Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1462 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Six-Six
-
Natural Origin isn't just for sword/SR scrappers
Six-Six replied to cohRock's topic in General Discussion
I tend to follow the logic that Analog tools such as the ones mentioned above can still be considered Natural. Anything that enhances your performance (like Ironman's suit) would be Tech. Otherwise, a Natural hero will be confined to regular people who use their hands. -
for the last one, you can also switch alignments and do facemaker missions which work exactly the same way as Icon missions.
-
One time, something similar happened to me. The mobs in Talos were wide-screened TVs (seriously), and that wasn't the weirdest thing. GMs told me to quit the client, restart and rescan. sometimes the files get corrupted. a computer and client restart + rescan solved mine.
-
I may be a rarity, but I've never been a fan of Hasten. instead, I like Adrenaline Boost from experimentation. on melee toons, I take Speed of Sound which, with a macro or bind, tp's you to the next enemy alive and so far it's the fastest animating tp there is. beats running after them. Speed of Sound does have a rather high end cost. so I turn of sprint and slot Speed of Sound with 3-4 slots of Celerity + Universal travel IOs focusing on the end and set bonuses. Adrenaline boost with just 2 slots of the Adjusted Targeting (rech, to-hit/rech) gives additional global damage. You need to pick injection or toxic dart. either one is good depending on how you play. if the toon solo's a lot, toxic dart is a nice little range toy to "get the enemy's attention" one at a time instead of a group like provoke or taunt... if you want to break up a mob that's too big by whittling the edges. 😃
-
Sorry. I am unable to view MIDs files. I will hazard a few general advice: WP is quite strong even when it's minimally slotted. the only drawback of WP that gets me is that it's toggle heavy, so a lot of end drain. For this reason, I take full advantage of High Pain tolerance, which is on auto and costs no end. The others, I tend to slot 2, 3 or 4 just to manage the end consumption of the toggle (plus get a few set bonuses in the process). Depending on the toon, I may choose between Fast Healing and Rise, or both. I like slotting the full set of Preventive Medicine on one of these. If I take both, I just use it to free up some slots from Health. Quick Recovery is awesome with just a Perf Shifter proc, although if I have spare slots, I put in the new end mod (+chance to heal) which also have nice 2pc and 3pc set bonuses. I rarely take Resurgence (since I don't plan on dying that often, when I do, an insp or temp power from P2W or a day job accolade can do the trick). I don't like the end crash of Strength of Will, so I rarely take the T9 as well. WP has a nice balance of Res and Def. But being in the front lines, you'll want to supplement this with power pools. I like Combat Jumping because it barely costs any end, plus it allows you to take Spring Attack later, if that's your thing. More on the power pools, you can choose between Tough + Weave (though it comes at a cost of a power pick you'll likely never use--though I like slotting either box or kick with a 2pc set bonus, just so it's not entirely useless) or Maneuvres. I think Weave AND Maneuvres is too much, but that may be just me. Assault and Tactics are automatic. I like to put the whole set of Gaussian in Tactics for the awesome full set bonus, if slots allow. This leaves you with power picks. On any melee, I never take the primary Taunt. Instead, I opt for the Presence Power Pool's Provoke which is basically the same thing. Doing this allows me to take Relentless later. I like how the Katana power works and usually take everything (aside from the Taunt). How you slot it depends on how you play. Enjoy. and Good luck.
-
@skorry I think the infrastructure is already there (but don't take my word for it, I know nothing of game development). It's like when you enter a mission or TF, several people/teams can be doing the same mission/TF at the same exact time, but in a different instance of the map. @TraumaTrain this too already exists, but IMHO is under utilised. PvP maps scale you down to certain levels so that no OP toon will grief other players https://archive.paragonwiki.com/wiki/PvP_Zones
-
Crazy limitations you put on yourself while playing
Six-Six replied to wolfshadow31's topic in General Discussion
Another quirky thing I do, not sure if it's a limitation, is to stealth to the end of the mission and finish the mission first (until the exit button appears), then I go back and make sure there are no witnesses. Doing this forces me to not to die, because if I do, I can't go back to it. -
Yes, but aren't you confined to the Arena? (sorry for my newbish ignorance) I was thinking more of a "controlled" or invitation-only Recluse's Victory or Warburg game
-
to add to Myrmidon's, I usually put 2 Celerity IOs in sprint: Stealth + end redux. Less tiring when your run, nice little set bonus on the side.
-
I use Brawl slotted and in conjunction with Box, Kick, and Cross Punch. It's not as puny as it sounds. on the AT Inherent powers, I can only comment on the ones I've played extensively (I haven't played Tanks, Stalkers, Defenders, Controllers, and MMs enough). Blaster's Defiance, Spider's Conditioning, Brute's Fury, Scrapper's Critical Hit and Corruptor's Scourge are all working fine for me. I don't have anything major enough to warrant a suggestion, any minor grievance I may have, I can adjust my play style. in fact I really like all of the above as they are. Sentinel's opportunity is a can of worms that I will not open. But I hear that it is getting a good look, so I'm remaining hopeful. Domination. I dunno. I don't really "feel" it's presence or effect during actual play. I can't tell whether it's bad or it's so good that it is inseparable or indistinguishable from my "normal" attack chain. (I could also suck at playing Doms, so there's that) Khelds. Energy Flight and Shadow Step are cheap powers for an Epic AT, IMHO, especially that you can choose your travel power as early as level 4. I suppose it had more premium when travel powers and fitness weren't inherent or as easy to get. Cosmic Balance and Dark Sustenance. I really like the concept of "feeding off your team/synergising with your team". the only change I would suggest (and I'm not sure if I'm just missing it as a newb) is to have an effect when you team with other Khelds. This stems from playing spiders--the spider's Leadership secondaries stack tremendously when you run with a team of 8 spiders. I know Leadership is not an inherent, but a similar effect to/for Khelds would be awesome. 😃 Other than that, my only other wish is to be able to customise the colour of Power Slide.
-
Would it be possible to set up PvP as an instanced map similar to mission maps. This way a group (min of 2, of course) can have an instance separate from another group. such an instance would make PvP a closed game between groups who can only enter via invitation, similar to Task/Strike Forces... like a Laser Tag game. I suppose it will be similar to a Gladiator match, minus the gladiators. Disclaimer: I don't currently play nor have I ever played PvP other than an empty Recluse's Victory or to get badges from an equally empty Warburg. A friend of mine and I were recently chewing the fat, and we thought it held enough water to be suggested. =)
-
@srmalloy from the GMs. when I needed help killing the last creep on a kill all map, they advised to use a Position Based AoE instead of regular attack
- 9 replies
-
- conversion
- enhancement
-
(and 1 more)
Tagged with:
-
Crazy limitations you put on yourself while playing
Six-Six replied to wolfshadow31's topic in General Discussion
totally depends on the toon. I have: a toon that only does AE (farms/arcs) a toon that only does street sweeping, and newspaper (radio to you bluesiders)... no story arcs a toon that has no set bonuses or IOs from sets some toons that only pick certain powers based on theme/concept some toons don't team at all, and some only play in teams some toons that don't pick ancillary/patron pools (and are not Khelds) and a toon that does Hard Core - no help from alts (inf/IOs) - no def/survival enhancer, XP boost from P2W - no DFB - no buying of recipes or purchases from AH - no Reveal until red markers show up, even then it's optional - no deaths for general gaming, I try to: • log off with alts at a level that is a multiple of 5 (so all my alts are either 5 or 10 after creation, the 5-6 alts I currently play are 15, 25, 45... etc) except after 45, because it's slower then... unless RL forces me to leave right away. • use costume pieces only once. Yeah, this doesn't work so well, but I try to force myself to utilise less popular costume pieces -
nope. melee is different, usually pertaining to Single Target Attacks. confusing, I know, but melee Area of Effect can be a radius: Position Based Area of Effect (PBAoE) or a cone. one thing that sucks, though, is when you convert within category of melee AoE, you have a chance to get Air Burst which has no category even though it's listed as Targeted AoE, and can only be converted under rarity category. Waste of a converter, but it is how it is
- 9 replies
-
- conversion
- enhancement
-
(and 1 more)
Tagged with:
-
It converts as melee AoE in category conversion, which can be rare or uncommon converting it under rarity, it will convert to any uncommon or rare
- 9 replies
-
- conversion
- enhancement
-
(and 1 more)
Tagged with:
-
Anyone interested in a Hardcore(permadeath) SG on Reunion
Six-Six replied to gronbek's topic in General Discussion
Technically, AE farms or any power levelling are not allowed. But I suppose AE story maps are allowed as long as they're not set to control or remove a certain difficulty, like S/L or Fire maps, Lieut Maps, etc. -
I like me some silver age tights-capes-folded boots. But most of the time, my toons demand a more practical and realistic approach: some sort of armour padding for the chest, easy to move in pants, practical --but stylish-- footwear. I tend to lean towards tech, albeit low-tech, stuff like the Crey pieces. If I were to choose between Frank Miller's Dark Knight and Batfleck or Arkham Knight, I'd go with Frank's. But between Batman Beyond and Red Hood, I go Red. That said, and while we're on DC analogies, I think the DC Injustice games have forced tech into costumes unnecessarily. I say "demand" earlier because I usually have a concept and costume to fit that concept. But at around level 10ish, the character often becomes self aware and develops a personality of his/her own... and they demand a change in their costume. Sometimes it's a minor colour or set piece alteration, sometimes it's a total overhaul.
-
You can change your Title colour that way, not your name colour. For name colour, you can switch between Blue, Yellow or Purple IIRC if you choose None, Help Me or Helper respectively... or something like that. Gold names are contest winners.
-
you can try logging into the computer where the particular toon shows up. Move him to another shard, then check it on the other computer.
-
I'm new. Just joined a little after HC launched last year. So I didn't know how the game worked, none of the ATs nor the powers. I tried a few: first ever was a Kheld for the inherent flight. I didn't get far. Next was a blaster, because I'm partial to range. Didn't get far as well. Then I tried Sentinels. Sentinels were a good match for a newb like me. So I got one to 50--a Dual Pistols/Willpower. Next was changing one variable--a Dual Pistols/SR, then Dual Pistols/Dark. Getting comfortable with the game's ins and outs. I tried other combinations like Energy Blast/Radiation Armour (still on a Sentinel), Archery/Ninjitsu, etc. While I was playing one level 50, I was levelling up another lowbie. The entire time, I would be creating concept toons. Altitis had sunk in. I would also start with a concept. Then take it for a test drive until level 10 just to get a feel for it. Not all toons made the cut, but the few that did stayed on the "waiting list" to be played until the current one reached 50. There came a time when I had 50+ alts and about a dozen 50s, 10 of which were Sentinels, and none of which were melee. Not all 50s have been given the chance to earn their incarnates... yet. From the dozen or so 50s, maybe 4 or 5 had some incarnate slotted, and only 1 made it to T4s. Then I started learning other ATs. I've tried Blasters, Spiders, and a Kheld (human only, sorry). I just learned how fun Brutes were, so now I have 2 at 50 plus another 4 waiting in line. I'm enjoying Dominators and trying out Corruptors, also with their share of potential alts. And I've recently taken the plunge to learn a Mastermind and a tri-form Warshade. I usually start with a concept comprised of a sketch of a back story, possible power set combinations, and a look or costume. I usually let them sit and percolate after the test drive. If they still interest me enough to want to play them again after a couple of weeks/months of sitting there, then they stay. Otherwise, they get deleted and re-rolled to a more fitting AT/Power set. For every 10 alts I make, I end up deleting 7-8; so my total number of toons still hover around 40-50 at any given time (while the list of 50s grows). When I do commit to play a toon, I find that their concept often evolves--the toon starts to become a character... with its own personality. This may necessitate a re-roll (again to more fitting AT or Power set combination), or simply a name/body type/costume change. My cut off is at level 30. If I find that a toon is playable until level 30 (which is also around the time I start slotting and have enough slots), then it's worth seeing it to 50. Some late bloomers grow on you, some early faves fall apart. Once at 50, one of 3 things happen: 1) I really enjoy the toon and power set, so they will earn their incarnates eventually (as they now share game time with the lowbies) 2) I decide that there's something about the power set that I don't like (i.e. I can't stand the SFX of Sonic nor the shaky visual effects of Water Blast), but since I like the concept, they stay on the list, but will never progress to earn incarnates. Or 3) I find that I do like the toon, but there's something wrong with the build that I can't fix at the moment due to my newbness. Once I learn more of the game, maybe I can fix them. (I've recently done this to my Fire/Fire/Fire Blaster, so now he's back in circulation... on the other hand, I respec-ed my DP/SR Sentinel, and I think I broke him, so he's parked until I figure out what's wrong). These days, I concentrate on getting one to 50 while alternating between 3-4 lowbies and a couple of 50s, depending on my mood. Some characters, I simply can't NOT play, like my main. He's got over 110 vet levels last I looked (I stopped counting), and is currently my "badger". But he's still quite active in both endgame content and exemplar stuff. TL;DR version: Create your toon. Try him out. If by a certain level you don't see it working out, park him, re-roll him or drop him. Otherwise, play everything to 50... just to get a sense of closure for the character... that you've fully realised the concept. If you really like him, you'll know and you'll hardly notice that you've got T4s already. Don't think about it so much. It's a game, it's not supposed to give you stress. 😃
-
sometimes the toon list gets jumbled and a toon can be "under" another one on the same slot. It's a front end file, but I'm not sure which one it is, which means it's stored on your computer not the server. this is why one computer does it while the other one doesn't. If you don't have that many toons, just try moving each one to a different slot in the list.
-
no, they don't scale up. they only scale down
-
When I play a toon "hobo" style, which is when he pays for his own way without any help from alts, I almost never slot unattuned IOs. When I get a recipe, I craft it, convert it to something pricey (a health or def IO is sure to get a good price) then sell it into the AH and buy what I want with the profit. the only time I slot unattuned IOs is when they're the procs, because most procs give you the same benefit whether they're level 10 or level 50. Additionally, on Level 50 toons, I never bother attuning PvP IOs, since they inherently function much like attuned ones and scaled down when you exemplar.
-
Anyone interested in a Hardcore(permadeath) SG on Reunion
Six-Six replied to gronbek's topic in General Discussion
I have one parked at level 10. been busy with other alts. but lemme know if the SG is up and running 😃 The Hounds of Love had an effort several months back, but kinda fell apart after a while. @Six-Six on Reunion REDBack Six, Soldier of Arachnos Current rules I have for him: No help from alts (inf/IOs), no XP Boost, no DFB No buying recipes, no purchases from AH (only selling) TF/SFs are allowed but only if they're your current level or lower Temp powers from P2W are allowed if you can afford them (except power/def amp and survival amp) Level 1-19: +0 x1 Level 20-29: +1 x1-2 Level 30-39: +2 x2-4 Level 40-49: +3 x3-6 Level 50-T4 alpha: +4 x4-8 (it ends when T4 alpha is slotted) No Reveal in caves 😃