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Rathulfr

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Everything posted by Rathulfr

  1. With converters, there's never any reason to pay too much for, or sell, purples if you need purples. Any purple can be converted into any other purple, as long as you have enough converters. With purples going for around 20M Inf each, that's the equivalent of 250 converters (at 80K each). I believe that converting by rarity costs only 2 converters per attempt, so worst-case, that's 125 total attempts to get the purple you want.* I've started sniffing around the AH for "cheap" purples, just so I can convert them. (*: I'm at work, so I can't confirm this in game)
  2. The OF set is unique per build, while the SA set is not. Therefore, you can equip only 1 OF KB2KD IO (in any given build), while you can equip the SA KB2KD IO multiple times (in the same build). In other words, you can equip the OF KB2KD IO in only one power, while you can equip multiple SA KB2KD IOs in multiple powers. Even though it's technically possible to do so, there is no benefit to equipping more than one of the KB2KD IOs in the same power. The net effect for either/both is the same, so it's pointless to have both equipped in one power. For example, on my Energy Blast characters, I usually have OF in Explosive Blast, and SA in Power Push and Nova.
  3. Oh, that makes more sense: thanks for clarifying.
  4. I prefer blue side to red side, but even I can appreciate the design and differences of red side, so I would hate to see it changed significantly.
  5. Why would you break up the OF set when it already comes with KB2KD as the 6th IO? Why not keep the 6th IO in the OF set in Wormhole, and move the SA KB2KD to replace it in Singularity? Or maybe I'm just being OCD?
  6. Half the fun of puggin' is finding out how well a team does with a random collection of ATs. I've been on teams that absolutely ROFLstomp with nothing but "squishies" (who just happen to control or debuff the heck outta everything we encounter), and I've been on teams that repeatedly wipe with the perfect balance of "the holy trinity" (tank, heals, DPS). Most of the time, it's something in between, and always... interesting... to say the least.
  7. Level 50 characters are guaranteed at least one Catalyst drop reward every 20 hours. I don't know if this is a thing from retail, or something added by HC, but it's a nice perk and incentive to logon your 50s and play them at least once a day, if only for no other reason than to get a "free" Catalyst (usually worth 2-3 million Inf each). (edit) Note: you actually have to play the 50 to get the "free" Catalyst as a drop from a defeated foe or completed mission. You don't get one for just logging on and chatting with catgirls in Pocket D. 😉
  8. Yeah, I noticed that as well when I first started playing on HC: the usual bartenders behind War Witch, near Mercedes Sheldon, and in the Tiki Lounge don't do anything any more. I was frustrated until I found Pollux in the newly added AE section (which I also didn't notice until just recently!). I put a quartermaster next to the entrance portal of my SG base, just because I couldn't find a vendor NPC in Pocket D, which is where I usually park my chars for the night.
  9. What I've noticed is that all of my other powers, including some that don't usually do damage, have a note at the bottom of the Detailed Info tab that reads: X.YZ fire damage on target Only using Fiery Embrace (edit) Here's a screenshot that shows an example:
  10. Rathulfr

    Partner Badge

    I stand corrected.
  11. And party on, dudes! /em air guitar riff
  12. I was merely pointing out that level 24 doesn't usually have a power pick from either the primary or secondary, not that there weren't any other powers to pick.
  13. When enhancements are posted for sale in the AH, they go into a common inventory pool, effectively stripped of level or attunement. For example, a level 30 Miracle +Recovery goes into the same inventory as a level 40 Miracle +Recovery. In the inventory database, they're both considered simply "Miracle +Recovery", without any associated level value. Later, when someone successfully bids on a level 35 Miracle +Recovery, the AH adds the level 35 value when it delivers it to the recipient. The same is true for attunement: it's just a special kind of level value, one that's dynamic, instead of fixed. So when someone bids on attuned enhancements, they're bidding on the same inventory as the non-attuned enhancements. You can see this reflected in the quantity and bid history values: they're exactly the same. So when one successfully bids on an attuned enhancement, the AH pulls from the same inventory, and delivers it as attuned automatically. The only exception to this rule are the ATOs, which come in two different types: regular and superior. Each type is technically a different SKU, so they don't share a common inventory. And that's why you want to save your catalysts for ATOs: the AH doesn't automatically attune them for you. This is also why you can't mix and match regular and superior ATOs without breaking their set bonuses. And it's why you want to catalyze all 6 of each ATO set at the same time, so you don't break the set bonuses.
  14. I like 24, because that's usually a gap level where a specific primary or secondary power isn't available to train.
  15. Phantom Limb!
  16. I started playing AD&D in 1978, and the OP's description bears no resemblance whatsoever to AD&D or Gary Gygax's original class designs. That's just flat out wrong. CoH's "archetypes" were modeled after classes in Everquest, not D&D. [Technically, Cryptic wanted to follow the "classless" model of the Champions P&P RPG, which was later loosely adapted for Champions Online. However, during alpha testing of CoH, player-testers wanted the more rigid structure they were familiar with from EQ (this was pre-WoW, if you recall), and Cryptic wanted to appeal to that same market, so they adopted EQ's class model.] Next, I've never been so tempted to just "/jranger" anything so hard in these past 7 months. But I'll be nicer to the OP and just say "no, thanks!"
  17. Rathulfr

    Grav/Energy

    I should mention that I take Propel just for fun: I could've taken Lift or one of the other Energy blasts, but that's boring. I suppose if I were a true min-maxer, I'd drop Propel, because it takes too long to cast and is kind of weak.
  18. Rathulfr

    Grav/Energy

    How much recharge is needed for perma dom? My posted build is at +189% with Hasten (add another +100% when Force Feedback procs, once a minute). Is that not enough?
  19. Rathulfr

    Grav/Energy

    I looked at both of your builds, and I'm concerned about their lack of meaningful defense. I prefer to have a bit more defense, and I'm willing to trade-off some +recharge and +damage for it. Here's a build I've been working on that tries to strike more of a balance. Defense isn't soft-capped, but there's quite a bit more for the cost of just a few percent recharge/damage.
  20. It's 5 transfers every 3 days.
  21. Sign me up, so I can train Scorpion Shield at 14/24 on all my squishies!
  22. The backs of my enemies. 😁
  23. Rathulfr

    Partner Badge

    That's odd, because I noticed it awhile ago when running multiple weeklies on both blue and red side. Perhaps that changed recently? Or maybe I'm just remembering wrong? If so, I humbly apologize.
  24. Yes. 😉
  25. I played an Energy² Blaster for all 8 years of retail, and again for the past 6 months on HC, and I've never heard of "blanker". It has always been "blapper", both positively and negatively. "Blanker" is quite possibly the silliest thing I've ever heard, and if anyone ever called me one, I'd blap them into the next zone with Power Thrust.
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