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Everything posted by Snarky
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This reminds me of one of the characters on "Dead Like Me" Dolores Herbig, the Mgr where the main character had a day job, at Happy Time temp service. Dolores had her apartment set up with cameras everywhere (except the bathroom) and ran a livestream 24/7 "Getting Things Done" and she just worked through numerous house projects....for paying customers.
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.....you are seriously tempting me to make life choices i might later regret....
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anything below the waist is behind the pay portal. you should join.
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To sum it up Dark/ Invul Brutes rule, all others wish they were that strong….
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How is the project going? i know this is a LOT of work.
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Can I link my only fans page then?
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I tend to under proc. My belief is most people over proc. A good build is very valuable. Which can get lost in damage damage damage speed run builds
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New Dark/Dark Sent build , suggestions welcome! :D
Snarky replied to Destruye Arepas YV's topic in Sentinel
This is how I currently feel about every Sentinel…. hmmmm. I seem to have deleted the quote. Hmmmm Basically saying it is fun to play. Do not expect much. These things seriously underperform 50+ in my opinion -
Which ATs or specific power sets are most in need of a review?
Snarky replied to KaizenSoze's topic in General Discussion
Sentinel AT. If you cannot figure out the reason I cannot help you. Super Strength powerset. As it stands with Rage power SS represents a tiny % of comic book supers with super strength and manic depressive cycles. Withoit endless examples let is look at Superman. Class Inv/SS Tank. When exactly was he raging or having time outs do to depressive cycles? This set had a nice fix built for it that was killed die to an extremely vocal minority who want to double stack rage and power game. -
the fire fire blaster trades any mitigation for more damage works in close enjoy
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You want to stay ranged.... So Drain Psyche, the sustain in Mental is very good. For a Melee Blaster. It is a PBAoE requiring targets to ...drain. I use Temporal as a secondary for my Beam Rifle. Very good sustain that requires....nothing. Here is the build I am using to run Incarnate SG badge runs. It does ONE job. Ranged damage. Very good ST, okay AoE. This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Crackle: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Time Wall -- GrvAnc-Hold%(A) Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13) Level 4: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19) Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29) Level 10: Chronos -- RechRdx-I(A), RechRdx-I(29) Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Penetrating Ray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36) Level 20: Temporal Healing -- PrfShf-End%(A), PrfShf-EndMod(36), EndMod-I(37), NmnCnv-Regen/Rcvry+(37), NmnCnv-Heal(37), Heal-I(39) Level 22: Stealth -- LucoftheG-Def/Rchg+(A) Level 24: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(39), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(40), SprEnt-Acc/Hold/End/Rchg(40), SprEnt-Rchg/AbsorbProc(40) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43) Level 28: Maneuvers -- Ksm-ToHit+(A) Level 30: Tactics -- RctRtc-Pcptn(A) Level 32: Overcharge -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(45), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(46) Level 35: Body Armor -- GldArm-3defTpProc(A) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Surveillance -- AchHee-ResDeb%(A) Level 44: Cryo Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(48) Level 47: Time Shift -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(50), AbsAmz-Acc/Stun/Rchg(50), AbsAmz-ToHitDeb%(50) Level 49: Assault -- EndRdx(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 1: Disintegrating Level 49: Quick Form Level 14: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;679;1358;HEX;| |78DA4D946B53126114C79F759F15B9A908A28417C41B6010F6059AD42C1527C74B6| |F698515775A81E1D2E4CBBE426F9AA9D06A2AEB4D9F21D33E4EB7175D671A3AECF9| |47EC0CFC1EFEFB9C73FE6739CFAEDF5BF2BCBD7EFF8A50BC8B965EAD6617E8BB665| |45CDB466EBF58B24A8543419763B1A2E7EE588683D6216CC96EEAC582914F2D18FA| |4176D3DCB38CE97F77B6EAE572A9524B6D1B0744DDCAAEEB45B35CB7F49A592A0AF| |746A964A5962DB3B05F73D9EBADB261E47DF672A578D7AC9ABBA665D60EFB6C2563| |E879A352DD37CBC16B6533975AAF17CD569E2A656D553B1C265351FADC0E085C4D4| |D3408F352741D81C74CF9147CC6EC7ECEBC1A272A76AC103B5DB6A60720513E45D5| |6CAD47325D1AD8CDF438C01E66966255C4AAF0D20B2FBDF0D20F2FFDF032002FBB1| |4AB215643EC006203880D203688D820627314EBE03E34C70BEE63F825F88A79E104| |7CCD1C79C35CA267E0E4BA8A738EF38D8079CAEB8627373C8DC1D3183C8DC153049| |E22F0E4A6A9F172ACF086555B8B92D6C73E953ED4888006D5F2A1079F90B636A180| |5DA0CA9C94A0C65CA61EFC88F53FE4BE261F30A7229C7FEA96C2DC61CE4CB1EE254| |F83F03938C8F71629DF10F20DBDE31A33A7E07BE6EC19780E7E60EE511F213CB310| |E6278EF989637EE2989F04E62781F9F1919730E631FC87302A859FB45168A30DEAC| |92F45816A8CC3DFF8237EB689C7CC8B4FC00678C44C1E33CF0851E48B5E666D85FA| |9D8636DD6A9CEA7EF5081183163BE5BAE7B47D0E75E7BEF1F34D7E077F302FFD047| |F81BF9937A8468A63D5D42A6BF36B6006BCC91CA09ED3A89D6EBD7DA42A2664FBAC| |364764FBCCB77E369B22233B4EB293B36CC8F649168ABDEBA3AB635792FFFF4F9D5| |A8CB5CFFF3585868EDF19AB24CC4AF1A5F31E66AD07B3769268FB6AAED13A8DB508| |B6CF42F32FABCECE7C| |-------------------------------------------------------------------|
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In my opinion…. It varies greatly. On a PUG ROFLSTOMP team running +4 council….probably going to be a freaking waste. On a tough incarnate boss fight or the new Dr Aeon at Master Badge level or above…could be useful. And they will be adding more complexity to the older TFs as they have time to do so. Knowing how to effectively run a debuffer and WHEN to use a debuffer is one of the turning points to becoming a truly proficient player. They are useful. Just not always the best choice. Then again I Am maining a Brute. Useful, not always the ‘best’ choice. I do haul out a Blaster or Corruptor to help with SG incarnate trials though.
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XP, influence, and drops per person efficiency rate
Snarky replied to zenijos10's topic in General Discussion
Some things remain constant. Others change -
Jimmy will always be with us. No, I am not being sentimental. He is Nemesis. Doesn't anyone else see the patterns?
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Bad Build Decisions You're Willing to Admit To
Snarky replied to oedipus_tex's topic in General Discussion
I came to CoH late, right after Good vs Evil dropped. I ran Redside on Liberty for 6 months and I was piss broke. I used only SOs. As I migrated to Freedumb and acquired funds I started getting Enhancement Sets. Once I had a storage base and a few hundred enhancers I could keep 2-4 toons kitted out. Crushing one for the next great idea. I enhanced with sets as early as possible from there on out. It turns out Enhancement sets are not a good idea pre 30 or so. Your toons do not have the slots to get the bonuses and the Set bonuses are of less vale than SOs. Just recently did I really examine this and stop dropping sets on a toon asap. Instill pit in a few globals and procs, but sets come in after 30 now -
Very rarely, yet they are INCREDIBLY useful when you need them. The two that I use are 1) My Farmer has an alt build for regular teaming. 2) My “main” is the Brute I am soloing every contact in the game with. I have his solo/regular build. This includes stealth, a very late build taunt, and an extra range ST and AOE from epic. He also has a Tank build, early taunt, more armors, Leadership Maneuvers and Tactics. Less damage
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What comic book character can you NOT create?
Snarky replied to Oklahoman's topic in General Discussion
Wonder Woman, Superman, and the Tick are all being thrown out as Inv/SS Tanks. Okay. Which one of these has the worst Rage Issues and combat stopping depressive cycles? (The Tick usually stops combat due to confusion, not depression) -
What comic book character can you NOT create?
Snarky replied to Oklahoman's topic in General Discussion
The Tick. In my opinion, the greatest superhero to ever don tights, Really, this applies to any super hero who is super strength and not a raging hulk monster with manic depressive states. So, actually very few super strength characters can be approximated well in CoH. Even the Hulk did not go through depressive cycles. Unless every time Rage drops you want to alt costume him into Banner.... But the "Diaper and Binky" crowd whined loud and long about the fix to Super Strength and the Devs caved like an unsure what to do freshman. So....unless you like you Super Strength characters Raging with Depressive Cycles you are SOL in COH. -
Vanguard Merits and leveling outside of a farm
Snarky replied to Ukase's topic in General Discussion
On the recent story arc character i ran i did all 1-35 content. There were seriously not many Rikti. At 35 I immediately got my Vanguard badge. I then went back to doing story arcs 35-39, 40-44, leaving 35-50, 40-50, 45-50 that i am still working on. At 50, which took quite a while from 35-44 for me, I still had a meager handful of Rikti merits. Maybe if i had run missions with Rikti at high difficulty I would have had a bit more. But still, meh -
I am currently "maining" a Dark/Invul Brute. I soloed 1-50 every contact on him. I still need to finish the 50 stuff. Very strong A standout on Brutes is Dark/Dark. I believe this performs better on a Brute than any other AT. While I will always be jealous of Tanker AoE it has moderate real effect here, at best. Scrapper would do slightly better damage but would be lacking the Health that the design needs with the strange defenses and massive heal strategy.
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Will the rest of the incarnate powers ever be unlocked?
Snarky replied to Mr. Apocalypse's topic in General Discussion
Master badges in Incarnate Trials are based on an accolade, getting various badges for very particular tasks. They are not tied to no deaths or power restrictions The Master setting for non incarnate trials now nullify incarnate powers, temp powers, etc (no team transport!) -
Will the rest of the incarnate powers ever be unlocked?
Snarky replied to Mr. Apocalypse's topic in General Discussion
The new Master setting nullify ALL incarnate abilities. Badging is different than ROFLSTOMPing -
Will the rest of the incarnate powers ever be unlocked?
Snarky replied to Mr. Apocalypse's topic in General Discussion
I enjoy the game 1-50 crawling to 50 on PUG teams or solo. ….okay, most PUG teams… I enjoy playing incarnate 50s in Trials and 50 SF/TF. I like taking an incarnate into regular 50 door missions and story arcs. On a team it is a rollicking hoot. Usually set at +4/x8. Solo you can set at +0 and walk through the story arcs as a SUPER villain earning badges, merits, and completing the game. One of the great strengths of CoH is the customization allowed. From costume to power-sets to playstyle CoH delivers a platform for the player to live in the world in their head I am greatly looking forward to the Dr Aeon treatment of older SF/TF with multiple difficulty setting. Thank you Devs As an unrepentant power gamer I would love to have more incarnate powers. Perhaps tied to veteran levels. They could be “hard bonuses” like a significant health boost that is permanently attached to the toon (not over capping but getting you toward AT cap) or a dozen other ideas, most probably better, that players have already provided. An Omega that was a second Alpha? I swoon at the thought lol. -
How do players handle the all the Inactive characters?
Snarky replied to Palehood's topic in General Discussion
Whenever the inactive flag comes up on one of my alts I log the character in. Then I go to the pier by the black market in Cap au Diable. I have rhe character jump off the pier into the water there. Then i log off and delete them.