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Everything posted by Vanden
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Entirely possible, though it would involve adding hundreds of new recipes to the database. The guys who manage the dbs tend to get cranky when that many entries are created all at once.
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Focused Feedback: New Player Experience (NPE) Improvements
Vanden replied to Booper's topic in [Open Beta] Focused Feedback
Teaching new players to rely on Mids for power numbers is probably one of the worst things we could do for them -
Breath of Fire Alt Animation for Scrappers
Vanden replied to Infinitum's topic in Suggestions & Feedback
The alt animation it has in Fire Blast, where the character steps forward and emits the fire from their hand, would probably have the fire shooting out from beyond the maximum range of the Fire Melee version of the power -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
60 seconds is the cooldown on your Reconstruction et. al. powers, that heal just as much as Energize but with no +Regen or End discount. -
Jukebox? Is this some base building object I'm too homeless to understand?
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This seems like a solution in search of a problem.
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They should take the Camera emote animation, rejigger it into a sequencer for an attack, and have an NPC hand out a Camera temp power. Make Sally an invalid target for attacks, and using the Camera temp power on Sally the way to get the badge.
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Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
The patch notes say the random damage is based on the hit roll. If it's actually on the chance to hit, they should be edited. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Enemy -Perception received a fairly major bug fix this patch that should make it less necessary to pack sources of +Perception: Testing should be done to see how these mobs perform against players with no sources of +Perception. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
Focused Accuracy ticks twice per second. At .39 endurance cost (current) it's a total of .78 endurance per second. This patch reduces the endurance cost per tick to .195, for a total of .39 endurance per second. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
It's not really a buff, though. With the damage scaling based on the tohit roll, it should end up doing roughly the same amount of damage over time. And procs still need to do a tohit roll. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
If this goes through, my */Ninjitsu stalker with Leviathan Mastery is never gonna be able to respec again, because he's reliant on Frozen Blast in Water Spout for an AoE defense set bonus. -
Focused Feedback: Badges & Emotes
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
We need a badge called "Forgot to Bring Bullets," for completing a mission while fulfilling one of these three requirements: Playing as an Arsenal Assault Dominator with no powers from their secondary besides Buttstroke, Heavy Blow, or Power Up Playing as an Arachnos Soldier with one or both of Pummel and Bayonet, but no other powers from the Arachnos Soldier pool Having a teammate who fulfills one of the two prior requirements. -
Focused Feedback: Epic / Ancillary Power Pools
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
IMO the old end cost was way out of line for what the power provides. -
Focused Feedback: Arsenal Control
Vanden replied to The Curator's topic in [Open Beta] Focused Feedback
It's a Control set. Masterminds get Buff/Debuff sets for their secondaries. -
So the only function of Speed Phase, the “bonus power” that comes with Super Speed, is to turn off collision so your character can run through mobs without being physically blocked by them. However, if you get attacked, it suppresses, and doesn’t work any more. The problem here should be obvious; if you want to take advantage of Speed Phase, you naturally have to get into aggro range of the enemy mobs, which will see you even with the partial stealth Super Speed provides, and thus Speed Phase will get suppressed when they attack you. In practice, you can’t use Speed Phase to run through more than one or so mobs before it gets suppressed. Speed Phase essentially can’t fulfill its only function unless you also get some way to accomplish full stealth. The suppression almost completely negates the utility of the power without outside help, so it would be best if it were just removed.
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Enable contacts, vendors, and trainers in Echo: Galaxy City
Vanden replied to Taveena's topic in Suggestions & Feedback
My mans literally wants to live in the past -
I honestly think speedster powers work best as Blaster/ranged damage sets, the idea being that the "blasts" are just the character running in for quick hit-and-run tactics. You don't really see speedsters just jumping into melee and staying there in comics. Let's not forget what happened to Red Rush when he decided that fisticuffs with Omni-Man would work better than the tactics he'd been using up until that point...
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Sorry, if all these new players want to experience the Winter Event, they'll have to stick around for a year. Making characters. Getting invested. mwhahaha
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This sounds more like a bug to me.
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Move APEX and Tin Mage to Peregrine Island
Vanden replied to MsSmart's topic in Suggestions & Feedback
This is exactly why there's an instanced MSR now. -
"Normal Human Arms" for Robotic Arms 2
Vanden replied to PoptartsNinja's topic in Suggestions & Feedback
Hm, would the quotes be included in the in-game name for the costume piece?- 1 reply
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