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Everything posted by Vanden
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All versions of this power on other ATs accept Range enhancements, but the version in Stalkers' Ninjitsu set will not.
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Better just add the +End effects to Sha, then, that seems fair to me
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Explaining the reasoning behind changes is probably just going to change the feedback from “tell us why you did this” to “here’s why you’re wrong to do this.”
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Powers that need alternate animations
Vanden replied to strangething's topic in Suggestions & Feedback
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Freakshow to Radio/Paper missions 40+ for both sides.
Vanden replied to kelika2's topic in Suggestions & Feedback
If you want to fight Freakshow 40+, there’s only one Hero tip mission where they show up, versus three missions where you fight them if you pick the Vigilante options, so you don’t have to be that upstanding and moral. -
Energy Manipulation synergizes with everything. You cannot choose a bad primary to go with it.
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I don't see the issue. Having to wait the extra 10 seconds to drop out of combat on top of the longer activation of the slow snipes just makes that slow snipe all the sweeter!
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More like, "Leaving the alts alone? Why (would you want to do that)?"
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Ice Blast can use everything in Intuition Radial except Defense Debuff. Combine it with a debuffing set and you're golden.
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Not necessarily. Brutes at high Fury already outdamage Scrappers, but Scrappers' criticals make up for it. The criticals would still make up for it even if Brutes had the higher non-crit damage while running Build Up as well.
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Seems kinda overdesigned. Why not just make the damage buff from Build Up scale with Fury?
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Rework bugged Brute's Fury ATO to also provide +Rech
Vanden replied to Shin Magmus's topic in Suggestions & Feedback
Boring is fine with me. As far as trying to give Brutes more identity, I don't think a weaker version of the Force Feedback proc (as you've outlined it) is gonna do it. -
Rework bugged Brute's Fury ATO to also provide +Rech
Vanden replied to Shin Magmus's topic in Suggestions & Feedback
What if it was just made into a damage proc? Both of the ranged damage-primary classes have a damage proc ATO, but none of the melee damage ATs do. Just keep it simple, you know? -
Nah, that's sequencer jank. That setup won't run into the weapon costume option limit.
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Okay, then, what if it summoned a whole storm instead of just one clap of lightning, that stuck around for a while shooting lighting bolts at nearby enemies for some damage and knockback
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What if Thunderclap summoned a twister that moves around the battlefield, knocking enemies all over and making a big mess
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So one of the few changes to the game that I personally outright hate is the revamp the Family got in issue 24. There are a couple of reasons for this; first, the Family were intentionally designed from the get-go to be an anachronism. They're a group of 50s-style gangsters operating in a 21st-century setting. Their dress, their style of speech, and their weaponry is intentionally out of place in the setting. By giving them high-tech gear like laser weapons, this core concept of the group is entirely ruined. Even giving them updated costumes undermined that, since the mid-2000s art assets they used to have were only enhancing the impression that these were guys in the wrong time period. The second reason I hate their revamp is that I feel like its goals were misguided from the get-go. The idea was to give them powers that would enable them to actually challenge players at higher levels. But in my opinion, the Family actually have no business being a challenge to heroes in the 40+ level range. Their concept just isn't that interesting; just a group of crooks trying to make money by selling illegal stuff. You know, like the kind of thing you can see in thousands of other pieces of media. They're a low-to-mid-stakes threat that's perfectly appropriate to allow to vanish into obscurity in the highest levels of the game. Other enemy groups at 40+ are cyborgs, super-soldier fascists, aliens, dimensional invaders. Guys who want to get rich by selling contraband have no business standing alongside that kind of company in a punch-up with superpowered heroes and villains. What's more, you hardly even fight these guys 40+. There's a mission in Unai Kemen's arc where you visit a world populated by Family. There's a mission for Television where you go inside an old gangster movie (where, again, giving them future guns goes entirely against the premise). And there's a mission for Mr. G. on primal Earth where the goal is to humiliate the Family on the international stage (where the enemies being weak and unthreatening to the average player character would actually serve the narrative better). There may be other missions, but those are the only ones I know about. But now let's talk about the Sky Raiders. High-tech is their whole thing. They've got jetpacks, teleporters, flying force field generators, robots, personal jet crafts. On top of that, they're the main antagonists for a high-level TF, where they are laughably incapable of challenging the typical team of level 50 characters. This combination of appropriate theme and prominent content spotlight means they are a much more appropriate group than the Family to receive a Beam Rifle-centric upgrade to make them more threatening.