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Frosticus
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Everything posted by Frosticus
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"The Game is not Balanced around IO's"..... should it be?
Frosticus replied to Galaxy Brain's topic in General Discussion
I'd be all for sets like stun/dam, hold/dam, -tohit/dam, etc I'd be far more likely to forgo some of the procs in my st hold on my troller for some decent set bonuses in a hold/dam set. I can already do that with dam/mez HO's, but at the cost of set bonuses. Procs (generally) provide a bit more value to me than a dam/mez HO, but I'd rethink that if set bonuses were involved. -
True. I think most doms would really benefit if they could double/triple stack it. +40-60% dam is nice on an AT with limited ways of self buffing damage.
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But it only procs once off of each static field though right? So brief periods of double stack if you cast static right away? The thing is it is a 6ppm that triple stacks. So if I had to guess the intent was that you'd put it in a low tier single target control (immob/hold?). The fact that so many people put it in aoe's (I've put it in seeds of confusion too) shows that it is a flawed design. It should absolutely be slottable in the assault sets, but would require a rework of what it enhances. Putting it in a mid/low tier attack would help out many doms. It actually provides quite a bit of +dam on my fire/fire because char is so fast it is a viable attack. i wouldn't want to lose that for the players that are getting good mileage out of it, but most doms are only seeing a single stack of it, which is likely well under what it was intended to do.
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I ended up putting it in arctic air on my ice/savage. Mediocre results. I dunno, the dom ATOs are pretty flawed imo. It probably should have just been 1 stack of +50% damage. The only dom I reliably stack it on is my fire/fire with proc'd char, but that comes at the cost of giving up the set which given how useful +def is on a dom that is a big sacrifice.
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Not really. Again it is a super hero game and as such I actually like traveling around jumping from building to building, flying through destroyed ruins and such. I don't use mission teleporters, or enjoy simply jumping into the data stream at AE. I actually love taking a run through creys folley every once in awhile and stumbling across Jurassik. Not needing to call in support feels good to me. Similarly I watch the event channels and enjoy jumping in to action when something like "miner strike" pops up. Grinding down x8 spawns of commons isn't what I personally find enjoyable, but I can understand those that like the feel of facing wave after wave and emerging victorious. I much prefer to face the guy that is commanding them. Having a character that can do both is pretty good too because things like the ITF are really fun to solo.
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I dunno. I'd try it out in a few different spots and see what suites your playstyle the most. I don't use the entire set for critical strikes, I only have the proc on my em/fa. I'm using it in burn now (which doesn't help you), but had it in TF for quite awhile too. With it in TF I focused more on trying to cram in BS, EP, Moonbeam while under the buff. They all become pretty fantastic under full crit. Double fast ET is a dream (which was my intent with putting it in burn, but it isn't as reliable as I'd hoped so far). That might be more for stalkers as they can reliably pull it off.
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I think the crashless nukes are a proverbial slap in the face for doms/trollers when weighed against their aoe holds. Old nukes were skippable, but new nukes swung the pendulum too far back in the opposite way imo.
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Your bonesmasher has about a 25% chance of triggering critical strikes. You don't "need" critical strikes for EM to be great, but... Run the probability of triggering critical strikes and then landing a critical with TF. You won't be seeing many double fast ET's. Barely more than you'd see just from TF's base crit rate.
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Enhancement unslotters are cheap, so I'd say try it out and see where it works best for you. 45% of the time it works 65% of the time.
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I'm partial to ill/cold.
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I wish. But no, it just so happens that the Siege robot you can use in AE is the one that is used in the BAF trial as opposed to the Warwalker one used in the Maria arc. They are quite difference in many ways as detailed here:
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Siege (lvl 54) BAF version (I was unable to lock insp/temps as this was through AE, but I avoided using them as usual. No lore as always) I'm still searching for an easy way to access to other big robot version of Siege that has the heal. This is the version you encounter in the BAF incarnate trial with the rings of death. He is no joke, put me into the red 5 times throughout the fight and took nearly 15 min to defeat. His resistances are extremely high pushing 75% res to psi and 50% res to smashing, which are my main damage sources.
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Lt. Sefu Tendaji (lvl 54) This guy can be a handful. I think his resistances are pretty solid, but his main thing seems to be he uses forcebubble. It flops me all over the place. He can do a lot of damage and popped me for over 1k with some ranged force blast. All in all a little over 4 mins to defeat him.
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Nope, I mean for every single rank increase, for every single additional mob and for every single increase in level difference. Their controls lose effectiveness and their damage often becomes more difficult to leverage. It affects doms more than any other AT. Being severely restricted against EB/AV/GMs is just the most glaring example that most users can quickly understand. However, it is their less tangible, but no less pronounced, decline in performance as settings increase, that ultimately deters many players.
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Crazy Controllers 2021: Solo Khan, no temps, no insps (ill/therm)
Frosticus replied to Olly's topic in Controller
If nothing else you should get some sort of badge just for this. This encounter was perhaps the most boring challenge fight I've done and I was getting his generals to pop out every ~10 min and then taking them down in 2 min or so. Even that pace was so slow that I was struggling to maintain focus on the fight. Your commitment to this task is impressive. -
"The Game is not Balanced around IO's"..... should it be?
Frosticus replied to Galaxy Brain's topic in General Discussion
It's an example of what a high damage AT can do with procs and more -res than most defenders can put out. I'm sure your own claws/bio has virtues that the proc heavy one doesn't though. I've got a freshly lvld em/fa scrapper that I've gone the proc route on. No it isn't particularly tough, I think of it more as a "blapper" than a scrapper , but the burst damage is....high enough that I don't worry about anything that other ATs /builds are up to. -
My personal favorite debuffs for AV's are -resistance and -damage. The interaction they have together is also noteworthy. -regen is generally overrated for AV's. DPS is so high on most late game builds that base AV regen just isn't the hurdle it once was. There are of course times it is still fairly important. As far as interface goes I use reactive on my poison/fire because it fits with the build which heavily leverages procs and -damage debuffing. So additional -res is welcome for boosting both those aspects. On my ill/cold I use degen (75% damage proc/25% hp). I have so many sources triggering it that the -hp is usually maxed out and the 75% toxic proc damage adds up pretty significantly.
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"The Game is not Balanced around IO's"..... should it be?
Frosticus replied to Galaxy Brain's topic in General Discussion
Definitely a worthwhile examination. I can tell you what happens to my poison/fire/psi defender, which is about as proc heavy as any build you will come across. I love team survival buffs. I had to sacrifice a ton of my own mitigation via bonuses to put in procs so even forcefield and empathy are my personal heroes. Procs don't benefit from +damage buffs so the classic kin based speed teams are of little benefit to me. I can already hit my own damage cap pretty often thx to low defender caps. My damage capped fireball isn't turning the tide of many fights. + recharge buffs are always welcome, but most late game builds already have compete attack chains, my proc builds are not different in that regard. I do like other -res debuffers, but so does everyone. Ultimately my proc builds benefit more than my other builds from team survival buffs, controls, aggro management and similar, but not much else is different. -
Great info. This is the one I seek. But I don't think you can access him via ouro, just as a normal mission from Maria? The BAF/architect version will be worthwhile looking at too. Thx.
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I dont worry about containment on my ill/cold. It is a drop in the bucket so to speak. It is nice at low levels though
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Just for clarity: Acid arrow is a 15ft radius debuff, but the damage is only 8ft radius. (at least that's what I'm recalling) So you'd want to make sure to slot the defense related procs if you want to do damage over a larger area as the aoe procs should only proc on the 8ft portion. I'd have to test it again, but when I used it during the beta I wasn't amazed by the proc rates, or aoe damage capabilities of the power. Plus the debuff lasts super long now (45 sec) so I don't feel tempted to reapply it in most fights. It could well be better than I recall though.
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I think the purpose is because AVs and GMs represent the big named opponents. It's ultimately a super hero game, so topping out at arresting common thugs is fine for some characters, but falls short of what other characters want to achieve. At the end of the day I personally RP very lightly, but I imagine some of my characters as the one that they call when a major threat is detected. Some of my characters are more in the background of such fights. Some don't show up at all haha. As far as rewards go? Fire farms eclipse all if that is one's primary motivation.
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Weigh the proc probability vs the cast time vs the duration/value of the debuffs. Acid arrow does a lot of cool things, but I'd probably just leave it as base slot. It would be on the chopping block if the build got tight. If I dedicate a bunch of slots to a power (forgoing bonuses) I expect to use it often. If you are spamming acid arrow you might want to rethink how you are approaching enemies.
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How does that work at lvl 50? Did they add lvl 55 mobs? I don't think 54+1 is the same
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Unrelated, but what arc is big robot seige found in thru ouro? I can only ever find him when I encounter him leveling up.