You're imagining things - there is no power named "Serum".
On an unrelated note, the Mercs primary needs a ninth power to bring it in line with other MM primaries.
Khelds do not even come close to being strong enough to justify having a hard counter pop up randomly among otherwise normal enemies. Quants are an artifact of the same design paradigm that had characters struggling to take down 3 minions, and it's past time they joined the rest of Jack Emmert's stupid ideas in the garbage heap.
Not quite. Heroics are scaled up to level cap, then scaled a bit further beyond that under the assumption that anyone trying to run one has already done the level-cap dungeons and geared up from them. They're more akin to team-sized Incarnate stuff - like the Apex TF that debuffs you if you don't have an alpha power equipped.
Task Forces in general should aim to stay in one zone as much as possible. Send people to a transit door if the fluff calls for bouncing all over the city.
Annoying? CC spam, untouchability, End drain - basically anything that says "you don't get to play right now".
If I wanted to put up with my actions just not meaning anything, I'd do double shifts at work thank you very much.
This. I just watched Steam throw away a perfectly good UI and replace it with the bastard lovechild of Facebook and Netflix after it got beat with the ugly stick. My bar for acceptable interface designs is now at an all time low.
And let's be honest, the costume creator UI was never at any point in this game's life a shining example of elegance. Adding some extra sub-menus is a lateral move.
I'm pretty sure that flavor text predates 8th Ed. But it's entirely possible neither writer saw the other's work, and they came up with the line independent of each other.
All of which fall flat in the face of any kind of recharge slow being a death sentence.
Mez protection that's not up constantly might as well not be up at all.
You haven't spent much time on the forums recently, have you?
There's half a dozen active threads ATM demanding something be taken out/the game made harder and NONE talking about adding freebies.
Bullshit. Your intro post bluntly demanded taking away the tool that makes the lion's share of builds and characters on this server possible, and then you edited it to add a pittance of compensation for enduring YET ANOTHER slog through bad writing in exchange for killing AE. The post is right there, don't try to lie to me about its content.
Those are the same two lists, just in a different order.
Healing buffs are listed as Heal/Absorb because they tweaked healing sets to also affect the Absorb mechanic.
For PBs and ranged WS powers yeah, but warshades have no melee attacks outside Dwarf form.
Well, they have a useless melee-ranged hold, but that only counts under Jack Emmert rules.
IME, the Banners regen way too fast to take them all down simultaneously unless you have a huge group - which you almost never will. The guide is full of it.