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Underfyre

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Everything posted by Underfyre

  1. Do you ever actively slot for range? Only 2 sets have a +range enhancement to them (Detonation and Positron's Blast). Only 3 sets have a bonus have a bonus to range (Bombardment/5%, Ssentinel's Ward/10%, Opportunity Strikes/10%). I can confirm that those 3 set bonuses alone taking the range to 50ft is inadequate to prevent agro.
  2. Does anyone else feel like the reduced range on the Sentinel version of Storm Cell just isn't in the spirit of the ability when compared to the other ATs? Currently the shortened range forces you to take an alpha to place the cell over a pack. Not especially useful or fun.
  3. Bio definitely makes its own sacrifices as well. You just have to find what fits you.
  4. If you read my write-up on Stone Armor, you aren't tethered to the ground with the set unless you take Terra Firma, which is completely skippable.
  5. Alright, so, you don't really need both your T1 and your T2. This is a universal rule with the two starter abilities in each set, one of the two sucks. Now that we're not tied to needing one of those abilities to activate Opportunity, you can just omit them from your attacks. They're largely the lowest DPA options you have in your kit. So just skip one. Now you have an extra power slot. Do what you want with that information.
  6. All of them.
  7. sure would be nice if a mod pinned that build list thread to the top so people can find it.
  8. Is the old knowledge lost? Do the Smoke and Mirrors arc. You'll get 12 merits in less than 7 minutes when you git gud at it.
  9. Also how shitty ad-farm game ads work.
  10. I was badmouthed by a halfwit streamer while testing page 4 content. That was a good time. You know I'm watching your stream, right?
  11. Y'all: "Yes, I would like a band-aid for a bad build." P2W: "Have I got the thing for you!" Incarnates: "Hoo boy, wait 'til you get to 50! I got the real band-aids!"
  12. There's a build list floating around this forum where I dumped all the Sentinel builds I had up to that point. E^3 was included in that.
  13. Underfyre

    ??/rad armor

    This feels like you're saying that adding defense to a resist set will feel less noticeable than adding defense to a defense set.
  14. Uhh...25%?
  15. I don't +5 enhancements that aren't PvP/VRare for exemplar purposes, those are assumed to be attuned to maintain set bonuses. But yes, if your aspirations do not include clearing lower level content, you can get a few more points of defense out of the build.
  16. I brought this up on the test server when I noticed that Ice was changed to do only cold damage instead of cold/smashing damage. Apparently the +11% smashing damage is hold over from copy/pasting abilities over from Blasters Defiance ability. Essentially a bug. It was a minor bonus that it increased your smashing damage before, but now it's essentially useless. But it is apparently also a bug, they didn't intend for it to be there. Given that it's a bug, but also essentially useless, they left it in. I tried to get them to change it to cold damage, since Ice would appreciate the boost, but they did not agree.
  17. Here you go. Happy Christmas. I'm not super thrilled with the slotting of Weave; if you want to eek more defense out of it, steal the proc slots from Entomb, Gravestone, Meteor, or Dominate. Otherwise it's kind of balanced for offense/defense, with defenses sitting around 40% before incarnates. Shouldn't have any end problems with 2 Performance Shifter procs in the build. Skips Terra Firma since I prefer to Hoverblast. If you want Terra Firma you're going to have to make some sacrifices. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1621;712;1424;HEX;| |78DA7594594F135114C7FFD34EC5B614447669A16CB2B48C2D107D75010C06926A2| |39A68D23430D621DD6C6B82DFC235BEF801C4E5CDF5519FC1E54D34BE697C72F906| |F5CC9C397891709399FCE69C7BFEF79C7BEF99C5B599C6CD8D85E3D09A4EE5B3D56| |A266D166B56D1CCFB16B3396B19F668A02722F6CCB96C3167AE1869D3AA16ACE5CC| |498AAA85B7BD33E615B358358D74AD543433272A855205A154A99437E6ACDC559A9| |30BF257DEFE0C389C2E9BE64A9B83B36B65B36215482D5BB34AC5EED9B2B56C6C8B| |A7AA56669196332B37BA28A7283DA918BD34C8A8FB80873A90D4E1C1BAC023061D8| |F059E30ECC35386D27F325E20A0B953420CFBD124D0CE703666C768FF8234787D8E| |671C3AC3041A188EE087D781320579D584BD98644F0009CD852443232605A6189A3| |0CD709E647CAA8C0F9F7477CA16C3017C16F8C270106F3C40AB0D5FD9B214E3E315| |19FA58F7389E6BE4F12B0BE87E84ED3CFD684344A097A1037D0251860B141D54D30| |BE299EE6EC47381D70C49BC107829F0CA3D3ACA2DA4A617429D06AA24DFACC8A319| |FDBC8917C9D3A22EDC82B8C749A90B130206C3212404925C74187196A9914CAB5A7| |D2BE6B8B228CE08CC33F4E3B4C07D96B944D1ED6A12EDD8E08286B0C97018EF04DE| |338CE083C04786EB24D3A95ECA4EB921FD724306E5860C224210D1719982BA952DF| |3756392AB0C638AA117D30247058E71E65178F8BEAE914C8FBA768F34C4A034C490| |34C4903484978E2BA2046911747056234E21043A4DE9534FAE4F82FDE419503D03E| |21920CFB02A3B0CBB5D9DCD73E1DB1830AAEEF8286EF2268EE196C06D813BBADBA5| |7705EE317C2799982A13C32AE710474120CB95C431EF717B7CD6EBC2030A1AD111A| |4840DF5DA1A7C6DDF8E0309D59E9012C33AD451B71F3B6275CCF92FF9C45E5FD863| |624A57FF5F64D7D8FE33B0F3C726F37FEFB62F694EF2BFF688F8B3DBEE5E776AFB1| |DE5D6FF02A635D206| |-------------------------------------------------------------------|
  18. Blessed be his name.
  19. Well this is one of those "I planted the tree so you can have shade" moments because I don't really play much anymore.
  20. The only changes would be to specific rotations because your T1/T2 are no longer necessary to a rotation to activate Opportunity.
  21. Secondary Powerset: Stone Armor Medium Healing, Medium-High Defense, Medium Resistance, Low Clickyness 15% Global Recharge Reduction, 2.5% To Hit bonus, 10% Accuracy bonus, High Defense Debuff Resistance, High HP Increase, High Psionic Defense, High Perception, No Protection vs. Fear or Terrorize Stone Armor is the new kid on the block for all of the damage-primary melee Archetypes. It was proliferated to Scrappers and Stalkers in Page 3, and was then modified to fit a ranged attackers (us. just us.) in Page 5. Much of the theme of the set revolves around "being in touch" with the earth below your feet and drawing your power from it, so many some basically just one of the powers of the set are suppressed when you leave the ground. If you came here to hover-blast, know that you are somewhat diminishing your potential. Very minor somewhat. This largely affects the Terra Firma and Rooted powers. And even then it apparently only affects Rooted in that you have to be on the ground to activate it, otherwise the effects of the power maintain active when flying. Terra Firma is fully suppressed during flight. So skip Terra Firma if you plan to hover-blast. It's just a range boost with some to-hit and accuracy, it'll be fine. Obviously, if you're using Seismic Blast you have to be grounded anyway. That set is absolutely tied to the ground. Let me be clear. Hover-blasting with this set is perfectly acceptable. You aren't losing out on anything you will miss. Beginner's Overview Defensively, set follows the "strong here with resistance, but weak with defense/strong here with defense, but weak with resistance" approach of Willpower and Bio Armor (Energy Aura to a smaller degree) in that the set has high innate resistance to Fire/Cold damage, but very low starting defense against them. Side bonuses of the set include a 100% regen bonus in Rooted, a +15% recharge bonus in Minerals, a 20% recovery bonus in Crystal Armor (essentially making it a free toggle), and a cast time (versus recharge time) based damage proc. Those are some sexy bonuses. Other sets need to step up their game. Or it's power creep, whatever. Geode has a side bonus of granting stacks of Geothermal Power which will increase the damage of the Brimstone proc by 8% per stack, but to get these stacks you have to be in the Geode. Not a bonus to actively pursue, but if you took Geode and also had to use it for some reason, you may as well get some stacks and come out swinging. Slotting Basic Slotting Not a ton to say on the "basic" end of things. Aim for 1 End Reduction and 3 Defense/Resistance IOs in the powers that want them. In Crystal Armor you'll also want an End Mod IO to increase the recovery bonus, you'll need it to help with keeping all your toggles active. A single healing IO in Rooted is sufficient. 3 Heals, 1 End Red and 1 Recharge in Earth's Embrace should do you. Advanced Slotting I feel like, optimally, you should be aiming to have the full 5 Luck of the Gambler recharge reductions in a defense set (versus a resist set). I'm going to assume you have Hover or Combat Jumping as an easy way to boost your defense, and one of the LotGs in that power. So you need 4 more. You probably also went for Weave, so 3 to go. The rest will likely go in your Secondary abilities, so I'll point you to what I think would be the optimal places. My first pass through trying to slot this set with a slot hungry primary yielded a secondary that also seemed very slot hungry. The assumption will be that you have fully slotted 6 of your 9 primary abilities, and 2 epic abilities, plus 1 for a second slot in Hasten for a total of 41/67 slots used. 26 left. I am not factoring in putting recharge in Aim, so plan accordingly. I feel like I should also point out that attaining 45% defenses against all types without making sacrifices is a tall order. Unlike Bio Armor, you don't have a ton of regen, a heal and an absorb to keep yourself standing. So eschewing some offense to make sure you don't take too much damage might be the way to go. But that depends on what kind of playstyle you have. Rock Armor - This is a 4 slot ability. This your S/L defense, but diminishing returns are going to limit you anyway. So toss in a LotG here for gits and shiggles (2 to go). Red Fortune 3-slot will get you S/L/F/C resists, or LotG 3-slot will get you more health and regen. Reactive Defense 3-slot will get you just S/L resist and more health. All are good choices, but LotG will give you an excuse to slot the LotG unique here and get away with 3-slotting, or grab another 9% accuracy with the 4-slot. Might be useful. Stone Skin - This is a 6 slot ability. Being that this ability provides more resistance than defense, this is a key spot for LotG (1 to go). A good place to 5-slot Aegis for higher than average F/C defense. This ability is also the only power that gives F/C defense, but slotting for defense here will not match what the Aegis set will give you. If you 3-Slot Aegis, it will leave room for 2 uniques, or moving the slots elsewhere. Uniques to consider are Impervious Skin for status resistance and 25% regen, Steadfast Protection and/or Gladiator's Armor for the 3% defense, Impervium Armor if you're desperate for psi resist, Kismet for some To- Hit, Shield Wall for +5% resist to all, or Reactive Defenses. Earth's Embrace - Either 5-slot Panacea or 6-slot Preventative Medicine if you're leaning towards a recharge heavy build. If you're chasing defenses go for either 6-slot Panacea or 6-slot Numina's. If you have the spare slot, you can 5-slot Panacea and tack on one of the uniques from the resistance sets. Since Panacea is a PvP set, you can safely +5 it and keep your set bonuses when you exemp down, which will also give the power more recharge than if you used a plain level 50/attuned Preventative Medicine set. Minor consideration. Terra Firma - I'd recommend putting the Gaussian's in your primary's Aim ability unless you went Dual Pistols. Being that the only thing enhanceable in this ability is the 2.5% to-hit, I wouldn't push to enhance that stat unless you have spare slots lying around that you can't use better elsewhere. This is a good slot for the Rectified Reticle unique to get a good perception bonus. Otherwise just a single to-hit IO will do. You're slot hungry, please don't try to shoehorn the whole Gaussian set in here for 2.5% defense. I know you're thinking about it. Just.. just don't. Rooted - Yes, this is your only other means of self healing, but I would probably consider minimal slotting in this ability. If you don't really need the healing, put the Miracle unique here. If you kind of do, but also need the recovery, go with the Numina's or Panacea uniques. If all you care about is the regen, a +5 healing IO will serve you better than Regenerative Tissue. Crystal Armor - This is a 4/5 slot ability. Being that E/N resists are hard to come by, I'd consider 4-slotting Shield Wall here to grab some. Adding a fifth slot to the ability to drop in a Performance Shifter proc would not be a bad idea. I probably wouldn't try to add in one of those LotGs here, but do you. Brimstone Armor - This is a 4 slot ability. You can go with 4-slotting Unbreakable Guard for some Melee defense, but as a typed defense kit, that's 1.56% S/L to you, which ain't a lot. Bearing that in mind, you can 4-slot Reactive Armor and get 1.25% in S/L/E/N which is probably a better bargain. Or you can 3 slot Aegis and pop in one of those resist-set uniques for the fourth slot. Or just 3-slot it. Minerals - This is a 4 slot ability. Obviously it's your only place to effectively get Psi defense, but the LotG unique also has a defense component, so not a huge loss. Otherwise follow Rock Armor slotting suggestions. Geode - I would just slot this with recharge IOs. In total we've used 23 of your 26 remaining slots on the high end here, so you do have wiggle room, but you'll probably want those slots in Tough/Weave/Hover/Combat Jumping or whatever other pool powers you took to grab more defense. So like I said, this is a slot hungry secondary. Skippable Powers • Terra Firma - If you plan to Hover Blast, this power will be completely useless to you. • Geode - While it is a no-crash T9, you really shouldn't need it in a final build. Ancillary/Patron Pools: Ninja tools will unlock the Achilles' Heel proc to sets that may not natively have it, which will be a damage increase. The attacks that unlock that proc are also purely melee abilities, so if you want to stay at range you'll have to pass on them. It can also unlock the Fury of the Gladiator proc for something like Ice Blast that would otherwise not have access to it. Other epics can do that as well, but not every epic can nab that Achilles' proc. Otherwise just go with Psi for Mind Probe and Dominate. Until they add Earth Mastery. I hope it has Mud Pots. Complementary Choices: If we're looking from a purely "grounded" perspective, only Seismic Blast has that requirement. Otherwise, just about any Primary can benefit from something in this Secondary. I has recovery for thirsty sets that you may have franken-slotted a little recklessly, and it has recharge. Everyone likes recharge. Thematically, you can change the appearance of the toggles to be crystals, stone or lava. I feel like crystals covers Ice, and Sonic, for some reason. Maybe Energy and Psi. Electric seems like a stretch, but a good enough backstory can cover for it. Plain stone seems like it should fit with both water and fire, especially with that stone waterfall backpack costume piece. Oh, and Seismic, obviously. Lava is fore fire only. Only fire. But these are just my drunken ramblings. It's an almost 20 year old game, do whatever you want. Just don't use Lava for anything but fire. Incarnate Abilities Being that this is an offensive AT, I can't really recommend going for incarnates that further your defensive capabilities, but people like to take ATs down roads they weren't expressly intended to travel. Bearing that in mind, if you wanted to travel those roads, I would personally aim to enhance your resistances over your defense. Reason being that your defenses can be patched up pretty well with set bonuses, but less so for your resists. So if you don't plan to take Musculature Core, maybe aim for Resilient or Cardiac. If you have Terra Firma, Resilient will also bump that up. If you go with Cardiac, it will lower your endurance costs and potentially free up a slot from Crystal Armor.
  22. Hell, Seismic has an entire mechanic dependent on your proximity to the ground. Not hover-blast friendly. Electric Armor also has mechanics that work best on the ground. Bio Armor: for top end damage output Dark Armor: good resists, Obscure Sustenance required for end management Energy Armor: +20% recharge, great all around defense/resistance Fiery Aura: Burn was crippled and is a shadow of its former self. Molten Embrace is the lowest of the damage proc secondaries. Okay resists, very quick Heal. You'll need it. Ice Armor: Looks bad on paper, never played it, heard nothing good from those that have. Invuln: +10% to hit, best all around resists/defense, very slow recharge heal. Ninjitsu: Good position defense, good utilities. Still don't like it very much. Radiation Armor: Has the T9 that all other T9s should aspire to be. Like, it's literally the only unskippable defense set T9 in the game. Good blend of resists and healing/regen. +20% Recharge, PBAE attack. Regen: Best version of Regen available. Stone Armor: Has ground mechanics. Second best damaging proc, technically first best, but Bio has another +25% damage. Has regen, recovery and recharge. Typed defense, F/C is the weak spot. SR: Best positional defense, resists scale as you take damage. Master Brawler makes it the best version of this set as well. +20% recharge. Willpower: Straight in the trash.
  23. 2.4.1 was silently released. 2.4.2 is up, Seismic Shockwaves affects are now implemented.
  24. Yes, it was changed. The ability to proc up to 6 times was removed. Now the only reason to slot the set is for the bonuses.
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