Jump to content

Xoza

Members
  • Posts

    89
  • Joined

  • Last visited

Everything posted by Xoza

  1. Haven't seen a whole lot of fires lately. Would be cool to have the invasions trigger building fires in any zone. SO you have to fight off the invasion, then go put out fires.
  2. Found It Would still love to see this with live statistics.
  3. Homecoming released a database of ALL the possible power set configurations and how many players they have that play them, but I can't seem to find it at all anymore. Anyone have a link? It would be nice to have an API or easily accessible/viewable database like this, maybe under "Server Status" with much more information than just the amount of players.
  4. Could build it like GW2 builds? https://metabattle.com/wiki/MetaBattle_Wiki ?
  5. A lock on anything would be great! That right there could solve the issue.
  6. I'd like to see the ability to save body and/or face sliders. Going through some of my costumes having to 'rebuild' them trying to get the same shape and face on each one is time consuming, even if you do save and import a 'base' shape then revert all costume changes as coloring seems to get messed up in some areas.
  7. I'd support that, will have to determine if you're on the ground or in the air though.
  8. Full size static buildings would be nice. For edge placement or filler. Huh, could even actually fill them.
  9. I have spreadsheets as well, even for costumes / costume plans for those characters and bio's...
  10. I agree.. times have changed since live, where throwing people around was fun and only a little irritating. People didn't care about efficiency that much back then. Now days, very few games seem to have knockbacks, game companies don't seem to add them, because they know people won't use them.
  11. Additionally... please fix Teleport Foe, it's hit rate and target eligibility is crap.
  12. It's actually really surprising how many people don't take some powers like Hurricane or Repel (kinetic power). Being able to control and push enemies where you want them is nice. Or.. just going bowling and running through the middle of them all.
  13. +1 Great idea! Origin, Powers, of course. Play time Level Current Zone Current day job benefit location Could be a whole ton more information.
  14. I don't mind it myself but +1 anyway. I think the closest though could be something like an 'inventory' of enhances kind of based on what you see when you /respec.
  15. I believe they intended to expand on a few of these things, but we all know what happened. I agree with you, but AE was created as a tool to help facilitate expanding content without developers and permit players to create their own content. This gave the game a self evolving content creation platform. Whether players used it for farming or creating legitimate content is solely based on the players, but at least that freedom was given to us. Farming already existed before AE. I would rather have AE and have farmers, then not have AE. Content is still content whether it's created or not and should still have rewards to offer incentive. I like that idea. However I feel like their orginal intent was a 'simulated story telling platform.' where they could separate not actual world effecting stories or events. Like we play video games in our world, supers of this world would go play AE. Doesn't seem bases support 'mission doors' of any kind though, even if they did I think you'd always end up back in a regular zone after the mission. Everything you get from the Mission Terminal says you have to go to a regular zone and /ah doesn't even work. Now if any of these things could be enabled, that would be great! I'd also like to see the ability for players to enter the same AE mission from any zone. I could be in PI, team leader in Atlas and we could both enter AE in that zone and end up in the same mission. If it's a 'simulation' we would both connect to the same one. It doesn't work this way because when you start a mission it 'assigns a door in a zone'.
  16. -1 One of the best things about City of Heroes, is that it didn't rely on in-combat/out-of-combat mechanics. This makes things a lot more complicated and frustrating even in other games. Wouldn't mind seeing the Rest initiate/lockdown time reduced though.
  17. Yep, I have tested this extensively. I remember this being an issue after I20 on live... not sure why it doesn't work anymore or gives us such a hard time. (Wow.. this thread died.. keep posting macro's people! let's see what you have now. Where's that automation/creativity?)
  18. I've tried to rotate the direction you walk out of the spawn portal. Is this possible?
  19. Something very expensive with an extensive cooldown that would allow you to re-select your archtype and power sets and keep your level could be a solution.
  20. I love a lot of the skin outfits but hate how most of them look painted on. We're limited to only a few select ones that have both versions like Heart, Angelic and a few others. During live it seemed Cryptic / Paragon Studios started adding and updating the skin costume pieces to have versions with depth edging and a little more like clothing instead of the painted on look to them. With the community now being able to update and submit patterns, is there any intent to continue this?
  21. Wow @Dacy, very nice! Any plans for some illustrations even if simple for a little visual representation?
  22. I'm getting there, will take time to build up, this is just a drop thread, where I can drop, share and document things I come up with. There's no board specific for this, not sure where else I would put it except Art/Media. Hope you enjoy it as I grow it!
  23. Architect Entertainment List of missions completed or planned. Architect Entertainment Introduction - Continuation from live (in progress) WWII Battle zone - (planning) Future Termination Battlezone - (planning) Leagues, Lanes and Love - (planning) Titan Raid - (planning) Overwatch Escort - (planning) Psi Test - (planning) Turning Page - Original live Deus Ex inspired story, created even before Human Revolution. (published) Dungeon Day - Continued from live a tabletop Medieval Story (in progress) Base Design Goals for my base layout / design. Above Ground - Future Roman City / Praetoria design. - Signs of battle. Citadel - Tallest building, houses governing body, most defenses. Bunker Below Library - Books/Magic/Experimentation Armory / Airfield - Weapons, Aircraft, Runway, Attack Sub Below Medical Center - Health/Revive, close to the armory and citadel. Deployment Station - Teleporters Power Station - Shipping / Truck Docks. - Maybe a Train yard? Exterior buildings/landscaping. Fountains, Water, Greenery Graveyard. Bus Lines - Teleporters Below Ground Subway stations. - Connects most areas. Substation Sewers Bunker Escape Tunnels - Links the citadel, medical center and armory/airfield. Inspirational Guideline Photos
  24. Xoza's Characters & Creations City of Heroes has always been great for character creation, inspiration and creative freedom. I have created so many in a short amount of time I have had to designate a page per archetype in character selection. Here is just a place I could centralize and share all my creations and ideas. Not only do these characters have fitting outfits, they've some fitting names and inspirations. I eventually resorted away from creating characters, to just creating outfits or AE groups/characters to share. Enjoy! ARACHNOS SOLDIER Arcon: Vectre: ARACHNOS WIDOW Yuri'ko: Mind Powers, Command & Conquer Red Alert Inspired PEACEBRINGER Xoza: Main character and first advanced archetype. A Kheldian bound being of several lifetimes, across many worlds and realms. WARSHADE Nebulum / Xoza Shadow: BLASTER Novae / Novaeh (Fire/Fire): Traveling the stars in an alternate timeline or distant future. A celestial event sent her to Paragon giving her abilities. Zer'0 (Rifle/Katana): Borderlands 2 Inspired. Azureus (Pistol/Ninja): Azureus Rising Inspired Mayhem Man (Blaster Fire/Atomic)*: Allstate Mayhem Man Inspired. Nova Terra (Beam/Mental): Nova from Starcraft and did quite a few costume designs for her. Vizla*: Star Wars: The Old Republic and Polar Movie costumes. Xenchi (Psy/Ninja): Mortal Kombat Inspired. Tanya (Pistol/Dev): Command & Conquer Inspired. Gun'Kata (Pistol/Ninja): Equalibrium Inspired. BRUTE Nebulae / Nebulem (Rad/Fire): AE Farmer, Orphaned daughter of Nebula, defender of Perez Park. Kyber (Katana/Energy): "Jedi" Kyber Crystal Inspired. Vayder (BS/Will): Darth Vader Inspired. Aug (SJ/Inv): Deus Ex Augmented Supernovae (Energy/Energy): Radicator : (Rad/Rad): CONTROLLER Chell (Grav/Kin): Portal Inspired. Escaped a test chamber after an incident. Gravaton (Grav/Time): Spacetime Things. Dni (Illu/Time): Myst Inspired. Mei Zing (Ice/Ice): Overwatch Inspired. Toastem (Fire/Kin): AE Famer, Professor Membrane (Invader Zim) inspired. CORRUPTOR Rayn (Water/Storm): Mortal Combat Inspired. Lectric (Elec/Elec): Khamelion (Rad/Pois): Reptilian Villain Seven Six (AR/Traps): Overwatch Inspired DEFENDER Alex Denton (Kin/Rad): First Defender from live. Inspired by Deus Ex. Focused on 'nano-augmentation'. Buffing friends and guaranteeing a hit on enemies. Mendalara (Pistol/Pain): Inspiration from Lara Croft and Mandalorian combined into a support/healer/mender. Rafae (Emp/Fire): Rafaela from Mobile Legends. Electralite (Elec/Elec): Enjoys jogging, and drinking Enrique! Starframe (Beam/Bub): Freespace (and other space/starship games) Inspired Venya (Emp/Psi): A name I grabbed I thought was cool, not sure what to use it for yet. DOMINATOR Meditation (Mind/Psi): Rework of my very first city of heroes character on live, Controller Grav/Storm at the time. Teslia / Tezlia (Elec/Elec): Yuri Prime (Mind/Psionic): Command & Conquer: Red Alert - Yuri's Revenge. Dija (Mind/Dark): Dark Demoness. MASTERMIND Cybernet / Cyber.net (Robo/FF): My first villain character on live, bubs-n-bots. Cyberpunk Inspired now. Tactic (Merc/Devices): Military/Service Inspired. NG Resonance (Thug/Sonic): Deus Ex Inspired. SENTINEL D'Va (Energy/Energy): Overwatch Inspired Algor (Ice/Ice): Plan was an Ice Dragon. Imorgon (Beam/Elec): Praefecta (Energy/Energy): Agent 67 (Pistol/Reflex): Hitman Inspired Ranger Star (Pistol/Arrow): Texas Ranger SCRAPPER Teras Kasi: Kin/Energy - Martial Artist inspired by Star Wars. Embodiment of power, honed to defeat others who would abuse their powers. Matukai (Staff/Regen): Star Wars polearm specialist. Kitana (Dual/Bio): Mortal Kombat Inspired. Metra: Had Star Wars reference, but don't remember what it was. STALKER Arcstalker / Arcstaff (Staff/Elec): Destiny 2 Inspired. Nina'Ja (Kitana/Ninjitsu): My first live scrapper, reworked to be more 'Ninja'. A forsaken and dishonored Tsoo warrior. Vizla (Claw/Dark): Vapo (Psi/Dark): TANK Bull Rush / Bull'Rush (Shield/Sav): Lots of cow puns. Abducted rancher found himself a Rikti science experiment. Edna (Shield/Street)*: "no capes!" Thought it would be great to give her a cape. Megablock (Titan/Inv): Cyberpunk Inspired * = Free to use for your own character/inspiration 🙂. Icons created by @Rylas Need help with a new character or costumes? Let me know! I've helped many with unique character and aliases.
×
×
  • Create New...