This is a slightly serious comparison of damage numbers. Beyond that what the damage numbers mean. (after resists, kill rate etc) But beyond that (and so Brutes arent completely crushed into oblivion a foray into team synergy and usefulness.
I ran a speed ITF +4 with all Ranged about a week ago. 6 blasters, 2 Corruptors. I was on my shiny new incarnate Ice/Cold Corruptor. It was a speed run. No, really, it was a speed run. We went through that thing like a bobsled down an ice sheet. I remember someone died, there may have been two deaths. Did not slow us. As fast as you could get somewhere everyone was dead. We were all 50+ Now, I have not run this with all 50+ Brutes, but I would be interested. (I never lead, but I may need to set this up) My belief is the Brutes will prob be slower...but more because as Brute players we love to sit in the spawn rather than lack of enough damage. while blasters/corr just want to fly swat and go.
I was on a melee heavy TinPex last night. That got me thinking. The Blaster made a Snarky (everyone wants to be me) comment about "team melee." We did alright. Not great time, but okay. We ran it backwards and Battle Maiden was last. I got smushed once (Dark/Dark Brute, Soul Transfer had me back up) But after that I spent more time dodging Blue carpet. It was not the quickest Battle Maiden fight I have seen. But we got through it. Parting shot from the Blaster "Team slowme" Grrrr. It was seriously NOT that slow lol.
So, two subjects really. A straight up damage number comparison of Brutes versus Blaster. Preferably with some number geek chiming in on what effectiveness those numbers mean against armored opponents.
Second, a delve into team synergy. Has melee slid into second class citizenship in late game content? Was it always second class and those that love to play melee just laughed off the meat shield comments?