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Everything posted by Vanden
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A buff? Not so much. Super Strength's performance is balanced just fine as-is with a single-stack of Rage. Numerous tests and maths have shown this. It's capable of some big spikes of damage when double-stacking Rage, but doing so actually hurts your overall long-term DPS because you spend more time in the crash. If you remove Rage and buff the powers to compensate, you've at best left the set exactly where it was, but by homogenizing it with the other set. Can't be surprised that people wouldn't be willing to give up something that makes the set unique, in order to end up exactly where they already were, performance-wise.
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Radiation Emission: Quality of Life Adjustments Requested!
Vanden replied to Hateborne's topic in Suggestions & Feedback
Reduce the recharge on Accelerate Metabolism, too. -
Well, there are reasons to play sets besides performance.
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A quirky thing called lies
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Believe me, the current state of the Eden trial has been the topic of some conversation
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I have a hard time believing people would get that mad if Super Strength gets ported to Stalkers and Scrappers without Rage, but doesn't get touched on Tankers and Brutes. It's actually the best, most realistic option available; you want Rage, player a Tanker or Brute. You want no Rage, play Scrapper or Stalker. Obviously they can't make everyone happy, but that would be the next best thing.
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You're almost certainly overthinking it. Super Strength has built up almost a mythology around it thanks to Rage, but it's still just math, and our devs are good at math. The fact is, Rage will not be included in any ports of the set. It's that simple. Then you buff the first three powers of the set somewhat; they're the only powers in the set that are actually intentionally weaker. I wrote out a proposed treatment for Super Strength ports a few years ago using this logic:
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I can't really see this working. We have, what, 6 customizable windows that chat channels can appear on? And each window could be further divided into any number of custom tabs. A slash command would need to take parameters for what window and tab to add the channel to, and you'd have no way to ensure that every player gets the channel added to the right window for them. If it only took the one parameter like "/addchannel request", it would probably only get added to whatever chat tab is currently active for the player's client, another thing you'd have no way of predicting. In short, there's no way to idiot-proof this.
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Super Strength Power Set - Update Please
Vanden replied to LightningDrone's topic in Suggestions & Feedback
Titan Weapons? The set with the worst, sloppiest animations in the game? -
Make Stalker's Radiaiton Melee Build up the same as Scrappers?
Vanden replied to lopso111's topic in Suggestions & Feedback
Build Up is better anyway -
The characteristic yellow glow of Super Strength is the result of light particles of a certain wavelength escaping the event horizon of the muscular singularity formed in muscle fibers and has been observed in real life in instances of real super strength, so it would not be accurate to depict Super Strength without any glow or particle effects.
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I'm trying to understand what the issue is. You need to be able to see what the default binds are? Is that what you're saying?
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Why can't they export them? Does that mean something different than using the bindsave commands?
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The profile code is just a line in the bind file that says KeyProfile (Classic/Default/whatever), and saving binds to an existing file would already overwrite that file if it existed. The only thing that's changed is that it won't write binds that are default on the chosen profile. And since those binds haven't been changed, why save them? Could you describe a common, step-by-step bind customization procedure you'd normally do that worked with the old patches that doesn't work with the current?
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You're gonna have to explain how the game not saving default keybinds makes the save feature so dangerous. Why would I need those binds saved if they're default? Do you have actual documented instances of the game not recognizing custom keybinds as custom?
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Yes, obviously I'm completely aware of everything you've done in the game, that's why I said rerun
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Someone needs to rerun SSA1 part 3!
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Allow mixing of the magical and the technological at bases
Vanden replied to temnix's topic in Suggestions & Feedback
There is almost certainly no such limitation. -
New MM powersets I think would be fun!
Vanden replied to Sharpshade's topic in Suggestions & Feedback
You can't have an Arachnos MM primary, that's Lord Recluse's signature set. -
Patrol XP for Explore Badges is a Useless Bonus
Vanden replied to Frozen Burn's topic in Suggestions & Feedback
I think there's quite a few players that play their characters more than frequently enough to use up all their normally accumulated patrol XP and can benefit from a little extra. -
https://youtube.com/clip/UgkxA6jxHPsj915C7c8Dbvt-HO2PoXuQnM7i?si=CC9yuNKGNFYM4XMM
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Reside, best side? No, I’m afraid that’s a lie. A delusion that players inflict upon themselves to avoid facing the truth: redside very much not best side.
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This is like the "Viggo Mortensen broke his toe in that one scene" of CoH
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Know what I bet Captain Powerhouse needs? An excuse to make sequencers for Martial Arts attacks that work with a bow equipped. On a related topic, an Archery APP for Sentinels has been edited into the OP.
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wai Radiation Emission: Debuff Toggle Buttons Switch???
Vanden replied to Frozen Burn's topic in Bug Reports
The icons were always switched. This post from 2008 on the old forums about a mod to fix inaccurate powers icons, created by some nut who must be obsessed with them, mentions it specifically: https://web.archive.org/web/20120905043625/http://boards.cityofheroes.com/showthread.php?t=122519 The player in the video @nihilii posted is actually using this mod.