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Williwaw

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Everything posted by Williwaw

  1. You might need to put quotes around the power names. And, of course, you need the /bind command itself. So try: /bind <whatever key> powexec_location target "Lightning Rod" /bind <whatever key> powexec_location target "Shield Charge" (Replace "<whatever key>" with the key or key combination, of course)
  2. I'm picturing the T9 something like this: (skip to 1:06 if it isn't doing that automatically) Is that the general idea?
  3. "GameStudio spent $X in expenditures but made $Y from selling GameStudioPoints" makes the studio look a lot better than "GameStudio spent $X in expenditures but made $0 because all the NCCoin money went straight to NCSoft rather than to GameStudio". It's easy to make it look like even a successful studio is failing.
  4. ... just a note on your note here... While Tankers do have high health (nearly 1900 base HP at level 50), they don't have high defense and resist base stats. Their base resist and defense is 0%, just like every other AT. Tankers have high multipliers on their defense and resist numbers (so they'll get a lot more from a Defense Set power than a Scrapper, Brute, or Stalker would from the same power), but since your AT has no Defense Sets, that multiplier doesn't help. Zeal would be doing most of the heavy lifting (plus Tough, Weave, and probably armor in the APP/PPPs). (And Defense-granting or Resistance-granting powers from Support sets don't use those "personal" Res/Def multipliers, IIRC, though I may be wrong about that. I wish City of Data was still up so I could check)
  5. "Green Lantern" isn't a singular person, and how I'd represent them depends entirely on the person wielding the ring. Energy Blast, Energy Assault, Energy Manipulation, Psi Melee, Force Fields, Gravity Control, Illusion Control... all viable options, though almost anything could work if you color it green. Even Broad Sword/Shield Scrapper Back on Live I had a Gravity/Electric Dominator based loosely on classic Sinestro, with the Singularity, Voltaic Sentinel, and the objects summoned by Propel as his constructs. (Modern "Fear me! For I am fear! Did I mention fear? Also, fear!" Sinestro I'd make as a Dark/Dark Dominator instead) So I kinda feel like there's no "wrong" AT or powerset for a Green Lantern, it all depends on how you want to play them. Also, for the Hulk, I feel like Radiation Armor probably best represents his actual defensive abilities (including healing faster as he gets hit more), but the overly-busy visuals spoil it for me. If there was a Minimal FX version of Radiation Armor, that would be my choice for the Hulk.
  6. Paragon Studio devs were thinking about removing the T9 crashes when the game went down, but hadn't yet settled on a way to do it. (For a time, having Unrelenting from the Presence pool removed the T9 crashes, but they'd removed that early on) Me, I'd just change all the crashes to -50% End (like Willpower's crash) rather than -100% End and -10000% Rec (and -90% Health for some). I've found Willpower's T9 extremely usable thanks to the less-disastrous crash. (One With The Shield has a similarly-manageable crash, though it's -60% instead of -50%)
  7. Yeah, that's how it's supposed to work. You can only use the Soldier costume pieces on the first costume slot, all the other slots use regular costume pieces. (The same goes for Widows)
  8. In addition to this, Homecoming also has a "No FX" customization, where they don't have the ghostly aura.
  9. Your character looks like they have the Huge body type, which the game considers a different gender from both Male and Female. So neither your Male nor Female costumes will work on it. "Thowback" will work, because it's also Huge (but it won't work on regular Male or Female body types). (Also, those Arachnos Soldier costumes wont work on anything but the first costume slot of a Soldier of Arachnos, regardless of gender) So, yeah, not a bug.
  10. Since you still need the +22% to hit to get max damage out of the new snipe, Targeting Drone is still the easiest way to get maximum damage.
  11. In my neck of the UK people pronounce Ms and Miss differently. In the US, too. Miss is pronounced like the word "miss", but "Ms." is pronounced "miz". If there is "0 difference" in the way you pronounce those two words, you're pronouncing at least one of them wrong.
  12. WoW has (or had, it may no longer be available) an item named after an IRC roleplaying channel (which is definitely no longer available) and the player name of its owner, does that count? https://wowwiki.fandom.com/wiki/Twisted_Blades_of_Zarak http://www.imperiarp.org/channels/tbi/index.html
  13. Sounds good, but for the love of Dog, if you are ever offered Sapper training; HARD PASS. Those poor schmucks always die first! That's unfair! I Confuse them until they drain their allies to death, and then I kill them last. I mean "defeat".
  14. Issue 25 also added power color customization to both Kheldian HEATs.
  15. I thought about this topic today when I was doing Bane Spider Ruben's first mission, and saw Echidna. She doesn't have the same problem with her legs at all despite using the monstrous lower half. When I checked the character creator, it's because she has the Large Insectoid Claws feet, which doesn't have the "jutting" issues. Neither do the Small Insectoid Claws. (It is, perhaps, a bit ironic that the insectoid claws are the ones that make the legs look the least like a "grasshopper monster") The Large Claws on the Huge model also look off, but all the rest of the feet on Huge (as well as all the feet including Large Claws on the regular Male model) are fine. Just needs some adjustment of those particular foot-skeletons, I think.
  16. Even a Bio-Armor / Ice Armor "Minimal FX" option (which still have effects, just massively toned down) would be fine. I love Rad Armor mechanically, but it's just so visually overwhelming, regardless of what colors I choose.
  17. Putting aside for the moment how feasible this might be (both in terms of how it would actually work, particularly on powers that already do multiple damage types, and in terms of what a coding nightmare it would present).... I'd take it. Even if the damage type were random, I'd still take it, particularly on anything with primarily Psi damage. Having even one attack that randomly does another damage type for when I hit those psi-resistant enemies would be a godsend. (I assume the damage-changing IO would be a Unique) (That said, I can't see them doing this - even assuming it can be done - for precisely that reason)
  18. When a tip drops, you get a big message in the middle of the screen, similar to the one you get for other drops, reward merits, or the "Mission Complete" message.
  19. I've been considering doing that myself, on a /WP Scrapper or Brute. Doesn't matter what the primary is, I don't plan to use it except maybe in the lowest of low levels before I get Punch or Kick. (Do the Fighting Pool attacks get the chance to Crit on a Scrapper? I don't think they get Pokevoke on a Brute) Probably throw in Air Superiority for the extra knockdown fun.
  20. This, basically. But in addition, there's also that - especially with my villains - I often base them indirectly on some established character (not a copy, you understand, just inspiration), and, lemme tell you... I hate origin stories. I want to play the character when they're at the height of their power and showing everyone what they're capable of, not when they're some half-trained yutz in danger of getting KO'd by a street thug with a stick.
  21. It'd be nice to have less transparency, like what you get with Steamy Mist or the old Panther Stealth power, rather than being completely invisible. Just because the character is completely invisible to other characters doesn't mean they should be completely invisible to players.
  22. I want to point out that the "Pay2Win" name was meant as a joke, and you don't need to spend any real money on it, only in-game money, (and many of the best things on it are free). To emphasize the joke, the Praetorian version is called Transact4Victory (or T4V). Anyway, the City of Heroes: Going Rogue expansion (Issue 18) let you do special missions to change your alignment starting at level 20, one step at a time (ten Tip missions where you choose the same alignment option, and then a Morality Mission that actually changes your alignment, in the order Hero <-> Vigilante -> Villain <-> Rogue -> Hero), or you could start in Praetoria as any of the ten basic ATs and then decide whether you wanted to be a Hero or Villain when you hit level 20 and were sent to the main game world. You can still do those missions now, or you can change your alignment instantly at Null the Gull in Pocket D. (Null is from the Live game, but he didn't have the alignment-changing function there) You can complete a Morality Mission without changing alignment for 40 merits, so there's still a reason to do them. However, as of a later expansion, City of Heroes: Freedom (Issue 21), all archetypes except the Epic Archetype became unlocked for both sides, so you can start as a heroic Mastermind in Atlas or a villainous Scrapper in Mercy. This update also introduced a new Destroyed Galaxy City tutorial, where you can select your alignment right in the middle. It also removed all the original starting contacts on both sides and completely redesigned Mercy (you start in the southern half rather than in the base at the north end; instead, freeing that base from Longbow's control is the main story arc of the area), trying to streamline the new player experience. This particular server has reinstated the original tutorials and most of the original starting contacts (but not Galaxy City).
  23. I've read that Staff Fighting also stores the redraw animations in a weird way, so it couldn't be done the same as the other sets (but it probably could still be done), but I'm not sure why the Soldier Rifle, Widow Claws, and Arachnos Mace sets (for both Bane Spiders and Mace Mastery PPPs) don't have No Redraw options. Those are fairly old and should be just as easy to add No Redraw versions as they did to Assault Rifle, Claws, and War Mace. (I say "should be", of course, without yet seeing any of the underlying code, so who knows if it's actually coded the same as the other three sets. CoH's code is full of things that "should be" done one way but are instead done in a horrible-spaghetti-code-y way) Also, I could have sworn that Beam Rifle has a No Redraw option. Logging into game... checking... yup, it does have a No Redraw option already. You can scratch that off your list :)
  24. He never said anything of the kind. Other players have always said that as the supposed "official" reason that there were no female pet powers, but the devs themselves never said anything of the kind. (Especially since there are a bunch of female pet powers in the game. You can summon Fortunadas and Seers and Carnies and Knives and Talons and even Ghost Widow. I can understand wanting more, since it's not exactly balanced, especially in the MM powersets, but it's just not true that there aren't any)
  25. Well, "why not" because some NPCs don't actually have separate costume pieces (most Freakshow, for example, are made of a single costume piece), and, as Trickshooter and Replacement mentioned, many NPCs have "cheated" costume pieces in that they're not what they appear to be (like a belt that's coded as a hat or a chest piece). Hypothetically, those could still be converted into player pieces, but they'd take a lot more work to split them up into individual parts and/or to change the attachment location and the actual attachment point. I think the newer minion NPCs from the last half-dozen or so Issues were made with an eye to eventually making many of their costume parts for players (in the Paragon Market, of course) in the first place, so those may be easier. I think Homecoming devs follow the original devs' viewpoint that truly unique costume pieces from signature characters will not be given to players. (Which is too bad, because I'd love Tyrant's shoulder pieces)
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