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Psyonico

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Everything posted by Psyonico

  1. I've got a 50 KM/Energy Aura brute that I quite enjoy... actually, part of the reason I picked it again is the whole "KM is teh sUXxORZs" thing.
  2. This thread has inspired me to roll a Kinetic Melee/Regen Brute and see what all the fuss is about.
  3. I'm going to have to disagree with you here. there's nothing saying enemies in this game have to follow specific archetypes. Even from level 1, when you're fighting Hellions, can you say what archetype any of them are? (hint, they don't have one) Plenty of powers are auto-hit... Caltrops, Flash arrow, Disruption Arrow, any debuff toggle, non-damaging tank auras, heck, I'm pretty sure Oil Slick Arrow is Auto-hit Status effects for non Armor based classes can be annoying, yes, but they also provide some sort of challenge to the game. There are multiple ways to combat Status effects, however, and they should be used. If you remove any challenge from the game is it really a game anymore? see #3, all player debuff toggles are auto-hit, all tanker toggles that don't do damage are auto-hit.
  4. What do you guys think is the best way to slot this power? I was thinking just 2 Recharge and the Lockdown Chance for +2 Mag Hold, but am open to anything better.
  5. I'm going to summon @Jock_Tamson if he's still playing and suggest Rad/Sonic
  6. My Stone/MA is a great team player, I've overcome all of the penalties of Granite so it's fine, but I don't really care for MA all that much. I rolled a Stone/Staff for similar Lulz of "how is a granite doing those moves?"
  7. what about the fact that right now it's a massive -to-hit debuff?
  8. If I were to hazard a guess, I'd say Clarion, though that doesn't help you until Incarnate stuff.
  9. If memory serves correctly they are a flat image stored in the .pigg files. I haven't played around with them since live, but I feel like I was able to make some minor adjustments to some of them in photoshop.
  10. when you change builds, all powers go on recharge, not just temp powers. I suspect this has to do with preventing people from switching builds to get powers to recharge faster.
  11. Psyonico

    Unstoppable

    I would suggest checking out this thread
  12. Another thought that I had, how is Spines/Fire? I haven't really decided what I want to play yet, just that I want to be able to do some AoE damage... my only other stalker was a BS/Nin and its lack of AoE is sorely disappointing.
  13. Hi all, I decided to give Stalkers another chance and decided on Elec/Shield for the AoE potential. Here's what I came up with build-wise, any comments would be appreciated.
  14. Looks like you're willing to spend a lot of inf on your build, but you haven't quite reached perma-PA, here's my build which has Perma-PA after Spiritual T4. You could easily substitute Teleport for Fly and Superior Invisibility for Steamy Mist if you wanted to keep those powers.
  15. yeah, I've seen this too. IMO this should be changed to a new pet being summoned and the old one dying, much like what happens when you re-summon Dark Servant before he expires.
  16. Reactive is a 2.5% -res debuff, hardly anything to write home about, but I still think it is one of the better ones.
  17. Illusion isn't great with containment... you've got Flash and Blind and that's it. Your damage is more going to come from Phantom Army than from yourself, here's my experiences: Illusion/Dark - my only Illusion 50. I've got Perma-PA on this build so she really shines on both teams and solo. I took Shadow Fall and Group Invisibility (since Shadow Fall and Superior Invisibility are mutually exclusive). My set up is PA/Spectral Terror/Flash then Tar Patch then just Blind->Spectral Wounds->Blind Illusion/TA - Currently about 33. This build I don't plan on IOing out beyond commons. Entangling Arrow helps you set up some additional containment, especially on EBs/AVs which are affected by PToD. My plan is to take everything in both Illusion and Trick Arrow mostly because everything in both sets is solid. Illusion/Storm - Currently 20. I'm planning on a build that will get Perma-PA. This build is all about havoc, while my Ill/Dark has -KB slotted in Phantasm, this guy is all for knocking back. Freezing Rain, Tornado, Lightning Storm, Phantom Army, Water Spout are/will be my damage. Taking Steamy Mist and Group Invisibility for the same reason as Illusion/Dark.
  18. I just ran a x2 mission, used EMP Arrow 5 times and out of that only 1 enemy got the Tesla Cage animation, meaning it is far from what it used to be where every x2 mob would have at least 1-2 enemies that got proc'd
  19. I haven't thoroughly tested it after the changes, but yes, I can confirm that the Lockdown proc used to be *very* good in EMP Arrow.
  20. Ouroboros also helps.
  21. Doom is correct, but to add to it, it will suppress if you enter combat.
  22. Is Granite Armor considered sub-optimal? For some reason I love that power and love building builds around its weaknesses.
  23. This is what I have for a Tanker Stone/Staff, it should translate fairly well, though you'll lose the capped Def/Res because of lower numbers in brutes. It does remove basically all penalties from Granite though (it still has -5% damage, but Form of the Body should take care of that)
  24. that did it perfectly, Thanks!!!
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