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Solarverse

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Everything posted by Solarverse

  1. Not the Knight who say Ni! These are the SARS Knights who say Covid 19! (That actually rhymes.)
  2. His head game is the bomb.
  3. Unlike some insufferables on this forum, I will give you the respect of letting you know why you got a thumbs down from me. First, he never indicated that he did anything nor said anything to cause this player to quit his team, much less verbally gave this player complaint about any badge which is a complete fabrication. You used a strawman as an argument against him, and everyone who knows me knows that I absolutely hate when people use strawman arguments, it has become this forum's "I win" button weapon of choice for a very long time now. Secondly, pretending @Snarky is somehow without a life because he is sarcastic (most often in a comical way I might add) and indicate your credentials on this judgement by crediting some entity in the ether who "told" you this about sarcastic people begs the question, who here truly is without a life? Lastly, if this game is so fragile that we have to welcome each and every player by going out of our way to make them feel welcomed, then clearly the problem is not with Snarky, but within the game itself. In other words; your comment toward Snarky was uncalled for. Edit: And as I read on, I see you already recognized your error, so good on you for that. That is far more than most would do this day and age.
  4. There are many reason I quit the game. That is one of them. The way this game has been made so easy that Blasters can do what you witnessed is enough to just make you say, "What in the hell has happened to this game?" The apple has fallen FAR from the tree.
  5. Really wish you all would find a way to bring all of the stacking sound effects back as an option. It is the only thing I look for when you all add new stuff to the game.
  6. Nothing hidden that I am aware of. I was speaking on things like the Ice Graphics, for almost all Ice powers. Icicles used to look amazing to me, now...meh, they're okay I guess. You know, that type of thing. I do seem to recall that Chun-Li kick that you were talking about though, it was like the Flurry power but with the feet. Trying to remember what powerset that was with. Fairly certain it was an early iteration of MA but was replaced within the first issue or two. Don't quote me on that one though. I do remember the attack though, just can't remember for certain where I had seen it...or when. Edit: Just found the video linked by Captain Fabulous, so yeah, looks like I remembered correctly. See, old people still do have memories, lol.
  7. Comprehensive List of all Nerfs that were implemented for one reason or another (officially) but most players of that time knew that the reasons given were bullshit and many of the nerfs were made purely to stop Fire Tanks from Herding and Power Leveling/Influence Farming. These were the nerfs in order as I can remember and the counter to those nerfs listed as well. Remember, this is very old memory, so take it with a grain of salt, but this is how I remember it going down. 1: Aggro Distance Nerf. NPCs would stop chasing you for extremely long distances and would lose interest quicker. (I could be confusing this one with another game though, take this one with a grain of salt.) Players adjusted gameplay by continuing to regain aggro every so often to maintain high mobs 2: Mission Timers. Missions that were commonly used to Herd mobs, such as Ninjas and Wolves missions, had timers added to them so they could not be farmed. Players adjusted simply by moving on to the next best mission, resulting in a LOT of missions getting timers added every time players started using them for Herding. 3: Ambush mob nerf. Ambush mobs were either cut way low, or removed all together. Players were pretty upset over this one, since the only way to get around it, was to start farming a different mission. 4: Recharge time extended on Burn. Players would now keep pocket Kins, who would keep their recharge buffed. 5: Fear added to Burn. Players started adding more Taunt enhancements in their build to counteract the fear. 6: More Fear added to Burn. Players started using Pocket Trollers to hold mobs in Burn Patch. 7: More Recharge time extended on Burn. Players now started sacrificing Damage for more Recharge Enhancements 8: Burn no longer tics every half second, it now has upfront damage, the tics of damage were greatly decreased and would only tic about 4 or 5 times instead of 20+ times. Players would pop Reds to compensate for the damage changes. 9: Enhancement Diversification. Having more than a couple of the same enhancement now was pointless, since the more of the same enhancement you have, the less percentages you get from them. This along with 10 put the final nail in the coffin. Players started leaving the game. 10: Aggro Nerf. Now, instead of no limit to aggro a Tank can hold, it was nerfed to a max number that was so small, it made players quit playing the game in droves.
  8. I want all of the sounds that have been nerfed, and I do mean all of them, to be fully restored and an option put in for people who dislike them. It's a pipe dream to be sure, but...
  9. You know, I started to write something, but like my daddy used to say, "If you can't say anything nice..."
  10. Unless TP is your favorite Travel power, Fold Space is not always a power somebody wants to pick up. I mean, you have to take two other TP powers to get it...and to me, that's a lot. Just to pick up a power that groups up mobs. Back in the day, people actually waited until you grouped them up. Now we need a power to do this? On every single Tank we make? Seems a bit much to expect IMO.
  11. Some Tanks did play this way. From my experience, they were far and few in between. Sure, I ran across Tanks like this from time to time, but the majority of Tanks I had teamed with were team players. You have bad apples no matter how the game's mechanics are.
  12. Lots of opinions. So I'll stick to facts. In the beginning, all classes were essential. All classes felt useful and even needed. It didn't matter which class you played, your role was appreciated and even asked for specifically in LFG. Healers were treated like Gods and Goddesses in those days and were VERY appreciated. There was no contest to see who could do the most damage, all classes had a role to play. The only classes who were concerned with damage output was Blasters and Scrappers. There was no competition between Brutes and Tanks because well, Brutes didn't exist and when they were introduced, they were Red Side only, so even then, there was no issues between Brutes and Tanks, or Blasters and Defenders and Corruptors. Debt was not some minor inconvenience, Debt was a real reason to work together as a team and NOT to go off on your own while the rest of your team stuck together. Playing in this way would teach you very quickly that sticking with the team and playing as a team was essential to survival. Blasters who ran ahead of the Tank to pretend to be Tanks paid a heavy price for it and learned very quickly to wait until the Tank had the aggro before unleashing their hell on the NPCs. I can go on for days, but IMO, the early days of this game was far superior to the game we have today. It was challenging, fun and promoted a team structure. I would give ANYTHING to go back in time and play this game from Issue 1 all over again and escape the hell COH has become today. Incoming thumbs down in 3...2...1...
  13. This has been an ongoing issue since...well, as far back as I can remember. For as long as the game has been around. It has always annoyed players. It's just one of those bugs that were never fixed.
  14. The best Stalker I played in this game back when I did play (Homecoming, not live) was an Elec/Elec Stalker. The Elec Armor was very survivable when you bring your defense up. The resistance and immunity to end drain plus the defense you can pick up in various ways made me very powerful. I have had many compliments on him throughout my days of gaming with Homecoming. Give that a shot and see if it doesn't strike your fancy.
  15. Visuals in this game were once a lot more fascinating to look at. Over the years players have complained away many visuals, not only visuals, but sounds as well. As a small example, Ice Armor on Tanks used to be far more appealing, but certain players complained of headaches if they stood near them, so the graphics were toned way down and made very transparent. So by the time the OG Devs created Judgements, they new better to make anything too flashy, since they knew it would be a matter of time before somebody took issue with it. The game we have today is but a husk of what it once was all across the board. I wouldn't expect anything in the future to change that, so what we have is what we can expect from here out.
  16. That I cannot answer. I am a sound guy, can create sound mods for this game, but that's about it. My knowledge of code is very minimal. I understand the basics, but that's about it. I do know that some changes made were changes of simple numbers that can be changed and on/off switches. The guy over at WeHaveCake server (or whatever they call it these days) was able to reverse a lot of changes simply by turning things on and off and editing numbers, so I know at least some can be changed in this way. As far as IOs and Sets, that may be code and something that can't be adjusted in such a way, however, I am willing to bet values of those sets can be altered without much code knowledge. Just a hunch.
  17. Sounds like heaven to me, haha. One man's trash is another man's treasure.
  18. Well that's good, then it shouldn't be an issue then.
  19. This should help. RosettaStone_v5.xlsx
  20. Can this mandated feature not be disabled?
  21. Honestly, I was hoping somebody would create a server that took this game back to its roots and start fresh. I mean all the way back...to issue 1. Maybe keep current powers, maps and missions, but drop the aggro limit, drop the target limit for holds/damage, and get rid of ED and Travel Power Suppression...and most of all (of course everything I said everyone will hate, but they will hate this one even more...) get rid of those damned IO's/Sets. And for the love of God, bring back the original Regen and all the ambush mobs that have been removed from the game. That is just a fraction of changes that would be needed to bring this game back to its roots. This game has been one nerf/power creep issue after issue since then.
  22. Pandora's Box.
  23. Logging in to read forums does not equal playing the game. I left the game for my own reasons that I won't get in to here...my gripe was put quite bluntly in the past already, no reason to bring it up again, yet I still log in once a week or so to see if anything has changed to undo what brought on my reason for quitting. PK is likely doing the same. Edit: And as I read on, his reqson was given.
  24. UPDATE Due to PK's exit and the shut down of his CoH Mod Tool, I will no longer be supporting any mods that I have created. If somebody wishes to take the mods and take them in as their own, I am okay with that. However, whoever does so will also take on the responsibility of keeping up with the mods and adjusting them as needed when powers timing are changed or altered otherwise. I can't possibly keep up with new tools and transfer all mods over to other tools as people leave the game and pull the plug on their projects. The Developers of this game are making changes that are upsetting certain folks and since I am one of those folks who have left the game over certain changes, I can no longer keep up with the mods when other players are also pulling the plug on their mods and tools that are directly associated with mine. As to my own reason for leaving I have went out of my way to attempt to bring players a means to have personalized sounds, be it for pure effects, or for volume of sounds. I did this in hopes that it would prevent further nerfs to sound effects in the game, and for the pure enjoyment of creating new sound effects for powers that are either lacking, or could just use a good alternative sound effect. When the nerf took place that affected Foot Stomp and a few others, in which prevented them from stacking, that was it for me, it was time to exit and move on. I felt there was no need for that since there were in existence both ways to quiet those effects and players who were willing to quiet them per request. Instead, the sound effects were nerfed completely for everyone whether they wanted them nerfed or not. This showed me that it was time for me to leave permanently. PK's love of this game came from his love of Force Field, mine came from sounds. It's easy to see why anyone would leave when something specific that they love about the game was changed in a very negative way for them. Sadly, this game is not the same game that I fell in love with, it has been changed to something else entirely, these changes that negatively impacted the game for me were not restricted to sounds, butit was the sound nerfs that was the straw that broke the camel's back for me. Because of this, anyone who wishes to take over my mods is free to do so. They are public and completely free. All that I ask is that they remain public and free. Those mods are for the community, not for sale. For those of you still playing the game, enjoy, be appreciative of the game you have, it may not always be here and it may not always exist as the game you enjoy. In other words, live for the moment, moments pass over time so enjoy it while you have it. Peace to all and enjoy this journey we call life. As one of my favorite actors once said in a line from one of his movies...
  25. I'm sorry to see PK go, but don't blame him either. Not every change that is made to this game sits well with others. For me it was the sound nerfs, seems everything gets the chopping block sooner or later. I enjoyed the vanilla of this game, once they started nerfing sounds and effects, my day was over. Sad to see PK go though, but with his love for bubbles, I completely understand his exit. PK, if you are reading this, take care of yourself out there, my man. Peace be with you, brother.
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