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plainguy
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Everything posted by plainguy
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I think we need more info. My thoughts are you looking to make a Brute/Tank Farmer so you looking to increase your speed of leveling up by having a buff bot.. If you are looking for a buff bot I would do a defender as they give better numbers. I have a 2nd account which was my sons that I created a brute on for farming purposes and AE PL my main account. I would not make a Forcefield Mastermind.. IMO, they are just boring to play.. You can play Robot Traps or Robot Time with Provoke and be soloing 8/3 setting (8/3 for speed reasons) Taking down AV solo.. ETC..
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Force Field (Cottage Rule Needs Not Apply)
plainguy replied to Apparition's topic in Suggestions & Feedback
Wondering what is your take on this 2 years later ? Anything you would change ? -
Mastermind Pet Summoning QOL issues that should be fixed
plainguy replied to plainguy's topic in Suggestions & Feedback
I get what your saying again.. But this is with an IO build.. This issue is regardless of what is slotted and if anything is more noticeable with SO build because you don't have any of those unique IO pets slotted to help out the pets. Again this is coming from a Tankermind Robot Traps with Provoke build. Which is pretty much up there along with Time. I can only imagine what how magnified this is with other secondary's. -
Mastermind Pet Summoning QOL issues that should be fixed
plainguy replied to plainguy's topic in Suggestions & Feedback
Very good point.. -
I have a Sent Beam Rifle Energy Aura that I literally can fall asleep him fighting a pack of mobs and wake up and he will still be alive.. I have a Sent DP Super Reflexes that is similar and defense capped. I can run 8/4 setting them without any issues. Also let me add my DP Super Reflex was created at a time Hail of Bullets was broken. My whole thought process is as follows. If I can SOLO 8/4 or even 8/3 then any additional player is just X amount of time faster that we can do a mission. Again I am not about speed either when it comes to missions. Meaning I don't need to finish a mission in record time or I failed. But I am also aware of many players just do not understanding game mechanics or think that Proc's in every power possible is now the end all be all. But they are not. You can have all the procs in the world but if can't survive the return Alpha strike from NPC ,which they do regardless if you kill them or not.. Then what is the point of all the procs if you are dying on every pull. Further there are only so many Luck inspirations you can make before you run out "Luck" no pun intended in getting 3 same inspirations to create more Luck Inspirations. So if I am running 8/3 SOLO and you barely run 4/2 on your level 50 IO, incarnate build, who needs who here ? Again this isn't me sitting up on my high throne looking down.. Make what you want.. For me regardless of what Arch Type I play I am a Mastermind. Because every added player is just more DPS. If I come across another one or two defense capped player of sorts it is even tons better.. Because it simply becomes a much more powerful steam roll effect. I hear that Sent have a lack of DPS. I have never looked into reading up on the number comparison. If I can do 8/4 or 8/3 I am winning.. How bad can they be.. I am doing 8/3 setting on a Petless Masterminds.. Lowest DPS and HP in the game and being able to do it. So my point is they can't be worse that Petless Mastermind..
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Mastermind Pet Summoning QOL issues that should be fixed
plainguy replied to plainguy's topic in Suggestions & Feedback
I get what you are saying. But ( you know there is a but coming ) as much as I do get the runaway to fight another day. The issue I have with this is concept is no other Arch Type I play has to do this ( meaning runaway). I don't need to run away to wait for Hail of bullets, Rain of Arrows or Oil Slick to be ready. I have other stuff I can do. Do I sometimes see a fight going bad and I try to move back in case I die, so I can ress without aggro? Yes. But I am not running away because some power is not ready or cannot be used because mobs will damage it or render it useless somehow.. Masterminds are limited in this fashion without pets. Meaning depending on your build, play style you can be pretty useless or limited in your DPS output without pets when compared to other Arch Types. Personally I create a build for ME to survive not my pets. To me pets are like magical floating weapons that I just command to attack along with my attacks until something dies and then I move onto the next target. I do understand what you are saying. But again, I can layout a bunch of scenarios where running away isn't always good.. ETC.. But I am sure you are aware of them as well. I just think that Masterminds should be afforded the same abilities to play style like other Arch Types. As I mentioned I think that is a lot dead time over the course of a mission and regular play for a Mastermind Arch Type. -
Also noticed that IO Procs are not working either.. Just realized the Lockdown Proc isn't going off..
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I have been using it for a bit and looking at what has been going on.. The buffs work such as the resistance buff and the status protection.. But No damage.. No Holds.. Does nothing on enemies.. This is Mastermind Trick Arrow if it matters..
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Some people don't get it. They just do not get the game mechanics... They jump on the forums.. Look at a build.. They think it is great.. But don't realize it sucks because the poster didn't either.. Again because they didn't understand game mechanics and don't get what 45% is important.. So you have this perpetual cycle of suck going around from people that don't have a clue. Simple example.. Not going to mention the poster.. But they posted up a build about basically Alpha striking with a bunch of procs and in theory it should kill everyone.. I asked / comment after looking at the build, thinking I might be missing something, because the thread blew up with a bunch of accolades and fan fare about the build. I stated you have no defenses and in this game NPC attack back even if you Alpha strike them. How do you survive the their attacks. The response well you need to have luck inspirations. The poster then admits the shortcomings and expands on explaining its theorycraft and you should put IO procs in moderation how it would work with a duo buffing.. ETC.. But if you read the initial post it clearly wasn't painted that way. Nonetheless I knew being negative would have caused the fanbase to attack me so I didn't push the subject.
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I was able to tank on my Robot Traps for sure..
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I would spam stay or goto before the fix.. I would just keep moving them around.. Of course now with the fix it tons better..
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sad but true..
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Based on these comments, this is why I am big on defense cap and being able to survive without the pets.. Meaning I try to make my builds where the pets are just another attack power nothing more.. I use the Num Keypad binds.. But my main commands are all follow.. all attack. all goto here.. All stay.. I pretty much pick a target and fight it until dead and move onto next. I try to go from highest to lowest.. But if they get wiped. I can still do what I need to do solo to some degree. At a minimum have some ability to what I call turtle up.. Basically debuff and stay alive or if with Traps just drop trip mines until I get enough breathing room to re-summon pets..
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All I can say is I copied the coffin or queen coffin build.. Was a human only WS build.. It was raved about.. Made to sound super uber.. Build was almost a billion to build. As it was HORRENDOUS.. ZERO status resistance.. My common test is the Alpha unlock for incarnates.. I run it on 8/3 and tone it down from there to see. I do this to test out my PETLESS and SEMI PETLESS masterminds.. So you know I am already gimped.. I can tell you my Petless and semi petless masterminds did 1000x better than this build.. Every group of mobs he was held and slept and just about died.. Mind you I will admit doing the Tri form would be difficult or pain in the backside for me. But I thought Human only would be cool. Further this build had defenses.. Right now he is my only ever level 50 stripped just sitting there doing nothing.. I will rework him one day when I get a better grasp around the tricks for slotting WS for mule sets and the game mechanics around them.
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Arachnos Drone Mastermind Primary Power Pool
plainguy replied to Vaylenisme's topic in Suggestions & Feedback
Great Idea.. -
Very good suggestion.. Yet another basic thing that just comes out that many have overlooked.
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This started as one thing but it was than one issue. Some QOL issues based around pet summoning in combat. ISSUE 1. When you summon the pet there is a 5 second delay after the pet appearing and you being able to target the pet for an upgrade. I am guessing this was placed for some server side sync issue. The problem is the pet is still attackable by mobs and takes damage and can be killed. End result Re-Summoning in the middle of a fight sometimes ends up giving you pets which are half damaged by the time you target them and do both upgrades.. Some possible ideas to fix.. Give the pets some sort of immunity timer when the player has aggro or whatever the system denotes the player is in combat. This way you can summon a pet and do both upgrades without having to worry about getting the pets killed again or being defenseless during the spawning of the summon. ISSUE 2. When upgrading a pet there is a moment it freezes and go into its upgrade animation mode ( about 3 seconds ). In combat this is detrimental to the pets and players survival. Basically the pet can't fight back but can still take a bunch of hits. It might not sound like a big deal. But you have to cast 2 upgrades . When combining the 2 pet upgrade delays with the above summon issue you have many seconds of inactivity where the pets are defenseless. Pet upgrade requires pet to be targeted. Some possible ideas to fix.. One upgrade to rule them all. The systems sees you have both pet upgrades in your build and gives you both upgrades when casting one. Some players for whatever reason do not use both upgrades. Create a one upgrade option, command, Macro ? Remove the upgrade animation if the player is tagged in combat to stop the pets from freezing and not fighting when in combat. Remove the target requirement from Mastermind pet upgrades.. Make the pet upgrade(s) a visible / invisible Massive AOE. In a nutshell as this game is based around combat.. A Mastermind is in a extremely bad position when you have to re-summon pets when in the middle of a fight. Because you are literally either clicking 1 to 3 pets and 2 upgrades. Which means between clicking the 1 to 3 pet summons and the delay of targeting ( mind you I am aware if you are summoning 3 pets that delay will be almost gone by the time you click the 2 upgrades ) and then add in 2 upgrades which cause the pets to freeze. You are talking a lot of seconds ( 5 second for summon delay and about 3 per upgrade ) where there is not DPS output.. And there is no Immunity from incoming DPS. Before anyone thinks of minimizes this.. Go stand in the middle of a bunch of mobs for 8 to 10 seconds and do nothing with limited or no defense ( I do not know what the pets inherit defenses and resistances are ). I do understand for some builds it is not an issue. But overall my point is you will not come out unscathed and some instances even require a trip to the hospital.
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Discovered that I can zone into a map and dismiss my Mastermind Pet and it is still active on the screen. The UI for the pet acts as if it is gone.. But you can still control the pet in a normal fashion. Dismissing the pet again has no effect. It still there.. Resummoning seems to fix the bug. I have not experimented enough with the bug to see what can be exploited.
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You mentioned Origin.. Has nothing to do with Balance. Look I don't know for example where they got experimentation from. Was it embedded somewhere in the i25 updates some remnants they found in the code of i26.. Or was it created by the Dev team to be ORIGINAL from HOME COMING.. Something to make them stand out from the other F2P COH/COV servers.. But it is clear from your wording, you are not really sure as well. You are making an educated guess. But still it is a guess and you really are not sure.. Only the Devs can answers that clearly. So Experimentation is Science.. Sorcery is Magic.. Force of Will is Natural.. Then we are missing Science and Technology.. But I can pick Natural and still pick up Sorcery.. Wouldn't it make sense that your origin would dictate what you can only pick.. EG Black wand and Nemesis Staff. The taser dart or whatever other power those are ( forget off hand ) you would get at first level. But again they are not locked in by origin. But again if you read the last sentence on the Origin selection.. In General this choice will not have significant impact on your overall game experience. Which clearly for all the years the game was live prior to going down, Origins did nothing for you.. Not that I expect the Devs to jump in here but it is clear no one has a clue on these 3 POWER POOLS as they are NOT labeled anything specific or special.
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But the reality is players have always been asking for the power pools to be cleaned up or to have the ability to take any Ancillary/Epic on any Arch Type.. Many have asked for Defense and/or Resistance Shield to be placed in all the Ancillary/Epic pools. Example.. I need or I wanted a smash / lethal Defense shield so I have to pick up Scorpion Shield from Mace Mastery , but I really wanted Leviathan Mastery because I was making puking type character and bile spray fit in extremely well thematic wise.. But beyond this. America's Angel is the only person whom happens to have some info regarding what I am ask, albeit its related to PVP..
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LOL No.. Again suggestion forum.. I made a clear suggestion.. Allow the ability to pick those 3 power pools instead of making the exclusive from each other. What part of that don't you understand ? What Proof do I need ? That it doesn't create a game imbalance ? Prove me it does ? There Millions of suggestions on these forums. I read a lot of them over time. Barely have I heard Prove that your suggestion is of value.. I mean I have seen some crazy suggestions around having incarnates at earlier levels and such. I have posted many suggestions over the years.. I never, ever had someone tell me prove the value and many were over endurance issues with masterminds.. The only person to this point as I have not read the other responses yet was American's Angel bring up some PVP valid points. But I need to look at other powers that might duplicate for example weakness resolve that is in one of the AT which would then somewhat nullify the ability of double powers as was mentioned FROM a PVP standpoint.. But I would also have to see from a PVP standpoint if using up 2 power pools like this would be effective in PVP or is it gimping you out. But again what is PVP here.. It is someone jumping by you will maxing out one massive hit and then maybe finishing you off with another big hit.. OR its a team calling out a target and then counting down to 1 from 3 and all hitting the same target at once on assist.. I will look into what America's Angel mentioned related to PVP.. To make it clear I am not skirting the comment about PVP. But regardless YOU didn't point out anything. YOU had not numbers or real answer until maybe America's Angel came in to give some value.. Mind you even with PVP you can clearly see they can have reduced effects and even immunity timers.. So there is nothing that doesn't say if you have A you cannot have B or B is locked for X period of time if you use A and vice versa.. As far as balance.. Players are Soloing TF on a 8/4 setting meant for 8 players.. That is not balance.. Please point me to your grip about that somewhere.. Balance ? AE farms ? 15 Comic Con missions to get to level 50 ? That is balance ? I am currently working on doing ITF solo on a 8/1 , No Deaths setting on a petless/semi petless mastermind.. If I succeed.. Is that balanced ? Again at least I am bring up some evidence to my defense.. YOU have brought up ZERO.. NOTHING.. Just keep parroting Balance.. Maybe you should try harder ?
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I reiterate Title pretty much says it all Wondering why Sorcery, Experimentation and Force of Will are locked out from each other ? Why can't I have both ? To keep this to suggestion format I suggest you let players have the option to pick whatever they want from the pools.. There is no evidence or Proof given that having these 3 pools will overpower a player.. There is no reason to force someone beliefs of Thematic reasons why power pools cannot be pick. Again there is NO EVIDENCE either that the Developers said this.. Further many of the power pools Break thematic builds long before these 3 power pools were created.. Why the sudden enforcement of thematic builds.. Are we going to enforce costume creation as well for THEMATIC reasons.. Are you telling me I cannot create a knight costume with my AR Device Blaster ? Nonetheless. I will once again Reiterate.. There is no reason why this shouldn't be allowed unless the Developers chime up and say the coding ATM prevents them from doing so based on how they were created.. But beyond this please do not give out false information when you have no proof to back it up.. It isn't fair to the players.. No reason to pretend to be smart or know something when you don't.