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Solarverse

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Everything posted by Solarverse

  1. That would for sure make a difference I think. Although, isn't that more effective outside rather than in missions?
  2. For me, this happens more often on teams that move quickly, that wipe out mobs fast and move to the next. Solo play this is not an issue at all. Or the rare times I play on teams that take a bit to take mobs out, such as teams with not-so-great dps, this is not an issue. This is more common with high DPS teams who move from mob to mob like they are speed bumps rather than a challenging mob. So this is also a factor in play.
  3. I can't see how the pet speed is fine, especially in caves. I can click on my pet and he will still be traveling towards me, but way off in the distance. Once my pet catches up, I have no issues getting my pet involved in the battles...for me that is not the problem, it's getting the pet to the room that is the problem for me. This is not limited to caves mind you, this can happen in warehouses as well. I am more than happy to make a video if you like so you don't have to take my word for it.
  4. Ketchup! This is what I want to say to my Pet every time I play one of my Controllers/Doms. These pets are so slow that more often than not, mobs are dead before my pet gets there. What can be done about this?
  5. Okay, I have truly lost it. I could have sworn the last info I read, is that the -ToHit of a Controller's version of Fearsome Stare was removed. However, when I double checked, it is clear as day there. So I am sorry for this post, but clearly I am losing it and nothing of what I said here is even a thing, but rather in my head. Move along folks, nothing more to see here.
  6. Nope, I'm going bonkers then, because for whatever reason, I thought MM's had the same thing as Controllers....sigh, I'm getting old, haha.
  7. I can get that. It just misses the -ToHit, which was a big part of it IMO. It made it unique as a Dark Power. Moving to the Dark Primary is great, I just wonder, was it really going to be over powered if it kept the -ToHit? Has anyone tested it? Just trying to find the history of it is all. @Yoru-hime Maybe my memory has went bonkers, but I could have sworn it had Fearsome Stare when I used it as a Master Mind back in the day. I don't recall it having Fade in those days. @Coyote And no, this is not an AT question because you can get it on Masterminds as well, it's a general question.
  8. Why was Fearsome Stare changed for Fade? IMO the set feels a lot weaker since the change. Fearsome Stare had a nice pseudo hold along with a really nice accuracy debuff, which IMO was a lot more useful on a Controller than Fade. I honestly can't get into the Darkness Secondary for Controllers anymore because of the change, it's just not the same and nowhere near as useful for me. Was the change really necessary? What was the actual reason for the change?
  9. I like costume options. Go. Make. Make Costumes.
  10. Devs, your time spent working on this game so that EVERYONE can play is very appreciated. Most of us don't expect any of you to be perfect, we are all human and we are all subject to have imperfections, but it's what is in your heart that counts. And your heart is in this game just like the rest of us. So for this, thank you very very much, from the bottom of my heart.
  11. I don't particularly much like you, but from time to time you do make some pretty impressive and heart felt posts. Thanks. You get a +1.
  12. I hear you, Knight. However, ignoring somebody does not prevent them from trolling. I have never found ignoring somebody to be the answer. Plus, I have a thicker skin than that. I am just calling the confused face out for what it is; a tool perfect for trolling somebody.
  13. I don't care if somebody gives the confused face, but honestly, it's only a tool to troll with unless you quote and say why it confuses you. I can't believe creating the confused face was even thought to be a good idea. It's bad taste.
  14. Fore sure going to give that a try, appreciate the help. Learn something new every day.
  15. Okay, that makes sense then. Thanks.
  16. We pulled off things the Devs never dreamed were possible. I'm sure the first time a Dev watched a Tank herd literally hundreds (plural) of NPCs and burn them all in a matter of less than a single minute, the Devs probably had an "OH SHIT!" face with their jaws on the floor.
  17. Yeah, I just slotted it with one Sudden Acceleration (which I already had there)and added two Knock Back Enhancements...it's a no go for me. Still only randomly knocks them down, majority of the hits are ineffective. Trying to figure out how @Infinitum is getting better results than I am, there's got to be some other trick to it. Do they have to be other Sudden Acceleration enhancements within the set to work, or can they be any KB enhancement?
  18. For whatever reason, it's not letting me slot with more than one. How were you able to get more than one slotted?
  19. Holy crap. I'm going to have to try that. Didn't think more than one would change anything. Thanks for the tip.
  20. Hardly. Without the Sudden Acceleration, it knocks back dependably. With it, the knock down is very hit or miss. if it was more dependable it would be much better, but sadly you either deal with it or don't pick up Repel at all for me.
  21. Then we shall duel to the death! Winner takes eeebil villain of their choice!
  22. Yeah, but they can keep him...I like Ghost Widow, she dresses way cooler. Goth chicks are hawt.
  23. Solarverse

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