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Ruin Mage

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Everything posted by Ruin Mage

  1. Essentially, Klal - A glow-up in CoH is a re-design. For COH, the redesign happened around endgame content (namely DA) - where BP got some really nasty enemies as part of their Incarnate'ing.
  2. People should probably re-consider their desires based on a few things; What the current team is capable of What is and isn't hard-coded into this game Some of these voting options forgo thinking of either or both. The game isn't meant to be difficult, and here's why: People have figured out the game top to bottom. They know what numbers to crunch, what works, and what doesn't. The game, by design, is meant to get easier as you level and build up your character. The game's content got put to an abrupt halt at i24 beta. It's an MMO that predates WoW and much of modern MMO methodology. I get it, the lacking of difficulty is a real boner killer. But there are other games and other servers. HC's entire design is to be a CoH that is accessible to everyone. Asking for difficulty changes goes against that. Especially these voting options. Example: Combatting steamrolling is impossible. Scrappers inherently will steam roll stuff. An entire team of blasters will melt a TF. You cannot feasibly combat that in this game. Not while TW/Bio exists as well, might I add.
  3. Not really. The game was not made to be difficult, even prior to Incarnate stuff. You could cheese +4/x8 before that. Incarnate system just tipped the scales, at best.
  4. The game is not coded for anything higher than +4/x8. Giant Monsters/Monsters do not count, mind you. The on-their-freetime dev team would have to take a warhammer to the game's code to get anything asked for in here. Health doesn't mean much when a team full of scrappers/blasters could cheese any increase in health. The game was not made to be uber-difficult across its levels. Even non-incarnate stuff became trivial before Incarnates outside of "ugh great its x." (sappers, etc) and the occasional death-grip holds etc.
  5. These two costumes seem to get me the most praise.
  6. It happens. We -want- an instanced Hami, but thats going to take a while. Everlasting has had a mad Leecher issue in the recent weeks, so its been getting frustrating.
  7. It did not, Doc. That was the MSR.
  8. Broke 1k and been working to 1250 as my next milestone. This is getting rough.
  9. Released: Greyblade Active Storytime
  10. Faathim (Everlasting)
  11. People need to remember a few things: Unpaid team thats doing this of their free time Their scope of what can and can't be done is very clear. This game is notorious for its spaghetti code ala the actual devs "muh power creep" its a superhero game from 2004. What did you think was going to happen? HC knows what type of server it wants to be, and it doesn't cater to the few who think "bwuh x is bad for the game!!!" (insert: ED, Incarnate system, etc) We have seen nothing that should tell anyone that some of the stuff they're asking for is possible. Mobs, outside of Incarnate stuff and Giant Monsters, are capped to reach level 54. Adding the Incarnate shifts to mobs is possible, I'd assume, but I'm no devbrain with access. This dev team seems, currently, only possible of finishing whats in the files already, making badges, QOL changes, and just recently making new story arcs. The game isn't exactly a modern MMO with huge levels of flexibility, especially when its not supported by people who do game-making as a living. There are other games and servers that cater to your needs properly (Imsorryihadto)
  12. 26 minutes Justin Augustine.
  13. DISCORDS: The City of Roleplay Discord: — Three years of support for the roleplaying community. — Overseen by myself, CrystalDragon, Starforge, and Aquard. — Various channels including one for groups, LFRP, concept help, and more! — Hosts the Annual Recruitment Fair WEBSITES: FBSA Wiki — A fan-made wiki for Character Profiles & more — Think Virtueverse/Unionverse and similar styled websites. Ask Me Anything: Paragon Studios — A series of AMAs done by the Paragon Studios devs post-shutdown for a few years. List of Powers/Abilities — A wiki of powers & abilities featured throughout media across history. Comics, TV, etc. THREADS: Writing Prompts — A thread run by CrystalDragon with a series of writing prompts! OTHER: Bases [Everlasting] — A google excel sheet full of Everlasting Bases with public codes & more.
  14. https://discord.gg/DZENfu8 Funny enough, we have a discord for roleplay stuff. Including planning events, etc. We've been running some server-wide story arcs via here as well. Join the Discord, connect with people, etc.
  15. People forget a few facts: This game is from 2004 to 2012 - The mentality in MMOs had a gradual shift over the years This is an entirely volunteer team - So the work they can and can't do may be limited or take quite a while to put forth The old devs (Matt Miller, etc) have stated that COH is spaghetti coded. Take this as you will. Right now, the content that seems feasible are: Power changes (Numbers, what it does, when you can get it, customization changes) Costume pieces Story arcs (though I've read a few times that they're not exactly bug free) New simple systems (Veteran Levels) Badges Technically stuff thats in the files can be completed (Wharf, Sentintel supposedly?, and a few power sets) but that'll take time. Changing how a major system (Ouroboros) works is not going to go over well. As people have pointed out there are several level-locked groups for a reason. You can't just bump a Skull to level 50 and call it a day. If you're bored then go play other games. Homecoming will be here forever. But asking for a change like this is not as easy as you might think. Nor should it be done, IMHO. Alternatively, get interested in the other things - badge hunting, iTrials, AE arcs that aren't farming, etc.
  16. imagine being impatient for content from a volunteer unpaid team.
  17. A costume contest on the forums a long time ago (when the game was under Paragon Studios) was based around the idea of redesigning the Freedom Phalanx. It's time to do it but Homecoming styled. This costume contest will ask you to redesign lore heroes with your own spin. For this one - to both see how it goes and keep it relatively small - you will be asked to redesign a Freedom Phalanx member in your own way. You can even get timeline-y/alternate universe with it, but the core aspect of it being Freedom Phalanx members must remain. This means: Positron, Numina, Synapse, Back Alley Brawler, Statesman, Citadel, Sister Psyche, and Manticore. I will not be counting Penelope Yin for the sake of this, but rather the original group that lasted throughout the game until Who Will Die? - So keep it to those ones only. I would include historical members, but most of them don't have costumes and this is about redesign. So choose one member of the FP, remake them, and come on down on the specified date! WHERE: Kallisti Wharf, Statesman Plaza WHEN: November 1st, 2019 / 7pm EST WHAT: Redesigning the Freedom Phalanx - Costume Contest PRIZE: Over 500 million influence, maybe some purples or shit. Prize could grow before then!
  18. That's fair. Unfortunately that does happen. However, as far as I know? HC is into the mindset of tweaking sets that are perhaps sub-par. They teased something about electric power sets, and I'm willing to bet that means buffing Elec-based power sets. That sort of thing can be slowly applied throughout the game. It's either that or broad sweeping nerfs to everything else that's doing good.
  19. Anyone who complains about power creep is playing the wrong game. This game started getting real power creepy and fast - but Paragon Studios didn't care. What sort of thing did the creep affect? No one. It's a game about superheroes. That being said, additional options for challenge would be awesome. As long as it didn't some with some backwards nerf just because people are whining that a 2004 game is "too easy."
  20. It has to be on Everlasting, Zatch
  21. I'm running Dark Melee / Radiation Armor as my scrapper. Hoping it works well.
  22. The mentality has changed since 2004 or even 2012. The game isn't "too easy", its just that players haven't played the game and forgot/don't know that Paragon Studios didn't make the game to be difficult. IOs made sure of that if anything.
  23. just as a reminder: powercreep was not the highest priority for paragon studios. y'know, the guys who ran this game. they're the ones who made the incarnate system. the problem is that their plans for i25+ were never able to see the light of day, so we don't know what challenges they would have put in. also if you want a challenge: try going after the 24-man itrial badges with a complete group of randoms. 🙂 also powercreep in a superhero game is like... a fat kid in a candy store. they go hand in hand. edit: you know what real powercreep is? IOed builds.
  24. Same with what DE said. The power creep was set in by the original devs, and it was only going to get worse with future Incarnate content/slots. Well... "worse" It's a superhero game, power creep isn't the worst thing imaginable. Yet, adding more challenge (difficulty levels, etc) would be nice. I just don't think its on the highest priority list for the HC Dev team.
  25. The 2-3 full groups did nothing harmful to the server. Everlasting had no lag, no crashes when Hive/Abyss allowed for 100+ people in it. So this has no reasoning behind it other than no fun allowed.
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