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Everything posted by Psyonico
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My understanding is axe is slower but does more damage per attack, while mace is faster but does slightly less damage per attack. Also, axe purely has knockdown as a secondary, while mace has since stun mixed in there too
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Yep, you're going to have end issues. My suggestion (which most people will hate) would be to drop Hasten for Physical Perfection and slot a Miracle and a Panacea into there. The Enhanced Heal in RTTC (to my knowledge) does not affect Regen. Also, drop the Winter's Gift Slow Resistance in Super Jump, it's dirt cheap and extremely helpful.
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I really like my Staff/EnA brute. Not sure if it's the best combo or not, but I've got him with soft-capped defense, solid resists and a concept that I love.
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not going through 4 pages to figure out if this is posted already but: Costume changes are free before level 10. If you go to pocket D you can use War Witch to both make alternate costumes and work toward Pocket D VIP badge for the teleporter.
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No-redraw Option for Mace Mastery
Psyonico replied to ShogunGunshow's topic in Suggestions & Feedback
I suspect the reason is the Mace blast colors are tintable, and you cant have something Tint and have no redraw. That being said, I could support a no-redraw without tint. -
Don't rely on the -to-hit, it's so small and can be resisted that it isn't worth it. Ideally as a tank, you'll want to hit 90% S/L Resist and be over the 45% soft cap for E/N/F/C Siphon Power (IMO) Is totally worth it as it adds -dam to your attacks making you even tougher.
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Ooh... I'm poaching this for my WP/Mace who is already pretty strong, though I'd be losing a bunch of Regen, soft capping S/L would be nice
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Remove Travel Power Restrictions from Grounded
Psyonico replied to Apparition's topic in Suggestions & Feedback
Rooted from Stone Armor basically limits you to Teleport (and then you immediately drop from the sky) I do, however, agree that Grounded (and rooted) need to be looked at. Maybe make grounded work X feet above the ground. -
You didn't give your S/L Resistance, which is where WP gets most of its S/L mitigation from. I happened to have put together this build the other day for someone else. It should give you a better idea of where you should be (as soon as I come up with a concept I plan on rolling it. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: Kinetic Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/Rchg(11), Ags-ResDam/EndRdx/Rchg(21), Ags-Psi/Status(46) Level 1: Quick Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(45) Level 2: Body Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(45) Level 4: Smashing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(43) Level 6: Indomitable Will -- RedFrt-Def/EndRdx(A) Level 8: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(9), Trg-Heal/EndRdx(9), Trg-Heal/Rchg(11) Level 10: Taunt -- MckBrt-Taunt/Rchg/Rng(A) Level 12: Quick Recovery -- PwrTrns-EndMod(A), PwrTrns-+Heal(13) Level 14: High Pain Tolerance -- StdPrt-ResDam/Def+(A), ResDam-I(15), ResDam-I(15), Pnc-Heal/+End(27), Heal-I(37), Heal-I(37) Level 16: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(17), Heal-I(17) Level 18: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(19), RedFrt-Def/EndRdx(19), RedFrt-Def(21) Level 20: Super Jump -- WntGif-ResSlow(A) Level 22: Power Siphon -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23) Level 24: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 26: Kick -- Empty(A) Level 28: Burst -- Erd-Dmg(A), Erd-Acc/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29), ClvBlo-Acc/Dmg(33), ClvBlo-Dmg/EndRdx(34), ClvBlo-Dmg/Rchg(43) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31) Level 32: Strength of Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(33) Level 35: Focused Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(42) Level 38: Concentrated Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dam%(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42) Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42) Level 44: Physical Perfection -- PwrTrns-+Heal(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), RedFrt-Def/EndRdx(48), RedFrt-Def(48) Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(50), RedFrt-Def/EndRdx(50), RedFrt-Def(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Regen/Rcvry+(27), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(7) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1494;695;1390;HEX;| |78DA65945B53525114C7F78173241014BC048AA0185E5044486B7A6B9AB41ED4C6C| |AEAA9614EB4850347A0034DF9D837E8FADE63D9E5E3747DEDA693E553333DD13AFC| |97C8C419E0B7CFBAEDB5F65A9BB5FB4BDEB7171F9C158AF7BCA9D76AD90DBD5C929| |6EB925EBF6BE9A6B01F177D43906797E4A62CD764EA86619AD5CA3D698559B1264D| |29532B4659D68D5CF65CBDAEE74AC2BB5EA998A955A9578D72DED77CB960E40B757| |AEB3D54DD9656AD6054FBA0AD583999AD6C66EDF8FDCB5523975A2E4B2BBF9D5DD3| |6B75696D872897047DBFBAE947B1B36BA8224D8B8C26D445D093010716C0B953603| |120F86968E2A1DA94391E81A1C760EC0938F3144C3E034B01DE8E7C95774EF8BE07| |431FC0D84770EA1398FC0C9AE4EB645FE7A640AE79D05B00C70C70AA08CE94C0EF5| |4A7863A85E6411D3F48E6526C61C3E9BA0CD9B16BCCD3C4089DC119708BF676636F| |E12E3A9A36BB24E8464CA5FB00F579FF805F48E7834EF30511A327895C0E391C435| |DF1B8FDAE3235F18D7C7BE1EBE8E5BCFC9C979F6DF6C826001B67C00F5DDF2093EB| |1BE801833478FD9C7B7F187B56A89E41C81C83B3D8FFF8FF24BF209F5970857B45B| |2218E35D4A04754295298BB12DE75342B1DD963EE836326B28E6D7157CAA093A245| |B88A084F5F94A72FCAD317E5E9FB49158F621F65F424B219FB0BDEA11CC63987F11| |7E8C08997CC1DE62B30FE1A4CBC012DF29D60DF099EAA499EAA499EAAC9C3A9E269| |4AF0743DA7EDA77902A663AC63EEF88498E5D39BE5A950A9DE14D79BE26ECD73F7E| |6B96BF3DCB500D9A6D936CD36990126DB66D876446DDD48FAD85D49A8AD7BDD98E9| |D0A63B24990EC9428764B143B2DA2159575BF75B284D89DBDFBAB58D7D0F69F94C9| |4394CD9EF2399A6F0B4775D0187AF83C9ABFC0FB4C1E4DBF0AB3DDE34E21D1CC914| |856F65179FFFBAC79622979B6D6BBD6D7DAB6DFD0F804FED54| |-------------------------------------------------------------------|
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Well, there's always Conserve Power/Physical Perfection and Miracle/Numina's/Panacea procs. If you're still tight for endurance, there's Ageless Core from Incarnate.
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Depends on what you want to do with it. Objectively Mu is better because it's a Targeted AoE as opposed to Soul's cone. Ball Lighting also has better DPS than Dark Obliteration. But if you aren't trying to min/max (it shouldn't be that much of a difference) then go with what you feel fits your theme better (which is often what I do)
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you can build for +dam/+rech/+movement so that you are still capped with resist/def (not with granite and rooted at the same time, but in most cases that's overkill) With Teleport, I'm often ahead of the group (as a tank should be). My only suggestion would be to change rooted to the following: change -Jump in Rooted to -50% from -50,000% so you can get over stupid little ledges and such like Praetorian Sewers have Cut the -Movement speed in Rooted in half and remove it entirely while in Granite I think those two things would go a long way in making Stone more attractive without making it overpowered. Oh, and in case you're wondering how I got the Resist/Def/Dam/Rech/Movement numbers above, here's my Stone/MA build the best part is she plays like a scrapper with better defenses outside granite.
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Some powers need to be able to be enhanced
Psyonico replied to MsSmart's topic in Suggestions & Feedback
Hurricane's repel is IMO one of its most annoying aspects, as it prevents the much more potent -to-hit from taking effect. Taunt is +400% (which is kind of a meaningless number) but stacked with your 300/400% taunt from your aura, it should pull AVs away from anything else (unless they are taunting themselves) Even Romulus at the end of the ITF (who is known for running away) will more or less stay put if you keep taunting him, same with Recluse at the end of the MLTF. -
So, Resistance enhancement is directly tied to Damage enhancement due to the way the game is coded (it's stupid, I know) This is why powers like Power Boost don't work on powers that have a resistance component (like Fade), so that wouldn't work. A Proc, as someone mentioned, might work (as we already have -res procs) +/- Damage is percent based, not sure if the devs are ready to let that percent be raised, same with regen (though that could possibly be less overpowered) but then again, Regen is kind of an all or nothing thing. It's meaningless against anything but EBs and above (and even against most EBs) and when you get into the AV territory, you need 500%+ for it to be meaningful, which most powers wouldn't be able to reach, even with enhancements.
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First, Fire does get slow resistance, in temperature protection. Without looking at IOs (which is the way the game is balanced) the "strongest" defensive set was released with the game (Stone Armor). Yes, fire armor has its holes (so does every set) but in the case of fire, it makes up for it in powers like Fiery Embrace and Burn, meaning you do more damage than other defensive sets. Dead Enemies do no damage. As for blasters and snipes, I'm going to disagree that that's the "Signature Power" I think that goes to the T9 Nuke. In which case there is a disparity. On Live this disparity was balanced out by the -100% Endurance and -1000% recovery on the stronger nukes while sets like Assault Rifle and Archery didn't have that but had less damage. Blasters out-damage brutes, end of sentence. The "Low, Moderate, High, Extreme, etc.) system is out of date and very confusing, you should be looking at Damage per Second, which is available in the "More Info" section of the power's description or in the Enhancement window. There are a few exceptions to this, but they make up for it in other ways. a (Spines/Rad/Fire)/Fire brute will do more damage than a Dark/ blaster, but the blaster makes up for it with more control, while the brute sacrifices defense for that damage (again, this is all only considering SOs)
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It sounds like they'd act like regular common IOs, so attuning wouldn't be a thing.
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My first 50 on homecoming was an Earth/Nature. Haven't touched him in ages and never bothered to IO him out (he really didn't need it that badly) but it's a solid combo.
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Interesting idea, not sure how easy it would be to implement, but you could certainly come up with some unique combinations.
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I only farm on occasion because I find it tedious... most of the time... There are occasions when I want to just mow down purple mobs and bring in the inf at the same time, which is when I do farm (or run +4x8 ITFs)
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It really depends on what you want to do with it. I've got an SR/MA toon that is only taking a couple of set IOs for QOL reasons (Miracle +recovery for example) and she soft capped her defense at level 22 thanks to storm kick. I think your best, well rounded choices (in no particular order) are Rad Bio Willpower Shield SR Pair WP, SR or Shield with Dark or Rad melee for the heal. SR is really only good if you want to keep a tray full of oranges, as it's stupidly easy to soft cap (Combat Jumping + Maneuvers gives you 47ish% defense) Stone Armor is also a good choice for survivability, but from a QoL standpoint, you're going to be slogging around quite a bit jumping in and out of Granite/Rooted.
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Increased Difficulty without needing tons of +Acc
Psyonico replied to OdinTGE's topic in Suggestions & Feedback
proof? I play with a lot of really good players (Repeat Offenders, who are known for plowing through content) and I can safely say that if you have a single high level character and a bunch of lower level characters SK'd you won't be mowing anything down. -
Here's my build. WP is one of (if not my) favorite sets. My WP/Savage is only in the low teens so I haven't gotten to try it out, but the numbers are good. Note: I'd probably switch out Force of Will for Sorcery because other than Smashing/Lethal the resists are pretty low, but I took Force of Will for concept reasons. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Willpower Secondary Power Set: Savage Melee Power Pool: Force of Will Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/Rchg(11), Ags-ResDam/EndRdx/Rchg(15) Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43) Level 2: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(45) Level 4: Shred -- Erd-Dmg(A), Erd-Acc/Rchg(5), Erd-Dmg/Rchg(21), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(50), Erd-%Dam(50) Level 6: Indomitable Will -- RedFrt-Def/EndRdx(A) Level 8: Rise to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(9), Trg-Heal/EndRdx(9), Trg-Heal/Rchg(11) Level 10: Taunt -- MckBrt-Taunt/Rchg(A) Level 12: Quick Recovery -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(13), PrfShf-EndMod/Rchg(13) Level 14: High Pain Tolerance -- StdPrt-ResDam/Def+(A), ResDam-I(25), ResDam-I(25), Heal-I(34), Heal-I(42), Pnc-Heal/+End(42) Level 16: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(17), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Dam%(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40) Level 18: Heightened Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(19), Srn-Def/EndRdx(19), Srn-Def(21) Level 20: Mighty Leap -- WntGif-ResSlow(A) Level 22: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(23), Heal-I(23) Level 24: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 26: Boxing -- Empty(A) Level 28: Rending Flurry -- Erd-Dmg(A), Erd-Acc/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29), Obl-Dmg(34), Obl-Acc/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(46) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31) Level 32: Strength of Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(33) Level 35: Hemorrhage -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(36), PlvFst-Acc/Dmg/EndRdx/Rchg(36), PndSlg-Acc/Dmg(36), PndSlg-Dmg/EndRdx(37), PndSlg-Dmg/Rchg(42) Level 38: Savage Leap -- Erd-Dmg(A), Erd-Acc/Rchg(39), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(43) Level 41: Weaken Resolve -- Acc-I(A) Level 44: Unleash Potential -- LucoftheG-Def/Rchg(A), LucoftheG-Def/Rchg+(45), RedFrt-Def/Rchg(46), Srn-Def/Rchg(50) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48), Srn-Def/EndRdx(48), Srn-Def(48) Level 49: Resurgence -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(7), Heal-I(33), RgnTss-Regen+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-EndMod/Rchg(15) Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;702;1404;HEX;| |78DA6593DB4E13511486F774A6D496165A4E85028562E9891E8518AF34115054301| |8442F9B09D9944AD392B6A25CFA060AEA63F8083E871AA35E78E2A8B746E3B866FF| |8B62D249DBAFF3EFBDF65EC7A5C773DE57D79F5C119A77B662361AC5BB667553D65| |DB7CDE6C3BA5911F6E3A2EF20F4E29C5C97D586CCDE2F572A5BB547B23EC40B4BB2| |226576C5DC364B122FA267B956AB64AFD5EA6BB2585B2FDA265E252D4A73AB5C2DF| |9B05E2E6D34E90D4B2BF6EEFA4EEFFC56792D3B5F95F5D24E71C96C34491B243762| |F4FDE2A61FCD76CCD2459EFE440D61CC809E02D8350DBE4D087E2C43AC0BA5394A6| |068038C96C1D403F04D828F1796537B6A0851209B676068178CEE81A9E760FA05F8| |8E6C75B6D5F71D428C926F0760DF219839020BC7CC13F01BC5E5445CC2E981FFDF4| |973699A8AD57507DAB955E6454DD9792E819FE86E37EE16EEB243EDD927A113673A| |3A77499B3084F725730FFC4C7B7CD8E3F40571D6605AA8784E198982C953467465F| |B3A294437C7DBCDF9F5737EFD9CDFF14D30C2798E739E0FE8DE00D731E0474C3DFD| |CCBFD8D3E7C07B9362EBE5D87A8775A57D25FB7E8EADDFCE0DF935B0CAB4FD24FF0| |6A877839CD3E02DD869A40DF15943163DE23D9D3ECC510C73D546B86A235CA5C86F| |6434FE07CC58A04EA78D7214A3DC8D61EEC630776398BBF1883C1EC33DDAD805647| |0FC97AECEFF403E4CB00F1357ED8933C4F959E61C7341A8BDD11B60F226F8916C27| |D97692FD8FB1FF31EEBA18775D9CE34971D735C836C1D9488490B56D12A6A0E9530| |1F89EE6CA643AC182850A19147F96E3CF721573BC37C755CC71150F29FE3CDF959F| |C25D23466B42E963572369B4E6DB4AB5ADE6DB94429B32DDA6CCB4298B6DCAB2D19| |A7BA129C5ED6F4DB375ECA155EE242D03DF7F9C69BAA63ACF253AEE21D67135292E| |91BE8C893AF9DF3E01FB9F679A43E3E9ECE0E9ECE2E994F1B36CFC03A8E4E565| |-------------------------------------------------------------------|
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Aurora Pena (The New Praetorians) Question
Psyonico replied to kosten07's topic in General Discussion
She doesn't have a powerset combination that exists in game. but fun fact, she's the Praetorian version of Aurora Borealis -
Increased Difficulty without needing tons of +Acc
Psyonico replied to OdinTGE's topic in Suggestions & Feedback
So... don't play with level 10s at +4 when you're level 50? level 10s won't be mowing through mobs as suggested, not even at +0 (which is +1 to them) they're going to be (at best) slotted with TOs and only have 7 powers. even level 30s at +2 (+3 to them) won't mow through mobs, they don't have either T9 yet, no incarnate abilities and (most) won't have any IO sets slotted.