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Six-Six

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Everything posted by Six-Six

  1. Combat Teleport also changed my play style for the better, especially with melee + range toons (my blappers and brutinators). If you want a faster TP to cursor, here's the bind I use: bind [key] powexec_location Cursor Combat Teleport. It will instantly TP you to where your cursor is at without the need to position and click. another one I use is bind [key] powexec_location Back:40 Combat Teleport. this one will TP you back 40ft. You can change the integer from 5 to 80 in increments of 5. The only downside of this is unseen obstacles or hindrances since you are tp-ing backwards. sometimes you hit crates or walls and end up just 2 ft away from certain death haha. I've never taken Fold Space before. But from your endorsement, I just might do a respec on my widow. my bane uses it a lot. 😃
  2. as long as there's a pet customisation option for distressed dolls/marionettes and creepy clowns, I'm game. I'd make the T1, T3, and T5 knife attacks though.
  3. Sorry, I'm struggling to wrap my head around what making all zones level 50 would accomplish. Assuming you do take the insta-50 and pop in with a new toon, will you really be going out to street sweep? And if I don't do the insta-50, I appear in Mercy with my spanking new villain, I would be surrounded by L50 Rippers, snakes, longbow? That would make getting around town really difficult. what happens to hunt missions? like Numi's hunt X number of Y mobs in (Z)one? All the mobs will be 10 levels above the team.
  4. there's a tunnel entrance near the maw or wolf's mouth(???), I forget the marker name. The tunnel entrance is quite a ways from the actual door, so it's a bit counter intuitive. It's in the same league of hard to find entrances as the Faultline and St. Martial ones. But once you've found it, you'll definitely remember it in the future. Another trick is to purchase TP to mission from P2W so you'll be transported directly to the mission door.
  5. crap. couldn't make it. I stayed up until 3ish, but dozed off. sorry. these old bones need their beauty sleep. side note: whoever thought of slicing up the flat earth into different time zones was a twisted fart.
  6. I had a bit of trouble reconciling the titan weapon's ridiculous size. However, I got mine to work by shrinking the character to a 4-foot tall dwarf clad in heavy-set armour. His titan axe looks oversized for him but is within the realm of almost believable when I'm next to other toons or NPCs. Before the dwarf, I tried playing with anime-inspired schoolgirls with ginormous weapons. It seemed to work, but didn't really tickle my fancy enough to keep me playing. Of course, a freakishly buff Huge body muscle head (in tank tops and jeans) thrashing around a lamp post he pulled out of the concrete or the railroad crossing sign works, but again, not my cup of tea.
  7. They might have something in the works along these lines... at least that's what I gathered from this post:
  8. I'm not part of the min-max camp, so here's my two inf: I've seen many builds in which the character is built to every detail including every mod. I tend to build my toons so that they have enough def/res to survive a hit or two. I play mostly blappers and brutinators so they like to get into the thick of things even with very little inherent def/res. That said, I spend a lot of time and effort chasing down set bonuses to get enough def (around 20-25%) and/or res (45% or so). I'll also make sure I'm not winded after every tangle, so taking care of recovery at around level 20-30 takes next priority. last I build is damage (sometimes I make do with just an accuracy SO slotted until 30-40. starting at level 30, enemies will keep getting stronger (as well as my personal mandatory notoriety settings escalation), so I keep on piling damage towards the higher levels. I also tend to prefer single attacks over AoEs and PBAoEs. I prefer to build or convert IOs as I receive each recipe. I'm worse. I prefer to have the proc of an IO in multiples of 5 (level 10, 15, 20, 25...). Also I take the IO's name into consideration. I will slot Thunderstrike in an elec toon, and slot Detonation and Artillery in an AR toon. Most IO recipes I craft, convert and sell so I can buy the attuned ones that I want or need. some of the pricier ones, like def and res IOs I craft regardless of level and buy a catalyst. the free recipe drops + free (or very cheap) salvage + catalyst is usually cheaper than a 4-6million one from the AH. Would this make my character so weak that it would be worthless in an endgame group? The game is more than just numbers and meta. strategy and play style also factors in. I rarely use purples or PVP sets other than the popular globals and procs or even ATOs. I just stick to yellows (uncommon) and oranges (rare) sets and I can still hold my own as long as I'm not ganked... and this is on +1 at 20 and +4 at 50. Some uncommon sets are just as good as rares, and some have set bonuses that are better for my build. If by "endgame group" you're referring to iTrials and league-sized undertakings, then a build that lets you survive enough to see the next mob is good enough. If it lets you do what you like to do (buff or heal a teammate, debuff or cc a mob, obliterate anything that moves) you're good to go. If you meant "level 53 radio missions in PI" then SOs would suffice in the steamroll-a-fest. "Worthless" is a slippery slope of self depreciation. No, the team doesn't NEED you there and won't miss you if you're not there; but being there and doing whatever small part adds to everyone's fun, especially if you yourself are having fun... unless you're an ass-hat, then go have fun by yourself. 😉
  9. If you're sticking strictly to SOs here's a "loose" guide that I follow (not a rule): slot attack powers with at least 1 accuracy-- a high damage, high recharge attack is no damage if it doesn't hit. I usually prioritise slotting attacks in this order: accuracy, then end reduction, then recharge, then damage slot toggles with at least 1 end reduction. check the power stats with the Show Detail button on top to see which ones will leave you gasping. (don't overlook Sprint) 2 end mod in stamina is usually enough to get by you'll find an Interrupt SO that's supposed to lessen interrupt time. I've found this effect to be negligible. lastly, keep in mind the law of diminishing returns which practically limits you to 3 of a kind of any SO. (I will sometimes stick 3 end redux in an end guzzler power)
  10. Here's little more detail on what Errants said. You can: Pick all the Huntsman (rifle) primaries and leave the two others untouched. Pick all the Bane (mace) primaries and leave the two others untouched. Pick all the crab (crab back pack) primaries and leave the two others untouched. You can also do the same with the secondaries, although I think given the power choices, I think you'll run out of options and will have to mix and match anyway. Once you pick a power from crab primary OR secondary, you'll be locked out of bane primary and secondary choices and vice versa. Huntsman will always be available. Because of that, you can mix Huntsman + bane OR huntsman + crab as long as you don't overlap certain powers (i.e. Venom Nade as Errants pointed out) One thing to note that since you'll have 2 builds (3 at 50), if you choose a crab in any of the builds all of your builds will show the crab backpack even if say build 2 is pure bane, huntsman or bane-huntsman mix. P.S. the same goes for Night widows, Blood widows and Fortunatas.
  11. are you referring to Pillar missions? if so, just go back to the pillar and restart it. if not, then you're probably talking about a regular contact who's got a story arc. Normally, once you've started a story arc 1) a book icon appears next to the contact, 2) you can take as long as you need/want to finish the entire arc without out levelling it. But if you've out levelled the contact (check the level ranges in the wiki) without starting an arc, then the only place you can go back to it is the Pillar of Ice and Flame. Of course, you can join another player doing the same arc, but you won't get the reward merits for it.
  12. That makes it 4AM Sunday in my corner of the flat earth. Sounds doable. I'll prepare a sugar-rich offering to the internet deities.
  13. It's really up to your play style. I toyed around with something similar (only training to level 10) and found that there are quite a lot of power combos in several ATs that are decent enough to be viable. I play mostly ranged or blapper-style + a small bit of def/res and at one time I had more than 10 of these projects. I had to delete them because they were just gathering dust. But suffice it to say that there were enough combinations to even accommodate thematic pairings and not go pure meta.
  14. I have a handful of toons that gain XP but don't train, hence they remain at level 1; I also have a few that only train until 10. I suppose you can say they're for RP, but RP solely for inside my head. the level 10s are my gimped toons whose powers didn't fully manifest. They're limited powers ranks them just above regular humans. The level 1's are my ubergimped: only T1/T2 primary, T1 secondary, brawl, sprint, stamina and health with one slot each (no P2W powers and no rest). nonetheless, they're trying to get through (select) missions with their limited powers.
  15. Oi Kemosabe, AbovetheChemist. Been a while. Haven't been blessed by the internet gods with a decent connection lately so I've been trying out different times to log in to see which works best. I've also been quite invested in my Redside permadeath PB, just dinged 40 earlier. This is after (finally) completing a Hardcore Beam/Dev Blaster (twice... thank you very much, didn't get proof before he died after t4 alpha, so I did him over). MGD is still parked at thirty something. Gave him a new costume that's more Riders-appropriate... and renamed to Gallows. 😃 Another SG mate, Black Talon, and I bump into each other quite a lot.
  16. I just wish they'd give more epic/patron powers that reflect the primaries (secondaries for tanks/fenders).
  17. It's not a bug, it was just ignorance. I suggest you consult the wiki regarding contacts' level ranges. Once you start an arc, you can finish it beyond the level cap. Sometimes the mission difficulty will cap as well though.
  18. Again, you are correct. 😃 Sorry for the OP for our brief digression.
  19. Ya, you're absolutely right, it is a waste. Especially if you stop to think how much inf you're throwing down the drain every level or so. However, what you call a levelling build is a big part of the fun for me. I rarely play end game and the challenge is making the most of what I got. Surprisingly, I've never found myself to be low on inf. The market gods have probably blessed me =)... if only that would translate IRL haha. But yeah, an end redux in base slots usually work for my armoured toons. Doms and blasters, however have almost no armour to speak of, so I tend to chase set bonuses. We do agree on the priority of slotting (acc, end, dmg). though I tend to build damage after I've sorted out recovery and feel that I have enough def/res to handle a tangle.
  20. I hope this helps, though the closest I play to melee are blappers, doms and PBs. On almost all of my toons: I would pick up 3-4 attacks as early as I can. This includes Box/Kick to open up Tough and Weave later. I'll just slot an accuracy SO in each and make do with those until the 20s. Remember, you have beginners luck until 20, and accuracy & to hit reality sets in after that. Sometimes, end reduction is needed, but usually acc is enough. After the attacks, I'd work on building some defense, and this depends on the AT and power combos. This usually takes until mid-20s. tertiary pool def and res tend to leave me gasping, so I put an end reductiion SO in them just to keep them in check. Then later I slot 2 end mod SOs in stamina. In general, I tend to postpone end-hungry powers until I get my recovery sorted out. That strong attack or awesome toggle isn't much use if it sucks the life out of me in the middle of a battle. I would stick to SOs until 35-40 when SO benefits start to equal IOs. Also most of the IOs I often use open up at 27 and I barely have any slots to make things run smoothly anyway. I find level 20-40 the most fun since it's a balancing act between slots, end, the right power choices and the enemies you'll face. I also tend to go +1 at 20 and +2 at 30. This seems to be the best difficulty to XP gain/time ratio for me. So at 20+ and 30+ my attack pattern and strategy usually changes to reflect the powers I have available to me.
  21. Yes, I suppose. But I'm struggling to find how your comment relates to the original post. Besides, how do you miss intentionally?
  22. I think this happens already. From what I've noticed, I'm able to pull a single enemy from a mob without aggro-ing the others. Of course, I can only pull the ones on the outskirts as opposed to the ones in the middle. I'm able to do this with a weak ST attack even when I'm not stealthed or hidden. the bloke runs to me (even when he's standing right next to another bloke). when he gets a certain distance away from the mob, I kill him with stronger attacks. The second he dies, the ones closest to him notice me.
  23. Other than starting your own TF or running it with known accomplices as I've mentioned, I have another suggestion for you. Do hardcore permadeath. when dying even once is prohibited, you'll see +0 mobs in a very different light.
  24. Trying to read between the lines here, it seems like you're not complaining about how easy or unchallenging PUG TFs are, but instead are unhappy about being sheep forced to follow someone else's idea of fun. The obvious solution is to step up and start your own. Set your own difficulty. Most of them are doable solo regardless of your AT. It boils down to how good your build is and how well you strategise. Or, what I've found to be the most enjoyable is to form a team WITH PEOPLE YOU KNOW, more specifically people whose play style you know. a 3- or 4-man team brings out the best in team dynamics. Bottom line is, the game itself is easy anyway you look at it. It's up to you to make it challenging. Don't rely on others for your fun.
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