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Vanden

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Everything posted by Vanden

  1. What would you say the odds were of earning the badge from zero progress in exactly six runs before the change?
  2. P.E.A.C.E. Neutralizer's feet hover a few inches off the ground for some reason.
  3. The patch notes aren't explaining it very well. The recharge increase is Revive's 5-minute recharge being changed to Dull Pain's 6-minute recharge (i.e., no change), the heal is also the same, and the +Max HP is split between Second Wind and Ailment Resistance, instead of all being in one power.
  4. With these changes, Plant has two other powers it can use for this, Spirit Tree and Spore Burst.
  5. I've put up a Google doc with the locations for the Exploration Badges and History plaques in Kallisti Wharf: https://docs.google.com/spreadsheets/d/1c0zHgj_WLDMavciT_SQhZDGZsC0hh1iPTb-Lkl9o82Y/edit?usp=sharing
  6. It's about 158% more damage than normal
  7. Nasty mismatched textureses in Skyway City In the wall around Synapse's favorite park, at [-0.3 -30.0 -4991.4] and [129.3 -30.0 -5247.0]
  8. They're kind of ice themed; they're covered in jagged shards of ice, at least.
  9. I gave them LRM Rocket in my treatment
  10. If you're allowed to sidekick or join a premade SG for the challenge, why not have a few dozen Transcendent Merits waiting in email to claim?
  11. Pretty similar to my proposal for the pool. I think Boost Range could work; if ATs with Buff/Debuff sets can get Power Boost, Boost Range doesn't seem crazy for Sentinels. Damping Bubble is a big stretch, I agree with arcane there.
  12. The good old days are now. We have it better today than we ever did before shutdown.
  13. Yes (once the event proper starts and the capsules start spawning)
  14. Hurl, sure. Hurl Boulder though, nah. Besides the name, the concept of Stone Melee et. al is manipulating rock and earth and shaping it into weapons and such. Using it to chuck forklifts or sculptures doesn't really fit the concept.
  15. No, we can't, because we don't have discrete fingers.
  16. Alright, so you'd need to go into the folder where you have City of Heroes Homecoming installed. In that location there should be a folder called "Settings", and in there a folder called "live". In this folder, you need to create two new .txt files, we'll call them Boy.txt and Girl.txt. Now let's say you want to swap your Night Widow's gender when you press the U key. Put the following lines of text in each file and save them: In Boy.txt: u "powexectoggleoff Costume: Arachnos Night Widow $$cc 0$$bindloadfile Girl.txt" In Girl.txt: u "cc 1$$powexectoggleon Costume: Arachnos Night Widow$$bindloadfile Boy.txt" With those files in place, type "/bindloadfile Boy.txt" into the chat window in-game, and you should be set up to swap whenever you press the U key. Just replace the u at the beginning of each line in the .txt files with whichever key you want to have the swap on.
  17. In that case, you can do what you want with two macros, not one. If your uniform costume slot is set to the male body type and you'll be using the costume to change to the female body type, with the costume in your second slot: /macro Boy powexectoggleoff Costume: Arachnos Night Widow $$cc 0 /macro Girl cc 1$$powexectoggleon Costume: Arachnos Night Widow If you want both options to be on the same button, you have to do that with a bind, it can't be done with macros.
  18. When you have an aether costume that changes based on your character's body type, it depends on the body type of your current costume. So all you'd have to do is have your uniform costume be one gender, and then have another costume slot be a different gender, and switch to that latter slot before you turn on the aether costume power. No need for a macro, unless you want to do the swap very frequently.
  19. I can't help but wonder if OP is the same guy on the CoH subreddit literally paying people to play on ThunderSpy.
  20. Rainbows are awesome. Maybe you’re just not awesome enough to appreciate that.
  21. I don't think anyone uses Spirit Tree. Even when CoV launched and we weren't overpowered deathballs, the buff was just not that good, the recharge too long. It's also a really weird power. It's a pure buff power, but it's in a Control set. It's theming seems totally at odds with the rest of the set, being some kind of mystical, ethereal ghost plant. And it makes the same sound effect as Blazing Aura, a fire-themed damage power. Just top-to-bottom, a bizarre power.
  22. +End is far more important to shoot for than +Recovery, but a lot of that is because +Recovery set bonuses are atrociously weak.
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