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Everything posted by Psyonico
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Yin stance wouldn't work well with defense based sets.
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How the heck do I convince myself to make a Corruptor?
Psyonico replied to Chompie's topic in General Discussion
*runs to make an ice/ corruptor* -
So, this is my Bio/Spines tank, with the exception of the ATO in Ripper and obviously when powers become available, it should give you a start. She solos at +3x8 no problem. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Audrey2: Level 50 Natural Tanker Primary Power Set: Bio Armor Secondary Power Set: Spines Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-ResDam/Rchg(13), Ags-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(46) Level 1: Barb Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40) Level 2: Inexhaustible -- EndMod-I(A), EndMod-I(7), Heal-I(23), Heal-I(43), Pnc-Heal/+End(50) Level 4: Spine Burst -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(5), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(40), Mlt-Dmg/Rchg(43) Level 6: Environmental Modification -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(7), Ksm-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(15) Level 8: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(50) Level 10: Taunt -- RechRdx(A) Level 12: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(15), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21) Level 14: Adaptation Level 16: Ripper -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45) Level 18: DNA Siphon -- Acc(A), Mrc-Heal/EndRdx(19), Mrc-EndRdx/Rchg(19), Mrc-Heal/Rchg(34), Mrc-Heal/EndRdx/Rchg(45), Mrc-Heal(46) Level 20: Super Jump -- WntGif-ResSlow(A) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 24: Boxing -- Empty(A) Level 26: Genetic Contamination -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Dmg/EndRdx(27), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dmg/EndRdx(46) Level 28: Impale -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(29), MlsFur-Dmg/Rchg(29), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg(42), Thn-Acc/Dmg/Rchg(45) Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(31) Level 32: Parasitic Aura -- Acc-I(A), RechRdx-I(33), RechRdx-I(33), Heal-I(33), Heal-I(50) Level 35: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(42) Level 38: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(42) Level 41: Focused Accuracy -- EndRdx-I(A) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48), RedFrt-Def/EndRdx(48) Level 49: Build Up -- RechRdx(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(23) Level 14: Defensive Adaptation Level 14: Efficient Adaptation Level 14: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;699;1398;HEX;| |78DA65945953D35014C76F4C6A6D296B81B2165A8AA5054A0B3CEBA02C2EA028A88| |F990C86128D2DA645A93EF9A87E0667181F7DF04911DC3E86FBF6055CC61DC4A9A7| |F91F0B33C94CFBBBF79F93FCCF39F7DE4C2D8FFAEE4E5CDB2F24DF4153CBE5D4592| |D735EB7DCC7B4FC92A599822EF7C8D2594B2F0CBA69DC89DBEAA83EAF67727AE280| |91558F5B692D63CCA923D685ACE5E78029DDD4F5C4CCA291D173C2379DCD9A89495| |DA369BAD29E8C1BE9853CCD2A30334BD33A8CB3D69CAE66E7D5338669FAC7168DB9| |C45846B7D205754ACBE575ABD04479F4D0EF6B17FD49A50C8B8A48D220A2086518F| |4A5984360FFA06C73352AF8A267E685ADED4A3317C0900146CF81DFC847621FA993| |9052C46E6663048C335321F2F128628D7C64F8B8E437F056DE82DE7760E83D18FD0| |0C62DF87D273F17FC64D706A19DFC3641EF1658D580BA3628D6CD3EEE13D0F69C64| |CE804DB3CC5360EA34B84E397AF0ACF0D41214596CD2FB2AD8BB2288B8AA3058DFC| |10C813F28B612B1C547F4AE6A8C5DD5CF64BB1735CF992FC0C84B30FE0AEC7B0DFE| |A1F7D4720D36298FBA3178D48D83A109B0EF10AFE7613040C5FBB9067F2BFAD8485| |A0372110D47E1219116E0B840912EB145AECD5C69731E9D6FB9C8BC02F65F061F53| |75AD9C61EB754258116D379837C1C86DC4C66E817D2BA04CCEEDECD3CE1D0D72478| |3DCC96040B257F52FE5D4C1BBB3A3053BAAB3B744CF3623608AF984720B73E7C397| |E0D9C579772D330B6084EB8A5D059FD2B3DD5C57F73DC5F6DB7B9FB9CA7C0046D7C| |0D83AB8428DEDE12EF784D0833B9542F4B2D6BB0F3529547F82EB4FD4A0DE817A26| |EFE2012FF890F249F22A257947B629E5135BDA68B47231A57CEE8B71C7DDA443493| |994218732EC50261DCAB4C2B6A448B6E2A9299FF2E2476FF92BC1773FEF548EA0C2| |4F8EA82FDB8AF4FFEBD2C8FC553A61FCFE9F3BC6BF779CBC7F9867F2E0| |-------------------------------------------------------------------|
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Sure, and I've got plenty of defenders/controllers/corruptors that have soft capped defense meaning they can handle it as well... the issue is the game isn't balanced around IOs.
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Regen tankers would probably get me to finally be able to play a set that I want to enjoy but dont, however, I think the set is far too reactive for a tanker's "Jump in and get all the aggro" playstyle. Long and short, Resilience's minor +Resist is not enough to keep a tank alive when Reconstruction/Dull Pain are on cool down.
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Can someone please tell me how to do this? I miss having glue arrow as a targeted aoe
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Honestly, the KB->KD is a trade-off. you have to use a slot to get it, meaning you can't 6 slot. There are advantages to it, but there are also disadvantages. I don't think it's a good idea to just have a global KB->KD without some sort of trade-off.
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what "problem"?
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Ok, I opted for Plant/Icy from the comments above, here is a build I came up with should I get her far enough... any recommendations would be appreciated. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Missle Toe: Level 50 Science Dominator Primary Power Set: Plant Control Secondary Power Set: Icy Assault Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Strangler -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Rchg/+Dmg%(29) Level 1: Ice Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(37), Dcm-Acc/EndRdx/Rchg(40), Dcm-Acc/Dmg/Rchg(42) Level 2: Roots -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(37), PstBls-Acc/Dmg/EndRdx(43) Level 4: Ice Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(46) Level 6: Spore Burst -- FrtHyp-Sleep/Rchg(A), FrtHyp-Sleep(7), FrtHyp-Acc/Sleep/Rchg(13), FrtHyp-Acc/Rchg(15), FrtHyp-Sleep/EndRdx(23) Level 8: Seeds of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Spirit Tree -- Heal-I(A), Heal-I(43), Heal-I(46) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Power Up -- RechRdx-I(A) Level 18: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(34) Level 20: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(42), Range-I(46) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Stealth -- LucoftheG-Def/Rchg+(A) Level 26: Carrion Creepers -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Dam/Rech(27), Bmbdmt-Acc/Dam/Rech(29), Bmbdmt-Acc/Dam/Rech/End(31), Bmbdmt-+FireDmg(34) Level 28: Chilling Embrace -- EndRdx-I(A) Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Fly Trap -- Acc-I(A), HO:Perox(33), HO:Perox(33), HO:Perox(33) Level 35: Ice Slash -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(36), CrsImp-Acc/Dmg/Rchg(36), CrsImp-Acc/Dmg/EndRdx(36), CrsImp-Dmg/EndRdx/Rchg(37) Level 38: Bitter Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(40) Level 41: Sleet -- RechRdx-I(A), RechRdx-I(42) Level 44: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(45), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45) Level 47: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50), RechRdx-I(50) Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;679;1358;HEX;| |78DA6594DB6E12511486F7C0502CA505EC8916680BB6D0424B4BF4D618D39ADA03A| |6494D3D248A533AD149100883C65EFA0ADED4C33B78E359E35BA8F1253CDC7A28B8| |98FF2F343219F2CDFC7BFD7BEDBDD61EF20F56FCCF571F9E535A60B964D87661A57| |2D72A1BF54ACDBB5DB4CC72D1742BA57C79CBB64BE6D4E58AE995D7C9765061B952| |AED72AA5EC56C928D78FDE629DF1F3B66DDC2BD5B36BC5FDA367E5DBAA8863BB6A9| |A7B7EE771D334AA56F976C879592BDFB76C6BD72A59F5FDC0D1F09E59B3EF58D5F1| |0B55AB28739985BC61D7CDDA7E67B9615957527EABADF53A5753576FE525A72BD73| |BB0E73DE8FF00463F820DD731CF8120A52BFD3138FD044C3D05E79E8117C5AAD1A3| |BD50C8F3120CBF02A75F83E937A0723B77CBE371FF71399AFE171C3804271A60BA0| |92E28AC714DE0613ECF158CF5EC80FEAB9CE31A38721D5C178F971EEF0D68276E92| |05D0778B1E034C88A1D7D95853EBCDB4D6ED553E7243E6EBC37CAEBE69EE8D5C204| |7C5DF8F18D51F61FD05016A810CE236450BB116A14F923BA6AB935FC9CF60F80B38| |F10B6B8BFF06DDE21DA47790B51F62ED8758FB146B3FC7DA2FA4C11159DF30F6A78| |65B0FA2F58B364A6D945A5E728C31C7D8A1EE68E30DB209465B1D69F54C03E32E50| |176F84F345E2C83B203962AC418C392E49DC2434F7E438E2A6CE0A6582FFE991D80| |47B9930107B6A972C927B3C7726D8239E197A6678AE933CD7499EEB24CF758AE73A| |2C4D9985479B65AFE6C8888C65B02F7726883DCC732FF343E4201895D82CEB97658| |F16D9A345F668913DCAB14739E60949AD967806979827C73C51BDFDADCA2D974A74| |94E646BAF39CEE8A5CEA52725DCAE92EE54C97B2D9A56CE9ED7F03A5394A6FB0FDA| |D37BFF964543B3EFAA3A3B8B438BE92E0BAE67420BE839D7EEF72FDEC289AF608DF| |42F000FC074DFCEE32| |-------------------------------------------------------------------|
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Teleportation Rework Tinkering Doable?
Psyonico replied to CraterLabs's topic in Suggestions & Feedback
I'm not sure what the image is called, but here is where you can find out how to do it https://hcwiki.cityofheroes.dev/wiki/Macro_image_(Slash_Command) -
How's Mind/Dark? It turns out I have one that is 25 (probably the highest I've ever gotten a Dom) I know Mind Control pretty well from a Controller perspective, I know once I get terrify she'll be a lot stronger, but right now she just feels very "meh". Edit: Also, if I were to go Electric, what powers can I skip from there?
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You skipped Dominate, Confuse, Terrify, and Adrenalin Boost, which are all powers that I'd say fit into "the most powerful powers" in the combo. You also don't have a travel power, which, while not strictly necessary, is a nice have. This build isn't necessarily Top-Tier (Mind/Emp is a combo I haven't run) but it gives a lot more survivability than your current build and it fits in powers that I think will be more helpful. Note: I generally recommend Mesmerize as well, but I couldn't fit it in with decent slotting. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Mind Control Secondary Power Set: Empathy Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Levitate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Rchg/SlowProc(39) Level 1: Healing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(5), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(45) Level 2: Dominate -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprWiloft-Rchg/Dmg%(40) Level 4: Heal Other -- Heal-I(A), Heal-I(46) Level 6: Confuse -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprOvrPrs-EndRdx/Rchg(11), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(40), SprOvrPrs-Rchg/Energy Font(40) Level 8: Mass Hypnosis -- LthRps-Acc/Rchg(A), LthRps-EndRdx/Sleep(9), LthRps-Acc/EndRdx(9), LthRps-Acc/Sleep/Rchg(17), LthRps-Acc/Sleep(25) Level 10: Resurrect -- RechRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Assault -- EndRdx-I(A) Level 16: Clear Mind -- EndRdx-I(A) Level 18: Total Domination -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(19), SprEnt-End/Rchg(19), SprEnt-Acc/Hold/End(21), SprEnt-Acc/Hold/End/Rchg(23), SprEnt-Rchg/AbsorbProc(31) Level 20: Fortitude -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(21), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43) Level 22: Super Speed -- BlsoftheZ-ResKB(A) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 26: Terrify -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(37) Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(33), CrcPrs-Acc/Rchg(33), CrcPrs-Conf/EndRdx(34), CrcPrs-Conf%(37) Level 35: Regeneration Aura -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(36), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(37) Level 38: Adrenalin Boost -- NmnCnv-Heal/Rchg(A), DctWnd-Heal/Rchg(39), Pnc-Heal/Rchg(39) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42) Level 44: Kick -- Empty(A) Level 47: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(48), GldArm-End/Res(48), GldArm-3defTpProc(48) Level 49: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;643;1286;HEX;| |78DA65935B53525114C7F7E6A2C9454140404002F1068A904ED7876632EB4129CBE| |AA932068EC00C010334938F7D85669ABE402917B31EBABE94697D8BBE4297993E00| |2DF82F85E99CE1F03BFBBFF6DAEBBF6F89C7974D7B579F5C14D2B2944F562A1B4BC| 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I've been playing a long time and one of the ATs that I just can't really get into is Dominators... I want to like them, but compared to Controllers they just feel really weak, I guess if I were to get one to Perma-Dom level that would change, but so far I just cant play them that much. I always read Doms and think "this would be good Team AND Solo" but then it never feels that way. SO I come looking for suggestions on what Dominator may get me interested in the AT I was thinking Electric Control because it's one of the sets that I've not gotten very high, but I also know Plant control is considered one of the best for Dominators, so I'm not against that either. but what secondary should I go with? Can I enjoy a Dominator without Perma-Dom, or do I just have to suck it up and play the build until I can get there (which I doubt I'd do)?
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Lady Grey likes flight because But really that's the only TF I can think of that has something special like that. This is also easily overcome with the P2W jetpack you can buy.
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Here are a few of my favorites: Al Chemist (Poison/Water Defender) Broot Force (Kin/EnA Brute) Cinder Crawford (Fire/Thermal Controller) Cold Dark Knight (Ice/Dark Corruptor) Elefftee (Electric/Devices Blaster) - a play on LFT Family Matters (Assault Rifle/WP Sentinel) - from the old TV show/The Family enemy group Greenpiece (Rad/DP Defender) Hypocritic Oath (Assault Rifle/Pain Corruptor) Miss D'Mee (Super Reflexes/Martial Arts Tanker) Rouge Angle of Satin (TA/Dark Defender) Santa-Claws (Ice/Claws Tanker) Tankerbelle (Super Reflexes/Axe Tanker) Thyme Bandit (DP/Nature Corruptor)
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I guess the big question is (and someone said it before) what level are you? Single Origin enhancements make a world of difference. Also, 3 slotting End Redux in attacks means you're not 3 slotting Damage, which is a big trade-off. I generally go 1 accuracy, 1 End-redux, 3 Damage, 1 Recharge if just looking at SOs/Common IOs
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I'm concerned by your lack of Acid Arrow, but it's an interesting build. One thing you could always do is load the character onto the test server and do a respec there, then you aren't "wasting" any inf.
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LTR versus LRT: Did I Miss Something?
Psyonico replied to CrudeVileTerror's topic in General Discussion
Hey! What's wrong with my Rouge Angle of Satin? -
Teleportation Rework Tinkering Doable?
Psyonico replied to CraterLabs's topic in Suggestions & Feedback
On point 2: You should be able to put the power in your bar just like you used to be able to, unless this got changed. -
I just found a major bug (I'll post it wherever it needs to go). When creating a build, slot levels change depending on where a power is slotted. IE: I slot my a power at level 7, but because that power was taken at a lower level it shows as being slotted at level 3
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Thanks @Bopper! Quick bug I noticed now that I just installed it... my Poison/Water defender is showing Momentum in the inherent power selection (I've deselected all Prestige powers and that didn't fix it)
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Compress the range of Recharge values
Psyonico replied to aethereal's topic in Suggestions & Feedback
Back to the original thread, what would this do to something like a build compensating for Granite's debuffs? If those debuffs aren't changed, suddenly it becomes a lot harder to overcome the -recharge in Granite. -
Apparently that link doesn't work anymore, here's a direct link to the forums https://www.repeat-offenders.net/forum/
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check out https://www.repeat-offenders.net/ That's where Green Machines was conceptualized and where you're most likely to be able to find people who want to play them. Of note: There are more requirements than just being empathy. Also, RO runs mostly on Everlasting, so that's where you'd best get a team together. I'm working on finishing up my GM's build so he can solo (almost) as well as he teams, but it's expensive.
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There's no such thing as a "Knockdown" set. If you were to slot "Knockback" sets into it, anything other than procs would have mobs being knocked out of the patch.