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Bionic_Flea

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Everything posted by Bionic_Flea

  1. Underneath, where it belongs. Duh.
  2. I am a nutter and proud! Come at me bro!
  3. Someone called for a bug? How can I help?
  4. Server consolidation has been debated since live and no one has convinced me (or the devs) that it's a good idea. Some reasons why it's a bad idea: 1. Loss of names - if someone else has "Bionic Flea" on another server one of us has to lose the name or we otherwise have to differentiate between the two. 2. Loss of SG - People spend a lot of time and effort creating their bases. And a lot of people use it for storing valuable in-game items 3. Some people prefer smaller populations
  5. My most pressing issue: Lists! And making choices!
  6. Make it a Sentinel and go with greenish-brown Water Blast. Eeeewwwwww!
  7. I generally agree with this with one exception. I think brand new accounts should get one character to 50 before "unlocking" AE. You would still have access to 2XP and everything else in the game and once you get that first 50 on the account you can sit in AE from level 1 to vet level 1 million, if you wish. This is tricky. Speaking just for myself, I do want the game to grow and expand but I don't want radical changes to stuff that has been a certain way for years and years. I want new powersets, new arcs, new factions to fight, and new places to fight in. While I understand the occasional need and persistent desire of some to change existing powersets and NPCs, I'd prefer that to remain to a minimum. There is literally years worth of content for a brand new player if they are interested in looking for it just a little bit.
  8. If you think Requiem runs a lot, wait until you get to final Romulus. Although it eats into DPS, you may consider throwing electric fences into your rotation. If you had temps. I would suggest web grenades and other stuff. But even if it's a loss of DPS to use it, you lose even more chasing him down. You might have to slot fences for recharge and immobile to get stacks, not sure. If you are using flight to stay out of range, you may want to consider using Robotic Drones. They fly, do -regen in their attacks, and like to stay at range so if you all stay at 26+ ft he won't be able to heal. At 41+ ft he loses Tenebrous Tentacles. You'll have to go 200+ to avoid all ranged attacks . . . good luck with that. 😄
  9. Pride?
  10. Why can't it be both? The GMs should moderate the community from certain players' extreme conduct AND certain players should moderate their sensibilities to not be so offended to everything. I'm not commenting on anyone in this thread, just folks in general. Some people are too offensive and some people are too easily offended.
  11. "Except on Excelsior. That Flea guy is super helpful" -- Jimmy 🤡
  12. You're a special unicorn.
  13. He wasn't undead. He was dead dead, but forgot.
  14. I discovered yesterday that if you are reeeeeally far away -- so far that you have a targeting reticle but you can't see the NPC -- and snipe from that distance, the sniped dead NPC doesn't fall over until you enter visual range. Something about a tree falling in the woods comes to mind.
  15. Just from messing with the settings, it seems that Death match is for FFA and the other two modes require Attackers vs Defenders. The only difference, from the in game text, is that in FFA base defenses attack everyone and in attackers vs defenders the base defenses only attack non-SG members. I added some base defenses to see. I was able to destroy them and they came back after finishing the match AND leaving the base for a minute or two. However, they did not attack either of my characters as they are in the SG, even in FFA mode. I vaguely remember testing phase and completely forgot about it. I think I remember the issues and thought it didn't make it live. I think PvPers and Base Builders should get together. Fighting in Stadiums, Mazes, and other crazy places would be fun for both.
  16. I just PvPed against my second account in the base. You can choose Deathmatch, Capture the Flag, or Control Points. And secondary settings of Free for All or Defenders vs Attackers. Bonus fun fact: You can attack your base NPCs and some items, but they don't fight back or take damage. I don't have any base defenses so I don't know if those give and take damage. I even got a +1 reputation point for tying with 1 kill each.
  17. How dare you! I demand compensation for this affront.
  18. Thus was born Psychic Flea! With all the bells and whistles (Intuition, Clarion Radial, Boost Range, and 40% from set bonuses), Psionic Lance is 525 Feet; everything else is 350, except for Psionic Darts, which is 210. Without incarnates its: PL = 375; others = 250; PD = 150. All that with defenses 15-38 alone, softcapped S/L/E with Power Boost or Clarion and just shy with Support Radial. I tossed it together rather quickly and took all the psi blasts, so flipping some stuff should net some additional defense if I lost a blast or two. Oh and with Psychic Focus, Gaussian proc, Build Up, and a few +dam set bonuses, Psionic Lance and Psionic Wail both do about 1500 damage (assuming average procs per Mids).
  19. Hmmm . . . This thread made me start thinking of a maximum range character for a new project. Do you still get XP beyond 210 feet or is it just the badge counter?
  20. How about this: Combined with the picture above should cover it. (PS This was using the Print to PDF function, then copy/paste PDF here) Primary Power Set: Necromancy Secondary Power Set: Force Field Power Pool: Leaping Power Pool: Leadership Power Pool: Sorcery Ancillary Pool: Mace Mastery Extended Hero Profile Level 1: Zombie Horde (1) Superior Command of the Mastermind: Accuracy/Damage - IO:50 (3) Superior Command of the Mastermind: Accuracy/Damage/Recharge - IO:50 (3) Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge - IO:50 (5) Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura - IO:50 (5) Edict of the Master: Defense Bonus - IO:40 (7) Call to Arms: Defense Bonus Aura for Pets - IO:30 Level 1: Repulsion Bolt (1) Thunderstrike: Accuracy/Damage/Endurance - IO:50 (7) Thunderstrike: Accuracy/Damage/Recharge - IO:50 (9) Thunderstrike: Accuracy/Damage - IO:30 (9) Explosive Strike: Chance for Smashing Damage - IO:20 Level 2: Gloom (2) Superior Winter's Bite: Accuracy/Damage - IO:50 (13) Superior Winter's Bite: Damage/RechargeTime - IO:50 (15) Superior Winter's Bite: Accuracy/Damage/Endurance - IO:50 (15) Superior Winter's Bite: Accuracy/Damage/Recharge - IO:50 (17) Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime - IO:50 (17) Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge - IO:50 Level 4: Deflection Shield (4) Shield Wall: Defense/Endurance - IO:50 (19) Shield Wall: Defense/Endurance/Recharge - IO:50 (19) Shield Wall: Defense - IO:50 Level 6: Enchant Undead (6) +3 HO - Ribosome Exposure (21) +3 HO - Ribosome Exposure Level 8: Life Drain (8) Gladiator's Javelin: Accuracy/Damage - IO:50 (21) Gladiator's Javelin: Accuracy/Damage/End/Rech - IO:50 (23) Gladiator's Javelin: Chance of Damage(Toxic) - IO:50 (23) Touch of the Nictus: Accuracy/Healing/Absorb - IO:50 (25) Touch of the Nictus: Accuracy/Endurance/Healing/Absorb - IO:50 (25) Touch of the Nictus: Chance for Negative Energy Damage - IO:50 Level 10: Insulation Shield (10) Shield Wall: Defense/Endurance - IO:50 (27) Shield Wall: Defense/Endurance/Recharge - IO:50 (27) Shield Wall: Defense - IO:50 Level 12: Grave Knight (12) Superior Mark of Supremacy: Accuracy/Damage - IO:50 (29) Superior Mark of Supremacy: Accuracy/Damage/Endurance - IO:50 (29) Superior Mark of Supremacy: Damage - IO:50 (31) Superior Mark of Supremacy: Endurance/Pet +Resist +Regen - IO:50 (31) Sovereign Right: Resistance Bonus - IO:40 (31) Soulbound Allegiance: Chance for Build Up - IO:50 Level 14: Combat Jumping (14) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50 Level 16: Personal Force Field (16) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50 Level 18: Soul Extraction (18) Expedient Reinforcement: Accuracy/Recharge - IO:50 (34) Expedient Reinforcement: Accuracy/Damage - IO:50 (34) Expedient Reinforcement: Damage/Endurance - IO:50 (34) Expedient Reinforcement: Accuracy/Damage/Recharge - IO:50 (36) Expedient Reinforcement: Endurance/Damage/Recharge - IO:50 (36) Expedient Reinforcement: Resist Bonus Aura for Pets - IO:50 Level 20: Dispersion Bubble (20) Shield Wall: Defense/Endurance - IO:50 (36) Shield Wall: Defense - IO:50 (37) Shield Wall: Defense/Endurance/Recharge - IO:50 (37) Shield Wall: +Res (Teleportation), +5% Res (All) - IO:50 Level 22: Maneuvers (22) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50 (37) Luck of the Gambler: Defense/Endurance - IO:50 (39) Luck of the Gambler: Defense - IO:50 Level 24: Mystic Flight (24) Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance - IO:50 (39) Blessing of the Zephyr: Knockback Reduction (4 points) - IO:50 (39) Freebird: +Stealth - IO:50 (50) Freebird: Endurance - IO:50 Level 26: Lich (26) Superior Command of the Mastermind: Damage/Endurance/Recharge - IO:50 (40) Superior Command of the Mastermind: Damage/Endurance - IO:50 (40) Superior Mark of Supremacy: Accuracy/Endurance - IO:50 (40) Superior Mark of Supremacy: Damage/Endurance - IO:50 (42) Cloud Senses: Accuracy/ToHitDebuff - IO:30 (42) Cloud Senses: Chance for Negative Energy Damage - IO:30 Level 28: Spirit Ward (28) Preventive Medicine: Chance for +Absorb - IO:50 (33) Preventive Medicine: Heal/RechargeTime/Endurance - IO:50 (33) Preventive Medicine: Endurance/RechargeTime - IO:50 (50) Preventive Medicine: Heal/Endurance - IO:50 Level 30: Rune of Protection (30) Steadfast Protection: Resistance/+Def 3% - IO:30 (42) Gladiator's Armor: TP Protection +3% Def (All) - IO:50 (43) Unbreakable Guard: Resistance - IO:50 (43) Unbreakable Guard: Resistance/Endurance - IO:50 (43) Unbreakable Guard: RechargeTime/Resistance - IO:50 (45) Unbreakable Guard: +Max HP - IO:50 Level 32: Dark Empowerment (32) +3 HO - Golgi Exposure (45) +3 HO - Golgi Exposure Level 35: Force Bomb (35) Annihilation: Accuracy/Damage - IO:50 (45) Annihilation: Damage/RechargeTime - IO:50 (46) Annihilation: Accuracy/Damage/RechargeTime - IO:50 (46) Annihilation: Accuracy/Damage/Endurance - IO:50 (46) Annihilation: Accuracy/Damage/Endurance/RechargeTime - IO:50 (48) Annihilation: Chance for Res Debuff - IO:50 Level 38: Damping Bubble (38) HO - Membrane Exposure (48) HO - Membrane Exposure Level 41: Scorpion Shield (41) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50 (48) Luck of the Gambler: Defense/Endurance - IO:50 (50) Luck of the Gambler: Defense - IO:50 Level 44: Assault (44) Invention: Endurance Reduction - IO:50 Level 47: Tactics (47) Invention: Endurance Reduction - IO:20 Level 49: Power Boost (49) Invention: Recharge Reduction - IO:50 ------------ Level 1: Brawl (1) [Empty] Level 1: Sprint (1) Invention: Endurance Reduction - IO:50 Level 2: Rest (2) [Empty] Level 1: Swift (1) Invention: Flight Speed - IO:50 Level 1: Hurdle (1) Invention: Jumping - IO:50 Level 1: Health (1) Panacea: +Hit Points/Endurance - IO:50 (11) Miracle: +Recovery - IO:40 (11) Numina's Convalesence: +Regeneration/+Recovery - IO:50 Level 1: Stamina (1) Performance Shifter: Chance for +End - IO:50 (13) Performance Shifter: EndMod - IO:50 (33) Power Transfer: Chance to Heal Self - IO:50
  21. Wait a second now. Don't be too rash. I'd take a billion to be a punching bag for a bit. 🤪
  22. Aethers don't entice me to do anything other than to get enough for my badger when they first came out. It wouldn't bother me if it was added as a PvP reward but it would also not make me want to PvP.
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