-
Posts
3646 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Vanden
-
Weekly Discussion 72: Build Your Own Pool Power
Vanden replied to GM Miss's topic in General Discussion
Straight from the official City of Heroes forums, it's the triumphant return of the Pants Power Pool! Pants Summer Shorts: This light garment offers unrestricted freedom of movement, allowing you to run faster and jump higher than more constraining articles of clothing. (Run Speed, Jump Height, and Jump Speed boost) Corduroy Slacks: The unique texture and material of these pants produces an annoying sound as you walk, causing enemies to not want to be near you. (PBAoE Fear Aura) Denim Jeans: These pants, are tough, rugged, and a good insulator. Perfect for outdoor activities. You must be level 14 and own at least one other pair of pants to purchase these pants. (+Resistance to Smashing, Lethal, Cold, and Fire damage) Throw Pants: Demonstrating complete mastery of the pants, you utilize the darkest pants technique known to man: you remove your pants and throw them at the enemy. With their vision blocked by your abandoned clothing, they will suffer reduced Perception and Accuracy and be Confused, attacking their allies by mistake. Meanwhile, your pantsless form will reduce your Threat Level, as enemies will not want to look at you right now. (Huge characters will have this latter effect doubled; also, there is a chance enemies will in fact like what they see and your Threat Level will increase instead.) You must be level 20 and own at least two pairs of pants to select this power. No-Pants Nightmare: With a flourish of your hand and and dramatic announcement, you reveal to your enemy their greatest nightmare has come true: they showed up to the big fight with the superheroes with no pants on! The enemy will be unable to act in embarrassment, and your allies will gain a Regeneration and ToHit morale buff from laughing at the enemy's misfortune. (Foe Hold, Ally +Regeneration and +ToHit) You must be level 20 and own at least two pairs of pants to select this power. -
He'd appreciate the company in the hospital
-
Builds that can wipe the floors with Arachnos
Vanden replied to KaizenSoze's topic in General Discussion
Are you sure the problem isn't that you don't know how best to fight Arachnos? Tarantula Mistresses have an auto-hit -25% defense debuff that they love to use. At +4 it'll be -36%. This power alone is about 75% of the trouble Arachnos causes solo players. -
Right now I'm working on my Energy/Energy Blaster, Justice Guy. My next character will likely be a Cold/Ice Defender, Just Ice Guy.
-
Okay, so as we all know it's possible to put custom sounds and textures in the game folders for the client to use. Back in the day when I was making custom icons for powers, I could take the finished product and drop it in the data folder while the game was running, and watch as the icon immediately changed from the standard image to the customized one. I could also remove those customized icon files from the folder and they would immediately get replaced by a white square image (the "file not found" placeholder). Now if you try either of those things the client just hard locks. I'm just wondering if that functionality could come back; I can certainly work with restarting every time I make a new image file, but the old way was handy.
-
These words are nonsense! Anyone can see there's no way that can be correct! In fact, I was right, it's definitely French. I checked and it's a French translation of I've Got a Lovely Bunch of Coconuts.
-
Let the MM APPs stand as a reminder of what happens when a feature is rushed and not thoroughly thought out. Of all the player-facing features of Going Rogue and the side-switching system, the new MM APPs for Going Rogue seem like they received the least amount of consideration. It looks like more effort was put into coming up with names for the pools than making sure the pools were good. At launch the power icons didn't even have matching colors in most of them (in fact, I'm pretty sure the matching icons they have now are a SCoRE/Homecoming thing). And now all these lame duck powers are protected by the cottage rule. Magnificent.
-
It certainly seems like a level of difficulty that can be overcome solo, but no, there's no way to get in without 3 other warm bodies.
-
There's nothing wrong with Radiation's damage... at least on paper. All of the powers are right where the formulas say they should be (except Irradiate and Cosmic Burst, which are around 8-9% higher). The issue is that Electron Haze and Neutron Bomb are slooow, and its only sources of safety are the extremely unreliable knockback in EH and hold in Atomic Blast, and the stun in Cosmic Burst.
- 28 replies
-
- 4
-
-
- radiation
- radiation blast
-
(and 2 more)
Tagged with:
-
So it is decided! Buffs for Street Justice! Rib Cracker Damage scale 1.32 -> 1.64 Recharge 6s -> 8s End Cost 6.864 -> 8.528 Shin Breaker Damage scale 1.64 -> 1.96 Recharge 8s -> 10s End Cost 8.528 -> 10.192 Crushing Uppercut Recharge 25s -> 20s Combat Readiness now doubles all combo level gains for its duration Sweeping Cross, Spinning Strike, and Crushing Uppercut now build combo when used at Combo Level 2 or lower (they still spend combo at level 3)
-
That's French, mi freund.
-
Yeah, it would be pretty good on Stalkers. Real Build Up*, and it loses only one of its weak combo builders for Assassin's Strike, which not only fills the role of high-damage non-capstone attack that the set otherwise lacks, but is also Assassin's Strike. Plus, for Stalkers the set's AoE is actually good. *I can't help but notice that all the sets I know to be better on Stalkers (Staff, Kin, and StJ) are all sets with some gimmicky, weaker version of Build Up. *gives Rad and Savage the side-eye*
-
I have a level 50 Street Justice Brute, and he just does not feel that strong. The AoEs are tiny. None of the combo builders hit particularly hard, recharging in only 3, 5, 6, and 8 seconds, with matching damage scales (Most sets have a 10s recharge ST attack that isn't even the capstone power). Combat Readiness is just plain worse than Build Up. You can't use the AoEs freely because that eats your combos. And Crushing Uppercut, even at combo level 3, is weaker than it should be for its recharge (although if you consider it a clone of Knockout Blow with the same 5-second recharge penalty, it's as strong as it should be at combo level 2 and a little stronger at 3). This set can't be bad, right? I'm just imagining things. That must be it.
-
This would be incredibly complicated to implement. The way TW works now, there's effectively two powers in the database for every power with a fast and slow variant. If you use a power with no Momentum, the game calls one power, and if you use the same power with Momentum, the game calls another. To have 3 or 4 different levels of speed, you would need to have 3 or 4 versions of every individual attacks. And of course that means 3 or 4 animations for every power. It's a ton of overhead.
-
I don't think I fully understand it either, I mean look at that left leg. What shape is it?
-
IIRC Radiation Blast doesn't do any toxic damage because when the game launched there was no Toxic damage type at all. That's why there's also no Toxic defense, because it was added after the whole defense groundwork was laid out and it was too complicated to add.
- 28 replies
-
- 1
-
-
- radiation
- radiation blast
-
(and 2 more)
Tagged with:
-
Where the heck are you pulling these numbers from? I know you’re not talking about damage resistance. The stun resistance in Resilience is redundant with Integration. It’s only useful if you need to use a t1 or t2 Rez inspiration. The extra effects in the other passives I mentioned are not made pointless by other powers in the same set.
-
Everyone’s been outside the Shadow Shard, it’s where characters start right after creation
-
Better than Resist Physical Damage, which gives 25% defense debuff resistance, or Grounded, which gives knockback protection, or Bane Spider Armor upgrade, which gives resist to all, +Max HP, and mez protection? I don’t think so.
-
Why I think Corruptors are taking a back seat to Defenders
Vanden replied to Solarverse's topic in General Discussion
That is absolutely not a reason to buff Scourge, then, because the solution to "everyone's doing too much damage all the time and winning before support even matters" is not going to be "let the support do more damage." -
Why I think Corruptors are taking a back seat to Defenders
Vanden replied to Solarverse's topic in General Discussion
There has to be some kind of reason to make a change. This is all sounding more like you're bored with it now and just want something new. -
Why I think Corruptors are taking a back seat to Defenders
Vanden replied to Solarverse's topic in General Discussion
I don't think any change is needed at all. Yes, Corruptors don't see much use in Scourging anything weak, but that's the exact design intent behind the inherent. -
Why I think Corruptors are taking a back seat to Defenders
Vanden replied to Solarverse's topic in General Discussion
If you reduce Corruptor base damage to make up for the extra damage from more Scourge, then you haven't changed anything with the AT overall, and you've made their ability to do damage more random and less reliable. What's the benefit of doing that? -
Why I think Corruptors are taking a back seat to Defenders
Vanden replied to Solarverse's topic in General Discussion
But why? Why do Corruptors need to do more damage? It's largely acknowledged that players are doing too much damage as a whole, so why is a damage buff justified for this entire AT? They already do more damage than Defenders outside of heavy proc shenanigans.