Jump to content

Vanden

Members
  • Posts

    3425
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Vanden

  1. Only Affecting Self is just another effect that powers can have. Their version of PFF just doesn't have that effect.
  2. When you think about it, archery is a natural fit for melee classes, because they specialize in stabbing, and archery is the art of stabbing from far away. Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Brute/Tanker Electrified Net Arrow Stunning Shot Aimed Shot Acid Arrow Fistful of Arrows Scrapper/Stalker Electrified Net Arrow Stunning Shot Snap Shot Disruption Arrow Explosive Arrow Sentinel Glue Arrow Crane Kick Ice Arrow Dragon's Tail Oil Slick Arrow The powers: Acid Arrow: From Trick Arrow. A ranged, targeted AoE debuff that reduces enemies' Defense and resistance to debuffs, weakens the effect of healing on them, and deals minor Toxic damage over time. Aimed Shot: From Archery. A ranged, single-target attack that deals moderate Lethal damage. Crane Kick: From Martial Arts. A single-target melee attack that deals moderate Smashing damage and has a chance to knock the target back. Disruption Arrow: From Trick Arrow. A ranged, location AoE debuff that creates a patch which reduces the damage resistance of targets within the patch, while reducing their maximum Endurance. Dragon's Tail: From Martial Arts. A PBAoE melee attack that deals moderate smashing damage and has a chance to knock targets down. Electrified Net Arrow: From Tactical Arrow. A ranged, single-target immobilize that deals minor Energy damage over time, slows the targets recharge and movement, and prevents them from flying or jumping. Explosive Arrow: From Archery. A ranged, targeted AoE attack that deals moderate Lethal/Fire damage and has a chance to knock down targets. Fistful of Arrows: From Archery. A ranged cone attack that deals moderate Lethal damage. Glue Arrow: From Trick Arrow. A ranged, location AoE that reduces the movement and power recharge speed of all foes who pass through the area of effect. Ice Arrow: From Trick Arrow. A ranged, single-target hold that also reduces movement and power recharge speed. Oil Slick Arrow: From Trick Arrow. A ranged, location AoE patch that reduces movement speed and may knock down foes within the area. The Oil Slick can be lit on fire for addition Fire damage over time by attacking it with Fire or Energy damage. Snap Shot: From Archery. A ranged, single-target attack that deals moderate Lethal damage. Stunning Shot: From Archery. A ranged, single-target stun that also deals minor smashing damage.
  3. Sorry there's no commiserations reaction, but take this Thanks as a consolation
  4. Way cool! I noticed if you browse a users posts, the list just ends. I hope that's because additional pages for user posts just isn't implemented yet, and not because the older posts don't exist in the archive.
  5. Already addressed, the description I wrote has it as only a chance to sleep instead of a guaranteed hold.
  6. Yeah, I think new Crey are too much. It really makes me worried for the future of the Freakshow.
  7. Sonic-themed APPs sound like a good idea to me, wouldn't you agree? Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Brute/Tanker Echo Chamber Siren's Lullaby Scream Sonic Siphon Howl Dominator Sonic Siphon Acoustic Repulsion Acoustic Barrier Siren's Song Liquidize Scrapper/Stalker Echo Chamber Sonic Shockwave Shriek Liquidize Siren's Song Sentinel Sound Cannon Strident Echo Echo Chamber Deafening Wave Disruption Field The powers: Acoustic Barrier: An armor toggle that increases resistance to Smashing, Lethal, and Toxic damage. Acoustic Repulsion: Similar to Sonic Repulsion from Sonic Resonance, but self-targeted. An aura toggle that knocks back any enemies that come within range, but drains a small amount of endurance for every target hit. Deafening Wave: From Sonic Manipulation. A PBAoE attack that deals moderate Smashing/Energy damage and has a small chance to hold the target. Disruption Field: From Sonic Resonance. An ally-targeted AoE toggle that reduces the damage resistance of any enemy that comes within range. Echo Chamber: From Sonic Manipulation. A ranged, single-target hold that deals moderate Energy damage. Howl: From Sonic Attack. A ranged cone attack that deals moderate Smashing/Energy damage and slightly reduces the target's damage resistance. Liquidize: A toned-down version of Liquefy from Sonic Resonance. A ranged patch debuff that reduces the Defense and ToHit of targets within the patch, and has a small chance to knock them down. Scream: From Sonic Attack. A ranged, single-target attack that deals moderate Smashing/Energy damage over time, and slightly reduces the target's damage resistance. Shriek: From Sonic Attack. A ranged, single-target attack that deals moderate Smashing/Energy damage over time, and slightly reduces the target's damage resistance. Siren's Lullaby: Essentially the pre-buff version of Siren's Song from Sonic Attack, with lower damage, longer recharge, and longer cast time. A ranged cone attack that sleeps targets and deals minor Energy damage. Siren's Song: From Sonic Attack. A ranged cone attack that deals moderate Energy damage and puts targets to sleep. Sonic Shockwave: Essentially the pre-buff version of Shockwave from Sonic Attack, with lower damage and longer cast time. A ranged cone attack that knocks back targets and deals minor Smashing/Energy damage. Sonic Siphon: From Sonic Resonance. A ranged, single-target debuff that reduces the target's damage resistance. Sound Cannon: From Sonic Manipulation. A ranged cone attack that knocks back targets and stuns them. Strident Echo: From Sonic Manipulation. A single-target melee attack that deals moderate Smashing/Energy damage over time and has a small chance to hold the target.
  8. If the base debuff numbers were halved like they are for Blasters' version of Melt Armor? I doubt it.
  9. We're not proliferating existing APP themes any more, now it's new stuff, baby! Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Blaster Paralytic Poison Poison Trap Hardened Carapace Weaken Revivify Mastermind Thorn Burst Thorn Barrage Hardened Carapace Quills Revivify The powers: Hardened Carapace: From Bio Armor. An armor toggle that increases resistance to Smashing, Lethal, and Toxic damage. Paralytic Poison: From Poison. A ranged, single-target hold. Poison Trap: From Poison. A placed proximity mine power. When a enemy comes near it or destroys it with an attack, it creates a patch that has a chance to sleep enemies, slow their power recharge, drain their endurance, and has a tiny chance to hold them as they are overcome by the poison and vomit. Quills: From Spines. A toggle damage aura that deals minor Lethal damage and slows the movement and recharge of all enemy targets that come within range. Revivify: Similar to Elixir of Life from Poison, but self-targeted. A self-rez that increases Damage, ToHit, Recovery, and Recharge after being used to revive yourself, but when these effects expire Damage and ToHit are reduced for a time, and you are momentarily unable to act as you vomit up the chemical cocktail. Thorn Barrage: From Thorny Assault. A ranged, single-target attack that deals high Lethal damage, does additional Toxic damage over time, knocks the target back, and reduces the target's Defense. Thorn Burst: From Spines. A PBAoE attack that deals moderate Lethal Damage, does additional Toxic damage over time, and slows the movement and recharge of targets. Weaken: From Poison. A ranged, targeted AoE debuff that reduces the Damage, ToHit, and secondary effect strength of targets. The effects on the primary target are stronger than the effects on targets in the AoE.
  10. Friends, I have a confession to make. I have enticed you into this thread under false pretenses. Only one of these pools that I'm about to propose would I consider a true proliferation of an existing theme (the Sentinel pool); the rest of them are an ENTIRELY NEW APP THEME, that doesn't currently exist for any archetype! ๐Ÿคฏ Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Brute/Stalker Conserve Power Whiplash Power Blast Siphon Speed Explosive Blast Controller Focused Burst Repulsing Torrent Kinetic Barrier Power Drain Concentrated Strike Corruptor/Defender Disrupt Concentrated Strike Kinetic Barrier Overcharge Power Drain Scrapper/Tanker Superior Conditioning Whiplash Power Blast Siphon Speed Explosive Blast Sentinel Conserve Power Bone Smasher Repel Whirling Hands Siphon Speed The powers: Bone Smasher: From Energy Melee. A single-target melee attack that deals moderate Energy/Smashing damage and has a chance to stun the target. Concentrated Strike: From Kinetic Melee. A single-target melee attack that deals high Smashing/Energy damage, reduces the target's Damage, and has a chance to stun the target. Conserve Power: From Energy Mastery. A click power on a long recharge that drastically reduces endurance costs while it's up. Disrupt: From Energy Aura (Stalker flavor). A toggle aura that stuns enemies that enter the area, but costs extra endurance for every target in range. Power Drain: From Energy Aura, Sentinel flavor. A PBAoE power that drains the endurance from enemies, and refills the caster's endurance for every target hit. Explosive Blast: From Energy Blast. A ranged, targeted AoE attack that deals moderate Energy/Smashing damage and has a chance to knock targets down. Focused Burst: From Kinetic Melee. A ranged, single-target attack that deals moderate Smashing/Energy damage, reduces the target's Damage, and has a chance to knock the target down. Kinetic Shield: From Energy Aura. An armor toggle that increases Smashing, Lethal, and Energy defense. Overcharge: Similar to Overload from Energy Aura. A click buff on a very long recharge that grants a large increase to Smashing, Lethal, Energy, Negative Energy, Fire, and Cold defense and an increase to maximum hit points, but drains the caster's endurance after it expires. Power Blast: From Energy Blast. A ranged, single-target attack that deals moderate Energy/Smashing damage and has a chance to knock the target back. Repel: From Kinetics. A toggle aura that knocks back every enemy that comes within range, but costs extra endurance for every target it hits. Repulsing Torrent: From Kinetic Melee. A ranged cone attack that deals moderate Smashing/Energy damage and has a chance to knock targets down. Siphon Speed: From Kinetics. A ranged debuff that reduces the target's movement speed while increasing the caster's movement and recharge speed on a successful hit. Superior Conditioning: From Energy Mastery. An auto power that slightly increases maximum endurance. Whiplash: A new power. A Kinetics themed, ranged, single-target stun that reduces the target's power recharge and ToHit. Whirling Hands: From Energy Melee. A PBAoE attack that deals moderate Energy/Smashing damage and has a chance to stun every target hit.
  11. Pchew! Pchew! Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Brute/Tanker Web Grenade Liquid Nitrogen Round Slug Surveillance M30 Grenade Controller Burst Body Armor Buckshot M30 Grenade Surveillance Corruptor/Defender Body Armor Liquid Nitrogen Round Targeting Drone Surveillance LRM Rocket Dominator Body Armor Surveillance M30 Grenade Flamethrower LRM Rocket Mastermind Body Armor Sniper Rifle Noxious Gas Grenade Surveillance LRM Rocket Scrapper/Stalker Sleep Grenade Beanbag Burst Surveillance Buckshot Sentinel Web Envelope Pummel Liquid Nitrogen Round Noxious Gas Grenade Surveillance The powers: Beanbag: From Assault Rifle. A ranged, single-target attack that stuns the target and deals minor Smashing damage. Body Armor: From Munitions Mastery. An auto power that increases resistance to Smashing and Lethal damage, and could really really use a buff, devs, please! Buckshot: From Assault Rifle. A ranged cone attack that deals moderate Lethal damage and has a chance to knock targets down. Burst: From Assault Rifle. A ranged, single-target attack that deals moderate Lethal damage and reduces the target's Defense. Flamethrower: From Assault Rifle. A ranged cone attack that deals moderate Fire damage over time. Liquid Nitrogen Round: Essentially the same as Cryo Freeze Ray from Blaster Munitions Mastery, but with a less sci-fi theme in order to fit the pool better. A ranged, single-target hold that also deals minor Cold damage. LRM Rocket: From Munitions Mastery. A slow, interruptible targeted AoE sniper attack that deals high Smashing and Lethal damage, has chance to knock targets back, and could really really use a buff, devs, please! M30 Grenade: From Assault Rifle. A ranged, targeted AoE attack that deals moderate Lethal and Fire damage, and has a chance to knock down targets. Noxious Gas Grenade: A ranged, targeted AoE attack that puts targets to sleep, and also reduces their perception and slightly reduces their ToHit. Enemies will not notice this attack. Pummel: From Arachnos Soldier. A single-target melee attack that deals moderate Smashing damage and has a chance to stun the target. Sleep Grenade: From Munitions Mastery. A ranged, targeted AoE attack that puts enemies to sleep and deals minor Smashing damage. Slug: From Assault Rifle. A ranged, single-target attack that deals moderate Lethal damage and has a chance to knock the target back. Sniper Rifle: From Assault Rifle. A sniper attack that can be used in combat for an attack that deals high Lethal damage, with a bonus to damage that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even higher damage. Has a chance to knock the target back. Surveillance: From Bane Spider Training. A ranged, single-target debuff that reduces the target's Defense and Damage Resistance, and allows you to see the target's Combat Attributes. Enemies will not notice this attack. Targeting Drone: From Devices. A toggle power that increases Perception,ToHit, and resistance to Perception and ToHit debuffs. Web Envelope: From Mace Mastery, but fired from a rifle. A ranged, targeted AoE attack that immobilizes targets, reduces their movement and recharge speed, and prevents them from flying or jumping. Web Grenade: From Devices, but fired from a rifle. A ranged, single-target immobilize that also slows the movement and recharge of the target while preventing them from flying or jumping.
  12. Don't call it Weeb Mastery, that's rude Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Brute/Tanker Caltrops Targeting Drone Shuriken Throw Choking Powder Trick Shot Controller Aimed Shot Fistful of Arrows Kuji-In Kai Explosive Arrow Kemuridama Corruptor/Defender Choking Powder Eagle's Claw Kuji-In Kai Blinding Powder Kuji-In Pyoh Dominator Eagle's Claw Kuji-In Rin Kuji-In Kai Explosive Wrist Bolt Kemuridama Mastermind Kemuridama Masterful Throw Kuji-In Kai Golden Dragonfly Divine Avalanche The powers: Aimed Shot: From Archery. A single-target Ranged attack with a Bow that deals moderate Lethal damage. Blinding Powder: From Ninjitsu. A ranged cone attack that reduces enemy perception and has a chance to confuse them. Caltrops: From Devices. A location AoE patch that slows enemies and deals minor Lethal damage over time as they try to slowly run out of the patch. Choking Powder: From Ninja Training. A ranged, single-target Hold that also deals minor Toxic damage over time. Divine Avalanche: From Katana. A single-target melee attack that deals minor Lethal damage, and increases Defense to Melee and Lethal damage on a successful hit. Eagle's Claw: From Martial Arts. A single-target melee attack that deals high Smashing damage, has a chance to stun the target, and increases the damage of the next few attacks. Explosive Arrow: From Archery. A ranged, targeted AoE attack with a bow that deals moderate Lethal and Fire damage, and has a chance to knock down targets. Explosive Wrist Bolt: A ranged, targeted AoE that deals moderate Lethal and Fire damage, and has a chance to knock down targets. Essentially identical to Explosive Arrow from Archery, but uses the wrist firing animation of powers like Paralytic Poison, since Dominators don't get a Bow power set. Fistful of Arrows: From Archery. A ranged cone attack that deals moderate Lethal damage. Golden Dragonfly: From Katana. A narrow melee cone attack that deals high Lethal damage, reduces the targets' Defense, and has a chance to knock targets down. Kemuridama: From Ninja Tool Mastery. A PBAoE click power that placates targets, while reducing their Damage and ToHit. Kuji-In Kai: Kuji-In Kai is awareness of danger. An armor toggle that increases Smashing and Lethal defense and Perception. Kuji-In Pyoh: Kuji-In Pyoh is channeling of energy. A weaker version of Kuji-In Retsu from Ninjitsu; a click power that increases all defense, endurance recovery, and movement speed, but drains a moderate amount of endurance when it wears off. Kuji-In Rin: From Ninjitsu. A click buff that gives protection to mez effects, increases Psionic damage resistance, and slightly increases movement speed. Masterful Throw: From Martial Assault. A sniper attack that can be used in combat for high Lethal damage, with a boost to damage that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even higher Lethal damage. Shuriken Throw: From Martial Assault. A single-target ranged attack that deals moderate Lethal damage. Targeting Drone: From Devices. A toggle that increases ToHit, Perception, and resistance to ToHit and Perception Debuffs. Trick Shot: From Martial Assault. A chained ranged attack that jumps from target to target, dealing moderate Lethal damage.
  13. It's time to break Ghost Widow's monopoly on the grimdark APP market. Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Blaster Grasp of Dusk Cloak of Fear Dark Embrace Tar Patch Soul Transfer Brute/Tanker Shadowy Binds Petrifying Gaze Life Drain Tar Patch Umbral Torrent Controller Gloom Night Fall Dark Embrace Dark Abyss Soul Transfer Dominator Tar Patch Dark Abyss Dark Embrace Soul Transfer Fade Mastermind Dark Embrace Moonbeam Gather Shadows Engulfing Darkness Soul Transfer The powers: Cloak of Fear: From Dark Armor. A PBAoE toggle aura that debuffs the ToHit and Terrorizes enemies that come within range. Dark Abyss: A modified version of Dark Pit from Dark Blast. Has only a small chance to stun the target, but deals moderate Negative Energy damage to all targets in a ranged, targeted AoE. Dark Embrace: From Dark Armor. An armor toggle that increases resistance to Smashing, Lethal, and Negative Energy damage. Engulfing Darkness: From Dark Assault. A PBAoE attack that deals moderate Negative Energy Damage, additional Negative Energy damage over time, and debuffs the ToHit of all targets. Fade: From Darkness Affinity. A click PBAoE buff on a long cooldown that increases defense and damage resistance to all damage types. Gather Shadows: From Dark Assault. A click buff that briefly buffs damage and secondary effects of powers. Gloom: From Dark Blast. A ranged, single-target attack that deals moderate Negative Energy damage over time, and debuffs the target's ToHit. Grasp of Dusk: A modified version of Twilight Grasp from Dark Miasma. No heal, but the debuffs on the target are slightly stronger, and grants resistance to Accuracy, ToHit, and Perception debuffs on a successful hit. Life Drain: From Dark Blast. A ranged, single-target attack that deals moderate Negative Energy damage, heals the user for a small amount on a successful hit, and debuffs that target's ToHit. Moonbeam: From Dark Blast. A sniper attack that can be used in combat for high Negative Energy damage, with a damage buff that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even more damage. Also debuffs the target's ToHit. Night Fall: From Dark Blast. A narrow ranged cone attack that deals moderate Negative Energy damage over time, and debuffs the ToHit of all targets. Petrifying Gaze: From Dark Miasma. A ranged, single-target Hold. Shadowy Binds: From Darkness Control. A ranged, single-target immobilize that deals moderate Negative Energy damage over time, debuffs the target's ToHit, and prevents them from flying. Soul Transfer: From Dark Armor. A self rez that requires nearby enemies to use. Every enemy nearby increases the health and endurance recovered, and every enemy hit will be stunned and take minor Negative Energy damage. Tar Patch: From Dark Miasma. A location AoE patch that slows any enemies inside it while debuffing their damage resistance. Umbral Torrent: From Dark Blast (Blaster flavor). A ranged cone attack that deals moderate Negative Energy damage, knocks back targets, and debuffs their ToHit.
  14. Well, despite this, I still think a split wouldn't be so awful. The first 3 missions of the SF would work fine as a standalone story arc for solo players, narratively speaking. Some of the fights would have to be toned down, that's true, but otherwise I think it's a good splitting point. In the first 3 missions, there's no crazy AV fights, no Master badge challenges (just the first half of Best Friends Forever), and the whole narrative is just building up to the actual meat of the SF. The fourth mission marks the point where Aeon gets serious, so it also makes sense as the point where he forms a for-real Strike Force to handle this serious matter.
  15. What's that you say? The electric APP market is dominated by Mu Mastery? Nonsense! I say there's still room for plucky young non-Patron electric APPs! Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Brute/Tanker Static Field Jolting Chain Charged Bolts Shocking Bolt Ball Lightning Controller Lightning Bolt Short Circuit Charged Armor Ball Lightning Energize Dominator Lightning Clap Discharge Charged Armor Ball Lightning Energize Scrapper/Stalker Static Field Jolting Chain Lightning Bolt Discharge Zapp The powers: Ball Lightning: From Electric Blast. A targeted AoE ranged attack that deals minor Energy Damage on impact, additional Energy damage over time, drains endurance from targets, and has a chance to return some endurance to you for each target hit. Charged Bolts: From Electric Blast. A single-target ranged attack that deals moderate Energy damage and drains endurance from the target, possibly returning some to you. Charged Armor: From Electric Armor. An armor toggle that increases resistance to Smashing, Lethal, and Energy damage. Discharge: From Electrical Affinity. A targeted AoE attack that drains a large amount of endurance from targets, while also reducing their damage, recovery, and regeneration. Energize: From Electric Armor. A self-heal that increases regeneration and grants a discount to endurance costs for a short time after use. Lightning Bolt: From Electric Blast. A single-target ranged attack that deals moderate Energy damage and drains endurance from the target, possibly returning some to you. Lightning Clap: From Electric Melee. A PBAoE attack that knocks enemies back and has a chance to stun them. Jolting Chain: From Electric Control. A chained attack that jumps from enemy to enemy, knocking them down and dealing minor Energy damage. Shocking Bolt: A ranged, single-target hold that also deals minor Energy damage and drains some endurance form the target, possibly returning some endurance to you. Short Circuit: From Electric Blast. A PBAoE attack that deals moderate Energy damage over time, drains a large amount of endurance from targets, and has a chance to return some endurance to you for each target hit. Static Field: From Electric Control. An AoE patch that pulses a continuous sleep effect to enemies in its area, while slowing their movement and draining their endurance slightly. Zapp: From Electric Blast. A sniper attack that can be used in combat to deal high Energy damage, with a boost to damage that scales with ToHit buffs, or out of combat for a slower, but even more damaging attack. Also drains endurance from the target and has a chance to return some endurance to you.
  16. I think the many ATs with psychic-themed primaries or secondaries would appreciate some psychic APPs! (See what I did there? hehehe) Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Blaster Levitate Mass Hypnosis Mind Over Body Dominate Indomitable Will Brute/Tanker Mass Hypnosis Scramble Thoughts Subdue Dominate Psionic Tornado Mastermind Levitate Mind Over Body Dominate Indomitable Will Mass Levitate Scrapper/Stalker Mass Hypnosis Subdual Telekinetic Blast Dominate Psychic Scream The powers: Dominate: From Mind Control. A single-target ranged Hold that deals minor Psionic damage. Indomitable Will: A click power on a long recharge that gives defense against Psionic damage and protection from Holds, Confuses, Stuns, Fears, and Sleeps. Levitate: From Mind Control. A single-target ranged attack that deals minor Smashing damage and a large amount of knock-up. Mass Levitate: From Psionic Melee. A PBAoE attack that deals high Smashing damage and knocks targets up. Mass Hypnosis: From Mind Control. A ranged, targeted AoE power that puts targets to sleep without alerting them to your presence. Mind Over Body: An armor toggle that gives resistance to Smashing, Lethal, and Psionic damage. Psionic Tornado: From Psychic Blast. A targeted AoE ranged attack that deals Psionic damage over time, increases power recharge time, and has a chance to knock targets up. Psychic Scream: From Psychic Blast. A ranged cone attack that deals moderate Psionic damage and increases power recharge time. Scramble Thoughts: From Psychic Blast. A single-target ranged attack that stuns the target and deals minor Psionic damage. Subdual: From Mental Manipulation. A single-target ranged attack that immobilizes the target and deals minor Psionic damage over time. Subdue: From Psychic Blast. A single-target ranged attack that deals moderate Psionic damage and immobilizes the target. Telekinetic Blast: From Psychic Blast. A single-target ranged attack that deals moderate Smashing/Psionic damage and knocks the target back.
  17. By golly there's not enough Stone-themed APPs in the game! Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Blaster Quicksand Fossilize Rock Armor Embrace of the Earth Geode Corruptor/Defender Stone Prison Fossilize Rock Armor Embrace of the Earth Seismic Smash Dominator Beryl Crystals Solid Ground Rock Armor Upthrust Embrace of the Earth Mastermind Rock Armor Tombstone Fracture Earthquake Embrace of the Earth Scrapper/Stalker Stone Prison Salt Crystals Stone Spears Fracture Fissure Sentinel Stone Cages Stone Mallet Fault Mud Pots Seismic Smash The powers: Beryl Crystals: From Earth Manipulation. A toggle power which increases Accuracy and Perception and gives resistance to Perception and ToHit debuffs. Earthquake: From Earth Control. A ranged, location AoE power which creates an area wherein enemies will be continuously knocked down while they have their defense reduced. Embrace of the Earth: From Stone Armor... kinda. A click which heals the user for a large amount and also increases their maximum HP. The original flavor of the power, from before the Stone Armor revamp, and with a subtly different name to help differentiate it. Fault: From Stone Melee. A two-fer melee attack that knocks down and stuns targets in a targeted AoE, and deals moderate Smashing damage in a cone area. Fossilize: From Earth Control. A ranged, single-target hold which also Debuffs defense and deals minor Smashing damage. Fissure: From Earth Assault. A ranged, targeted AoE attack which deals moderate Smashing damage and has a small chance to knock them down and disorient them. Fracture: From Earth Manipulation. A ranged, targeted-AoE which stuns targets. Geode: From Stone Armor, Scrapper/Stalker flavor. A toggle which renders the user untouchable while they heal and recover endurance at an incredible rate. While toggled on, the user is encased in a tough earthen shell, but enemies can break the shell to deactivate the toggle early with enough damage. Can't be active longer than 30 seconds. Mud Pots: From Stone Armor. A toggle damage aura which deals minor Fire damage over time to all nearby enemies, slows their movement speed, and has a chance to immobilize them. Quicksand: From Earth Control. A location click AoE which slows the movement of all enemies within the area, prevents them from flying, and debuffs defense. Rock Armor: From Stone Armor. A toggle which gives Defense against Smashing and Lethal damage. Salt Crystals: From Earth Control. A PBAoE sleep which also debuffs the Defense of affected targets. Seismic Smash: From Stone Melee. A single-target melee attack which deals extreme Smashing damage and Holds the target. Solid Ground: A new power. An auto power which gives 1 point of Knockback protection, a small amount of Regeneration and Recovery, and some resistance to Knockback and mez effects, as long as the user is standing on the ground. Stone Cages: From Earth Control. A ranged, targeted AoE immobilize which also deals minor Smashing damage over time, debuffs Defense, and prevents the target from flying. Stone Mallet: From Stone Melee. A single-target melee attack which deals moderate Smashing damage and has a chance to knock the target down. Stone Prison: From Earth Control. A ranged, single-target immobilize which also deals minor Smashing damage over time, debuffs Defense, and prevents the target from flying. Stone Spears: From Earth Assault. A ranged, single-target attack which deals moderate Lethal damage and has a high chance to knock the target down. Tombstone: From Seismic Blast. A sniper attack that can be used in combat for high Smashing damage, with a boost to damage that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even higher Smashing damage. Upthrust: From Seismic Blast. A ranged, targeted AoE attack which deals Smashing Damage, knocks down enemies, debuffs their defense, and prevents them from jumping or flying for a short time.
  18. Double post. Straight-up forgot to respond to half this post. Devastating Blow for Defenders/Corruptors: yeah, you could totally do that. I just felt like putting something unique in that spot, that's all. Devastating Blow for Controllers: I don't know about that. They only get one heavy-duty melee attack like that across all their existing sets, and it's behind a prerequisite. Personally, I feel like Controllers mostly have single-target handled, once they get a good lockdown on a hard target and they can focus on it alone along with their pet(s), and the extra AoE would be more appreciated.
  19. I know there's a lot of people playing those ATs that wish they had some melee attacks, so I put a heavy melee focus into that APP.
  20. All versions would be the Blaster versions. I could see swapping Neutron Bomb for Proton Volley, but not Choking Cloud. That's what I did for their Ice pool in the other thread; I put Bitter Freeze Ray in the top spot instead of an AoE attack, since BFR is basically Ice Blast's "snipe." Replacing Choking Cloud, though, would give the pool too many ranged attacks, IMO.
  21. I say, if an AT can pick an Ice set for their primary or secondary, they should be able to pick one for their APP, too. Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Corruptor/Defender Chilblain Ice Patch Frozen Armor Ice Sword Freezing Touch Scrapper/Stalker Chilblain Flash Freeze Ice Bolt Shiver Bitter Freeze Ray The powers: Bitter Freeze Ray: From Ice Blast. A slow, single-target, ranged Hold that also does high Cold damage. Chilblain: From Ice Control. A ranged, single-target immobilize that slows and does minor Cold damage over time. Freezing Touch: From Ice Melee. A melee-ranged, single-target hold that also slows and does high Cold damage over time. Frozen Armor: From Ice Armor. Your standard Smashing/Lethal defense armor, with some minor resistance to Fire damage and high resistance to Cold damage. Ice Bolt: From Ice Blast. A single-target ranged attack that does moderate Smashing and Cold damage. Ice Patch: From Ice Melee. A patch dropped directly at the character's feet that slows the movement speed and has a high chance to knock down any enemy that walks over it. Ice Sword: From Ice Melee. A single-target melee attack that slows enemies and does moderate Lethal and Cold Damage. Flash Freeze: From Ice Control. A ranged, AoE Sleep that also does minor Cold damage. Shiver: From Ice Control. A wide, long-range cone that slows enemies.
  22. Every non-epic AT has at least one Radiation-themed primary or secondary, yet not one of them has a Radiation-themed APP to go with it! Time to fix that. Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Blaster Contaminated Ground Valence Bonds Alpha Barrier Enervate Mutate Brute/Tanker Boost Metabolism Electron Shackles Neutrino Bolt Radiation Infection Neutron Bomb Controller X-Ray Beam Irradiate Alpha Barrier Neutron Bomb Mutate Corruptor/Defender Positron Cell Gamma Infusion Alpha Barrier Mutate Atom Smasher Dominator Contaminated Ground Boost Metabolism Alpha Barrier Neutron Bomb Enervate Mastermind Gamma Infusion Proton Volley Alpha Barrier Devastating Blow Ground Zero Scrapper/Stalker Boost Metabolism Electron Shackles Neutrino Bolt Choking Cloud Neutron Bomb Sentinel Contaminated Ground Radioactive Smash Positron Cell Atom Smasher Radiant Aura The powers: Alpha Barrier: The basic S/L armor power from Radiation Armor. Gives resistance to Smashing, Lethal, and Toxic damage. Atom Smasher: The t9 attack from Radiation Melee. A slow, powerful PBAoE Energy/Toxic attack with -Defense and a chance to stun. Boost Metabolism: A self-only version of Accelerate Metabolism from Radiation Emission. A click power that slightly increases movement speed, damage, and recharge. Choking Cloud: Same power from Radiation Emission. A PBAoE toggle aura that has a chance to apply a mag 2 hold to nearby enemies. Contaminated Ground: A fusion of Lingering Radiation from Radiation Emission and Caltrops; a ranged location patch power that slows the movement and recharge of enemies that stand within the area, and debuffs their regeneration. Devastating Blow: The t8 power from Radiation Melee. A single-target, high damage melee attack that deals Energy and Smashing damage, a -defense debuff, and has a chance to stun the target. Electron Haze: The same power from Radiation Blast. A ranged cone attack that does Energy damage, -Defense, and has a chance to cause knockback. Electron Shackles: From Atomic Manipulation. A ranged, single-target immobilize that does moderate Energy damage over time and debuffs the target's Defense. Enervate: Like if Enervating Field and Melt Armor had a baby; a targeted AoE click debuff that reduces the damage resistance and damage of the target and all enemies near it. Gamma Infusion: Like the power Gamma Boost in Radiation Armor, but as a click instead of a passive. Gives +Regeneration and +Recovery that scales based on your current HP at activation; the more HP you're missing, the higher the Regeneration buff, but the lower the +Recovery buff. Ground Zero: The same power from Radiation Armor. A PBAoE attack that deals high Energy damage and minor Toxic damage to enemies while debuffing their defense, while allies in the area are healed. Does nothing at all for the caster. Irradiate: The same power from Radiation Blast. A PBAoE with a hefty radius and heftier defense debuff that does long-lasting Energy damage over time. Mutate: A self-affecting version of Mutation from Radiation Emission. When defeated, you can use it to rez with full health and endurance, and gain a damage, tohit, and recovery boost for a short time. However, after those buffs expire, you will have a damage and tohit debuff for a short while. Neutrino Bolt: The same power from Radiation Blast. A ranged, moderate-damage attack that deals energy damage and applies a -Defense debuff. This version would have scaled-up damage and recharge from the original to make it more fitting for an APP. Neutron Bomb: The same power from Radiation Blast. A ranged, targeted AoE attack that does Energy damage and applies a -Defense debuff. Positron Cell: From Atomic Manipulation. A ranged, single-target hold that deals minor energy damage and reduces the target's defense. Proton Volley: The same power from Radiation Blast. A snipe attack; can be used in combat for a high damage attack that gets a damage boost with ToHit buffs, or used out of a combat for a slow, interruptible attack that deals very high damage. Also debuffs defense. Radiant Aura: The same power from Radiation Emission. A PBAoE click heal on a short recharge. Radiation Infection: The same power from Radiation Emission. A toggled, ranged AoE debuff that reduces the defense and tohit of the target and every enemy near it. Radioactive Smash: The same power from Radiation Melee. A moderate-damage melee attack that does Smashing/Energy damage, with -Defense and a chance to knockdown. Valence Bonds: A ranged, targeted AoE immobilize power that does minor damage and applies a -Defense debuff. X-Ray Beam: The same power from Radiation Blast. A moderate-damage ranged attack that does Energy damage and applies a -Defense debuff.
  23. Vanden

    APP Spreadsheet

    There's been a lot of times where I've wished I could just see every ancillary power pool and the powers they contain, for every archetype, all in one place. Well, as far as I know, no such place existed, so I went and made it myself. If you ever find yourself in a similar situation, maybe this will help you, too. Spreadsheet of all available Ancillary Power Pools To see the same chart with the pools I proposed over in the Suggestions forum included, click this link instead. Spreadsheet of proposed Ancillary Power Pools alongside all existing APPs
ร—
ร—
  • Create New...