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Vanden

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Everything posted by Vanden

  1. IMO it would be better to give Claws powers Savage melee alt animations where possible.
  2. Are you talking about standalone missions, or story arcs that will give missions out in random order?
  3. It seems odd to consider easily being able to get a certain kind of set bonus a problem, per se. Odder still that you think it about Fire/Cold defense, which in my experience is fairly difficult to build for, outside of Winter sets. Naturally it's so common in the winter sets for thematic reasons. As for resistance, I wouldn't really know. Defense is generally more valuable than resistance, and comes in larger amounts from set bonuses, so when trying to improve a character's survivability with set bonuses I basically just ignore the resist bonuses in favor of defense ones.
  4. I'm pretty sure OP just wants the recipe list to show recipes at either their maximum level or the level on the slider, whichever is higher. Perhaps with a checkbox button in the window itself? Unless OP is actually just asking if it's currently possible to show all recipes instead of using the slider. In which case, the answer is no, you cannot currently do that.
  5. I've compiled a list of every inaccurate or misleading power icon I could find in the game; it's several hundred entries long. The list is split into 3 major categories: Objectively Wrong Icons, where the border or symbol of the power simply gives an incorrect description of the power, or the icon colors don't match the rest of the set. Subjectively Wrong Icons, where the info on the icon is not necessarily inaccurate, but could be misleading, such as making the power look stronger than it is, or focusing on a minor aspect of the power's effects over the primary purpose Vanden Wants To Change Them, where my personal preferences for power icons are on full display, and I put things like wanting to recolor sets, or redefine the meaning of certain symbols, in order to make them clearer. Every inaccurate icon entry also contains a "fixed" version, which shows what I believe the icon should be. In many cases I believe the mockups for fixed versions are good enough to drop in-game as-is, but there are cases where the colors don't exactly match if you look closely enough. There is also a fourth category containing mockups for proc icons. These icons are an entirely new design scheme I came up with, since procs invariably use placeholder icons from seemingly random spots, like Chance for Build Up procs using the Quickness icon from Super Reflexes, or the Force Feedback proc using the Soul Transfer icon from Dark Armor. They're meant to be eye-catching and stand out when they appear on your buff bar. Click this link to see the full list
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  6. Bumping this old thread, this is still an issue. This video shows it also affect Tyrant's eye beams in his personal story mission; he's almost able to run to his target before the effect from the attack lands. https://i.imgur.com/szip8mx.mp4
  7. That may be a badge that only awards to Villain or Rogue alignment characters.
  8. So the issue I have with this suggestion is that I don't really see how new Praetorian patron pools are meant to solve these problems, specifically. What does making new patron pools with Praetorian patrons do for those problems that coming up with more generic ancillary pools couldn't?
  9. Domination only buffs ToHit for 15 seconds after activation, so it's most likely you're just seeing the effect expire.
  10. It seems pretty clear to me. OP is suggesting that taunt powers do damage, with a delayed heal. They want it to do more damage if the taunt is slotted for taunt, and more damage to higher-ranked enemies. Because it hurts their pride.
  11. Something like this?
  12. Do you have screenshots of the enhancement screen and combat log?
  13. It kinda sounds like you guys are thinking of spawns of all monkeys or all drones as something that happens by happenstance? Those were specifically programmed to happen by the devs. Certainly it can be something you find annoying and wish didn't happen, but it is intentional.
  14. And yet that's one of the animations with no clipping.
  15. The good news is, thanks to the Shield+Broadsword animations, all the animations for melee attacks you'd need for this set are in the game. The bad news is that there's only 3 left-handed pistol-firing animations in the game. 3.5 if you count the left-handed Suppressive Fire animation, but that has some bad clipping if done with a sword in the right hand. Maybe it'd be possible to stitch together the rest of the animations you'd need by frankensteining sequencers together, but that sounds like a hassle. You can make some cool poses with the idea, at least.
  16. They needed a trainer for Temporal Warriors to use, and the irony of having them train at Castle was too great to ignore.
  17. A fundamental problem with Assault Sets is that since they're split between ranged and melee attacks, they generally don't have enough attacks to put together a ranged chain with no gaps while leveling. This means that when it's not safe to go into melee, their DPS takes a big hit. For Dominators, they can fill these gaps with powers from their primaries, which ends up helping reinforce their role as a hybrid control/damage AT by making them literally split their time between control and damage powers while at range. Without something similar, any other AT with Assault Powers will end up effectively being another melee AT, since they'll always want to close to melee anyway.
  18. Maybe that’s a list it’s better to not expand.
  19. This doesn't really seem like a plot hole to me. All it takes for the CWK to not be in prison during the LGTF is for him to just get out on parole. There's 15 levels of time between his appearances for that to happen.
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