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Everything posted by Six-Six
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I've never thought of them as an ally-protection-plan-B. 😃 I will now.
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Weekly Redside Radiation Roulette. (Sept 4th start)
Six-Six replied to Li_Sensei's topic in Reunion (EU)
Wow. an organised redside run 😃 I would love to join with my spanking new Rad/Regen Brute. The only thing holding me back is the time. I'm in Asia and UK 1930 is around 4:30am for me. I'm usually up, but my mental capacity at such time is usually diminished. In any case, I'll shoot you a tell when I can. My global is @Six-Six. hope to catch you in-game. -
You see the small palm tree icon in the upper left? click that and "rescan" option should appear. this forces a new line of communication from your computer to the mirror and usually fixes stalled scanning.
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I have to admit. After a good night's sleep, my comment does come off rather scathing. I feel the same way about Stalker Hide. The reason I don't play stalkers so much regardless of how powerful or attractive the AT may be is because I can't see my character when I play. For every other AT, I can remedy it, and I do. But while I apologise for the snide manner or tone, I do not for the intent. the point I was trying to make is that developing new zones and power sets, and archetypes is beyond the user's power to achieve, but turning visuals off is not. It's simply clicking on a few toggles. It's like asking a Porsche or Jaguar engineer to please adjust your seat for you. You're right, it doesn't take much work, but it's also a little bit amount of work that you and I can do.
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I don't think the AT or partner power matters as much as how you play it. I have: DP/SR Sent that has such a high recharge that she can deal two chains worth of damage in the time it takes a blaster to fire off one. DP/Dark Sent and DP/Poison Corr that didn't invest much in def/res because the to hit debuff takes care of it. DP/WP Sent that is a ranged tank as opposed to a ranged scrapper DP/MC Blaster that only took DP's ST attacks because he carries a revolver not a semi-automatic... who basically skeet-shoots enemies Pick one that fits your play style and rock the hell out of it!
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Welcome to the Brood 😃 I hope I can help you with some of your queries. I would toss in a couple of more powers, namely Frag Grenade and Burst. The reason for this the more primary attack powers you have, the smoother your chain will be because you don't have to redraw your weapon. Having said that, you may find it better to use the primary powers in succession, and then the Patron powers or vice-versa. I'm not too familiar with Mako's, but with the Mu, my attack chain is Ball Lightning-Static Discharge-Mu-lightning and Heavy-Burst-Venom Nade-Frag-Burst-Single Shot. By the time I'm halfway through the second chain, the first is ready to fire again. It's quite hard to make the huntsman an AV killer, but he is an awesome support. So having single target attacks comes in handy in taking care of stragglers/survivors from the initial onslaught. Your AV killer is the bane. On my bane, I only have 5 attacks that hit really hard. the chain is Shatter-Bash-Pulverise-Crowd Control-Bash-Pulverise. I sneak in Shatter Armour whenever there's a gap. My bane can one-hit LTs at +3, so while the chain is really smooth, the hiccup is Jaunting to the next target. the mace feels slower, but it definitely hits harder. and with tough enough build (which is easy on a spider) I can take on two AVs simultaneously without fearing for my life. Depending on how you slotted your powers, Shatter will give you the biggest damage including the crit from being hidden, so I open with that. Alternatively, you can soften them up with Venom Nade then placate for a crit (not sure if that works in practise, though).
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When you fire up Island rum, you'll get an error message with a button to install. Just click install and it will do almost everything for you. It will launch a terminal or two to start downloading Wine and whatever it needs by itself. The most you have to do is enter your mac's admin password in one of the terminal windows. This takes a while depending on your internet speed, but a lot faster than before. Once it has done it's thing, the Script Icon will bounce on your dock. Click that and the Install Done Pop up will appear. Just click exit. On Island Rum, you may get the Wine Mono Installer error window. It's just another component that will auto install. Same drill. Once that's done, the client shouldn't need to download everything, unless it's a fresh install of Island Rum. Most of the game assets are already on your computer, so it's basically a rescan to associate the correct paths to the right files. If you do end up downloading assets, and it stops, it's either a connection "hiccup" from your end or the mirror end. You can either quit Island Rum and start over, or if Rescan is available, do a rescan. It will count the files it already successfully downloaded and pick up where it was interrupted.
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Sorry. Let me get this straight... You'd rather have a handful of volunteers who are already taking care of a buttload of details to tinker with god knows how many lines of code just so you don't have to click 4 or 5 toggle buttons? If you click P or open the Powers window, you'll find Walk (near sprint and power slide). Putting that in a tray and clicking it will turn off all of your toggles. All you have to do is toggle them back on before you go into combat. That's half the button clicking done for you.
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I would like to report that the new Island Rum successfully ran (twice--one update and one fresh install) on my ancient machine running High Sierra (which is the latest it can go). I had 2 partitions each with its own start up disk, one with the game and one with work stuff. the assets downloaded a lot faster than I expected, too, less than an hour for a fresh install. No problems whatsoever, smooth sailing all the way. Thank you. 😃
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I, too, like Caltrops (Tashibishi on other ATs) for the same reason most have listed above. I've also experimented with them, and while I don't have numbers, I believe some of the stats people list may be misleading, at least in actual game play. The damage numbers can go up, but it only works if the mob stay on them for the entire duration, which they don't. I've also tried single slotting Ragnarok +kd proc in it... it only affects one out of the entire mob for every activation. On other ATs, I've slotted them with the Sentinel ATO (It's the only Mastery power that takes ATOs, which is why I take it on Sents), the ATOs both proc very well, as I would see several +Absorb and +Opportunity in almost all who enter the AoE, but numbers-wise, the silver absorb bar as well as the opportunity bar wouldn't reflect it. If I have slots to spare, I just stick two slow IOs for the set bonus. otherwise it's just a single proc... just so the slot doesn't go to waste.
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Another option is go redside 😃 kidding aside, I've found that a change of pace usually distracts level-metre-watchers. If you're enjoying the content, the level up dings will catch you off guard. While I haven't personally come across an AT that has had real problems soloing stuff (I've played quite a bit, but not all, and certainly not even close on being an expert at all). The small bit of wisdom that I have to offer is, don't be married to your build. Some toons have a diff build levelling up: some powers while awesome, drain too much end to be taken at earlier levels and have to wait until your fitness is ready for it. Some IOs can't be slotted until 17 or 22 or 27, plus you are in desperate need of slots at lower levels. So I have a no-build (no IOs) until about mid-20s. then I start putting in "helpful" IOs until I can start devoting the actual IOs that I want around 35. Another factor that helps me level up faster is upping the notoriety. I don't have the math, but +1x1 performs similar to +0x2 or x3. So your toon may not be able to handle more opponents, but he may be able to handle harder ones. The sweet spot for me is +2x4. Anything harder and I usually struggle solo, unless it's a really good AT/power set. Not all my toons can handle +2x4 even at 35 and above. but that notoriety can usually chalk me up a level every two or three door missions. oh, and if you have stealth, stealthing to finish the mission as fast as you can will give a bigger XP dump. Then you can go back and kill everything for even more XP... that and to leave no witnesses... because redside. TFs, SFs, general teaming is great fun. AE doorsitting isn't bad either. But with toon's that I really like, I prefer to solo quite a bit to understand the powers, find the groove of the attack chain, what works, what doesn't, and what not.
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Solarverse's SFX Consolidated List of Mods
Six-Six replied to Solarverse's topic in Tools, Utilities & Downloads
haha. wouldn't it be funny if the new SFX for end running out be something like "Oh Crap" 😃 Similarly, I was thinking of changing my female taunt/provoke from the "ha-hah" to "Hey boys, I'm naked... and I have pizza" 😃 -
Once you get the hang of the game, you can use the LFG tab for convenience, rather than joining teams. For example, if you want to go directly to the contact of a particular task/strike force... say Imperious... use the LFG tab to find the corresponding task force (Time's Arrow), click it, click the lock TF at the lower right, and join. It will teleport you right next to Imperious where you can then join a gathering group. It saves the trip through Midnighter's Club, Cimerora Cave, and the short distance from the cave to Imperious. 😃 It works with other TF/SF as long as you have them unlocked in your list.
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I have the same toon concept... but on a sentinel. As such, he still took all of the powers since none of them really strike me as unnatural (even fistful and rain of arrows). I do have the same concept on a blaster (Archery/TA), but haven't the chance to level her up yet. I even went so far as not to give him set bonuses from IOs. As far as gimping is concerned, I have taken him out for runs, and he's not as weak as I thought he'd be. Sure he's not as sturdy or strong as he could be, but he can still hold his own... more so when part of a team--even an all archer team.
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Once you fire up the client and it downloads what it needs, signing in should refresh your character list. It did so when I moved computers.
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@Greycat Yes, yes you did. Sorry I missed it.
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what??? Holtz and Honoree are the only worthwhile fights in the entire arc. the buttload of Rikti at the end don't give you XP, but it's fun to wipe them out nonetheless. 😃 Seriously though, no one's going to mention that the real endgame of CoH is... wait for it... creating yet another alt. Do the grind again, but this time choose a different path, like different contacts when you're given a choice. Go Red, or Gold, whatever you choose just carve out a slightly different story for your new toon. The content is very rich and in some places, non-linear, so it makes for some great variations. Experiment with diff powers/power sets, diff builds. Or, you can just visit the bird and switch your alignment to "the other side". this will remove all your present contacts and replace them with ones relevant to your alignment. You can now do most of the previous worthwhile arcs with all of your glorious lvl 50 powers. Just turn the difficulty up a notch or 3 if you find it too easy.
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If you change your alignment, your hero/villain merits stay they way they are. You can still re-convert them at the atm from hero/villain merit back to reward merits. It is, and it isn't. I usually do this about once a month: craft all the recipes my toons have, as long as my salvage stash allows, to clear out both my base, vault, and personal inventories. exchange merits to a buttload of converters and click away. It's a kind of Vegas Slot Machine Zen thing that I treat as a mini-game. Either I get a desirable one like a def or healing and post it for a decent price, or I just say screw it an post whatever for 1,000 inf. quite relaxing, actually 😃
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Solarverse's SFX Consolidated List of Mods
Six-Six replied to Solarverse's topic in Tools, Utilities & Downloads
Awesome Sauce, you most awesome sir! If you can't find someone to help you with this, I will (though RL's been getting in the way lately). Just let me know when and where. the Scrapper's AoE's are Flashing Steel (cone) and The Lotus Drops (pbaoe), which work just fine with your mods. Checked the other ATs, no one has Typhoon's edge anymore, and after checking Wiki, it appears to be a rename of Flashing Steel. I took both in any case, I didn't take Confront (instead took Provoke from tertiary to be able to take Unrelenting), but I can easily make a 2nd build to include Confront for your perusal. -
Yes it is, and so was the Sentinel Mastery. But my team mates can see mine. on my scrapper and sentinel. so could be worth a try.
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hmm. here's a thought. could you try fiddling with your graphic settings to see if makes the katana appear? I'm sure you've tried a rescan of the front loading assets, so I'm thinking it could be related to the graphic settings. I'm on the lower end of the settings spectrum because of my ancient computer, and the katana on Sentinel Ninja Mastery has been fine for months.
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I think the devs just want to mess with Tanker Tuesdays.
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Solarverse's SFX Consolidated List of Mods
Six-Six replied to Solarverse's topic in Tools, Utilities & Downloads
Just rolled a Dual Blades Brute. And the lightsaber SFX apply. Not sure if it's all the powers as of now, since I'm still a lowbie. 😃