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Vanden

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Everything posted by Vanden

  1. The epic pool blasts are all over the place, apparently because of inconsistently applying recharge penalties to the powers. They could really use a consistency pass.
  2. There's lots of attacks in CoH that do both damage and control at the same time, but the only way to enhance damage and control at once is to frankenslot, or use Hamidon (or related) enhancements. To fill this gap, this is a proposal for two complementary sets: Statesman's Knockout, a Universal Damage set, and Tyrant's Oppression, the (technically) first Universal Mez set, which can be slotted into any power that immobilizes, stuns, sleeps, confuses, terrorizes, or holds. Because of the intentional strength and versatility of these sets, every enhancement in both sets is Unique. Statesman's Knockout (Universal Damage, all enhancements Unique) Enhancements: Accuracy / Damage Accuracy / Damage / Mez Accuracy / Damage / Recharge Damage / Endurance Cost / Recharge Damage / Mez / Endurance Cost / Recharge Mez / Chance for Smashing Damage Set Bonuses: 2: Improves the Accuracy of all your powers by 5% (Small) 3: Grants you a 3% discount to all endurance costs (Large) 4: Improves the duration of your Sleep and Immobilize effects by 6%, Fear effects by 3.3%, and Confuse, Stun, and Hold effects by 3% (Huge) 5: Increases maximum health by 2.625% (Gargantuan) 6: Improves the recharge time of all your powers by 7.5% (Huge) Total values for six-slotting at 50: Accuracy: 68.9% Damage: 96.3% (Pre-ED: 108.65%) Mez: 66.25% Endurance: 39.75% Recharge: 60.95% Tyrant's Oppression (Universal Mez, all enhancements Unique) Enhancements: Accuracy / Mez Accuracy / Damage / Mez Accuracy / Mez / Recharge Mez / Endurance Cost / Recharge Damage / Mez / Endurance Cost / Recharge Damage / Chance for Energy Damage Set Bonuses: 2: Improves the Accuracy of all your powers by 5% (Small) 3: Grants you a 3% discount to all endurance costs (Large) 4: Increases your damage by 3% (Huge) 5: Increases maximum endurance by 3.15 (Gargantuan) 6: Improves the recharge time of all your powers by 7.5% (Huge) Total values for six-slotting at 50: Accuracy: 68.9% Damage: 66.25% Mez: 96.3% (Pre-ED: 108.65%) Endurance: 39.75% Recharge: 60.95% Random Thoughts I like the idea of these being attuned-only sets and only available from running certain content or through the merit vendor. The problem there is that I don't think there's really any content in the game where it'd make sense to have this as a reward. Making the only source for them the merit vendor might have interesting effects on the economy, though. (Naturally they could be bought and sold through the auction house). I'm not really sure what the best way to handle enhancement conversions with these sets. Because of their complementary nature, it'd make sense to be able to use converters to go from Statesman's Knockout to Tyrant's Oppression and vice-versa, but I don't really like the idea of being able to convert Statesman's Knockout to Overwhelming Force (the other Universal Damage set) and back. I think that might make the enhancements too easy to amass.
  3. I'm trying to add a new IO set to the database, but when I try to add the enhancements to fill out the set, I keep getting this error:
  4. Seems more likely that procs were always the idea and it just got communicated poorly.
  5. We actually already know what would happen: the forums will erupt into chaos as everyone complains about it even though it's technically a buff.
  6. Because giving a flat increase to the rewards for killing mobs in a way that disproportionately favors farming would hurt the in-game economy.
  7. That's just flat out increasing the rewards for defeating mobs, especially for AE farmers. Why would the devs want to do that?
  8. In my experience it's pretty freaking iffy that you'll get enough Vanguard Merits to afford a curse breaker before the arc where you have to fight Vanguard Sword, and even then you better hope you don't take more than 5 CoWs before the end, because that's all you're getting unless you run a mothership raid. Mask of Vitiation just dings your end bar, though, it doesn't reduce your max endurance like Curse of Weariness.
  9. Your fingers are lies, you have nothing
  10. Like the Rune of Warding, or even more generic than that? Because I'd really like a permanent version of the Rune of Warding.
  11. You can't even resist it with slow resistance. The slow effect is tagged as Unresistable. I don't care what you think about enemy debuffs, there's no way that shouldn't get changed.
  12. That's not even close to the gist of that post, but if you want to have that conversation it should happen in the linked thread.
  13. But StJ is bad on non-Stalkers
  14. 90% sure this is because Umbral Torrent was repurposed from Torrent; on Defenders, it’s a low-damage power with high knockback meant for control. Blasters needed a little more AoE oomph when it was proliferated, so it was adjusted into more of a real attack. The smashing damage was removed to fit better thematically with the lowered knockback, but they must’ve missed the defense tag.
  15. I don't think there's anything you can "just" do with CoH's complicated animation system. They definitely have different animations for being used while flying.
  16. 'Cause there's no aerial animation for it.
  17. Fleeing enemies is the only reason I'm willing to entertain the topic of taunt auras on Scrappers. If that were addressed I would see no reason for Scrappers to need taunt auras.
  18. I don't really think there's enough material there to make a full archetype out of. The Longbow bosses are already supposed to be hero player characters as NPCs; you got your rad defender, your spines scrapper, your EM Tanker, etc. If they'd only let us mix and match 3D chest details and 2D chest emblems you'd even be able to make a perfect recreation of the Longbow uniform.
  19. If I go to the Sort By menu in the top-right of the thread list in a forum category, choose Custom, and set the Filter to "Topics I've Posted In," the page numbers in the top and bottom of the thread list disappear, and it's impossible to see any results that don't show up on the first page. This doesn't seem to affect the other filter options; if there's enough threads to fill multiple pages when the Filter is set to "Topics I Started" instead, the page numbers are still there, and it's possible to view all results.
  20. We already see enough people grousing about how Rage doesn't fit their concept just because of the name, I don't see any benefit to adding ways the power can enforce that concept even further, especially when it's something you can already do in the game with some creativity.
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