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Six-Six

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Everything posted by Six-Six

  1. Six-Six

    Rad/?

    My Rad/Energy is at 45 atm. I've slowed down her progress because I enjoy the character so much. did most things solo. She's a blapper, btw, for those up close and personal... erm... discussions with the enemy mobs.
  2. Glad to see a kindred spirit. I'm the Commander of Black Fang. All VEAT SG in Reunion. For the Glory of Arachnos!
  3. leave no witnesses. I always kill all even if the mission doesn't say I should. It didn't say I shouldn't either 😃
  4. @FoulVileTerror I had several tabs of the forum open. I thought I was replying to a thread, turned out I submitted it here. heeh.
  5. oops
  6. As long, I suppose, that it is not Order 66 😃
  7. I enjoy them both, but for different themes. Other than obvious Ninja theme, I tend to use Ninjitsu for my "human" only toons. They get decent def, some well-rounded res, and clickies for end recov, regen, and status protection. It makes sense to me that ordinary humans take some time to do those 3 things as opposed to having them in auto or a constant toggle-and-forget. SR, I use for "enhanced humans" (kinda like Captain America). they get super-agility that allows them to dodge most attacks, and quicken their recharge rate... which passed the realm of ordinary humans. Meta-wise, I have found SR to be extremely useful for Sentinels given their lacking damage. the faster recharge allows you to do two nukes in under 90 secs, the same time it takes a blaster's nuke to recharge. so ya, you're not doing as much per attack, but you're attacking more often. I tend to lean towards SR as it has been incredible for my DP and BR as the latter feels really slow with any other secondary. Besides, I'm not too fond of stealth powers which hide my suits. 😃
  8. what substances are you people abusing... can I have some 😃
  9. How do I do that?
  10. oh. I did not know this. =( Thanks 😃
  11. I don't mind slow animations, although some animations I like better than others (like Fire Breath alternative from the hand) even when the power is one of the weaker ones -- it's all about making it look good to the adoring public 😃 What bothers me is the sound and other effects like Water Blast's screen shake, absolutely disorients me when I play it. Unfortunate because it's one of my best costumes and themes as well as one of the stronger Sentinels in my roster. It's also strange because Earth Dom's shake don't bother me as much. Thankfully for the audio, I've found some SFX mods (by @Solarverse) that have really made the toon better... stronger even.
  12. My cut off is level 15-20. I usually start with a concept which is a name + AT + powers and some notion of how they should be played. Once it's out of the costume I usually take it out for a test drive to level 10 (unless RL cuts it short). Usually by level 15-20, I can tell if it will hold up against the idea in my head. If not, it's either rerolled to a more fitting AT/power set, or set to percolate (as to why it's not working), or parked... waiting for a epiphany. (I've had toons that have sat in wait for almost half a year, and I'm playing them now). Now, I do have "rough drafts" or brain farts which are character concepts that are kinda meh. I keep them for a while until I "edit" them to a better version of the concept. I have names waiting for costumes, costumes waiting for AT/Powers, powers waiting for names. I suppose those get deleted even though they are re-rolled into a better version right away. Once a toon has passed level 20, however I commit to go all the way to 50 sooner or later. t's funny, but sometimes, the only thing wrong with the toon is the costume, or the name, which makes it unplayable for me.
  13. Just got my second 50 the other day, and here's my semi-solicited advice: I've learned to categorise Dom powers into: Quick controls (fast recharge primaries) Long controls (long recharge primaries) Damage (anything that causes decent damage not as a secondary effect of the power) End-suckers (primary/secondary/mastery powers that are toggles with more than 50/s end consumption) at lower levels, I tend to pick 2-3 Quick Controls and 2-3 Long Controls and maybe 1 Long Control. While damage may be lacking early on, I will still be able to kill enemies no matter how slow. it is tempting to take that end-sucker toggle early on, but I've found that if I give in at take it early, I can't afford to turn it on anyway. At around level 12-20, I start working on a few def and res powers. the usual tough/weave and leadership tactics and investing in Rune of Protection even if my toon shouldn't fly. This isn't always necessary as I've had instances when I die, rez and continue to fight quite effectively even with all toggles off. Around level 30 is when I start slotting set IOs. Set bonuses make the world of difference for my Doms with regards to def and res. So it depends whether I like to play the toon from range or up close. Up until now, damage has taken a back seat, and I often feel as OP as a wet noodle. So from here on, it's time to pile on the damage development. Doms will never match the damage of Blasters/corrs, but the combination of holds and damage still makes it a formidable foe/ally. Lastly, I tend to concentrate on one-two types of domination per toon... my Ice tends to slot for -Recharge and Slow, my fire on holds and KD, working on a Dark/Martial that will focus on -To Hit and Fear. Unlike my Fortunata who has the whole gamut of controls. Oh, and don't forget to set that Domination power to auto.
  14. a lot of brilliant ideas... some I never even dreamed that I need. Let me see if I can throw in something to the pot... Not a big revamp, but I suppose could entail some work: make team missions affect every member. My idea here is when I team, only the leader gets the NPC dialogue (even with TFs), only the leader gets credit for completing the arc, and usually only the leader gets the reward merits (except TFs). For example, If I team with someone who's doing say Twinshot's arc, then I get to read the major NPC dialogue as if I was the leader. At least make it an option to be able to view it along with the leader. (on the other side of the table, make an option to turn off or skip cut scenes, I can almost recite Romy's by heart). Also, get credit for completing the contact mission. If I run Marchand's missions with someone, I shouldn't have to redo them for myself when I do his arc. Maybe that should have prerequisite that I do have that mission up... something like that. It will make it seem that the leader and I are actually doing the mission together, not just me riding piggy-back as a hired hand. Similarly, Tip missions should chalk one down to my tip mission completion -- going for Vigi choices but teamed with someone who was doing Hero choices, too bad, you get +1 to your hero counter instead. That and a Personal Min FX Stealth setting. I spent some time creating that costume, I'd very much like to be able to see it instead of it being hidden from me. This is the biggest reason why I don't play Stalkers. I can be translucent/transparent to everyone else's view, but I want to see my toon.
  15. I may be the outlier of the group, then. I often slot 6pc sets in the opposite order, like Preventive Medicine. The proc is usually the most useful in lower levels when I have limited slots, so It goes proc, fifth, fourth, third... etc. Still in order, just reversed. And when I frankenslot, I like to arrange them by colours... (2pc positron's blast is darker than 2pcs of Annihilation, which is also darker than 2pcs of Detonation; same with 3pcs of Obliteration before 2pcs of Erradication then the Dominator ATO) like a rainbow of hues 😃 I also have this habit of slotting IOs based on their name/title to a power or ATs name. like I've opted for Artillery, Bombardment, and Detonation for my Assault Riffle/Dev Blaster, foregoing Positron's Blast even though it may have more useful set bonuses for the toon. Or limiting myself to Tempest, Maelstrom's Fury, Thunderstrike, on the elec blast powers on my Elec/Storm. It's more thematic that way. 😃
  16. he's got heightened senses in lieu of his eyesight... so he can taste where the shadows are. Reminds me of The Who's Pinball Wizard: He aint got no distractions, Can't hear those buzzers and bells, Don't see no lights a-flashing, He plays by sense of smell, ... that deaf, dumb, and blind kid sure plays a mean pinball
  17. I have Mind/Savage that I test drove past level 10. very promising. I'm a bit bummed that upon checking, Leviathan Mastery doesn't have the school of sharks for her. Would've fit nicely with the bees, birds, and uh... other bird. 😃 I've also started slotting my Grav/Energy so he's starting to shape up at level 27. My biggest dilemma with Dominators (same with my fortunata) is deciding which powers to take. They're all so cool, but I only have so many power picks. On one toon, I'm even thinking of not investing so much in the def and res department and just let the primary and secondary fend for themselves--which I think is very possible. When I've been killed on my Ice dom, I'd rez with the mob on top of me and continue fighting with my toggles off. I'd only have time to reactivate them when things are dead. 😃
  18. Wow just got my Ice/Ice/Ice to 50 and it was a blast! I can't say which one I enjoyed better, this or the Fire. Now on to the next one 😃
  19. I'm on Reunion 😃
  20. [Reserved for something or the other]
  21. Groupings (work in progress) (Reunion) Six-Six Gorilla Girl Killswitch Yellow Jacket Maj. Bear Zerka Lightfoot Blinx Baruk Khazad Bloodmane Killwatt Night Blossom Syllameyne Tidebringer Warhawk Ajax Zintos Distortio Flame Brain Clyde Sidewinder Marionetta Hotwire Silverbolt Cryo Jenny Blightburn Ghost in Gray Young Drake Rachel Ghul Order Sixty-Six Dank Farrik Dude from Daro Mu'Zashi
  22. XII. Masterminds Dwight Walker - Zombies/Cold Electric Owl - Bots/Elec Howling Hawk - Beast/Pain Hax the Fixer - Thugs/Poison Kill Team Six - Mercs/Traps Monsieur Roboteur - Bots/Force Field + Tetsu Kukaze - Ninja/Storm + Ice Mastery Zero 2 - Bots/Dark + Soul Mastery Azzah R'ath - Demons/Rad (Special Project: Petless) Metrionne - Demons/Kin (Special Project: Pool boy Challenge) Zintos - Beast/Trick Arrow (Special Project: Limited Power choices based on concept) Salem Moon - Demons/Rad (Special Project: No Training Challenge) XIII. Hero Epic ATs Black Kheldian - Peacebringer Ire of Horus - Peacebringer Mean Green Demon - Warshade
  23. VIII. Brutes Blinx - Martial/SR Bloodmane - Savage/Dark Gorilla Girl - Energy/Energy Killwatt - Elec/Elec Maj. "Bear" Zerka - Street Justice/Ice IX. Scrappers Ghoulbait - Axe/Shield Baruk Khazad - Titan Weapons/Stone Marionetta - Katana/Ninjitsu Young Drake - Staff/WP Joe Kaiju - Psy Melee/Bio X. Stalkers Darcadian - Dual Blades/Ninjitsu Maori - Kinetic Melee/Regen NIMH Rod - Savage/Bio XI. Tanker RIPD's Finest - Shield/Mace
  24. VI. Defenders Ickis - Poison/Psy Killswitch - Elec/Elec K'modo - Poison/Dark Oan - Force Field/Energy Warhawk Ajax - Storm/Beam Rifle VII. Corruptors Bad Vibes - Sonic/Elec Blightburn - Dark/Dark Clyde Sidewinder - Dual Pistols/Poison + Power Mastery Dank Farrik - Beam Rifle/Force Field + no Mastery Death Korps of Krieg - Assault Rifle/Traps Rotten Roach - Psy/Poison Syllameyne - Archery/Nature + Soul Mastery Terran Firebat - Fire/Rad + Power Mastery Varimathras - Elec/Storm + Elec Mastery Yellow Jacket - Beam Rifle/Traps + Mace Mastery
  25. But then, it's mandatory for you to play Starcraft 2. None of this Hero shenanigans
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