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Vanden

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Everything posted by Vanden

  1. ...We've had level 50 primal Clockwork since issue 1.
  2. He's not really exaggerating; Arachnos is lousy with 'em.
  3. See, this is why the chance to hit cap needs to go all the way to 100%.
  4. Posters like OP have completely convinced themselves that what they believe is true. No amount of facts or logic can dissuade them, and they looove playing the victim. What else is there to do but snark on them, and maybe get some forum points for the trouble?
  5. You mean the guy who writes posts like mid-2000s conspiracy theory websites doesn't have the inside line on upcoming developments?
  6. Careful you don't crease your victim card while you're wringing your hands so much
  7. You are too used to Hollywood and television casting 20-somethings to play teenagers, BNY is what actual children really look like
  8. lol, imagine thinking the devs are really this dumb "The farmers love the AE in Atlas! We'll remove it!" "No good, the farmers just moved to one of the other 16 AE locations!" "Damn, foiled again!" Or "If we put defense debuffs in the Fire Sword attacks, the critters will be too strong to farm!" "No go, they're just making critters without the sword attacks that still give 100% XP!" "Damn those wily farmers!" What a clown
  9. She was added in page 4. Castle is training the PvP insta-50s in Recluse's Victory now.
  10. Technically changing BoF's 15 degree arc into a 360 degree arc isn't replacing it
  11. I'm mad, not because of your idea, but because you don't seem to know what Voltron is, despite it being possibly the most iconic giant robot in media.
  12. No, that would lead outside of the Shard, which Rularuu cannot do.
  13. Rularuu was a virtually omnipotent capital-G God before he was trapped there, and he infused every molecule of that temporary dimension with a massive portion of his power to make it a real, substantial dimension. Rularuu decides what the laws of physics are in the shard. If he weren't there, it'd be a different (very short) story.
  14. IIRC he said that it would have the same physics, if it weren't for that whole Rularuu thing, which tracks with me
  15. Lots of players feel like the grind in the 20s and 30s is real, so they made it so that you have access to at least one new power every time you train to a power level after you hit 20.
  16. Only the t3 power was moved down to 38. The t4 power still requires level 41. As the fourth power in Mace Mastery for Masterminds, Power Boost remains at level 41.
  17. Any primary or secondary power that deals damage.
  18. Dominators have a unique problem with their ATOs. Unlike every other AT with a damage primary or secondary (i.e., all of them but Controllers), they don't get ATOs that enhance damage. Instead, their ATOs enhance control duration. For Controllers this was necessary in order for it to be possible for every possible Controller to be able to slot the same sets, but for Dominators it ends up massively restricting where they can slot their ATOs. Making entirely new ATOs for them isn't super practical IMO, because of power creep reasons. But what if... ...there were just mutually exclusive Dominator ATOs that enhanced Damage instead of control duration? Call them "Primacy of the Dominator" and "Dominating Grip," with the exact same set bonuses and procs. It would actually be pretty simple to make these new IOs exclusive with the existing IOs; that's basically achieved by having each IO check that you don't already have that IO OR the Superior version slotted, so they'd simply have to be modified to also check against the damage/control version of the IO. For example, Ascendancy of the Dominator Accuracy/Control currently looks similar to this: Requires NOT_SLOTTED(Ascendancy of the Dominator Accuracy/Control) AND NOT_SLOTTED(Superior Ascendancy of the Dominator Accuracy/Control) It would just need to be modified to be: Requires NOT_SLOTTED(Ascendancy of the Dominator Accuracy/Control) AND NOT_SLOTTED(Superior Ascendancy of the Dominator Accuracy/Control) AND NOT_SLOTTED(Primacy of the Dominator Accuracy/Damage) AND NOT_SLOTTED(Superior Primacy of the Dominator Accuracy/Damage) So, this suggestion is quite achievable. In other words, with the "could we?" settled, it's only a matter of "should we?"
  19. I encourage you to volunteer your time and talents, then.
  20. Something like that 😉 I still don't really know how to answer this. To me, who gives you this pool would be the least interesting part of it. When I suggest the Provost Marchand and Mr. G arcs to unlock the pool, Provost Marchand and Mr. G are not the ones giving you the pool, they're simply the contacts for the arcs. Heroside, it's easy to imagine Alec Parson and Grant Creston helping you get a set of force gauntlets of your own, and villainside your character could simply steal a pair during the mission where you encounter some Praetorian loyalists, with perhaps some help from Splice to make them work for you.
  21. I don't really understand your question. Force Gauntlets and robotic drones are pieces of technology that anyone can use. They don't need a capital-P Patron to give you permission to use them. Not even the actual Patron pools are required to work that way, considering you can run the arc for Black Scorpion to learn how to cast Mu magic.
  22. For me, a Patron Pool needs to be two things: it needs to be canon powers used by a character or characters in the game, and it has to be something it would potentially be possible for any character to use. Having a unique look to it is also a big bonus. As it happens, the Force Gauntlet powers used by the Praetorian Police and Imperial Defense Force tick all three boxes with gusto, and the IDF have robotic drones that serve as perfect patron pets! This would be a brand new unlockable patron pool usable by all archetypes with the exception of Kheldians. While a new arc to unlock them would certainly be cool, Provost Marchand/Mr. G's first Primal Earth arcs would also be perfect for unlocking them; they're both in the appropriate level range and both deal with the fallout of Praetorians heading to primal Earth. It would be the ideal opportunity for your character to grab a pair of Force Gauntlets and a robotic drone for their own use! Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons. Blaster Force Shackles Holomesh Armor Threat Assessment Call Mobile Turret Force Cage Brute Force Bolts Force Shackles Impact Bomb Threat Assessment Call Battle Orb Mk I Controller Plasma Burst Holomesh Armor Force Burst Impact Bomb Call IDF Drone Corruptor/Defender Force Shockwave Holomesh Armor Force Vortex Force Cage Call IDF Drone Dominator Force Netting Holomesh Armor Nanomedicine Boost Impact Bomb Call Battle Orb Mk III Mastermind Force Lance Holomesh Armor Force Shockwave Force Cage Call Battle Orb Mk III Scrapper/Stalker Force Blast Force Lance Force Burst Force Cage Call Battle Orb Mk I Sentinel Force Shackles Force Smasher Force Vortex Force Cage Call Mobile Turret Tanker Force Bolts Force Shackles Impact Bomb Threat Assessment Call Battle Orb Mk II Arachnos Soldier/Arachnos Widow Plasma Blast Force Shackles Nanomedicine Boost Force Netting Call Battle Orb Mk III Since many players might not be familiar with these powers due to a general aversion to Praetorian content (and because I made one or two of them up), I've also included screenshots and videos of the powers in action. I have to apologize for the crudity of some of these video demonstrations. There's only so much that can be accomplished with demo editing, though it's still a fair amount. Without further ado, the powers: Force Blast: A single-target ranged attack that deals moderate Energy/Smashing damage and has a chance to knock targets down. Force Bolts: A single-target ranged attack that deals moderate Energy/Smashing damage and has a chance to knock targets down. Force Burst: A ranged cone attack that deals moderate Energy/Smashing damage and knocks targets down. Force Cage: A ranged, single-target hold, that deals minor Energy damage over time. Force Lance: A sniper attack that can be used in combat for high Energy/Smashing damage, with a damage buff that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even more damage. Knocks the target down on a successful hit. Force Netting: A ranged, single-target debuff that reduces the movement speed, power recharge speed, and damage resistance of the target, and deals minor Energy damage over time. Force Shackles: A ranged cone attack that immobilizes targets and deals minor Energy damage over time. Force Shockwave: A PBAoE attack that has a high chance to knockdown and stun targets, and deals minor Energy damage. Force Smasher: A single-target melee attack that deals moderate Energy/Smashing damage and has a chance to knock down and stun the target. Force Vortex: A PBAoE attack that deals moderate Energy/Smashing damage, and has a chance to knockdown and stun targets. Holomesh Armor: An armor toggle that increases resistance to Smashing, Lethal, and Energy damage. Impact Bomb: A ranged, targeted AoE attack that deals moderate Energy/Smashing damage and has a chance to knock down targets. Nanomedicine Boost: A self-buff click that restores a small amount of health and endurance, and grants a moderate Regeneration and Recovery buff for a short time. Plasma Blast: A single-target ranged attack that deals moderate Energy/Smashing damage, deals additional Fire damage over time, and has a chance to knock targets down. Plasma Burst: A single-target ranged attack that deals moderate Energy/Smashing damage, deals additional Fire damage over time, and has a chance to knock targets down. Threat Assessment: A ranged, targeted AoE debuff that reduces targets' Defense and Damage Resistance. Additionally, the main target's Combat Attributes can be viewed in the monitor. Of course, every Patron pool comes with a pet! Unless you're Blaster or Mastermind... but not this pool. Every AT can get a pet from Gauntlet Mastery! The pets: Battle Orb Mk I Charged Blast: A single-target ranged attack that deals moderate Energy damage and has a chance to knock the target down. Particle Burst: A ranged, targeted AoE attack that deals moderate Energy damage and additional minor Energy damage over time. Particle Spray: A ranged cone attack that deals moderate Energy damage over time. Plasma Ray: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's regeneration. Plasma Spray: A ranged cone attack that deals moderate Fire damage over time. Welding Ray: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Defense. Battle Orb Mk II Charged Shot: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's damage resistance. Fusion Grenade: A targeted AoE attack that deals moderate Energy damage and creates a patch at the primary target's feet that deals minor Energy damage over time to all targets that pass through it. Heavy Particle Burst: A ranged cone attack that deals moderate Fire damage over time. Particle Burst: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration and damage resistance. Plasma Beams: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration. Single Plasma Shot: A single-target ranged attack that deals moderate Energy damage. Battle Orb Mk III Deploy Stimulant: A single-target heal that restores a small amount of Health to the target and increases their resistance to Stun and Sleep effects. Plasma Blast: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Defense. Plasma Bolts: A single-target ranged attack that deals moderate Energy damage. Plasma Spray: A ranged cone attack that deals moderate Fire damage over time. Plasmatic Immobilizer: A single-target ranged attack that deals moderate Energy damage over time and immobilizes the target. Plasmatic Stunner: A single-target ranged attack that deals moderate Energy damage and stuns the target. IDF Drone AP Round: A ranged, narrow cone attack that deals moderate Lethal damage, slightly reduces the targets' damage resistance, and has a chance to knock them down. HE Shot: A ranged, targeted AoE attack that deals moderate Fire/Lethal damage and deals additonal Fire damage over time. Plasma Beam: A ranged, narrow cone attack that deals moderate Energy damage and slightly reduces the target's damage resistance. Plasma Shot: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration. Snap Shot: A single-target ranged attack that deals moderate Lethal damage and has a chance to knock targets down. IDF Mobile Turret Plasma Cannon Blast: A single-target ranged attack that deals moderate Energy damage. Plasma Cannon Burst: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration. Plasma Cannon Detonator: A ranged, targeted AoE attack that deals moderate Energy damage, deals additional minor Energy damage over time, and has a chance to knock targets down. Plasma Cannon Spray: A ranged cone attack that deals moderate Energy damage and slightly reduces targets' Regeneration. Plasma Vent: A PBAoE attack that deals moderate Energy damage over time and slightly reduces targets' Regeneration.
  23. You're so hyper-fixated on simply having the -Regen that it seems like you're losing sight of what the -Regen actually is. If your bots are doing 100 DPS and your -Regen prevents the enemy from healing 50 HPS, you have 150 effective DPS. If the same build gets changed so that the bots are simply doing 150 DPS with no -Regen, nothing has been lost. If you can't fit in the personal attacks, you're still exactly where you were.
  24. Why do you need it to be in the Bots so bad? -Regen is effectively just an increase in DPS. If Bots' actual single-target DPS has been increased so much that it entirely makes up for the loss of effective DPS from -Regen being moved, what does it matter?
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