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Everything posted by Vanden
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T4 Radial Banished Pantheon Support Pet Doesn't Use Powers
Vanden replied to Monos King's topic in Bug Reports
It's not a toggle power, it's a psuedo-pet using power like Rain of Fire. When most NPCs use a pet power, they're tied to another entity, like player pet powers are tied to the player, and unless specifically flagged not to, they'll die when the target dies, same as a controller's pet will die if they die. -
Invul has +ToHit and slow, -end, -recovery, and -Defense resistance.
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I think Nemesis wrote this thread’s OP, too
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Man, no. If we really want longevity, nobody’s gonna be driven away by some scary, redundant currency. What actually hurts longevity is how easy getting all t3 and t4 incarnate powers is thanks to veteran levels.
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Fly Trap is great. -Def in every attack so your powers hit more and it takes the Achilles’ Heel proc well, and a mag 4 AoE immobilize that makes it easy to get Containment Damage in an AoE. Plus, passive 180% +Regen means even on secondaries without heals it’s good at staying alive.
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I have 4 slots of Malaise’s Illusions in my Seeds on my Plant Controller (one of which is just the damage proc), and if I didn’t refuse to use it in most situations due to it being too good I’m pretty sure I would never, ever die. Seeds is stupid powerful and the downsides it has compared to Mass Confusion are absolutely trivial.
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You can't cast shadows in the air, and the servant needs to stay near the DARKNESS
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There is a bug where there’s a split-second before the untouchable kicks in where it’s possible for attacks to land, and the AI with its computer reflexes is occasionally able to get attacks into that window. Well that also sort of ties back into the theme. Think of how much more likely Deadpool or Wolverine are to get bisected or impaled than Cyclops or Nightcrawler. If you’re familiar with Dragon Ball Z, compare how frequently Frieza, Cell, or Majin Buu got exploded or maimed and there’s an obvious correlation with how capable they are at healing their wounds.
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They make you untouchable for like 15 seconds, you can’t get better protection than that.
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Slightly off-topic, but this seems like such a backwards way of looking at self-rez powers to me. They’re not powers that you need to die to use, they’re powers that let you respond when you’re defeated. Defeats are going to happen, they’re an inevitable part of the game. It’s like looking at an attack power and only seeing that you have to encounter enemies to make use of it, or being bothered that you have to take damage for Reconstruction to be of use.
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Bring back the Code for the Hit Files...PLEASE!
Vanden replied to Solarverse's topic in Suggestions & Feedback
Wasn't it just the same sound as Siphon Power, just stacked for every target hit? -
Doesn't seem like it. I see multiple reports of "X is now contagious!" in the combat log from a single use of BP.
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I'd heard the same things, that's why I dropped beaucoup bucks on a purple and picked up a power that's not all that great otherwise.
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The proc shouldn't care about if the actual confuse in Blinding Powder goes off, only a successful ToHit roll on the power. Even if it does, the confuse in BP goes off 50% of the time, with a 90% proc rate on CC, I should be seeing entire spawns getting confused virtually every time I use the power on large enough groups.
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I put the Contagious Confusion proc into Blinding Powder on my Ninjitsu Stalker, and according to Math it should have a 90% chance of triggering no matter how much recharge I put into the power. But it doesn't seem to do a whole lot. It's supposed to proc an AoE confuse around the targets it affects, so Blinding Powder should basically become Seeds of Confusion. But it doesn't seem to work nearly as well as it ought to. I used a Power Analyzer on an enemy in a mob and it took 3 casts of Blinding Powder before I even saw Contagious Confusion applying a confuse in their status tab, but I saw plenty of messages in the combat log that enemies had become contagious. What's more, even though I was 25+ levels higher than the Talos Island Freakshow I was using to test, the status lasted about 3 seconds or so. So I guess I don't have any idea how this proc is supposed to work, unless the intention is "not very well at all."
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Honestly, I'd make it a Stalker, rather than a Scrapper. Build Up is just better than Power Siphon, and between the Stalker ATOs and Concentrated Strike, you can Build Up like crazy. Plus, Concentrated Strike is basically a reskinned Total Focus, so alongside modern Assassin's Strike, KM on Stalkers feels like Energy Melee from before the ET change. Also, 100% crit chance from Hidden on Burst.
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Hurl Boulder in Stone Mastery for Controllers is not synched up properly; the thrown boulder leaves the caster's hands too soon in the animation. This only affects the Stone Mastery version of the power; Hurl Boulder in Stone Melee appears synched properly.
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Ever looked at the Scrapyarders that wield two pickaxes at once? They use Red Cap animations for their attacks and combat stance. Looks real weird to me!
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I do still have the program, but I don't think I should be distributing it without permission from the creator, who I don't know how to contact any more. And it's fairly old at this point, so it doesn't have newer sets or symbols like from Savage Melee. I'm pretty sure HC team has a newer version, though. I'm not very much help in this thread, am I.
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They seem to not spawn unless you enter the base from the portals, either the ones to Red or Blue side or to the exterior of the base. If you arrive by logging in next to them, or by LFG queueing for the Lady Grey TF, they don't show up. If no one else is around you can usually get them to appear by heading out into the RWZ, waiting a minute or two, then returning.
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+35% damage is more extra damage than Build Up would usually give you over time. At 200% recharge, Build Up will recharge in 30s, so it's up 1/3rd of the time, for an average 33% damage boost (on Blasters). I'm guessing you probably don't have 200% recharge for your Build Up (especially if you focused on damage bonuses).
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Positron's Blast gives atrocious enhancement values, less than an SO's worth of Recharge and not nearly enough Accuracy. It's only good for being muled in powers that don't actually need to perform well in combat, since the Accuracy and Recharge bonuses are slightly higher than Bombardment, which gives far superior enhancement. Yelling? No, yelling is the poster earlier in the thread using all caps and bold lettering to try to shout me down. I'm providing actual numbers and math to prove my position, and every data point I've brought to the table supports my position. When posters respond with counterpoints consisting of feelings, or other game features that are tangentially related, it's not going to convince me that this game feature, which all my research indicates is undertuned, is actually fine. To your credit you seem to have actually looked at my data and understood it, even if you've concluded that the set bonuses being pointless and trivial is the way it should be. But obviously I'm not going to agree with that or I never would have made the topic in the first place.
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Personal Force Field (Let's give it some taste)
Vanden replied to Solarverse's topic in Suggestions & Feedback
Alright, hear me out: Personal Force Field turns your character into a physics object that NPCs and other players can kick around the map like exploded Arachnos tarantula parts -
Where your comparison falls flat is that an Ultimate Recharge bonus, 10%, is half of the entire power Quickness/Lightning Reflexes. An Ultimate Recovery bonus is not half of Stamina+1SO, or Stamina, but less than just the SO in Stamina. An even-level SO in Stamina is ~8 end/min, while an Ultimate Recovery bonus is 4 end/min. In this comparison you've chosen, the Recovery bonus is 1/3rd as strong as the Recharge bonus. And no, I don't think the Recovery bonus being earlier in the list justifies that. I don't know how I can possibly make it clearer that the point of the suggestion is not to solve endurance issues for everyone, and it's not coming from a place of "I need better Recovery bonuses for my build", the point is to make Recovery bonuses worth something. Is it fine that Positron's Blast sucks, since you can just slot Bombardment instead? Is it fine that Energy Melee sucks, since you can just roll a Super Strength Brute? There's no reason Recovery bonuses have to be so weak and worthless. They buffed the mez resistance set bonuses to make them worth something, and they can do the same with Recovery.
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I decided to try to get some hard numbers on what a typical character's endurance costs are like. I rolled up a Dark/Dark Brute on the beta server, and attacked a RWZ dummy for 60 seconds. Each attack had 66.7% recharge enhancement from SOs, and I used them in an essentially random order to try to get an "average" character's performance. This is what a "typical" minute of combat would look like at high level: Power # of Casts End Cost per Cast Total End Cost over 60s Shadow Punch 11 4.37 48.07 Smite 8 6.86 54.88 Shadow Maul 4 11.02 44.08 Siphon Life 6 10.19 61.14 Midnight Grasp 4 11.96 47.84 Soul Drain 1 15.6 15.6 Dark Embrace (Toggle) 0.21/s 12.6 Obsidian Shield (Toggle) 0.21/s 12.6 Murky Cloud (Toggle) 0.21/s 12.6 All told, that character would spend 309.41 endurance in 60 seconds, including his 3 toggles. Now let's look at what contribution Recovery set bonuses will make towards covering that. The character with the most +Recovery from set bonuses Redlynne posted about had 15% from set bonuses. That's 15 endurance per minute, or 16.5 if you have both endurance boosting accolades. Really just a drop in the bucket. My proposed 2.5x buff to bonuses would bring that up to 37.5 endurance per minute (or 41.25 with the accolades), still only a small portion of the total cost, but an actually appreciable one. Simply putting an SO's worth of end cost reduction in every attack (not the toggles or Soul Drain) would take the total costs down to 245.46, a much bigger impact than the current Recovery set bonuses could ever hope to have. (Literally! That's a reduction of 63.95 endurance cost per minute, and it's impossible to slot enough Recovery set bonuses to reach that number.)