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Everything posted by Snarky
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999,999,999 inf -or- why I can't stand COV
Snarky replied to fancy ketchup's topic in General Discussion
Fair warning, base building at this level is 1) difficult from an artistic standpoint. just because you have oil paint a brush and a canvas does not mean the painting will come out the way you want.... 2) Difficult from an engineering standpoint. To build 'outside' the base you need to learn how. i got a lesson on it once I half remember. the second step was taking a chain of the largest objects in the editor and building a bridge down to the bottom limit of the base zone (outside the base) then starting construction there to give yourself the room you need. a base zone is actually pretty hefty if you count the vertical space. 3) damned tedious. a project like this, for me (if I had the skills, and i do not) would probably take me 100s of hours to knock out the bulk of. The 'finishing touches'....might never be done -
This has been a wonderfully helpful topic. thank you to all. I just rebuilt my 'Tank" alt build on my Brute to drop leadership: Assault for Leadership: Tactics, and squeezed on a Kismet. ( I have it on my 'main' build for the character but thought it less important as a taunter.) Good stuff!
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999,999,999 inf -or- why I can't stand COV
Snarky replied to fancy ketchup's topic in General Discussion
I have not seen an undersea volcano. But... I have seen enough to know you could (with a LOT of time and skill) build a base that would pass for that. But holy crap the time involved. This would be done mostly with the giant rocks....Which you can build INSIDE OF!!!! and a lot, i mean a lot of water placement -
Everything? I am curious. Seriously. So when players set at +4 and you are facing 50+4 mobs....or 50+5! or Relentless Dr. Aeon, or Really Hard Way Magisterium....you still have a 95% chance to hit? I honestly assumed you needed more accuracy in those situations.
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Chase +Accuracy bonuses in enhancement sets whenever you can get them. Use a Kismet: Accuracy unique enhancer EVERY time you can. The math will work itself out.
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999,999,999 inf -or- why I can't stand COV
Snarky replied to fancy ketchup's topic in General Discussion
YOU are not THE supervillain....yet. Story is driven by drama. If you emerge from the costume creator as ruler of the world with an undersea volcano base able to eat navies at the flick of a switch....where is the drama? I have run every contact and storyline Redside many times. If you play traditionally, you break out of prison. You have powers. About on the level with low grade mutants in the X Men. You are not joining Wolverine and Storm as 1st bench players. your first contacts Kalinda and Burke lay it out for you. If you do not have the patience to play either of their 30 minute arcs and i am not going to type it out here. As you progress through the Redside journey you develop contacts in the criminal underworld and the Arachnos superstructure. You might learn a few things, you might just get powerful. The entire Redside is a giant super group base. It just is not YOURS. It belongs to the current #1 Lord Recluse. Then at 50 you have the opportunity to literally hand him his head. Post 50 you get to gain the same incarnate powers that make Lord Recluse Positron and Cole such badasses But no....you do not start out with a undersea volcano super base. From what I seen you could probably build something that comes close. If you had the talent, time, and inclination. But no one is going to hand you all this. Or maybe they will, get farmed to 50 and con an artist to build you that base. Then you can come back and complain "there is nothing to do" with my cool character. -
i poked around the docks in striga. there are few family bosses and no warrior bosses i could find. family bosses are a never ending train in the far corner of the flop in st martial. i still need the warrior boss badge though.
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the Flop in St Martial is the redside traditional way. 1-2 bosses per spawn in an endless figure 8 around two bldgs
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yeah, not really into holding hands. Instead my strategy consisted of this: 1) kill time by posting on forums 2) kill the 2-3 WW that were spawning somewhatregularly 3) When they finally jumped at the Giant WW I waded in and helped so i got merits 4) watched the exodus from the zone and finished my badge Then i headed to St martial and got Family Bosses. never anyone in the Redside haunts. I love Redside.
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Okay...so everything pisses me off. But sometimes it really is just the little things in unlife. Today I decided to do some badging. Spectral in PO, surprisingly easy once you take the perfect zinger proc out of taunt. Done. Off to Boomtown for WarWalkers. I had about half done when the Goliath spawned. a few minutes after that three players entered the zone. They start going off about how great it is. Then sit there. Not recruiting, on any public channel anywhere. No one joining them. Minutes stretching out into a significant chunk of time. Nothing. Meanwhile...the warwalkers stopped spawning because there are peeps right on the spawn points. sigh.
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Big thanks. I did a search after the first post. My search skills fall far below my snark abilities
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I have had a few conversations recently about what kind of damage different Blaster sets do , specifically at ST. My goal is ludicrously simple. To determine on a scale of 1-10 how powerful various Blaster sets are at pure ranged single target damage. Sets will not make a difference. ( due to the fact i stubbornly slot each toon nearly identically). Likewise secondaries will not be of much interest. Mostly this is to lump various sets into Rating. Lets call the highest set a 10. I assume this will be fire. Thanks for any responses
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ITF is great, and possibly one of the best designs in MMO history
Snarky replied to oedipus_tex's topic in General Discussion
The ITF has always been good (except for "valley of lag" issues on live) But don't you think these over the top dramatic statements are so yesterday? -
First I want to thank everyone for their responses. I gotta drive my numbers! But seriously, I do appreciate ALL the feedback, as I am sure many of you know. As usual when I post a screed on the boards I get an education pretty quickly. That was the case here. I learned there are eighteen bombs. I do these raids as little as I can and thought there were six. Once anyone on your team does a bomb the whole team is locked out for 30 minutes. That removes that drama. Last night I joined an MSR run by Oklahoman. On my main "Snarky" There was some fun spirited ribbing, a few comments and laughs. Someone asked me I had heard any good jokes. My response, "Me being on this F-ing raid." The group was well run and we did what we set out to do. Thank you to Oklahoman and all who participated. I still do not like these things. My main is an Invul Brute, and of course incarnated. So I at least had an interesting job. For me herding the ship to the bowl is way more interesting than sitting and spamming buttons. Still, a half an hour? Really? Meh. 9 to go...
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i would think an Illusion Force Controller could be built to have very few damaging attacks. But is that being a Pacifist? I am thinking no. Granted, it's also not going to be a real great late game pick. But it could be built to have almost no directly damaging attacks and still be playable and true to it's sets. The meta of a pacifist in comic book world is possible due to good storytelling. But this is a combat game. Everything, everyone, even objects fight.
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This brings up a good place to differentiate the “support”. Control, for the reason stated above is superfluous many times. But debuffs? -res -regen -health etc? From what I gather this is what can really crush those hard targets.
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I run Brutes. I run Blasters. I have a ice/cold Corruptor that is pure damage and debuff. The debuff plays a very significant role in why that toon is powerful. On hard content like incarnate trials facing hard targets that need a quick burn (Tyrant in Magisterium really hard way etc) a LOT of damage dealers are very welcome. But you need support. If you look at the WoW Dungeon teams, 3 DPS 1 Healer, 1 Tank and expand it out.... Optimal would be about the same ratio, 3 DPS to one mostly support. Tankage varies. 1 is almost always needed. sometimes 2. total. The rest is 75% damage 25% support, in my opinion Support is very needed and necessary. The unavoidable damage patches etc is vicious. Incarnate heals and buffs do a lot of the lifting....but not all. Debuffs are, again, very important on a lot of hard content.
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Starry, starry night Portraits hung in empty halls Frame-less heads on nameless walls With eyes that watch the world and can't forget Like the strangers that you've met The ragged men in ragged clothes The silver thorn of bloody rose Lie crushed and broken on the virgin snow Now I think I know What you tried to say to me And how you suffered for your sanity And how you tried to set them free They would not listen, they're not listening still Perhaps they never will
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wait....you....you save this leech?
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So, beyond the fact that when published the MSR locked up a huge number of compiters for the people who tried to run it…which just says tons about the Dev staff that threw it out the door….this thing scrapes the bottom of the stupid barrel then goes back down to lick the bottom It lasts 30 minutes of nearly the exact same activity. Yawn. it has two badges that require 10 runs (minimum) to accumulate. That is 5 hours minimum not counting league prep and pylon burns etc. I just saw a group split and send a player to each of the bombs rather than have one go to each team. The league leader specifically told each team where to go. And one team hijacked everyone else’s bombs. This is akin to the griefer on Excelsior who kills Sally non stop and laughs at anyone who tells them they are trying to badge for her. This whole activity is a crap show for an MMORPG in that unless you get lucky you can run this thing 20 times and not get a certain badge. Thats a LOT of game time invested for one badge. Especially now that a certain server is filled with griefers. All of this was fairly predictable to anyone who knows game theory, has ever dealt with people in the real world, or has studied any type of social sciences. None of these things apply to the Dev crew who kicked this turd out the door evidently. If there is an opportunity to take advantage for one’s own benefit or amusement then that WILL happen. Don’t believe me? Go out into rush hour traffic and watch people risking collisions to get one car length ahead Long, boring, low rewards, and a perfect environment for griefers: The Mother Ship Raid
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My design goals were just two: 1) Do more damage than a Sentinel 2) Be more survivable than a Sentinel. (as in generally across many enemies missions task forces incarnate work) Now Electric does Meh Blaster damage (this was made before the buff, slightly better now....slightly) but easily out damages any Sentinel both in raw power and in target caps. But I chose Electric specifically so that I could run it 100% ranged...including the tier 9 nuke. I think Water is pure Ranged but I have not looked at Seismic. I think I heard it was not. But I believe (no, i am not going to research this, I sort of remember it) that Electric has better ranges on its attacks. It just sits a tad farther out than most Blasters. Not a lot, but every bit counts in this strategy. DO NOT GET PULLED IN. With a BIG ranged defense and sitting out past where even most ranged attacks hit (AoE ranges tend to be shorter than ST attacks...) You are really playing at the extreme edge of this games design. Then, if things close up or you get stuck in a cave you have TWO "Oh Shit" turtle buttons that are nearly perfect and a third "Oh SHIT" shield that is pretty good. The Phase Shift and Personal Force Field allow you to take major time outs and either run through a cave complex or reposition in case of things like team wipes or massive ambush spawning on you
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He has the "power" to be killed by ANY 1st level character.....