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Psyonico

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Everything posted by Psyonico

  1. I'd say Ageless Radial on any than other than SR/Shield because of the DDR
  2. That's actually really interesting, swing as Neurotoxic Breath is usually a skip power for me.
  3. That depends on play style. Procs are generally used to increase damage on lower damage ATs, so if you're ok with slightly lower damage, then you should be good.
  4. Martial Arts has Storm Kick, which provides 10% defense to all but Psi, it's hard to pass up on that. Especially if the page 5 feature of being able to choose your tier 2 secondary power at level 1 sticks.
  5. But still no energy Aura or Ninjitsu for tanks ☹️
  6. I always go with "Always Accept Mystic Fortunes"
  7. COD lists thunder strike as .64 mag knock back, so the KB->KD is not needed.
  8. Really, the only "trap" in Dark Miasma is Black Hole, which I see you don't have.
  9. I've got a few /kin melee toons, but not an Invulnerability/kin. I personally like kinetic melee. I think the reason it is considered underperforming is animation times are long for the damage the powers do. I don't think that is something that is fixable by just slotting procs. If we could see a couple of powers get their animation time reduced a bit, it would be a strong set.
  10. This is more what I'd like to see, especially since there are more than just 3 types of radio missions.
  11. Between the PBAoE in MA and Cross Punch, you can actually get pretty acceptable AoE damage on MA. Here's my planned build for mine, I based it off of my Inv/SS tank which is similarly AoE impaired. Blue Paragon - Tanker (Invulnerability).mxd
  12. Currently he's level 17 and has been really fun so far. The only IO I've slotted at this point is the Energy Font proc in Arctic Air. It's pretty impressive how well that works in there. Between Arctic Air, Cold Snap, and Ice Slick, I feel like I've got a good amount of AoE control, especially since I'm such a low level. I'm really looking forward to seeing how he plays out.
  13. I'll second thinking about Sentinels. But if you want to do tanker, I'd say Willpower, Super Reflexes, or Shield paired with Radiation Melee or Spines. Shield and SR have a click power, but it's the mez protection, so you'll want to set it on auto anyway, Willpower only has the T9 as a click and it's not *strictly* necessary, especially if you're soloing and not trying to push your limits with difficulty (which is sounds like you aren't). Radiation and Spines both have a toggle damage aura to help with one less click attack. Stone Armor without taking Granite would be another possibility. It has a click heal, but it's really a +max HP power, so you may want to set it to auto. It has the advantage over the other 3 sets in that its taunt aura is a damage aura, so you'll have 2 damage auras to help kill mobs if you need to slow down your attack chain.
  14. if you look at the various powers from in City of Data... https://cod.uberguy.net/html/powerset.html?pset=defender_buff.nature_affinity&at=defender you'll see that the powers that would be most helped by Burnout (Wild Growth, Overgrowth) are flagged as "Stacking Per Caster" " Replaces existing effect". What this means is that if you did use burnout then immediately cast those powers again, you'd see no benefit. Burnout is a very niche power with very few super-useful applications, Nature isn't one of those.
  15. Here is what I came up with, I moved a few powers around because I'm leveling this toon, so I wanted to have certain powers taken as soon as possible. I'm also debating between Defibrillate and Maneuvers, as a little extra defense is always good. I opted for Super Jump/Combat Jumping instead of Fly/Hover because Hover is pretty slow without the extra slots you had in there for movement speed. Thunderdome Referee - Controller (Ice Control).mxd
  16. I like the idea, and I'm going to steal it, just want to make a couple changes to a few things. I don't necessarily see a whole lot of things to change, but I would like to fit Cold Snap into the build. I think what I'll do is drop Chilblain, take Mental Blast instead of Indomitable Will, and take Cold Snap instead of Chilblain. Then steal slots from Fly/Hover to slot out Cold Snap. I know I won't have capped F/C resist anymore (at least, before the Scaling Damage IO kicks up more than the 3%) but the extra control of Cold Snap just seems hard to pass up. I'll work on the build then post it here as well.
  17. Veles is tough, but I played that arc with a mind controller once and found her was a lot easier with the Grave Knight confused.
  18. That's really not true. Most Tanks can get a cone or PBAoE by 20
  19. Gauntlet's power doesn't have a to-hit check, however, the attack you use has to hit for gauntlet's AoE to fire.
  20. Poison plays best in melee post Venomous Gas though. I agree fire/dark would be better than fire/poison, but you would have 2 PBAoEs with fire/poison.
  21. Depends on what your want to do with it... I've been eyeing an Earth/Cold for a couple days, myself.
  22. What MoonSheep said. Turn off scourge and you'll see the true values that Corruptors get.
  23. Hmm, did that get changed? I know the combo used to be a thing
  24. So, remember, you can't enhance -recharge in powers. So you might be able to floor movement speed with something, but recharge will still have resistances. That being said, PBU + benumb is a thing of glory
  25. Confounding Chant. A word of warning, however, as that plus the fear are the two main AoE controls you have. So you may do more damage, but the mobs might become un-stunned before you defeat them.
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