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Six-Six

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Everything posted by Six-Six

  1. Slightly off-topic, but if you happen to be on Reunion on July 29th, an all archer Mother Ship Raid will commence, spearheaded (...arrowheaded???) by TWANG all archer group. I hope you find a good build. Tactical Arrow is one of the strongest, though hardly the most popular, secondaries a blaster can have.
  2. That chest piece IS sweet πŸ˜ƒ
  3. I'm with Kiramon on O2 boost on a team of 8, you will rarely need to be "the healer" since most ATs can fend for themselves. It's a nice, power to have, though, if you're like me and sometimes run with just 2 or 3 other blokes (who idolise Leroy Jenkins)--then a heal comes in handy. Hijarki's answer for it is how I tend to look at it. Heal sets like Preventive Med, Miracle and Numina's have very nice set bonuses aside from their very popular procs. (If you stick Prev Med here, the absorb proc will still fire even when you don't click the power).
  4. Is there a way to fix how taking Ninjitsu power ends up with you making a ninja-like toon? I love the Ninjitsu secondary on Sentinels (which I assume are the same or similar on a Scrapper/Stalker). I do wish the shuriken throwing of Martial Assault Dominators be available to other ATs.
  5. If you go with Sentinel, be sure to pay attention to your damage/debuff powers. Yes, they can take a beating, and can usually hold their own. But there is a handful of content that you might have trouble with simply because the EB heals too fast. If you go with a Blaster/corruptor, I think a moderately built blaster is achievable by early 30s. Mez is a big problem for me with blasters; if you can mitigate that, then your foes will be dead before they have a chance to draw their weapons. These bad boys can even handle TFs solo. Spiders (Soldiers and Widows) can be quite a pain in the low levels. But they become awfully strong mid-end game. If you stick with it, you will be rewarded by mid 30s. Khelds (PBs and WSs) are very strong in the early game, and quite versatile if you get the hang of tri-form (which I haven't). But even in human-only form, they are still quite formidable. You'll find yourself racing to the higher levels to be rid of the mez factor. And once you're there, you are an EPIC AT (as it says on the tin). Human only will tend to force you to fight melee, though. Doms and Trollers are a bit tricky for me since I'm just getting into them. I myself haven't figured out how to handle them solo. I usually need a buddy or two with me. Same with MMs, I just rolled my very first MM, so I can't offer any advice or feedback.
  6. Using this method, you can also email your IOs, recipes, salvage, catalysts, insps, unslotters, converters, merits and emp merits. although most of these, it would be faster if you had a salvage rack or IO storage in a base. You cannot transfer threads, incarnate components, temp powers. You can even email almost all of the above to global friends, except merits or facilitate a "trade" where you can dump several stuff in one go.
  7. @Cutter I have Roflstomper on Reunion @Enormotron, I used to have Buzzkill on Reunion. Went to re-roll on a diff AT lost it in the split sec of name change =( @Hexquisite, Hex Pistols πŸ˜ƒ Yes, google translate is your friend, even though it probably murders the language in the process. Luckily, Reunion is comprised of friends with usually a second or third (or fifth) language in their belts, and they usually help me make things right. I have my Russian Peacebringer, Silamir which translates to Famed for strength in Slavic. Of my 50 alts, a few names that I really like, but not what I'd consider popular enough to be counted as a good catch are: Dread Baron Satin Silver Bolt Flame Brain Cryo Jenny
  8. I, too, have an Elec/Elec/Elec Sent. I've built her on the cheap, with the most expensive IOs being two PVP IOs (Panacea and Fury of the Gladiator +res) no ATOs even. I play her like a psuedo tank, since she can take it, and she's only moderately built for def/res. Lightning Field from Elec Mastery handles the taunt, then close quarters mini-nuke of Short Circuit and Power Sink. I rarely use Thunderblast since it animates slow, but if the mob is nicely packed, I sometimes open with it. Voltaic Sentinel is minimally slotted with just a pair of Blood Mandate IOs. It's untargetable, so it helps with stragglers. The thing I found most helpful with her build is the Energy Manipulator +chance to stun in most of her attacks and auras. I didn't build her for end draining enemies, instead going in, stunning, then killing them while they're helpless. I think my strongest attack aside for Thunderblast is the Havoc punch and the AoEs. T1 and T2 attacks have moderate damage, but their recharge is so fast, they end up dishing out a lot, that plus the stun. I was on the fence about taking Mu Mastery which has bigger damage instead of Elec Mastery, but the aura (which is slotted for +end, heal, +res, dmg and + stun... and is always on) is what made me make up my mind. Very enjoyable. Easily one of my fave toons.
  9. I have an incarnate human-only PB which I levelled up pretty much just by following Sunstar's extended arc (which I think is one of the best arcs in the game)... plus a few TFs here and there. While I was daunted at first to try out a PB, I found it quite enjoyable and a lot easier than levelling up my blasters or corruptors. I have yet to try a true tri-form (alt created, waiting in line for play time). I would compare them to a more rounded Sentinel+Scrapper/Brute in terms of survivability. Quantums are a pain, but can be mitigated with the proper tactics. So can Void Hunters (wraiths???), which is specifically avoid, run and hide with the latter. But make no mistake, the PB is unequivocally an EPIC AT. However, if were to be be brutally honest, I enjoy playing all 5 variants of my VEATs more. (for those asking, why 5: I have a huntsman-mu, a pure bane, a crab/crabbermind, a pure fortunata, and a pure night widow.) sometimes I can't decide which of them to play, although the bane and the night widow are starting to bore me because they are simply too strong that there's barely any challenge left -- +4 AVs (plural) don't threaten them. And I'm not even slotting purples. Which goes back to PBs. I may (in the near future) try 2 more: the tri-form, a couple combinations of bi-forms (dwarf/squid, human/dwarf, human/squid -- which I think can fit into one toon + 3 separate builds). Then I'll try Warshades.
  10. @Croax newb question. I've come across this Warburg Nuke once or twice already. How does one go about acquiring it?
  11. All of my toons redside (and my so far lone goldsider) don't view themselves as villains per se. Rather they see themselves as: 1) a cog in the machine. these are my B-listers, mercenaries, henchmen, soldiers, loyal supporters of higher powers -- usually a person who they believe are doing good, like say Lord Recluse or Cole. they understand that not everyone is destined for greatness, but they do their part to make such a person's vision come to fruition. 2) someone who believes they are doing what must be done... in a way no one else has the courage to do, and only history will be the judge whether they are viewed as messiah or megalomaniac. until then they will do everything in their power to fight for what they believe in. 3) one who is forced to do bad things for intimately personal reasons like survival, retribution, or protecting a loved one. Rarely are any of them psychopathic, sociopathic killing machine who does what they do for no reason. Nor do they do what they do strictly for personal gain -- if such is a side effect of what they do, then they'll accept it, but not be motivated by it. Their bios reflect their beliefs, not how society labels them. Yes, they are born redside; yes they steal and kill; but one is just circumstance that they must circumvent and the other is just a means to an end -- an action that is meant to cause a reaction which in turn will make the world better.
  12. I've never felt more at home than in the Rogue Isles. πŸ˜ƒ Blueside's too dang bright, both in atmosphere and in spirit. ugh. πŸ˜ƒ
  13. I have beam/sr sent with ninja mastery... a storm trooper with a light saber. because Finn. ...waitaminute... someone just watched The Old Guard. watching it now πŸ˜ƒ
  14. Haha. Nothing against MMs, but one of things I dislike the most is a cave mission (CoT tunnels are the worst!) with even just 1 MM. my brain's slow to process things, so I'm usually the last one trudging along in the caverns. All I see are doggy or demon butts then I'm stuck in torch post. πŸ˜ƒ I was just imagining an all DP run. every few seconds, you'd get a guy who'll go out "to the middle of the dance floor and get jiggy wit it" (Hail of Bullets) πŸ˜ƒ
  15. If you log out in FBZ, you get a free jetpack which time spent logged out = free minutes (frequent flyer miles). comes in handy... and free
  16. I'll say it again, I love my Sentinels. But I think I've out grown them... either by playing too much of them (I have 10 L50s), or by experiencing other ATs. While I won't get into the debate of Sents vs Blasters in terms of damage and defences, I would like to note that on most of my Blasters, a big problem that I had was/is Mez protection. Most of my Blasters (1 at 50, 44, and 5 lowbies) are always getting held, immobilised, stunned and put to sleep. My incarnate still has qualms about facing Rikti and Widows. None of my Sentinels worried about Mez (they had other worries, but mez wasn't one of them). My two inf on your short list: AR, play Blaster Beam, play Sent Energy Blast, either (but build for KB... loads and loads of KB... enough to knock the AV out of the map) πŸ˜ƒ
  17. It's not so far-fetched. I mean, my toons are more tech-oriented, but definitely you can attribute the elemental "fist" powers to magic, and your weapon melee can be imbued with arcane power (maybe not so much in animation). @Solarverse even created this SFX Mod for Kinetic Melee just to make more immersive. A current SG that I'm part of is an exclusive VEAT SG and we do all spider runs. the leadership buffs are insane. SG leader gave a command to diversify our Hybrids and Destinies to benefit the group. Same SG leader started an all Magic Origin (any AT/powers) based on a grand scheme that he has. hasn't taken off yet as his laptop broke down... there's only 4 barely active members in it. And a few weeks ago, I chanced upon a team of 3, me being the fourth and I don't know if they planned it, but I could pass off as a storm-trooper (BR Sent), another guy was a sith lord with elec powers and costume (plus he had Darth in his name), and another beam buy who sorta looked like a Mandalorian. (the leader was a clown, literally). so it was pick up Star Wars team. Another friend of mine runs with his friends as the Fantastic 4. don't know all of their powers, but costumes are spot on! Richards even has the text edit to elongate and max his glove size to complete the illusion. he has to reset it every time he zones. and I've heard of all DP teams, all Ice, and all MM teams. for the latter, I can imagine the "crowd" and I'd hate to have a cave mission with them.
  18. I just got into MMs myself. I decided on bots/traps. the play tends to be slower (or maybe it's just me being a newb) since you need to set up the traps and they're stationary. so if you're teaming with a group that moves at a decent speed through the map, your traps will get left behind. And I like airline food, well depending on the airline and the flight. some just give peanuts.
  19. Hey, welcome to the world of domination. I just got into doms myself, but I play a lot of range vs melee. A nice way to start is to pick similar primaries and secondaries until you get the feel of the play style. This would be some thing like Fire Control/Fiery Assault (I've played this and it looks very cool), Earth Control/Earth Assault (this I haven't but have heard good things about it), and so on. Or something thematically related, like Dark/Martial or Mind/Savage (both of which can be switched around, both I have now and are very fun to play... may not be the strongest, but very fun). I don't think there is such thing as a power set or combo that is "bad". Some may not synergise well, but ultimately people still find a way to make them work for their own play style. Enjoy your spanking new dominator (no pun intended... well, maybe a little)
  20. They have something like this on Reunion, it's a group called Windy, all storm powers, any AT. And I'm also on Twang, an all archer team (again, any AT)... probably the quietest runs I've been on
  21. I used to play this came called Torchlight and they had a mechanic for higher level content that didn't involve new content. Once you reach the end of the game (level 50) you have a choice to start from level 1 (story-wise), while keeping all of your earned/unlocked powers. So effectively, you'll be 50, the mobs in turn would be 50+1 (CoH's mechanic gives you a choice to make it 50+4, with a x8 mob spawn). As you progress through the levels, you stay 50, but mobs progress normally... so by the time your reach Talos, you'll still be 50 with all your bells and whistles, but your enemies will be at 80, and in PI, they'll be level 100 -- twice your level and exponentially stronger/more durable. Let's see how OP they feel then. I have no idea how easy or hard this would be to code, but I think it solves two things: giving people the harder content for vet levels, and giving the people who rushed to 50 to experience low-level content of Atlas, KR, Mercy, etc. (which is good content)... and maybe it would encourage them to run it as new powerless toons.
  22. Thanks for the encouragement and tips/advise Nyghtmaire. πŸ˜ƒ I mustered up the courage to roll an MM. took him out for a test drive. different, to say the least, but hardly in a bad way. slower, more planned attacks and confrontations (which I like). I doubt if I'll be teaming with him until I'm comfortable enough with my skill. Thanks again. πŸ˜ƒ
  23. Hi guys, quick hijack of the thread... is Bots/traps too hard for a first time MM player? I'm apprehensive that traps might be tedious to manage and might over-tax my limited brain capacity.
  24. create a Powers folder inside the Ogg folder put the Objective_loop file inside the Powers folder then restart the client (I do a rescan just to be on the safe side)
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