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Everything posted by Techwright
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Nope, no recall. Must have been some other universe. Check with Portal Corp.
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It's an interesting question, and I feel it may be something worth exploring. Imagine scenarios where we arrive on scene to assist other supers in building Habitat for Humanity housing, or visiting a PTSD ward where supers with mental abilities are coaxing mental trauma patients back to some sort of normalcy. Of course, then a fight breaks out and we're forced to do that voodoo we do so well, but it would at the start at least point out our gentler side. The only thing I can immediately think of is Doc Samson who uses her super strength in archeology work, especially removing rubble in Faultline. There are examples of other non-violent use of super powers, but within the context of a fight. Atlas, for example, is said to have lifted a host of parade goers above a cloud of toxins to rest safely on his shoulders.
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The targeting computer was never going to work because the angle of approach was all wrong. You want a pair of rockets to do a 90-degree turn down at top speed into a hole barely wider than the nose cone of an X-wing? The force overcomes issues like that. (Okay, its really a massive handwave but whatever...)
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She-Hulk: Attorney At Law
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I'm guessing they're going to say it is a side effect of the merger of the Banner and Hulk halves, that his Banner form can be caught off-guard and injured now, whereas before the Hulk sees a suicide bullet and stops the attempt. I do think the idea of a bit of blood contamination completely changing her sounds silly. That said, it is canon in the first recognized Hulk movie that Stan Lee drank a beverage contaminated with Banner's blood and experienced a (presumably temporary) power surge, so maybe it entering Jen's bloodstream actually sets off a chain reaction, possibly due to family DNA. Still is a weaker storytelling in my mind than a medical doctor returning to human form to willingly donate blood to his dying cousin. That's much more powerful storytelling. Contamination, though, is better than a suggestion we discussed previously, I believe, where fans suggest that Bruce's Infinity Stone "snap" had repercussions that triggered the creation of certain gamma-powered individuals, including She-Hulk. -
RIP Bernard Cribbins
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I've only ever recognized him as Wilf in Doctor Who. I did read through a list of his roles, and was surprised to discover I'd seen some of his works previous to Wilf, but never made the connection. A couple of those are the Peter Cushing Doctor Who movie and the offbeat 1967 Casino Royale. Apparently a lot of his works never crossed my path, a sad reminder of the big Pond between us, I think. I shall have to at least re-watch the Cushing movie now. I will say this, Wilf was beyond memorable. I got the distinct feeling through that performance that Mr. Cribbins was a much more powerful actor than even the character of Wilf would allow him to be. He did, however, communicate so much of the best of humanity through Wilf that the show, and I think Tennant's performance, were elevated by it. I see he also served in WWII. Respect. -
Inconvenience, yes, but some inconveniences are worse than others. The Death From Below instances, for example: depending on where you are dropped, you might have a long run back from the hospital and might miss out on some key things. I've lost badges and awards before because I opted for the hospital and the team finished out something I needed. Out of range = loss of reward.
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Frankly, I'd just be happy with a slightly longer initial build time. I've had multiple occasions in which I'm in KR already and by the time I get over to it and send a shout for help, the Paladin is nearly assembled. It would be fine if it was one of my 50s holding out, but a lower level doesn't survive long and barely delays. Since assembling a team and getting them to KR takes time, the chance for a badge is often passed.
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I suppose it would depend on how that superpower affected the position the person was playing. Someone with superspeed should not be a halfback in American football, nor should one with super strength/invulnerability or mental control be anywhere on the team. (Actually, I'm not sure mental control should be anywhere within range of the field, even in the stands.) Someone who wields fire, though, might be able to play without threat of cheating, at least, not without being obvious. This is actually a common discussion in superhero media. Dash Parr, the speedster in The Incredibles, for example, is initially not allowed to race in the track meet, but then allowed as long as he lets a non-powered kid win first. I think the sports most likely to be allowed in Paragon City, besides those that play to the supers' abilities, like the Arena games, would be those in which no one has a natural advantage, like auto racing. I'd not be surprised to see a NASCAR, Indy, or Monaco-styled racing event added to the city if things stabilize a bit. Though I admit that perhaps speedsters should be banned from being pit crew members. 😉
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Thank you! I shall acquire a copy. It might prove useful for my work commute. Curiously enough, the US dollar price is also 2.99. Considering the exchange rate is still in the pound's favor, I wonder if someone is ripping off the non-Yanks.
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Any *old old* game things you kinda miss?
Techwright replied to Gulbasaur's topic in General Discussion
It's an interesting discussion, more fond the memory because of the struggle, but Shakespeare hit upon it first in Henry V: This day is called the feast of Crispian: He that outlives this day, and comes safe home, Will stand a tip-toe when the day is named, And rouse him at the name of Crispian. He that shall live this day, and see old age, Will yearly on the vigil feast his neighbours, And say ‘To-morrow is Saint Crispian:’ Then will he strip his sleeve and show his scars. And say ‘These wounds I had on Crispin’s day.’ -
I've not heard these. Are they considered canonical, like the 8th Doctor's audio adventures?
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Any *old old* game things you kinda miss?
Techwright replied to Gulbasaur's topic in General Discussion
I lost count after tallying 500 trips through the Frostfire mission in the original game. Probably 600-700 total. It's why I've only run it twice in the new game. It was great fun in that era. -
A Funny Thing Happened to Me Today...
Techwright replied to BlackSpectre's topic in General Discussion
Better than reading comments under a YouTube video and finding one which provided some remarkable insight on the topic which you'd not considered before, only to discover it was posted by one of your previous online aliases from a few years before. Don't ask me how I know. -
I've not seen it, but IMDB says he was in another Lovecraftian-influenced work In the Mouth of Madness directed by John Carpenter. He was indeed, and you've just made my point: here's this amazing Shakespearean actor (he was in two movies from Shakespearean plays, btw, in addition to his stage roles), and he's fine with playing in the fun and silly popcorn flicks as well. 😄
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Any *old old* game things you kinda miss?
Techwright replied to Gulbasaur's topic in General Discussion
You, of all people, are the voice of authority on that. I found the memorization and mental connection of fragmented routes to be a fun challenge, though I do see how our instant gratification movement allows for more fighting time. I also miss the legions of taxibots helping players rapidly move around. Their volunteer service was inspiring, and I always felt they represented the best of us. I miss the Quants and cysts of old, too. The quant gunners were actually a pretty solid threat to non-Kheldians as well, and there was nothing like rounding an innocent-looking hall corner and running into a void cyst to get a team in a heart-stopping, sweaty-palmed panic. Quants nowadays are a joke. "What was that? A heat lamp? Somebody turned a heat lamp my way!" I miss the hilarity of travel before a travel power, and travel when all you had was hover. That first Winter Lord event: my best friend and I were working Kings Row, and all too often we'd have to slog up fire escapes to deal with the snow beasts at the top of a building. Then spot another one on another building. Jump down, hunt for another fire escape. Then you unlock hover. Crossing a small zone be like: I'm coming........ Be there in, oh, five minutes......maybe seven...... But it's worth it. I'm safe up here.....You might want to fix a sandwich or take a loo break or something....... It's cool, I'm safe up here. -
Work in progress: Inspired in part by DC Comics' Firefly (probably will settle on a fire/fire sentinel)
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They're putting a Tiki area over on the beach in Talos, at least, it's on the Beta server at the moment. Perhaps the Tiki Mask there will sell stuff.
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That's a pretty stiff drink! I'm not sure they'd appeal to anyone if the consequences outweighed the pluses.
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It takes an alert team, and even then doesn't always work, especially if there are multiple super stunners, but I always love it when a plan comes together and the controllers freeze the stunners, the melee moves out-of-range, and the range strikers drop 'em. No wake-up juice for you creeps!
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She-Hulk: Attorney At Law
Techwright replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I can see why you have a headache. It just occurred to me that Uatu the Watcher in the MCU's What If...? animated series might be considered to be breaking the Fourth Wall with his narration, assuming he's not just doing some sort of high tech recording making the Watchers his audience. Still, it looks like She-Hulk's 4th Wall antics will perhaps be more memorable. -
As I recall, the Aeons were time-traveling version of himself or multi-dimensional. Neuron is a good point, though I suppose it depends on how his "clones" are generated. Are they him down his own timeline looping back, or like the Flash are they some sort of hard-to-explain time remnant? I did think of one multiple character after I wrote that, though: Trapdoor. When we fight him, his connection to the Well allows him to duplicate himself, much like Multiple Man in Marvel Comics. No timeline dups or multi-dimensional dopplegangers.
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Make these special inspiration have a stackable chance at confusion (intoxication), and you've definitely got a cocktail inspiration.
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One of my favorite actors has died. David Warner died Sunday from a "cancer-related illness". Mr. Warner was one of those brilliant British Shakespearean actors on a par with the likes of Patrick Stewart and Ian McKellan, just not quite as famous. Like them, he transitioned well into pop-culture movies and TV, and had memorable roles in just about everything he undertook. In fact, if I had to summarize what works I know of his, "memorable" is the first word always springing to mind. It has always surprised me that someone so talented that the Royal Shakespeare Company gave him lead roles could also happily be working projects like narrating Winnie the Pooh productions, and providing a voice in Biker Mice from Mars. Some of those roles I remember: I first encountered him when I saw the original TRON, in which he had the triple role of Sark, Ed Dillinger, and Master Control Program. His Bob Cratchit to George C. Scott's Scrooge in A Christmas Carol remains my favorite interpretation of the role. He had a memorable association with Star Trek, first with a role in the (largely forgettable) Star Trek V, and then his big role as the Klingon Chancellor in Star Trek VI. He returned to Star Trek in The Next Generation as an unforgettable Cardassian interrogator oozing fake charm while pushing a captive Jean Luc Picard to the limit. "THERE ARE FOUR LIGHTS!" is still a pop culture reference to this day three decades later. Babylon 5 snagged him to play the role of a serene Grail seeker, the last of his order, passing through the space station. Batman: The Animated Series cast him as their Ra's Al Ghoul, and in my opinion, his is the definitive interpretation. (Incidentally, they also cast another major Klingon actor, Michael Ansara, as Mr. Freeze, and I consider his interpretation to be the definitive version as well.) Men In Black: The Series animated its villainous MIB rogue Alpha "Alfie" to his voice and I'm still waiting for the live action version of this crazy, terrifying character. Doctor Who had him as a kind-hearted professor aboard a Cold War Russian submarine being stalked by an ice warrior. I found him the second best part of the production (the return of the ice warriors to the overall storyline was the first). I last saw him, unexpectedly, as eccentric, but kindly Admiral Boom in Mary Poppins Returns. It was surprising to see him there, but it just felt so right. R. I. P.
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Just two sell things. The guy behind the bar on the top floor of the monkey cage fight area, and Pollux in the AE area. I just double-checked all the others, including the Tiki Room and none of them do, not even Chaz the Bartender out at the ski lodge. Not sure why that is.