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Vanden

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Everything posted by Vanden

  1. This is not true, at all. That 42.4% Heal enhancement does not go away when you exemplar below 47. It goes down to 41.5% at level 45, and remains at 41.5% when you exemplar as low as 32, and below that the enhancement value simply scales down, and never disappears completely. More info here.
  2. I haven’t run any numbers, but the absorb refreshes very often and probably mitigates more damage than you’d think. I say go for it if you’ve got the slots, though slotting for end mod should be the higher priority. Actually, in Frigid Protection, the first two level 50 end mod IOs will give you more endurance per second than a Performance Shifter proc, on average.
  3. IIRC in a power like Ice Storm a proc will only have a chance to proc things once every 10 seconds after the initial cast.
  4. You could say that, but it would be wrong. Procs will go off in rains, even if the odds are bad.
  5. That sounds like it fits comfortably under the General Discussion heading.
  6. Secondary Mutation is balanced by the fact that it has a much lower chance of giving you a negative effect, and you don't need to rely on a teammate to give it to you.
  7. 1. Please allow tier 4 "super" inspirations to be combined like the lower three tiers can be. 2. Likewise, allow Team, Dual, and Team Dual inspirations to be combined as well. 3. Allow us to "downgrade" any tier 2 or higher inspiration into an inspiration of any type one tier lower. 4. Add some debuff resistances for 60 seconds to certain inspirations. Tier 1s 25% debuff resistance, Tier 2s 33% debuff resistance, Tier 3s 50% debuff resistance, tier 4s 75% debuff resistance. Add Recovery debuff resistance to blues, Defense debuff resistance to Oranges, and Slow resistance to Reds.
  8. It worked like that for Controllers for a while, but yeah, by the time Doms came around all pet powers summoned the same amount of pets on every cast.
  9. The way I've always looked at it is that having a Core Lore, even if it's not the Superior T4 version, is like having another Scrapper on the team in terms of how much damage they add. However, the Radial support pets are nowhere near as effective at supporting you as a Defender or even a Mastermind teammate would be. Now, for farmers, any Lore at all is going to be obliterated by the enemies that typically get farmed, so you pretty much have to go Radial with the invincible pets to get anything at all out of the slot. But that's not a typical scenario.
  10. There's one Praetorian AV for the Dimensional Warder badge that's harder to get than all the others, and it isn't Anti-Matter like most people think, but Dominatrix. Every Praetorian AV but two can be fought in either incarnate trials or the Apex/Tin Mage TFs, all of which are short and fairly popular content, so it's easy to get teams to run them. The two you never fight are Infernal and Dominatrix; Infernal is still easy to get, his mission is always the first mission Maria Jenkins offers, and you can't outlevel her. However, Dominatrix is only in two missions: the penultimate mission for Maria Jenkins' long story arc, and a standalone mission that Maria Jenkins won't give you until you finish her story arc. So, basically, the only way to defeat Dominatrix for the badge without getting lucky in a PuG is to run the entire story arc, just for her. She's the only Praetorian AV that you can't run a short mission, TF, or Trial to get. So basically, I would like to see that standalone mission Maria Jenkins has made available to flashback. That would make Dominatrix much easier to defeat.
  11. I just wonder, since you've got a good amount of recharge, if you really have time to use both Flares and Fire Blast in your attack chain. I bet once the Sniper changes on Justin go live and Blazing Bolt can be used in combat all the time, you might not. Also, what's this build's endurance like? Cauterizing Aura isn't enhanced for Recovery at all and Stamina has only the proc in its one base slot, and I'm guessing you run at least Weave, Hover, and Maneuvers at all times.
  12. That's a Leandro thing, not a Paragon Studios thing.
  13. I gotta wonder why you even took Fire as your secondary, you took virtually no powers from it. Seems like you could at least swap Flares or Fire Blast for Fire Sword Circle.
  14. Also, why does Against All Odds have a taunt aura on Scrappers? And how is it always stealing aggro from my Tanker?
  15. Procs will go off in Ice Storm. What you're probably seeing is the fact that Ice Storm puts up so many (tiny) damage numbers that the game can't display them all, so when the procs go off you won't notice it unless you're watching the enemy health bars or the combat log closely. That said, I have the Superior Frozen Blast proc in my Blaster's Ice Storm, and I don't see mobs getting immobilized all that much, so procs don't seem to have a good activation rate in Ice Storm to begin with. As for your build: Freeze Ray is the highest DPA attack in the set now (besides Blizzard), so it's kind of a waste to slot it for Holds. Ice Sword is not that great, being only a little stronger than your second-weakest attack, so you might consider dropping it for Freezing Touch and slotting that for Hold instead. Why do you have that Decimation: Acc/End/Rech in Ice Blast? You've got oodles of accuracy from set bonuses, so it makes more sense to put the Thunderstrike: Dam/End/Rech in there and get the six-slot bonus from Thunderstrike. Your slotting for Stamina and Frigid Protection is kind of silly. Four-slotting Performance Shifter like that gives you 2.5% extra recovery, which is less than you'd get putting a -3 training enhancement in Frigid Protection. None of those set bonuses are really any good, so you should just move two slots to Frigid Protection, and put 2 50+5 End Mod IOs and a Performance Shifter proc in FP, and one 50+5 End Mod IO and a Performance Shifter proc in Stamina. That'll give you the most possible Recovery with that number of slots, and you're gonna need that if you're gonna be running Tough, Weave, Hover, and occasionally Snow Storm in a fight. Lastly, for Build Up and Aim, your slotting could be improved depending on how you use them. If you tend to alternate them, that slotting's good. However, if you prefer to use them both at once for maximum burst, you should swap the slottings. When you use both, you necessarily burn some of the buff time of one while casting the other, so you should always Aim first and then Build Up, so you're not wasting any of its larger damage boost using Aim. That goes double if you're using the Gaussian's proc, since it only lasts 5 seconds.
  16. The lieutenant pets are not great; they're about as strong as a perma-pet from a control set. As an incarnate power with 1/3rd uptime, they won't set the world on fire. However, going Core gives both pets a 25% damage boost at tier 4, that and the fact that there are two attackers means Core Superior pets are putting out much more damage than Radial Superior.
  17. Longbow are very good. I'm not a Radial Lore user, though, I find them all too weak.
  18. Plasma Blast - Energy Energy Barrage - Energy Grenade - Smash/Lethal Note that Plasma Blast and Energy Barrage are also both about 3 times as strong as Grenade.
  19. I think you better recheck the Longbow Lore, because the majority of its damage is decidedly not S/L.
  20. Everything on that page listed as Global will function like a set bonus and shut off if you exemplar more than three levels below the enhancement. However, you don't need to memorize that page, because any enhancement that doesn't give enhancement values to the power you put it in will function exactly the same no matter what level it is, so you can always just buy the recipe at the lowest level. And if you're buying it as an enhancement from the market, skipping the crafting process, the price is exactly the same if you buy it attuned.
  21. The whip attacks only exist for fiery, elemental whip attacks like the hellfire whip in Demons or Aurora Pena's psionic whips. Pistols and Street Justice could be cool, though.
  22. Combustion in Fire Manipulation used a sword inner symbol, similar to Fire Sword Circle, even though it isn’t an elemental weapon attack. A generic damage symbol was more accurate, but a generic damage symbol with a PBAoE border was being used as the icon for Blazing Aura (now Cauterizing Aura). Changing the inner symbol to the Damage Over Time symbol frees up the generic damage symbol for Combustion. This change to the symbol was applied to most/all damage aura powers in the game.
  23. Kinetic Melee is best on Stalkers. They get a real Build Up, Assassin’s Strike replaces the “eh” Repulsing Torrent, and Burst has a 100% chance to crit from Hide.
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