Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Frosticus

Members
  • Posts

    1553
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Frosticus

  1. I'd 100% be in favour of an "IO enabled" setting akin to "Bosses or AV's enabled" in the notoriety settings. At which point it would cover -1/0 up to +4/8. What would it do? -10-15% reward bonus -add the "annoying" mobs/powers back(into) the factions. IIRC (maybe it was just a dream), but at one point they pulled a whole bunch of crowd control powers and debuffs from a wide range of factions because they were too "hard". *for example. I think it was altered so only 1 (maybe 2) tsoo sorcerers can be in a spawn. And I think they nerfed their -range as well? A x8 spawn should have as many as 4? if it followed normal mob spawning rules?
  2. Savage is actually really efficient even without blood stacks. You get quite a bit of bonus dot damage on many of the attacks. Additionally, being locked out of gaining blood isn't a penalty to the set, you just don't get bonuses. But I guess that could just be semantics. The boosted range on rending flurry at full stacks is no small matter. That said, a few factors can make savage end up using a lot more endurance that you might think when just looking at the numbers. - pretty fast animations - fast recharge of powers (with or without blood) means you always have an attack ready from a very low level - so much dot, you often activate another power (or two) when the dot would have finished the target off. Hemorrhage is pretty subpar though for a spender. Should probably do a -max hp debuff based on how many stacks it uses.
  3. There are 2 directions you could go. 1. Build a long chain to outwait the suppression of the hide proc. 2. Build a fast chain and plan for it to give hidden every 2nd AS. EM is quite good at building assassin focus so I think I'd lean toward a fast chain and plan for 2 fast ETs every other cycle.
  4. As I said in the same post. Recipes and salvage could still drop. Just "some" crafted IO's. edit: like when I complete a tf and get a recipe drop. That should probably be a crafted IO. It never made sense to me that I get a part of something that I can maybe use if I jump through various hoops. I completed the task, give me a usable reward same as the merits/exp/inf/SO's that the task awarded.
  5. I guess I wonder why we even need the crafting step in place? Why can't crafted IO's just drop instead of recipes and salvage? The barrier to entry seems to be that it is unreasonable to expect players to craft IO's. I'm inclined to agree, it is probably the most boring activity in this game (for me). Buying already crafted IO's is cumbersome as well. You need to know tricks to get prices to display among other issues. For those that enjoy the crafting mini game perhaps just "some" crafted IO's could drop. At which point balancing around some degree of IO usage would be more palatable?
  6. A few AV's seem to have pretty high endurance burn on their own, so you could probably sap them much easier. Something like Bobcat in the Tinmage TF. She can nearly tank her own end in a few minutes of fighting, so it shouldn't take much to push her over the edge.
  7. For whatever it is worth to you: A difference of ~7% health in an AV over a 5 minute fight is like ~10dps.
  8. -res multiplies final damage. I'm not sure of anyone that thinks this. A -20% res proc improves damage by 20% against even cons in a perfect scenario. It is affected by purple patch and your own ability to apply it consistently and at what opportunity cost.
  9. I use 75% dot on my ill/cold, but I have a lot of sources triggering interface so most of the time I'm at 3 stacks. However, I do see this happen fairly often.
  10. You'd be better off setting yourself to invincible for testing. Or at least picking a character that can perform them with little deviation. That said, degen takes a pylon from 102.xx hp/sec down to 86.xx hp/sec at max -hp. Figuring out at what point the 75% dot surpasses that in additional dps will depend on your own build and what target you are facing in terms of max hp and resistances. *keep in mind the 75% dot still does some -hp and visa versa. The -res procs can make a large difference depending on how well a build leverages it and what they are giving up to apply it. Interrupting a high dps chain to use a slow/low damage power just to apply achilies might not amount to a net gain. Conversely, damage procs can make a sizable contribution depending on how well you optimize the powers they are in and depending on how well your build can leverage the static damage (ie -res). Some players fall in to traps like slotting multiple procs in bitter ice blast, but they'd probably have been better just getting it to cycle as fast as possible given the dpa of other attacks in the set. Only 1 instance of each -res proc can be on a target regardless of how many people apply it, so again it will depend on several factors how you want to consider that in a team environment. If no one else has them a scrapper can suddenly be a high force multiplier. If they are already on the target then the scrapper is just a scrapper.
  11. I would suggest that if you aren't knowledgeable enough about the powersets to make that distinction then you shouldn't worry about it. Every combo can get the job done. Play what you think will be cool/fun/concept.
  12. There are some good reasons to take combat teleport, but the tohit buff probably isn't the one. If you are actively fighting then the tohit buff from combat teleport will barely ever kick in.
  13. /elec has volt sentinel for supplemental dps and build up (w/ guassian) is always great for a couple hits and for getting you through difficult tohit situations (which are rare). Elec can do some semi interesting things with power transfer giving you a bit of healing if you can spare the slots. Zapp at lvl 20 is nice. I don't think any of those are strong enough reasons to take it over /nrg though for all the reasons given by others. I will say that /nrg (along with most other assault sets) have all their best powers at t7/8/9, which kind of sucks and interferes with acquiring your app powers early. Sleet opens up at lvl 35, which creates a dilemma.
  14. It's a global proc, but it is quirky in that you need to use the power it is in before it will start proc'ing (haven't tested that in awhile, but was that way at one point). I have it in shield charge on my sav/shield and it goes off constantly on the large aoes. Shield charge will trigger it, but it won't actually refresh BU. I guess because it is a psuedopet.
  15. For better or worse shield/em might just be one of those combos that ruins other builds for you. It is always bitter sweet when you find one. For me it is illusion/cold. Nothing I can come up with can hold a candle for the type of content I enjoy. Everything comes up short when evaluated against the st damage and hard target take down capability. It may require you to pick something and go in an entirely different direction. For me I'm now chasing 1k dps builds - survival be damned! I don't know if I'll get there, but I don't have any interest in playing something that tries to compete against my ill/cold because it will fail. Shield/em might be the melee version of that for you.
  16. Try a melee fortunata. You get stealthy partial crits, follow up AND aim (w/ guassian). No AS, but I think having a nuke is a fair trade.
  17. I'd be all for sets like stun/dam, hold/dam, -tohit/dam, etc I'd be far more likely to forgo some of the procs in my st hold on my troller for some decent set bonuses in a hold/dam set. I can already do that with dam/mez HO's, but at the cost of set bonuses. Procs (generally) provide a bit more value to me than a dam/mez HO, but I'd rethink that if set bonuses were involved.
  18. True. I think most doms would really benefit if they could double/triple stack it. +40-60% dam is nice on an AT with limited ways of self buffing damage.
  19. But it only procs once off of each static field though right? So brief periods of double stack if you cast static right away? The thing is it is a 6ppm that triple stacks. So if I had to guess the intent was that you'd put it in a low tier single target control (immob/hold?). The fact that so many people put it in aoe's (I've put it in seeds of confusion too) shows that it is a flawed design. It should absolutely be slottable in the assault sets, but would require a rework of what it enhances. Putting it in a mid/low tier attack would help out many doms. It actually provides quite a bit of +dam on my fire/fire because char is so fast it is a viable attack. i wouldn't want to lose that for the players that are getting good mileage out of it, but most doms are only seeing a single stack of it, which is likely well under what it was intended to do.
  20. I ended up putting it in arctic air on my ice/savage. Mediocre results. I dunno, the dom ATOs are pretty flawed imo. It probably should have just been 1 stack of +50% damage. The only dom I reliably stack it on is my fire/fire with proc'd char, but that comes at the cost of giving up the set which given how useful +def is on a dom that is a big sacrifice.
  21. Not really. Again it is a super hero game and as such I actually like traveling around jumping from building to building, flying through destroyed ruins and such. I don't use mission teleporters, or enjoy simply jumping into the data stream at AE. I actually love taking a run through creys folley every once in awhile and stumbling across Jurassik. Not needing to call in support feels good to me. Similarly I watch the event channels and enjoy jumping in to action when something like "miner strike" pops up. Grinding down x8 spawns of commons isn't what I personally find enjoyable, but I can understand those that like the feel of facing wave after wave and emerging victorious. I much prefer to face the guy that is commanding them. Having a character that can do both is pretty good too because things like the ITF are really fun to solo.
  22. I dunno. I'd try it out in a few different spots and see what suites your playstyle the most. I don't use the entire set for critical strikes, I only have the proc on my em/fa. I'm using it in burn now (which doesn't help you), but had it in TF for quite awhile too. With it in TF I focused more on trying to cram in BS, EP, Moonbeam while under the buff. They all become pretty fantastic under full crit. Double fast ET is a dream (which was my intent with putting it in burn, but it isn't as reliable as I'd hoped so far). That might be more for stalkers as they can reliably pull it off.
  23. I think the crashless nukes are a proverbial slap in the face for doms/trollers when weighed against their aoe holds. Old nukes were skippable, but new nukes swung the pendulum too far back in the opposite way imo.
  24. Your bonesmasher has about a 25% chance of triggering critical strikes. You don't "need" critical strikes for EM to be great, but... Run the probability of triggering critical strikes and then landing a critical with TF. You won't be seeing many double fast ET's. Barely more than you'd see just from TF's base crit rate.
×
×
  • Create New...