-
Posts
3630 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Vanden
-
Focused Feedback: Powerset - Electric Control
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
It actually won't do this any more; that's what the "real chain" in the patch notes refers to. In this video, you can see it continues to jump from target to target, even though it must have missed some of them, seeing as how they were +19 to me. -
Focused Feedback: Powerset - Electric Armor
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Tested these changes out on my Elec/Elec Scrapper; it’s a very nice improvement, overall. However, I feel like Power Surge still doesn’t do enough on Scrappers, Sentinels, and Stalkers; it’s very easy to cap your “big 3” resistances on this set, and the resist caps for those ATs are so low that enemies can still kill you pretty quickly, so all it can really offer you in many situations is the regen. Some debuff and movement resistance would be a good thing to add, in light of that. -
Focused Feedback: New Aether/Reward Additions
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
The only female cop NPCs are just another model of generic civilian, there's none in the actual PPD faction that players can fight. -
Focused Feedback: Powerset - Plant Control
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
From my testing of Plant Control on beta: 1. Seeds of Confusion is still incredibly powerful. If it had launched with these numbers, I don't think the general opinion of the power would be much different than it is today. 2. The spawn rate and damage from Carrion Creepers feels too low. Rather than the flat 50% chance to spawn a vine, I think it should have diminishing odds per target; something like 100% chance to spawn a vine on the first target, 90% on the second, 75% on the third, and then 50% for any subsequent targets. I think the Creeper Vines ought to live longer, too; right now they die after 15s, bump that up to maybe 25s or 30s. The "CARRION CREEPERS" float text it puts up also seems to serve no purpose, not really sure why it's there. 3. Spirit Tree is useful now, but it's not really durable enough to soak an alpha. I would increase its resists to maybe 40%. 4. Spore Burst has been majorly upgraded thanks to Deep Sleep. No further notes here! -
Yes, it works exactly as I described. Hitting even one target refreshes the duration of EVERY stack. Here's a recording of it (sped up 4x to save time): You can see how, starting from 0 stacks and using Devour Psyche off cooldown, no stacks expire and I'm eventually able to reach the maximum number of stacks by just repeatedly hitting one target.
-
As I understand it, the unique mechanics of this power make a cone desirable over a PBAoE. Since using this power resets the duration of ALL existing stacks, and since it has dynamic recharge, you basically want to hit as few targets as possible to keep the recharge low while refreshing the duration of the maxed stacks, and a cone is better for hitting fewer targets than a PBAoE.
-
Focused Feedback: Powerset - Gravity Control
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
What about Dimension Shift? -
Focused Feedback: Issue 28, Page 2 - New Badges
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
What would you say the odds were of earning the badge from zero progress in exactly six runs before the change? -
Focused Feedback: Enemy Group - Blackwing Industries
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
P.E.A.C.E. Neutralizer's feet hover a few inches off the ground for some reason. -
Focused Feedback: Powerset - Plant Control
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
With these changes, Plant has two other powers it can use for this, Spirit Tree and Spore Burst. -
Focused Feedback: Tanker - Archetype Inherent Changes
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
On Tankers it was 80% though, so now it's 70% -
Focused Feedback: Issue 28, Page 2 - New Badges
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
I've put up a Google doc with the locations for the Exploration Badges and History plaques in Kallisti Wharf: https://docs.google.com/spreadsheets/d/1c0zHgj_WLDMavciT_SQhZDGZsC0hh1iPTb-Lkl9o82Y/edit?usp=sharing -
Focused Feedback: New Aether/Reward Additions
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
The new aether options: -
It's about 158% more damage than normal
-
Nasty mismatched textureses in Skyway City In the wall around Synapse's favorite park, at [-0.3 -30.0 -4991.4] and [129.3 -30.0 -5247.0]
-
They're kind of ice themed; they're covered in jagged shards of ice, at least.
-
I gave them LRM Rocket in my treatment
-
If you're allowed to sidekick or join a premade SG for the challenge, why not have a few dozen Transcendent Merits waiting in email to claim?
-
Pretty similar to my proposal for the pool. I think Boost Range could work; if ATs with Buff/Debuff sets can get Power Boost, Boost Range doesn't seem crazy for Sentinels. Damping Bubble is a big stretch, I agree with arcane there.
-
The good old days are now. We have it better today than we ever did before shutdown.
- 75 replies
-
- 10
-
-
-
-
-
-
Yes (once the event proper starts and the capsules start spawning)
-
Hurl, sure. Hurl Boulder though, nah. Besides the name, the concept of Stone Melee et. al is manipulating rock and earth and shaping it into weapons and such. Using it to chuck forklifts or sculptures doesn't really fit the concept.
-
No, we can't, because we don't have discrete fingers.
-
Is it possible to create a Macro a specific Macro ...
Vanden replied to Cranium's topic in General Discussion
Alright, so you'd need to go into the folder where you have City of Heroes Homecoming installed. In that location there should be a folder called "Settings", and in there a folder called "live". In this folder, you need to create two new .txt files, we'll call them Boy.txt and Girl.txt. Now let's say you want to swap your Night Widow's gender when you press the U key. Put the following lines of text in each file and save them: In Boy.txt: u "powexectoggleoff Costume: Arachnos Night Widow $$cc 0$$bindloadfile Girl.txt" In Girl.txt: u "cc 1$$powexectoggleon Costume: Arachnos Night Widow$$bindloadfile Boy.txt" With those files in place, type "/bindloadfile Boy.txt" into the chat window in-game, and you should be set up to swap whenever you press the U key. Just replace the u at the beginning of each line in the .txt files with whichever key you want to have the swap on.