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Rathulfr

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Everything posted by Rathulfr

  1. So much this.
  2. Wow. Just... wow. So much hostility in this thread. I'm surprised at my Sentinel siblings for their vitriol. It seems to me that we need to apply some peer review or scientific methods here. @modest said he built and equipped some chars on Justin, and got certain results. Rather than just arguing with him (in some cases, attacking him), it seems to me that the best thing to do would be for the skeptics to reproduce his experiments to see if they get different results. If so, come back and report those. @modest, could you post your builds, your rotation, and your targets for us to try it ourselves? Thanks.
  3. How make work this?
  4. I haven't read all 16 pages (so far), so here's my short list: Energy Melee Scrappers. Melee/Support AT, like Paladins (tank + heals) -- we need a tanker AT that's clearly different than Brutes/Scrappers. The ability to re-spec primary and/or secondary, within an archetype. LFG made to work like WoW's Dungeon Finder: just throw me into a random PUG so I don't have to spam/beg the LFG chat channel. The ability to "bank" a significant percentage (not 100%) of earned XP on deleted characters, so that we can "spend" that earned XP on new alts, instead of farming/grinding them up. For example, if I legitimately earned enough XP to get a character to level 50, but I no longer wish to play them, I should be able to "save" 50% of that earned XP to my account for later use. Then, when I create a new character, I should be able to apply that saved XP to the new character to boost them up from level 1 to 25 instantly. Maybe even cap all such boosts to level 25 maximum per new character, just in case I've deleted a bunch of older characters to fill my bank account, and we don't want to allow for "Instant-50s". Asymmetrical shoulders, gloves, boots. More back pieces beyond just capes, wings, or backpacks. Even something as simple as the functional equivalent of Chest Detail for the back (Back Detail). Three colors instead of just two for costume pieces. Update the ancient low-res textures, PLEASE. Across the board buff to attack rate and/or nerf of recharge times, to reduce the necessity of training Hasten, in the same way that Fitness was made inherent to give everyone Stamina. It doesn't even need to be a big change: maybe +10-25% should be enough for most folks to drop Hasten, but allow others to keep it for their min/max or perma-* optimized builds. Across the board buff to base defense to all (maybe +2.5-5%, tops) for everyone, to reduce the necessity of taking 3-4 power pools just to soft-cap defense. It seems like getting that last 2.5-5% causes me more headaches than anything else in all of my builds. Get rid of "The Claw", or maybe reduce it from 5% to 2.5%. Make Mastermind pet models selectable from other in-game NPC groups. For example, Thugs MMs chould pick pet models from Hellions, Skulls, Outcasts, Mooks, Family, etc. Mercs MMs could pick 5th Column, Council, Longbow, Sky Raiders, Vanguard, etc. Demons MMs could pick Circle of Thorns, Banished Pantheon, Tuatha, etc. None of the powers/abilities/stats have to change: just the pet models. If they could pick a different one per costume slot, that'd be even better. "City of Jetbikes" -- yes, we've heard all the arguments against them, but maybe we need to revisit Vehicles as travel powers. Make them unusable in combat and mission maps, to be sure. Make them ludicrously expensive in Endurance cost. Make them restricted in PVP, or something like that. But just make them. Superhero vehicles are mainstays in comic book lore, so they should be added to City of Heroes. That's all for now: I'm tired of typing. Thanks for the opportunity to share!
  5. Pool powers: Flight: Hover, Fly, Afterburner Concealment: Stealth, Invisibility Fighting: Kick, Tough, Weave Leadership: Maneuvers, Assault, Tactics With both Eagle Eye and Stamina, I've got more than enough endurance to run ten (10!) toggles in combat.
  6. See my post about skipping the archery powers in Tactical Arrow, above. Or go Temporal Manipulation.
  7. I play my Archery/Tactical Arrow Blaster without any of the other arrow attacks except for the T1 single-target immobilize (because it's unavoidable). The toggle/auto powers in Tactical Arrow are second to none (except for those in Temporal Manipulation, which are roughly equivalent). If you skip the arrow powers altogether, you never need deal with them at all, conceptually or thematically. Upshot = Build Up plus +Recharge Eagle Eye = +50% +Recovery, +100% Regen, +20% Accuracy Agility = +Recharge and +Movement Speed Gymnastics = basically Combat Jumping + Acrobatics in a single power Basically, if you're a min-max Blaster (not Blapper) who wants to play ranged and soft-cap defense, you'd be hard-pressed to choose any other secondary besides Tactical Arrow or Temporal Manipulation.
  8. My new main at 50+3 is Energy/Temporal. I won't belabor Energy, as it's pretty well described in the Wiki and elsewhere. But Temporal Manipulation stood out to me for these reasons: Time Wall: -25% foe regen + Time Stop: -50% foe regen = -75% foe regen stack. Very useful for AV fights. Temporal Healing: +50% recovery (!) and repeatedly refreshing +absorb. Time Shift: a decent targeted AoE stun. Time Lord: free resistance slots for +3% defense Gladiator's Armor, +3% defense Steadfast Protection, and Impervious Skin status resistance globals. With my IO sets, I'm soft-capped at 45.5% ranged defense, 33% melee defense, and 27.5% AoE defense, which makes me pretty durable for a Blaster. My weakness is still a lack of mezz protection, but my mezz resistances are pretty good, so I'm not mezzed for long. The Kismet +6% ToHit proc plus Tactics 6-slotted with Gaussian's boosted +5 brings my ToHit over 22% for the permanent bonus on Sniper Blast. I consider this the best well-rounded blaster I've ever built, and I enjoy playing him immensely.
  9. My bother doesn't consider that bad news. 😉
  10. Resurgence?
  11. I do community theatre. https://mainstreettheaterbelton.com/
  12. So tempted to reply, "Your Mom." But that we be crude. Like your mom. 😁😝
  13. Isn't repel a different effect than knockdown/knockback? I should test that on Justin.
  14. Yes, you're right: I am wrong. I got confused. Knockdown is a lower magnitude Knockback, and isn't related to Knockup at all. Sorry about that.
  15. I vote for Pink or Cyan, which are sufficiently different than the enemy con colors.
  16. Ok, so it seems I confused Knockup/Knockdown as the same thing, different than Knockback. But actually, Knockback/Knockdown are the same thing (just different magnitude), which makes Knockup a different effect. Thanks for clarifying that, @justicebeliever!
  17. So Grounded actually lists the same mag 15.6 value for both Knockback and Knockup? If so, then it seems that Lord Recluse's attack power that knocks you down is greater than mag 15.6 or 19.6. Or it's broken. Either way, I got nothing else. Sorry, mate.
  18. I'm not sure it really is. There are power descriptions where protection/resistance for Knockback is described differently than Knockup (which I understand is the same as Knockdown). But I could be wrong. I believe that I read something to that effect by @Captain Powerhouse, but I don't remember where. Perhaps he can chime in and clarify? (edit) Here's something from @Number Six that describes what I am thinking. (edit 2) Here's something from @Steampunkette describing the difference between knockback versus knockup/down. It seems that knockback is relative to you and the target, while knockup/knockdown is relative to the target and the ground.
  19. Is the problem that you're getting knocked back, or that you're getting knocked down? I thought those were two different effects? Consequently, does knockback protection work against knockdowns, also? If so, should it? If not, shouldn't it? I don't know: I'm genuinely asking.
  20. It makes as much sense as a Blaster with Scrapper level defense does to you. 😉
  21. Which neatly coincides precisely with the number of Spines/Fire farmers. 🤣
  22. Scrapper/Defender? Uh... Ok...? I guess...? I can't quite wrap my head around that concept. Forgive for coming late to the conversation: I've missed all of the predecessor discussions, so just ignore me. Thanks!
  23. You skipped Snap Shot? Your T1 that triggers Offensive Opportunity? Explain?
  24. As far as I can tell from the descriptions on the Rebirth forums and Reddit, the Guardian appears to be an unholy mix of Dominator + Scrapper. It's got a mix of ranged and melee attack powers, along with some armor powers. It seems like a jack of all trades and master of none, which may or may not be a good thing, depending on how it's played. Rebirth pulled the patch at the last minute, so I haven't had a chance to play with it. I'd much rather have a truly dedicated support/melee AT, like WoW's Paladin, who can tank or heal, depending on their spec. If that's one of the options in this poll, I'm all for it.
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