) i just ripped off and replaced with TW, lost some recharge gained some slow res. Still running old mids but you can throw it in manually if you have new one. Hopefully this will get someone to post some other builds and help out those looking: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn BIO TW: Level 50 Science Tanker Primary Power Set: Bio Armor Secondary Power Set: Titan Weapons Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Hero Profile: ------------ Level 1: Hardened Carapace GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 1: Defensive Sweep LucoftheG-Def/Rchg+(A) Level 2: Crushing Blow SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42) Level 4: Titan Sweep Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(7), Obl-%Dam(9) Level 6: Adaptation Level 8: Inexhaustible PrfShf-EndMod(A) Level 10: Environmental Modification LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), LucoftheG-Def/Rchg(40) Level 12: Evolving Armor UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-Max HP%(37) Level 14: Ablative Carapace Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 16: Follow Through Hct-Dam%(A), Hct-Dmg/EndRdx(17), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(23), Hct-Dmg/Rchg(27), FrcFdb-Rechg%(33) Level 18: DNA Siphon PrfShf-EndMod/Acc/Rchg(A), TchoftheN-%Dam(19), Erd-%Dam(19), Obl-%Dam(21), ScrDrv-Dam%(21), FuroftheG-ResDeb%(23) Level 20: Build Momentum Empty(A) Level 22: Kick FrcFdb-Rechg%(A) Level 24: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 26: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/Rchg(50) Level 28: Rend Armor AchHee-ResDeb%(A), SprBlsCol-Acc/Dmg(29), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(31), TchofDth-Dam%(31), Mk'Bit-Dam%(31) Level 30: Taunt PrfZng-Dam%(A) Level 32: Parasitic Aura Prv-Heal/Rchg(A), NmnCnv-Heal/Rchg(33), DctWnd-Heal/Rchg(33) Level 35: Whirling Smash Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 38: Arc of Destruction SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40) Level 41: Hasten RechRdx-I(A), RechRdx-I(42) Level 44: Combat Jumping LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45) Level 47: Genetic Contamination SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(48), SprMghoft-Acc/Dmg/Rchg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/EndRdx/Rchg(50), SprMghoft-Rchg/Res%(50) Level 49: Super Jump WntGif-ResSlow(A) Level 1: Gauntlet Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Empty(A) Level 2: Hurdle Empty(A) Level 2: Health Mrc-Rcvry+(A) Level 2: Stamina PrfShf-End%(A) Level 49: Double Jump Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 4: Ninja Run Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 1: Momentum ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1531;717;1434;HEX;| |78DA6594594F135114C7EFB4036529026569D9A4B258DA42A5EA8B5B88081A95061| |248789C3475800975864CFBA0F1C9445CDE94A8B880CB17F03B98F81954F4C15737| |D0080808389ECEF9A756E726EDEFCE7FCEBDE7DCFFBD77129706BC2FCE5CED1392F| |7543A99C92863497D5A353DA3294DD553AAA056DC7F76383836EEA16E90DF2A03EA| |84AA67D458BF6628C3E66452D752CA49F3A261362220A1A6553536A66593BA32AE2| 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  4. I second ice, procced out freeze ray and choking powder is great and if you throw in fire epic you can do the same with char. I run a dark/plant too thats alot of fun, doesnt need massive defence with all the - to hit and has a hold to stack with choking. Spore cloud is nice for old skool herding. I think i drpped vines from both builds and ended up taking soul mastery with an immob and extra cone attack and because i just find the patron shield that much better than all the others. Can't say much for plants melee attacks i don't rate them and they are the first things to go, maybe its the animations but they feel lacklustre compared to other blaster secondaries. Spore cloud is pretty much the only reason to play /plant that little extra - to hit and - regen, if i want a controlling blaster then TA is miles out in front of the rest with glue/esd/oil slick. Glue arrow maybe one of my all time favourite attacks now it fits in all those goodies. I don't love secondaries like /plant that provide an absorb>recovery but i think i've been spoilt by /energy's Energize.
  5. I've seen 2 Kat tanks on excel, one was mine, both had rad primary. Mine doesn't get played. Its not that its not fun, its just way more fun on other AT's. Kat tanks are force picked into sting of the wasp when you'd much rather have the faster animating gamblers cut, no other AT is forced into this pick. Entire time i played it i just thought, divine avalanche and lotus drops when i could of been running storm kick and dragons tail so it got dumped. Rad/Ma turned out to be my favourite tank, Rad/Kat my least favourite.
  6. Been back on my time fenders and corrs a bit lately but i havent tried one with water yet. I know its a fender and debuffs are better but i dropped time crawl and time stop on all of them, the time it takes to apply and animate i can throw about 50 envenomed daggers and feel like i'm doing more - regen. Sitting in the mob with TJ and dropping DF on they get slowed so much the hold component seemed pointless. Threw water in one of my time fender builds and lobbd in the extra ff+rech water has access too. Whirlpool/Dehydrate/Water Jet got random sets as did steam spray although its one of those combo's i'd skip it on as you spend the whole time in melee to maximise TJ unless you can hover slightly above and blast it out. You could probably go proc crazy with all of those and still have perma everything. I don't usually take temporal selection either but there was a spare pick, i find conserve power more useful: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Water Blast Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Power Mastery Hero Profile: ------------ Level 1: Temporal Mending Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(42), Prv-Heal/Rchg(43), Prv-EndRdx/Rchg(43), Prv-Heal/EndRdx(43), Prv-Heal(46) Level 1: Aqua Bolt SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(47), SprVglAss-Acc/Dmg/EndRdx(47), GldJvl-Dam%(48) Level 2: Time's Juncture HO:Enzym(A), HO:Enzym(5) Level 4: Fly WntGif-ResSlow(A) Level 6: Water Burst SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), FrcFdb-Rechg%(40), PstBls-Dam%(42), Bmbdmt-+FireDmg(42) Level 8: Distortion Field UnbCns-Dam%(A), UnbCns-EndRdx/Hold(9), UnbCns-Acc/Rchg(9), UnbCns-Acc/Hold/Rchg(37), UnbCns-Hold(37) Level 10: Whirlpool Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(11), Bmbdmt-Dam(11), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Acc/Dam/Rech(13), TchofLadG-%Dam(25) Level 12: Temporal Selection DctWnd-Heal/EndRdx(A) Level 14: Hover LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(15), BlsoftheZ-Travel/EndRdx(17), BlsoftheZ-ResKB(17) Level 16: Tidal Forces GssSynFr--Build%(A), RechRdx-I(34) Level 18: Farsight LucoftheG-Def/Rchg+(A), HO:Membr(19), HO:Cyto(19) Level 20: Dehydrate TchoftheN-%Dam(A), HO:Nucle(21), TchofLadG-%Dam(21), ThfofEss-+End%(23), GldJvl-Dam/End/Rech(23), GldJvl-Dam%(48) Level 22: Evasive Maneuvers LucoftheG-Def/Rchg+(A) Level 24: Hasten RechRdx-I(A), RechRdx-I(25) Level 26: Slowed Response AchHee-ResDeb%(A), TchofLadG-%Dam(27), ShlBrk-%Dam(27), AnlWkn-Acc/Rchg/EndRdx(37) Level 28: Water Jet Apc-Dam%(A), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(29), Apc-Acc/Dmg/Rchg(34), Apc-Dmg(34) Level 30: Maneuvers LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), Rct-Def/EndRdx(31), Rct-Def(31) Level 32: Chrono Shift RechRdx-I(A), PreOptmz-EndMod/End/Rech(33), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/Rech(33) Level 35: Steam Spray Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(36), Bmbdmt-Dam(36), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Acc/Dam/Rech(48), TchofLadG-%Dam(50) Level 38: Geyser SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), PstBls-Dam%(39), Bmbdmt-+FireDmg(40), FrcFdb-Rechg%(40) Level 41: Power Build Up RechRdx-I(A) Level 44: Temp Invulnerability GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), Ags-Psi/Status(45), ImpSki-Status(45), UnbGrd-Max HP%(46), UnbGrd-ResDam/EndRdx(46) Level 47: Assault EndRdx-I(A) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Vigilance Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(5) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 4: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;693;1386;HEX;| |78DA6594CB4F135114C6EF74A620946729A550CAAB200865685162624C4C1441050| |C51A34BD2C05026A96D0325EAC2282AFF801BFF06372E8C896E75A50B37263E22EC| |051530312E88E2783ADF47C130C9F477EF99F3F8EE39339DB8395CF16474E994D2A| |ACEA4930B0B53C3D6AC9599B1E6BD13C9943DAD0A57A9DCADBBF6A9D38BB3B3E615| |FBBA353591CCD8B9C574326F6733E1E2F34BC94CCA9A31AF25F30567C99957BEC96| |C366D8EA4EDD45CBEDC5D5FCE59D64CB5BB1CB79212B63067E72AE156F0B23329FF| |D99C3D6D4E666F489A09C962CDDF0A89902EB9DF07E4472B4873BC6A43572A61A82| |3DFC1DE6FE457721DEC5F036F478BB1BA1A325C9B798C3C0A0EC4E0FB41EA68F0D5| |B4E302435706E993AEE86E7B1CA587E17F47727BA9CBFB1CB692A7E433B07BD903B| |D2F14E8F1BAFC1440A325D6283D0F9F43E7C851B073841C06EF4ABD32D62B639E72| |8DDCC1592AFE920AF6D05BC47E947A3EEAF78D69AEAD4C0454229F51590F5BD58E6| |C23C231E8AF59417CCD2AB8241AAA9147AB7E0C5B7B1FCEF6596AD4229FA796F9FC| |27D03FFF10784FE2EB10EFAD0BA146E0249E05A835E8D75D0D4153FF6F3EAF7A95A| |AE719EA99BF43CED0C099355047885C113D8DF0D71B5F4AEE3A4335B14653096A74| |BEC3FEBEE80AB317E1046CCD717280E734C918582BB5237CB722D4D3F2135A5BB6C| |84D7055B4B4D2B795FADAFE60566DBFC96DF08168E9E09C3B38E728E71CE59CA39C| |F300E79CE0B99625B68BB15D71F81C4E908324DFC56EE6DE7D475F8BD41EC4AA1E6| |A7C23B63EE6EB1BC4596285864BEF624338732C827DFF36BFBD5FA05FFA63329FD9| |8E7C01B1C539C3387B76D1287EA34EB3A1783985ADE3A8F103964983EE62D15CCB4| |67931037D360F58B6F62C1ED50E859E0B62E8165E85921F7B3E9A7A84AE180F41A7| |787D091615396BFBD6EBFBD62A58FCBF70FE01EC77DEC4| |-------------------------------------------------------------------|
  7. I threw unrelenting fury into smite and brutes fury into soul drain then ran out of slots and took energy mastery.
  8. I play a ton of mm's but only a single one runs sonic and its just incredibly dull to play despite being able to handle most stuff. Its one of those sets that could use some work. I look at liquify the way i look at noxious gas, 2 tier 9 powers that need some love. Sonic cage is useless except in one respect and that is knowing you will skip it and have room for a useful power. Clarity usually gets skipped too. And your left with 2 buffs and a bunch of end hungry toggles and spend the rest of your power picks attempting to bump your defence. And the sound effects of sonic repulsion are enough to put you off it even though its amusing watching stuff flop about as they try to hit a pet. Most mm secondary's are fun and useful, even force fields are more interesting to play than sonic and sonic actually has a decent debuff, it never surprises me that i haven't seen one being played for almost a year now. But it isn't just on mm's, sonic needs love on all AT's, it used to be one of the most asked for sets on teams but after /cold was introduced it got dumped big time and hasn't made any sort of comeback since and never will til it gets a bit of a revamp.
  9. Steam spray is one of my favourite powers in the water set but i find it limited when i play by jumping into the centre of the mob for venemous. Having s/l defences and all the - to hit poison provides i found it more survivable than a resist shield. I'd love to be able to open the build Kami but until i can get my mids to update i'm only able to input manually what i can see when the powers and sets are listed rather than just a data chunk. I'm on a poison/beam fender now and its debuffs are just ridiculous but i still think corr is the way to go and water is the best option, despite the fenders extra oomph in the debuff department i miss scourge and i feel like the corrs damage is significantly higher. But thats probably water over beam its so much more an aoe set. I do have fire/dark/sonic/rad poison corrs and a poison/fire fender and a fire/poison troller. The water/poison corr is still coming out no. 1 despite its horrific single target animations and attack chain.
  10. Thugs/dark, using darkest night to herd mobs into tar patch while enforcers gun them down and the bruiser goes to work and the arsonist spits fire on everything. Doesnt hurt having a heal that instantly tops up everyones hp, a massive - regen debuff in howling that also happens to rez team mates or just to throw at the mob to stun it and Fluffy to add more - to hit. And you have gang war. And your practically invis thanks to shadowfall, totally invis if your running superspeed on top. I ended up levelling 3of them between live and HC. Bots/dark comes pretty close too when assault bot gets its upgrades and everything in the tar patch finds itself standing in a burn patch. Those 2 combos were definitely my favourites levelling with Mercs/bubs coming 3rd and one of the very few i enjoyed levelling in praetoria, just got better when i got repulsion bubble and anything trying to melee just got bounced away...easily my laziest toon just bubble the pets and watch them go to work with the ranged attacks and kb meaning you dont have to do much at all.
  11. Teamed up with you once on my other account it looks good. I am impressed with the +4/8 runs you did i don't even consider trying that on my mm's anymore they just seem to take forever. Only tried TA with bots and that was over a year ago you have me considering giving it another go i had dumped it in the poison category as a fairly useless secondary but i've been playing a lot of bubs mm's so what do i know 😛
  12. From what i've seen the def bonus is tiny like 1.88% unslotted and you lose even that as soon as you attack. So i look at is as basically a travel power in the concealment set good for a lotg 7.5% and your kb protection/winters gift assuming you don't take a proper travel power. If your taking SJ then its pointless throwing more slots in.
  13. All i could suggest is dumping a slot from smoke flash (not sure if thats supposed to be 3 end reds or something else, either way 2 boosted end reds would be plenty) and maybe shifting it to power boost as you want that up as often as possible. Not sure about the procced out stuff with 0 acc in and no tactics/kismet/acc bonuses. But if it works it works.
  14. Made one. Love rad melee, love elec armr just can't seem to love this. Probably my build: This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn RAD ELEC SL: Level 49 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Villain Profile: ------------ Level 1: Radioactive Smash SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(5), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), FrcFdb-Rechg%(9) Level 1: Charged Armor UnbGrd-Rchg/ResDam(A), UnbGrd-EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13), ImpArm-ResPsi(13) Level 2: Lightning Field SprUnrFur-Rchg/+Regen/+End(A), SprAvl-Acc/Dmg(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37) Level 4: Conductive Shield UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(43) Level 6: Fusion GssSynFr--Build%(A) Level 8: Radiation Siphon KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), TchoftheN-Acc/Heal(47) Level 10: Static Shield UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(43), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(49) Level 12: Boxing Empty(A) Level 14: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(34) Level 16: Grounded StdPrt-ResDam/Def+(A), StdPrt-ResKB(17), GldArm-3defTpProc(17), Ags-Psi/Status(27) Level 18: Irradiated Ground AchHee-ResDeb%(A), TchofLadG-%Dam(19), TchofLadG-DefDeb/EndRdx(19), FuroftheG-ResDeb%(21), Erd-%Dam(21) Level 20: Lightning Reflexes Run-I(A) Level 22: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx(25) Level 24: Hasten RechRdx-I(A), RechRdx-I(25) Level 26: Super Jump WntGif-ResSlow(A) Level 28: Energize Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(31) Level 30: Super Speed BlsoftheZ-ResKB(A) Level 32: Atom Smasher SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg(33), SprBrtFur-Rech/Fury%(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40) Level 35: Power Sink EffAdp-EndMod/Rchg(A) Level 38: Contaminated Strike KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), AnlWkn-Acc/DefDeb(48) Level 41: Maneuvers LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(42), Rct-Def(42) Level 44: Devastating Blow SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46) Level 47: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(47) Level 49: Tactics HO:Cyto(A) Level 1: Fury Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(3) Level 30: Speed Phase Level 26: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1370;685;1370;HEX;| |78DA65935B4F135110C7CF76B722B4A594525A2C480BA5A5601734E19920B426D82| |6B57C80A62947D8A4D2A62D893EFAE09357C0C4173520A0E283DFC1E8A3C62FE007| |F0C2C5C4FB8359A73B7F2A094DB6BF3D7366FE3373CE6CE6EA8CF3E585EB9342714| |C970AB55AFE7C75B92EED99C282515485108EDCD44C28994E4E87E6D22DB40E5AFB| |F98C2C49A9E70AF346A16E949778DDCB7B33F2B25CAA493D5992C57AD528E6A7AA5| |7CA55E1CA96CB253D652C2CD68DA585366B35579172DE69BDA665A14276F7E1625E| |566B8B46C597AC18451D4997F39942AD2EABD7025449989E5B51FA53E811A65D383| |521CE6A427381EDCC136EB08379F286CDE2A63812FB4BE5BD9FCCB61FE077A6F337| |18A7809826B61AA188553CAC1B7EC81C7C043E06D799910DE63645A98855A11F41B| |E08F2C7504F0C794790F70EF56BE75861DFE13EEE92AD713364D35AB28401F2BFC4| |4CE4C039A6EE63BDA7B46C450DAD7FD876EA3017728FA19631D4368E5A154AE6E07| |CC261D24FA86471B19AEA82573BA2DAA11686FA33F272C3D7EDA7973E4D7404C073| |A86442B1B8429D79D857F3BCA26EBD9AE87CC75D77BE65764D724CD7BECDD2784ED| |E5E9C9037217812A83E1F72FA7CACDD7D91E3BA6799811473807CFDECABF847393E| |00FA69AF079DF704D97FA7F14DE024837B6CEBDD05BF304F7F063F811F9983A4D70| |7BDBE0FDCCF1AF5DCCF367BFF06FB859E809BE03ACE741B53B2C57CD1B8646BA44D| |31709BF56E92DE10A66308D311C57444311D514CC7D87B8EF1505DC338AF619C57F| |C1BE7881F80FBCC55D21F85FEE83D9EF0332BE02AB8C64CDC677693BE8E33D6A1AF| |FF15D6FD79696F1CF7373E41D05491D29A5FAAD9AB09FCCCC692A62F7DCC92D5E04| |E16C5B2ECB53515E0B37FCC72F0DFA2883077679BE5EFEEEBD1BD077C4AB655E6EB| |91E62D9A6F469A1362FE038409DEF2| |-------------------------------------------------------------------|
  15. Theres about 50 on the brute forum you just need to scroll through a few pages and yes rad/fire/mu is still the fastest.
  16. Mines gone so many respecs by now i'm not even sure what build i currently run. It was the first toon i made when we got on HC but elec had a revamp since then. Still using an older version of mids i think it looks something like this (had to drop repel and siphon power to squeeze stuff in) This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn ELEC KIN MACE: Level 50 Technology Corruptor Primary Power Set: Electrical Blast Secondary Power Set: Kinetics Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Lightning Bolt Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg(5) Level 1: Transfusion NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/EndRdx(11) Level 2: Ball Lightning SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/Rchg(15), SprMlcoft-Acc/Dmg(15), SprMlcoft-Dmg/Rchg(17) Level 4: Fly BlsoftheZ-Travel(A), BlsoftheZ-ResKB(17) Level 6: Short Circuit Arm-Dam%(A), Arm-Dmg/EndRdx(19), Arm-Acc/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Dmg(21) Level 8: Hover LucoftheG-Def/Rchg+(A), Ksm-ToHit+(23), BlsoftheZ-Travel(25), BlsoftheZ-Travel/EndRdx(25) Level 10: Siphon Speed Acc-I(A), RechRdx-I(23) Level 12: Zapp StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/Dmg(29), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/EndRdx/Rchg(31) Level 14: Evasive Maneuvers LucoftheG-Def/Rchg+(A) Level 16: Increase Density GldArm-3defTpProc(A) Level 18: Hasten RechRdx-I(A) Level 20: Speed Boost BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34) Level 22: Kick Empty(A) Level 24: Tough StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33) Level 26: Voltaic Sentinel SprScrBls-Dmg/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(27), SprScrBls-Acc/Dmg/EndRdx/Rchg(31), SlbAll-Dmg(34), SlbAll-Dmg/EndRdx(34), SlbAll-Acc/Dmg/Rchg(40) Level 28: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-ResDam/Re TP(37), ShlWal-Def(37) Level 30: Maneuvers RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx/Rchg(39), RedFrt-EndRdx(40), RedFrt-Def/EndRdx/Rchg(40) Level 32: Thunderous Blast SprScrBls-Acc/Dmg(A), SprScrBls-Rchg/+End(42), SprScrBls-Acc/Dmg/Rchg(42), Bmbdmt-+FireDmg(43), Bmbdmt-Dam/Rech(43), Bmbdmt-Acc/Dam/Rech(43) Level 35: Transference PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(45), PreOptmz-Acc/Rech(45), PreOptmz-EndMod/End(45), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/Acc/End(46) Level 38: Fulcrum Shift Acc-I(A), RechRdx-I(46) Level 41: Scorpion Shield LucoftheG-Def/Rchg+(A), Rct-Def(49), Rct-ResDam%(49), Rct-Def/EndRdx(50) Level 44: Focused Accuracy HO:Cyto(A) Level 47: Summon Disruptor ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(47), ExpRnf-Acc/Dmg/Rchg(47), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Rchg(48) Level 49: Aim RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50) Level 1: Scourge Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(39) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(39) Level 49: Quick Form Level 50: Agility Core Paragon Level 4: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;684;1368;HEX;| |78DA65935B4F135110C7CFE96E457AA120B605CAADD8964B61292626C6BBADC540A| |941405F49D32EED264DDB6C4B228F7E055F7CD08FA0A85FC1671320F0A43EF92EA0| |6004D4ACD3FEC762C226ED6FE77F66E6CC9C339B7E72CFB57EFFE96D213D8962A65| |A5D4E944D73B5522B9B8E253D5B28958BE5FC9A22847027E79289C1D4CC83C1F4DD| |44B2859460D375792153CAEB392D59D4B335D3C8668ACB714A56F39F7AC4575756B| |49451D26B46B62A9CF3E572519B2E1AF942CDD1785FACE87ACE0DB9AE1AA5BCA761| |CDE9999C6E560B462590AC1859ED34653A93D5E9AF5AD3CDB52EAA67887E5E9BE0C| |752C5141953AAB0C59893A0AA31C7C10FB21963178F65433BF7083CBFC45C041D0B| |CC87A08F52488E95EF9486E67ACB7C03B6AD335F81EDAF41271DA28258A97C442DE| |D9F413FC12ED187FD26B40B3798D7C18BD79857C156CAD78218A5C5CBF5FD21B34F| |155D9CBFEB13B841CBAD5236F66EED11F08D82DDE4E2E43374EE40EBD9047B37985| |B60FF36F87E8C260431C2CD7B6F123CAC792EA3E721AAB103358A0EDE6F8BEC4E3E| |874EAE33C875DAC8DFCB39BC163D4221C5CF27E3AFBF5077FDC7C83E78C43C64FE0| |00394AC9B6FA93BACA2A361B07F040CDEE29DE3E0F01D9E12DA2FC0A71AE0CE2E4D| |236F28C59C053BC8B70FBEF63E07FB3AC1501B187181C31EA61BECA5ED06B8C6811| |06A1A1D6546C0319B1DB4D816B0B725A6BF1E3BF41B6BE3BF983F9947E0C431F304| |DCA1D8B0C02484791226F8662AD4D608F73EC2BDC776D16BEC009CDA03BFB88488F| |2CD46AF10544598B4A4715DDA21CE533B607E0727BF31F7997B3CA984184F45EC25| |199DB4D70B70864A1732575FB37AD5E6D75B376942E6CE28F36AF32B15B2A17C750| |896FEF9EC9E51F64E152982E832324B024DCEFEFF6BCF5171E419981A6B566E9DF8| |48829F257CCDEFDDFA0BE676DF80| |-------------------------------------------------------------------|
  17. Current build needs a t4 barrier to keep it at 45% i only went for s/l defence then tried to get as much recharge in as i could: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn ELEC ELEC MACE 2: Level 49 Technology Blaster Primary Power Set: Electrical Blast Secondary Power Set: Electricity Manipulation Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Lightning Bolt SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40) Level 1: Electric Fence HO:Endo(A) Level 2: Ball Lightning SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg(13) Level 4: Charged Brawl Hct-Dam%(A), Hct-Dmg/EndRdx(13), Hct-Acc/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Dmg(45) Level 6: Build Up AdjTrg-ToHit/Rchg(A) Level 8: Short Circuit Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-Acc/Dmg/Rchg(46), PwrTrns-+Heal(46), PwrTrns-Dam/Acc/End(46) Level 10: Aim GssSynFr--Build%(A) Level 12: Zapp StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Acc/Dmg(48), StnoftheM-Dmg/EndRdx(48), StnoftheM-Acc/ActRdx/Rng(49) Level 14: Maneuvers LucoftheG-Def/Rchg+(A), Rct-ResDam%(15), Rct-Def(15), Rct-Def/EndRdx(43) Level 16: Thunder Strike Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg(19), OvrFrc-Dam/KB(40) Level 18: Boxing Empty(A) Level 20: Dynamo PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Rech(23), PreOptmz-EndMod/End(23), PreOptmz-Acc/Rech(25) Level 22: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(34), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 24: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), ShlWal-Def(29), ShlWal-Def/EndRdx(31) Level 26: Voltaic Sentinel ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(48) Level 28: Power Sink EffAdp-EndMod/Rchg(A) Level 30: Hasten RechRdx-I(A), RechRdx-I(31) Level 32: Thunderous Blast Rgn-Acc/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(33), Rgn-Dmg(33), Rgn-Dmg/EndRdx(34), PstBls-Dam%(34) Level 35: Force of Thunder AbsAmz-EndRdx/Stun(A), AbsAmz-Acc/Rchg(36), FrcFdb-Rechg%(36), SuddAcc--KB/+KD(36) Level 38: Shocking Grasp SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), UnbCns-Dam%(47) Level 41: Scorpion Shield LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42) Level 44: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45) Level 47: Super Speed BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(47) Level 49: Tactics HO:Cyto(A) Level 1: Defiance Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3), Prv-Absorb%(42) Level 1: Stamina PrfShf-End%(A) Level 49: Quick Form Level 47: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1402;686;1372;HEX;| |78DA6594CB4F135114C6EF74A6560A8522AF221428082D2D0CA508313E62148B115| |A43C4B86D26EDD88E4EDA4929892C5DB874E12B26BE58BB71EDDE3F408DEE7463DC| |5A404105D1D4C37CA78584493ABF99EF7EE79C7BEEDCDBE4AD0B0DAF2EDE3E2B24C| |FB4A92D2EA6CED3BDA417DD57F5742E5F300BD9654197379E884FF7D9B7E4B9E978| |5FCC45622F7B5357B47C56CFA871534F978A465A339125541D5F58B2AC42B154331| |8A5E55452CB1BD692A9958C425E34CD170AA69AD0B58C5E5CCC1996C77E9F31B2B9| |9291CFBAEDB7054BD7330D55A3457A67DC32D26AB548524BEB74DB7D5EF6D1EC02F| |41B13D5ABE2144E458871452832D3011E9298020C2A60662F56882982228B2841E2| |7CD28A6CFB0EBF603E07DDCF984FC18627A04E5132621539E2C058180C0F3343E0C| |8109823B793E7E05C81364E6F2ECEE35A25CD4FFE3238FA8DF90B3D8C6E823172D7| |49C853F7127926E8AD1E9A52FF51D85AF70770EC2DF31D187D0F3653610F62644F9| |B646B8D1BE8AF71150CAF8137C8D504AFB3E90C6A7A4F334F81474E324F80C12F88| |95A84E33F7DD5CA14B5CA7E716CED6F2175DB5EE30FF80EDDBCC2DD0F71B94295B1| |BC7B67548F60AF5C45029B00D1EFBC9DC646E810AC57670C71DDCB16F0E63DDB360| |CF0C3849AE4ECC5AEE5C474747BF337F80631BE04D7275D97BA922BAEE42EBA75A7| |ED492FC11AC780F737703F6720FBD93F0F71D674E306360608AF91AB106A19F7BE8| |BF8CB18124F30EF32BD6CA24D720D7197C046DE81EF33EF3019F9487A07A093976B| |C428410EB08F15A0DB732BD603BF518E11E23EC19F927EC6F3240632AD64F523F21| |A7FA196CA1B128EFE0E8244E6340A91EC74AA55BD9775AED1D9338A0CC2BB5D32B2| |45B29BB6B19D8B37A4059DB53A824BEB463968420F11A775786BEBE3FFA31663E17| |16F6FFC66EBA37E15A8795FFD6C7E1F7| |-------------------------------------------------------------------|
  18. Its not much but it is possible to get minor heals for low level content on your fenders. If you throw in the superior defenders bastion chance for pbaoe heal and the superior vigilant assault pbaoe absorb in a fast recharging aoe that you use a lot they fire off pretty regularly, way more than standard proc pieces (at least from experience i don't know what the numbers are) its best in powers like fireball/ball lightning/irradiate as they hit stuff without any effort on your part but i have used them in dark cones as well, they usually end up in torrent as it has massive range and even if your in the mob and only hit a couple of targets it fires through to the mob in the distance and you'll heal team for a small amount as well as putting that tiny absorb shield on. Cold/dark means you won't need to heal much anyway but if you do just hop next to whoever needs it and fire off the attack with the defender procs in its pretty reliable (in aoe's at least providing you hit enough targets)
  19. And you definitely want to 2 slot hasten and boost those io's. Or skip it altogether.
  20. I have a spines/sr i quite like. When we got the game back i planned to run it as my main as its so cheap to build /sr toons for good defensive values and easy content play. But i ran into a farmer on day 2 and he showed me how easy it was to set up an account and run an afk /fire brute in the background so inf wasn't a problem and i ended up remaking my elec/kin instead. Looked over your build and i see a lot of stuff that could be shuffled. 6 adjusted targeting and 6 devastation don't help you at all bonus wise. Stamina i assume the 5% recharge was the aim but its not helping your defense and its overslotted. You have a lot of defense pieces already that can easily be converted (convert-out of set conversion, click the little arrow below and change category) that would give you more luck of the gambler/reactive defense pieces. If your dead set on running without the scrapper ATO sets you can still get around 45'ish very easily to melee/ranged/aoe. I prefer barb swipe over impale and i noticed you skipped weave which would bump you to about 50 if you took that over laser beam eyes. Gaussian piece should be in build up where its pretty much guaranteed to fire off every time you click it. Heres a reshuffled version to show you what i mean with the red fortunes and serendipity's converted to lotg/reactive. The couple of pvp pieces arent necessary but its soooo much easier to gear up toons on HC than live (you can just throw 3 random def bits in your passives like agile/dodge/lucky til you have merits/inf to buy what you want) : This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn SPINES SR: Level 49 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Lunge Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Acc/Dmg(11) Level 1: Focused Fighting LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15) Level 2: Focused Senses LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(19) Level 4: Agile ShlWal-ResDam/Re TP(A), ShlWal-Def(25), ShlWal-Def/EndRdx(42) Level 6: Spine Burst Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-Dmg(21), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25) Level 8: Impale Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/EndRdx/Rchg(31) Level 10: Practiced Brawler RechRdx-I(A) Level 12: Build Up GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit(33), GssSynFr--ToHit/EndRdx(33) Level 14: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19) Level 16: Dodge Rct-Def/Rchg(A), Rct-Def(36), Rct-Def/EndRdx(42) Level 18: Quills ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(34), Obl-%Dam(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(36), Erd-Acc/Dmg/EndRdx/Rchg(36) Level 20: Quickness Run-I(A) Level 22: Hasten RechRdx-I(A) Level 24: Super Speed Run-I(A) Level 26: Ripper ScrDrv-Dam%(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg(37), ScrDrv-Acc/Dmg/EndRdx(39), FrcFdb-Rechg%(39) Level 28: Lucky Rct-Def/Rchg(A), Rct-Def/EndRdx(39), Rct-Def(42) Level 30: Kick Empty(A) Level 32: Throw Spines Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-Dmg/Rchg(40), Ann-Acc/Dmg/Rchg(40), Ann-Acc/Dmg/EndRdx(43), Ann-Acc/Dmg(45) Level 35: Evasion Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-EndRdx/Rchg(46), Rct-Def/EndRdx(46), Rct-Def(49) Level 38: Tough GldArm-3defTpProc(A), StdPrt-ResDam/Def+(43), UnbGrd-Max HP%(46), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48) Level 41: Focused Accuracy EndRdx-I(A) Level 44: Laser Beam Eyes AchHee-ResDeb%(A), Dvs-Acc/Dmg/EndRdx/Rchg(47) Level 47: Physical Perfection PrfShf-End%(A), PrfShf-EndMod(49) Level 49: Super Jump UnbLea-Stlth(A) Level 1: Brawl Empty(A) Level 1: Critical Hit Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Prv-Absorb%(5), Pnc-Heal/+End(5), Pnc-Heal(7) Level 1: Hurdle Empty(A) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(15), PwrTrns-EndMod(43) Level 24: Speed Phase Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1360;655;1310;HEX;| |78DA65944953135114855FA73B2081308518902184C82C6DF40F58A58025120CB4B| |AA552F008D12E481150D0950BFF801B57CA500CBAF13F58FA4B1C570CE2505A8AF1| |A6CF315A4557525FDE79E7F4BBF7A693E4F260D58BCB0F2E28A3FA929BCEE7279DA| |985742EA717FCC974263BA5E4AA705257C6869C7667A25C56E1BF86C9A476B5B6C7| |97B2AE9B8F96D4413DA3E7F2DA76968AAB093DE3EA659D5755A9F979D71ED5E95C7| |62E13F0164E4EEBE9A0F771389B995D948D4AACDCE2B26E28979DB22FCE4FAF4C26| |D3F945BDB0D228C7C7E4BD5AACC3BB0A7E755B70CE5265B7C0135972160C64C8193| |059CC1A5ED65461C3D3AA1AC85AB03A048E89D7A0D7A0B796DE5A7AEBE9BD265E13| |5E9F79D5F4B4C611B077185C138F9F75FB15B486820FFC099EFC451E818DBFC10DC| |996335BFE04BD9C7A4AAE822DEBE41AD8B601A6245881ACAAE887B62E5A25EAF557| |3EC7196D3BE436D8BE456E92CF589B6483C81A41CEA5FE4896AD961A97BD1ACEA1E| |6137A8CEF710EFBE0A678EA7876DD7DD413BB47722E31CE25BEE7F3EE1BDF058BCF| |600859151A40A643B430FB0BB3BFB868116A11FAB6446BE2B94D3CF7F45D7299BC0| |376B19EAE87A8C3916C33FB6A665F5DECA797FDF9C4D3CA335B0B72A96D51A2FCD6| |A21FE1EAFE40BE25DF817DEFC1336FC0EB92ED60B51D9FB97748B28281039295245| |88929D94E663BCFF3FE11C39BE0C00FD3A3FD1DFAD92FE4579E2BE8E1847B6298C2| |0DD1FAD187D1FF52261292FC0EF6B6834AD97C1AECC79856E21118913A129C48C28| |4D662957EBDF22A4E296A957E9385D163BB298B9BA2189EB21B28F9E9D9FFA758EA| |269E48DF88B0DB52D62EFAB26260593BB877EC2E0781FFFE1BD8898F9D547FB330C| |503F0555FE9F92ABCEE2B7559F803D59BDB31| |-------------------------------------------------------------------| And heres what i run, not that much different: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn SPINES SR: Level 49 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Barb Swipe Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg(9), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11) Level 1: Focused Fighting LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(15) Level 2: Lunge Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg(17), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(19) Level 4: Spine Burst SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg(25) Level 6: Build Up GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/Rchg(27) Level 8: Focused Senses LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29) Level 10: Agile ShlWal-ResDam/Re TP(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31) Level 12: Practiced Brawler RechRdx-I(A) Level 14: Boxing Empty(A) Level 16: Dodge Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/Rchg(33) Level 18: Quills Arm-Dam%(A), Arm-Dmg/EndRdx(33), ScrDrv-Dam%(33), ScrDrv-Acc/Dmg/EndRdx(34), FuroftheG-ResDeb%(34), FuroftheG-Acc/End/Rech(34) Level 20: Quickness Run-I(A) Level 22: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-Max HP%(36), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 24: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39) Level 26: Ripper FrcFdb-Rechg%(A), ScrDrv-Dam%(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dmg/Rchg(40), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg(42) Level 28: Lucky Rct-Def(A), Rct-Def/Rchg(42), Rct-Def/EndRdx(42) Level 30: Combat Jumping LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46) Level 32: Throw Spines SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/Rchg(47), SprScrStr-Acc/Dmg(47), SprScrStr-Acc/Dmg/Rchg(48), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48) Level 35: Evasion Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-EndRdx/Rchg(43), Rct-Def/EndRdx(45), Rct-Def(45) Level 38: Super Jump Jump-I(A) Level 41: Super Speed WntGif-ResSlow(A) Level 44: Hasten RechRdx-I(A), RechRdx-I(45) Level 47: Conserve Power RechRdx-I(A) Level 49: Physical Perfection PrfShf-End%(A), PrfShf-EndMod(49) Level 1: Critical Hit Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Prv-Absorb%(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(46), Pnc-Heal(46) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(5), PwrTrns-+Heal(5), PwrTrns-EndMod(7) Level 38: Double Jump Level 41: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | 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  21. Yup i frequently take flight on toons now and i run them with evasive/hover for fly speed but it makes a significant difference slotting just 2 zephyrs in hover or keeping flight toggled on. I have a single toon running hover/fly no evasive and its unreal how much slower it is even just zipping about zones with afterburner on. I only mentioned it because it feels like your glued when you attack something then try to move on to the next mob and having to click fly on and off can be mildly annoying, i end up taking ss+cj on 90% of my toons for travel but thats a holdover from live and i have started to take fly more often but i find myself immob'd a lot more especially low lvl tf's where i don't have access to evasive when i would have cj running and wouldn't even notice. Not a problem on tanks/scraps/brutes but if you go for it on a squishy you quickly start wishing for cj 😛
  22. I like what you both did although i'm unsure about some of the slotting. I hate the way i felt forced to throw 4 kinetics into my boxing just to scrape in the s/l so i could drop down to 40'ish and run barrier but i dislike making builds that force me into a particular destiny thats only good when i'm running at levels that allow me to use it. On Thrax's build i don't see the point of the 6 slotted scrapper set in follow up which i assume is there for the recharge as the other bonuses aren't that helpful, i'd throw in 5 hecatomb and the proc from the scrap set, you'd have the recharge and heca proc for extra damage. On Sovera's i'd still throw in an achilles in beta decay (because why not) or one of the other pieces from siphon insight/analyze weakness/lady grey/shield breaker, its not like end is an issue on rad's and sometimes its interesting just to see what they do (i don't number crunch i just play in game) and i dont understand the kinetic crash in shockwave when you could slot the same force feedback piece and have a movement bonus, when hover doesnt have fly speed slotted its awfully slow unless you have fly and evasive running at the same time, at which point i could see even a rad having end probs.
  23. Hit enough targets with shockwave it goes off reliably. Fighting single targets focus is more hit and miss but i never noticed a downtime on hasten, for me its more important to have rad therapy up when i need it. I like having one in an aoe and a single target attack for mobs/av killing i don't find ff+rech in aoe's is good enough on tough stuff but in an attack like focus its much better.
  24. Requires the ff+rech procs to fire off for hasten. I removed the procs from rad therapy after a few tf's it just felt squishy til i put 5 numi in there instead. Its not great but it does hit 45% s/l i'm pretty sure there's much better builds out there: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn CLAWS RAD: Level 50 Technology Scrapper Primary Power Set: Claws Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: ------------ Level 1: Strike SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(13), SprScrStr-Dmg/EndRdx/Rchg(15) Level 1: Alpha Barrier UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx/Rchg(47) Level 2: Slash KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(46), AchHee-ResDeb%(46) Level 4: Gamma Boost NmnCnv-Regen/Rcvry+(A), PrfShf-End%(48) Level 6: Spin Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Rchg(7), Arm-Dmg(25), Arm-Acc/Dmg/Rchg(43), FuroftheG-ResDeb%(45) Level 8: Follow Up GssSynFr--Build%(A), Hct-Dam%(9), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Dmg(43) Level 10: Proton Armor UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15) Level 12: Fallout Shelter HO:Ribo(A), StdPrt-ResDam/Def+(13) Level 14: Super Speed WntGif-ResSlow(A) Level 16: Radiation Therapy ThfofEss-+End%(A), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40) Level 18: Focus Apc-Dam%(A), Apc-Dmg/EndRdx(19), Apc-Acc/Rchg(19), Apc-Acc/Dmg/Rchg(34), Apc-Dmg(37), FrcFdb-Rechg%(37) Level 20: Beta Decay AchHee-ResDeb%(A), SphIns-%ToHit(21), SphIns-ToHitDeb(21), SphIns-Acc/ToHitDeb(23), SphIns-ToHitDeb/EndRdx/Rchg(25), SphIns-Acc/EndRdx/Rchg(31) Level 22: Hasten RechRdx-I(A), RechRdx-I(23) Level 24: Combat Jumping LucoftheG-Def/Rchg+(A) Level 26: Boxing KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29) Level 28: Particle Shielding Prv-Absorb%(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(49) Level 30: Tough UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 32: Shockwave SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), FrcFdb-Rechg%(33), OvrFrc-Dam/KB(34), Ann-ResDeb%(34) Level 35: Ground Zero Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(49), Obl-Acc/Dmg/Rchg(50) Level 38: Weave LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39), ShlWal-Def/EndRdx(39) Level 41: Maneuvers LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(42), Rct-Def(42) Level 44: Focused Accuracy HO:Cyto(A) Level 47: Physical Perfection PrfShf-End%(A) Level 49: Meltdown GldArm-3defTpProc(A) Level 1: Critical Hit Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Hurdle Empty(A) Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 1: Stamina PwrTrns-+Heal(A), PwrTrns-EndMod(3) Level 14: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1359;676;1352;HEX;| |78DA6593C96E134110867B16E364E22CCE4276623BF1EE8C1D2424C416992C48219| |11CDBC0D1B2E22619309E911D0972E4C033F006202EBC03E2C6FA0C9C384016895D| |2C4365FE8A41CA48D6E7AEFEABFBAFEEEAB57B8B81A757EECF0BA567A15E6DB52AA| |58D66D57164D328CB8DAD865DB73777047D9D0BABF91BA55031BFE8A7D1E091AAB2| |26EB529A947AB7156A0717E54DD96849B358AD59D56DCB6E54F2CD3B76531805DBA| |E9B2547CA5AC0FBBB2AAB8ED5D8ECF606CBD6E6D6368D7A8FA66AB2D9DAB29CE092| |636D9897EDDA4E65ADDADA96CD9D11B210A29F75E8C5FB5C55BCD58498D345E005D| |8F31A8CC4695AF1349AF886D8EC17D0FCCCFC0EDEA2F514687D4A8110D185BECE2C| |829912382B75ACF54C156240178F934268C855B4EB8A37977DA87ABC4DEBFAE0D3E| |7BB88D8890BCCF3E0C85930750ECCCCC3539D72FD5E01AECFFF04731D69660A8C27| |3937C18C8133547B27D7DEC9B51B5CBBC1B5F770ED51D276B1FFAE4B045D1381610| |A4CEA629A3C74C3BFE81E873E46FA5EF6D5DBAF79BABE6BA8BB6F1D9C2982F132B3| |043668BD209F73700E5EFB73CC2C1836B9860CF301D74AFB0E28D87780CF7E30004| |F837EF06407386280A7BAB81768DF21AE71282DA03D22CD0D634E0C0FC1A742B151| |D4AD8D723F8C713F8C713F4C703F24C8D738F2D5F15DEC37F101CC7D04355A6F92E| |F63F2076219BE872CDF4B96EFC321ED149FD1D44BC442AF986F987C26E1771887DF| |8349F212E1DC88406CDA8576FA27F31798FB0DCEFD0175DA37CA1EA37C0EB1AB7CE| |72BCC653048DA046B13AC4D7E620FFBCC3DB04C48F3F9A6CFA0BF1E5153991C33F9| |ADA4C87B8E7B2D771AB9537AFB0DBB137AFBCD1F0E5D57AC1E8B1474965344F122B| |B467B05D6EC1D8BECFF8B28228C9DD5150AC47571F0FFDC57BC7CF5007C9E6ABF0E| |F72F0C8BCE52| |-------------------------------------------------------------------|
  25. Your right my mistake 🙂 i get so used to throwing in the full apoc set i didn't notice the manti pieces thanks for pointing that out. Mu is the best i ended up going levi for theme and i had to throw in the 5 winters bite pieces for the en/ne defence. Also finding intuition is nice for the hold/range/slows and makes a change from musculature and i ended up dumping ice patch and geode for assault and tactics on build 1 after getting blinded on a few sf's and realising ice patch wasn't helping on those fast moving teams. Still can't get my mids to update so i really appreciate it when players post more than just the data chunk for me to look at. Thanks for updating your stalker list to include stone it helped me loads i was getting squished repeatedly and gave up on it for a while.
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