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Everything posted by Six-Six
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I just got into MMs myself. I decided on bots/traps. the play tends to be slower (or maybe it's just me being a newb) since you need to set up the traps and they're stationary. so if you're teaming with a group that moves at a decent speed through the map, your traps will get left behind. And I like airline food, well depending on the airline and the flight. some just give peanuts.
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Hey, welcome to the world of domination. I just got into doms myself, but I play a lot of range vs melee. A nice way to start is to pick similar primaries and secondaries until you get the feel of the play style. This would be some thing like Fire Control/Fiery Assault (I've played this and it looks very cool), Earth Control/Earth Assault (this I haven't but have heard good things about it), and so on. Or something thematically related, like Dark/Martial or Mind/Savage (both of which can be switched around, both I have now and are very fun to play... may not be the strongest, but very fun). I don't think there is such thing as a power set or combo that is "bad". Some may not synergise well, but ultimately people still find a way to make them work for their own play style. Enjoy your spanking new dominator (no pun intended... well, maybe a little)
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They have something like this on Reunion, it's a group called Windy, all storm powers, any AT. And I'm also on Twang, an all archer team (again, any AT)... probably the quietest runs I've been on
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Weekly Discussion 59: Veteran Level Rewards
Six-Six replied to GM Miss's topic in General Discussion
I used to play this came called Torchlight and they had a mechanic for higher level content that didn't involve new content. Once you reach the end of the game (level 50) you have a choice to start from level 1 (story-wise), while keeping all of your earned/unlocked powers. So effectively, you'll be 50, the mobs in turn would be 50+1 (CoH's mechanic gives you a choice to make it 50+4, with a x8 mob spawn). As you progress through the levels, you stay 50, but mobs progress normally... so by the time your reach Talos, you'll still be 50 with all your bells and whistles, but your enemies will be at 80, and in PI, they'll be level 100 -- twice your level and exponentially stronger/more durable. Let's see how OP they feel then. I have no idea how easy or hard this would be to code, but I think it solves two things: giving people the harder content for vet levels, and giving the people who rushed to 50 to experience low-level content of Atlas, KR, Mercy, etc. (which is good content)... and maybe it would encourage them to run it as new powerless toons. -
Thanks for the encouragement and tips/advise Nyghtmaire. π I mustered up the courage to roll an MM. took him out for a test drive. different, to say the least, but hardly in a bad way. slower, more planned attacks and confrontations (which I like). I doubt if I'll be teaming with him until I'm comfortable enough with my skill. Thanks again. π
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Hi guys, quick hijack of the thread... is Bots/traps too hard for a first time MM player? I'm apprehensive that traps might be tedious to manage and might over-tax my limited brain capacity.
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Solarverse's SFX Consolidated List of Mods
Six-Six replied to Solarverse's topic in Tools, Utilities & Downloads
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Solarverse's SFX Consolidated List of Mods
Six-Six replied to Solarverse's topic in Tools, Utilities & Downloads
create a Powers folder inside the Ogg folder put the Objective_loop file inside the Powers folder then restart the client (I do a rescan just to be on the safe side) -
An idea just hit me. What if the opportunity aspect is expanded? When the Opp bar is full you now have choices: T1 = +damage T2 = +hp/end T3 = +to hit buff T4 = +disorient/stun T5 = -to hit debuff T6 = +confuse T7 = +regen T8 = +double hit T9 = -recharge/slow So, the secondaries are still the robust armour that they are, but now the primaries, can no longer be seen as a weak attack. It's damage + a special which don't have to last long. Just a brain fart.
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Show possible outcomes when converting.
Six-Six replied to Neogumbercules's topic in Suggestions & Feedback
I like it as it is. I treat it like a mini game of slot machine. quite relaxing π -
Best toon to pair with an ice/ice blaster?
Six-Six replied to qas_illustration's topic in General Discussion
I'd like to clarify my point earlier... as judging from several violent reactions. Blasters are not weak. They are hard to play IMHO thus requiring a bit more skill than someone just starting with the game. Hence the face-planting blaster is limited to newbs like me. But having played more Blasters as well as other ATs in the past year, I can definitely attest to the fallacy of my earlier statement especially if taken in a vacuum and tainted with the Blaster vs Sentinel bias. -
Hey Vile. Here's mine, just finished it. I must say, listing them was cathartic. π https://forums.homecomingservers.com/topic/20888-six-sixs-list-of-toons/
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IV. Controllers Cryo Jenny - Ice/Storm Night Blossom - Plant/TA Ryoshi - Illusion/Dark V. Dominators Achilla Frost - Ice/Icy + Ice Mastery Electric Eel - Elec/Elec Holly Smoaks - Fire/Fiery + Ice Mastery Mask of Nazarick - Psy/Savage Nabaeral - Dark/Martial + Psi Mastery Tarra Markov - Earth/Earth Spear of Adun - Gravity/Energy + Primal Mastery
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III. Blasters /Devices 51363 - Assault Rifle + Munitions Mastery Flak Jack - Beam Rifle + Munitions Mastery Operative Roku - Beam Rifle + Mace Mastery Cannonbolt - Energy Blue Lotus - Dual Pistols Electrician - Elec Napalm - Fire No.15E - Sonic /Energy Blasters Ms. Manta - Rad no Mastery Radicator - Rad + Elec Mastery (Praetorians SG Reunion) Ultimax - Energy /Fire Ashkicker- Fire + Fire Mastery Mage-Hunter Elise DP Salazar the Accursed Psy /Martial Blasters Jaques Hammer - Dual Pistols Zero Six - Rad Sharkhead Ed - Water /Ninja Blasters Six-Six - Dual Pistols + Elec Mastery Dude from Daro - Dual Pistols + Munitions Mastery Saint Aumae - Dual Pistols Rachel Ghul - Dark Mu'Zashi - Elec Other Blasters Bad Burn Rad/Atomic Cinq - Psy/Temporal Golden Eye - Archery/TA Grimrock - Seismic/Earth Grumble Bee - Sonic/Mental Ivan the Cyberian - Ice/Ice + Ice Mastery K'la Drinn - Elec/Elec + Elec Mastery Necron Technomancer Beam/Dark Zeb Zoober - Energy/Sonic
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[Thread currently under maintenance] I. Sentinels Six-Six - Dual Pistols/WP [my very first toon ever] Distortio - Sonic/Energy Dread Baron - Dual Pistols/Dark Flame Brain - Fire/Fiery Ghost in Gray - Dual Pistols/SR Hotwire - Elec/Elec Lightfoot - Archery/Ninjitsu Order Sixty-Six - Beam Rifle/SR Silverbolt - Energy/Rad Tidebringer - Water/Bio II. Silk Road Trading Company SG (all codenames are names of silk) Charmeuse - Fortunata Georgette - Flying Spider (guns + nades, no pets) Herr Kroenen - Nightblood (Pure Claws Widow) Huntsman Habotai - AR, nades, Reinforcements Lt. DuPion - Jack of Trades (AR, Nades, Crabpack, 'Lings, Mace and then some) The Moroccan - Gunbane Satin - Widow/Fort Hybrid (ranged) Tasar - Crabbermind Tussah - Bane Velvette - Petless Crab
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Good heavens, man. I have a dang harem the size of Queens! I'd like to add that it was beautifully written. π
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I have a mind/sav and a dark/martial. Savage, I really enjoy and based on my concept I NEEDED all of the secondaries. But with Martial, again based on concept, I didn't take all the powers--so I had a few left to pick for Dark. Keep in mind that I also had to take pool powers to put some def and res. With Dark, I tend to skip redundant powers... powers that have the ST version and the Cone/AoE version... that's vs living shadows and dark grasp vs heart of darkness. I love haunt and fearsome stare. the two pets, I'm debating whether it fits my concept. If I do decide to do without them, then I may take the aforementioned STs and AoEs. It may not be the most optimal choice (as is what I read from your post) but I usually make decisions based on concept no matter the consequences or disadvantages to the build. I'm probably no help at all... sorry =(
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Wow. Thanks for this. I've always been daunted and intimidated by how complex the control of pets seemed. (still am, honestly) Just yesterday, I witnessed one of the best MM players I've ever teamed with. He did everything right, and had enough to spare to take care of the entire team including TPing from mission to mission. He was inspiring. But as a pure villain through and through, I hated him. he was too nice and too much of a do-gooder. π His toon name was Medibot1 IIRC on Reunion
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I feel ya. IOs and inf are easy enough to earn... and yet... once I'm done with a toon... like it has reached 50... they just sit there built and slotted until I decide to play them again. Some, like my Sonic Sentinel will likely not get played again. I like the power and the build, I like the concept and costume, but I can't stand the sound. Fortunately, there's hope. @Solarverse makes the awesomest of awesome SFX mods that have given a few of my toons new lives (go have a look here). π a majority of them will get played again when I'm in the mood to get their incarnates. but my focus atm is trying out new power combos and new ATs (I have yet to build up the courage and brain cells to run MMs and their macros or try a true tri-form PB or WS). besides, I really enjoy the content so levelling up toons takes precedence over iTrials and endgame stuffs. But you're right, not our toons, not our call.
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Not necessarily. I have friends who stick only one or two. And when they're done, they're stripped of IOs and deleted and work on a new one. I myself have a main that I constantly play. He's active in an SG, a badge-hunter, is my current fav AT and power set, and is at vet level 115... last time I checked -- I stopped counting so I'm not sure. But since I'm still a newb, I roll other toons to try out other ATs and power sets to see which ones I like, which ones I won't. I do make it a point to play each one to 50. but only the ones I enjoy pursue their incarnates. I alternate playing 2-3 lowbies at any given time plus my main. He's my second main. the first one was retired when I found that I enjoyed the current one more. And by retired, he's just shelved, still built and playable if I do decide to take him out for a spin. I now have (in the order I tried the specific AT): 10 Sentinels all at 50, 6 incarnates (first toon I ever played) 7 Blasters, 1 at 50 + incarnate, 1 at 44, the rest >10 6 Spiders, 4 at 50 all incarnates, 1 at 28, and 1 Hard Core at 10. (one of these is my current main) 1 PB at 50 + incarnate 8 Brutes, 2 at 50 (1 incarnate), the rest >5 7 Dominators, 1 at 23, 21, and 13, the rest >5 4 Corruptors, 1 at 29, the rest >10 2 Defenders, 1 WS, 1 Stalker, and 1 Controller all at level 1 anything below level 10 was just test-driven right out of the costume creator. the level 1's are just toon concepts that I liked and managed to cough up a costume for. I get a lot of these latter ones and most don't survive to be played and get deleted.
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This happens a lot to me. π I would have a concept, costume and an AT/power set in mind. but once I take it out on a run I realise something's off. And problems don't usually surface until late 20s to 30s. I just park them until a bolt of lightning hits me and I figure out how to "fix" them. Usually involves a near-total revamp of the concept, costume (even name) and play style. Powers sets can't be changed, but power picks can. Right now I have 2 or 3 toons like this... parked until the epiphany hits me.
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wow. thanks guys. so many varied ways. I chatted with this one person in-game and she slots at 50. In any case, sorry for hi-jacking the thread for a bit π
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@ac9999, I'm glad your troubles have been fixed. But I see that your real trouble is that you're Longbow Scum! Lord Recluse has ways of making your life difficult. (just kidding, of course)
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Opinions Desired: Tanker or Corrupter for Teams?
Six-Six replied to Caiden132's topic in General Discussion
Here are my two infs: If you see yourself playing in teams more with the toon, then a Corruptor will be of more utility. Dark/Nature is quite versatile: you got damage, buffs, debuffs, holds and heals. Your powers may not be as strong as other ATs (like a Troller's holds or Defender's heals), but they're there if you need them. Toxic debuff IMHO is very very effective, coupled with Dark's -to hit, any enemy that does manage to hit you won't be hitting you very hard. On the other hand, this is not to say that Tanks are not useful. While Savage is extremely fun, a tank's job on a team is to soak damage not so much deal it. there will always be damage on a team, but I've seen a good tank literally save a team mate from certain doom (like down to 10 HP) by taunting the mob pummelling him away in the nick of time. And as mentioned above, if you do decide to solo every now and then, it will be easier on a tank, slower (but not impossible) on a Corr. One more thing you might want to consider is if you prefer playing range or melee. Wait that was 3 1/2 infs. π -
Solarverse's SFX Consolidated List of Mods
Six-Six replied to Solarverse's topic in Tools, Utilities & Downloads
haven't tried it again, but I'm happy with what I have (which is a running game minus one SFX mod). rather not risk further damage as I'm a total tool when it comes to fiddling with stuff under the hood. incidentally, I played a little just now against a warehouse full of arachnos Fortunatas and Tarantula Queens/Mistresses. The sound (with mods applied) was a sight to behold... erm... for the ears. π. Thanks again for the awesomest of awesome work. Update (July 13). I tried it again and it worked. I think I may have created a V_powers folder instead of V_Powers (dunno if that makes a difference) or some other typo for it not to work the first time. I blame wonky keyboard. And, I've rolled an Bots/Traps MM to utilise your MM mods π Will be trying that later