My DP/Time used to use the ST Hold and the Time ST Hold together to good effect before the nerfing. My Arch/TA had fun as well stacking Ice Arrow and the Ghost Widow Hold, and pre-nerf EMP arrow. All with Lockdown procs for extra goodness.
Eh, I just checked. Since I got OSA now but with one slot, I just dumped a End/Rech/Slow IO into it, with my global rech it's back up in 45 seconds. A lot of chars once I max out I just play for fun to grind up cash for alts. Also, my holds have hold procs in them for fun.
Haven't played in a while, and while I do miss the reduced hold capacity of ESD and Ice Arrow, I still have hold procs in them, and just have to accept that I can't hold as well as a Controller, which was probably the point. That being said, if I just play the char for fun in missions and farms, do I need to respec in your opinion, or no?
Never played SWG past a few min cause my comp was so bad. I did start playing COH back in 05 after quitting Diablo 2 for having no fun farming and being almost ready to buy stuff 3rd party. You can guess that at D3 launch, I didn't play THAT for very long.
I remake my Thugs/Poison on Homecoming-making some of the debuffs finally albeit small AOEs work well, the trick is to keep your controls rotating to keep your secondary targets weak while you pummel your priority target.
Hey, my original Grav/Psi dom, Inquisitor Keldorn was a anti-hero who while believed law and order was absolute no matter what, went against his order by daring to investigate things to be 100% sure, because as Judge Dredd said, "Can't execute a perp on 99%" Now that I could remake him Hero-side, he took Ice Mastery to toss out Sleet and Freezing Rain with all his normal toys.
Feels like the health loss from ET should be matched by a set with healing, ala Willpower, Regen, etc. The last time I used EM was over a decade ago, so am I wrong to think that?
Dammit, you're giving me childhood flashbacks to Darby O Gill and the Little People, and apparently I nearly had a complete breakdown when the Banshee showed up in that!
I'm pretty happy with my fluffballs of death in Beasts. I paired it with Nature, so I have a lot of healing/buff/debuff at my disposal. It IS end-heavy though because you're pretty active.