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Everything posted by Bionic_Flea
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Focused Feedback: Necromancy Revamp
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
Started a new Necro/FF to try out two new things at once. Thanks for making the Specters not have a collision box. But if we aren't going to add them to the pet box can we at least make them a little less transparent? They are super hard to see if you aren't right on top of them. More feedback after I log a few more levels. . . . -
IO Power Percentages Differ From Descriptions
Bionic_Flea replied to Catalyze's topic in Bug Reports
It's long standing display bug. But hopefully, Faultline can find it and squish it. -
Focused Feedback: Fiery Aura Revamp
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
[POSSIBLE MINOR BUG] - I can't seem to find any combat spam from Consume's +MaxHP. Not in any of the damage or healing channels, including the pet ones. Did it not get a message, get sent to an odd place, or am I blind? -
Drama Llama eyes this thread cautiously . . .
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You probably already know this, but there is a "freebies" menu in the same little icon where you change difficulty and trigger emotes. In that menu, you can choose to auto level to whatever level you want, get whatever IOs you want at whatever level you want, all for free. What I sometimes do to test a leveling build is to get a level or two "naturally" and then boost it to a nice number like 10, 23, 27, 35, etc and play at the designated level for a bit until moving to the next milestone just to get a feel at different stages without having to go the full 1-50.
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Because it's their house, and they make the rules, but they invited us to this party and asked for donations to buy the booze and snacks. It's not unreasonable to want to be asked what I like to eat and drink. Edit: I also wanted to add that I think they have a long term vision that includes buffing under-performers, nerfing over-performers, and I have a sneaking suspicion that this is like ED where the OG devs had to reduce defense and enhancement values so that they could add IOs. I have no inside knowledge other than a feeling based on reading dev posts over several years.
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"They're unpaid volunteers and we are just guests" "We pay and play and should have some input" I think both of those statements are accurate. You may associate more with one position or the other, but they are not binary and, indeed are simultaneously true. However, that does not mean that we get to dictate what they work on. They are unpaid volunteers who get to decide how much time to dedicate to what projects. And, to be fair, we ARE consulted. While they haven't done it in a while, there used to be weekly discussions on forums and Discord on a wide variety of game stuff. (See link below). They also have the current focused feedback threads, that they have with every issue, and there has not been an issue or page to my recollection that things were NOT changed based on player feedback. There's an entire section of the Forum called "Suggestions and Feedback." Before it ever gets on Beta, it's run on Alpha and discussed in the Gold Standard Testers Discord channel and the Alpha forums. Go ahead and clutch your pearls and tell me about the secret cabal running the game. Gold Standard Discord is an open place but you do need to be vetted to test on Alpha because they don't want leakers or drama llamas. So if you want to be part of the Secret Cabal, just ask. Send your favorite dev a DM and tell them you are interested. If you are a reasonable person that is willing to actually test things by playing it and not a drama llama leaker you will be welcomed. I will out myself as a member of both Alpha and Gold Standard Testers. I have sometimes gotten stuff changed there, sometimes after it's on beta, by trying it out and then trying to explain why I think that their proposed change is undesirable. Sometimes I initially, instinctively, and knee-jerkedly criticize a proposed change and then try it and have to admit it's not as bad as I thought. Many times I have been convinced that it IS a better product with the change. And other times I still disagree, the change goes through, and I learn to live with it. Even better, if you have coding skills or are willing to learn you can even volunteer to become a Dev yourself. I don't know if you have noticed, but sometimes certain devs are very active in the forums and sometimes they go radio silent, sometimes some new dev name appears. To the best of my knowledge, ALL of the devs are current and former players that are willing to take their time to make this game grow and work. When a certain dev goes radio silent it may be that their real life got complicated with work, health, or family issues, but it's also happened that they decided not to continue working on the game after their work was viciously and sometimes personally attacked. You know that we can all be aggressive on these forums, some more than others, but we all sometimes go too far. So please, test, dissect, discuss, and yes, even argue about the changes. But remember there are human beings on the other side of this discussion. A human being who, like you is passionate about a superhero game. Be excellent to each other.
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Focused Feedback: Fiery Aura Revamp
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I also had Super Reflexes. But limited amount of powers as I didn't want to give them too much defense and miss. Maybe I could add something in SR and remove the swords. -
Focused Feedback: Fiery Aura Revamp
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I just ran a rad/FA Brute on America's Angel's farm on HC Beta. The sword attacks combined with the new aggro rules makes fire farming critters with those attacks almost impossible with 90% fire resistance, 78% lethal resistance, and 47.23 fire defense. If you are less than 50+ defense one hit can start a cascade defense failure that lets more attacks hit. Healing flames and Phoenix Rising and just general damage were insufficient for me. Even using T4 Barrier Core, I was unable to stay alive long enough to clear most of the meteor map. I then edited Flea's Fairy Fire Farm. I could not get fire melee to 100% XP at 50 without the Sword attacks or aim/build up, so I switched to Fiery Assault. Even without the -defense, it was rough, especially at the beginning. With the map full and all the critters with a bunch of ranged attacks I was taking a lot of damage, but I was able to push through using all available tools and the more critters that were killed, the easier it got. I did not notice Burning Flames to be faster, nor did I feel any significant increase in survivability from Phoenix Rising or Consume but, to be fair, they aren't slotted for heals. Then again, I don't think I should be spending so much time healing or devoting slots to heal on a brute. -
Ohhh, you mean a TP to that location? Not that I can think of.
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I usually get it by standing on the roof of hospital. Does that not work anymore?
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Does this help? https://homecoming.wiki/wiki/Day_Job_Badges
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Focused Feedback: Robotics Revamp
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
You can set up (or find) an AE mission with either a low level AV, like Dr. Vahzilok, or make your own AV with limited powers. A custom critter with limited powers won't be worth much XP, but it should make for a consistent punching bag. I also know Sir Myshkin has published an AE or two for testing different melee attack sets. -
Focused Feedback: Robotics Revamp
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
True. I would guess that a Bots/FF would not see improved pylon times. But that's just a guess. Maybe the -res added to FF will balance out. -
Focused Feedback: Robotics Revamp
Bionic_Flea replied to The Curator's topic in [Open Beta] Focused Feedback
I had the same thought and impression. But I took a Bots/traps that doesn't have any MM rifle attacks and my Pylon times were FASTER on test. It doesn't make sense to me either, but it's true. Moreover, they changed the KB to KD on the bots attacks, which will help in standard missions and may let you move some slots around if you were slotting a -KB. -
[Beta] Patch Notes for October 2nd, 2022
Bionic_Flea replied to Faultline's topic in [Open Beta] Patch Notes
It's not supposed to spawn EBs solo. -
[Beta] Patch Notes for October 2nd, 2022
Bionic_Flea replied to Faultline's topic in [Open Beta] Patch Notes
Allow me to help. FALCON PUNCH! -
Things you enjoy that other people seem to not enjoy
Bionic_Flea replied to Yomo Kimyata's topic in General Discussion
I like eating Tuna sandwiches with grape jelly. What? it's delicious and reminds me of my childhood! -
[Beta] Patch Notes for October 2nd, 2022
Bionic_Flea replied to Faultline's topic in [Open Beta] Patch Notes
But Cobalt, why can't everyone play the way I like to play? -
Who are you calling a sober queue T?
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An informal response to a formal complaint against one heavy role play group that discriminates against Redsiders: I'm sorry but the Justice League does not offer admission to past or present members of the Legion of Doom. Please contact the Avengers or even better, the X-Men. I hear those mutants accept just about anyone.
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We completed a 2* all MM ITF last night! It actually wasn't too bad at all until Rommy in the last mission. Having a single tank to handle Rommy and ambush aggro would have made it a lot easier. I think it ended up as 76 deaths and 1:49 or so. Not great but not bad either as I expect this will get better with time. But the rest of the TF was pretty good and smooth. I expected a lot more deaths in the crystals caves, but with 8 MMs running together, buffing & healing each other we overwhelmed the poor romans and nictus. I did have to re-summon a lot more than usual, but hey, it's hard mode and I expected to.