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Everything posted by Snarky
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Your yearly Fear-Mongering: The Embracer Group bought PWE
Snarky replied to WhiteNightingale's topic in General Discussion
I do not fear them. They would be wise to fear me. -
Contest: Make Sonic Resonance Relevant!
Snarky replied to Yomo Kimyata's topic in General Discussion
Why? Super Strength is irrelevant (if I must point out, in a Super Hero game) unless you have a Rage Monster concept or...more accurately....want a double stacked Rage PvP build (which is why this will never be fixed) So, again, why fix anything? -
You are welcome For my current “main” Dark/Invul Brute I am running two builds as I level. A “stealth” build with invisibility and no taunt for soloing. Then a “team” build with no stealth and the Taunt power. At 50 I will add a third build that will have Rune of Protection and possibly Unstoppable for serious Tanking. Also, over the last year, my thoughts on Touch of Fear have changed. This is a very valuable power not just for the AoE but for the crowd control. I will be looking at squeezing that onto builds where I can But this is the build I ran last year. I like a high recharge high accuracy build. A great source for all things Invulnerability is Hyperstrike. His thesis and templates on the armor set are the cornerstone of many a strong build
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here is the build I ran until I switched to Dark/Dark. I will be slapping D Sync Hamis into Dull Pain now (Heal/Rech) This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;668;1336;HEX;| |78DA6594DD53525114C5CF854BA6828028680A0225282881DA774D33653A95CC38C| |34CAF0EE94D991864009B7CECA1F7B29A5EB2B48FD7FE84BEFB6F322B75B45E6E9B| |BB56E60CCCC0EF9CB5F73E67ED73EE257B77DCF976F2DE45A5B55E2EE6ABD5994B9| |5A59AE1C8E6E70BB376A5D4A15C295FB9BDDC2443BF159AC91A45C3488D8B8A6110| |F2B871CB28558DD4D5D29DA562C9A8E46F168A85DAB26A995E5C2CA67265C398735| |9C389C2FC42AD509A775AB329235F9689FBDF64CEA854170AE5C095726136859573| |8B4BC5996CBE5A332ACB5DE22326DF6FF2555AFDC774A835319AD1956D9D7C09EAA| |FC8D7E0A137E0BB83B5DBA2C525B60B1EDE217F832D01490C0A4750BB512F65ADE6| |D42DCDE922DBC03637E9013D5EF0BD54D9516BB76F63BD8E1DD0BF4BEE815139708| |7B272354752595A17F941D0C458534E436C52B3FC6E8ADA8C98A33966B36247E2E4| |00D83B4826C05012FC2855ADF4D7CA7309F13C423C9FF01E6813032EE42AD77DD47| |F92999BF56EF617667F61F617617F3F25CB6B5D82E9F03EC3F94456C9E7E0D117E4| |1AB90E7E962A1FF7F145D1F7B110D9474640BBF8EC646E273DC5E829464F317AD22| |537805C5BA013E71ABF8E587C0BFC25D16EFAEE3E8DBEE367C0C1B3E439F23C98B8| |007E91AA1EEBE131550FD7F7CB9E41DC970A52DB92591FEFB0EF017A4E3C2457C0A| |147E463F209F855AAA2BC9728D7F3CA1EFDD4FAA9D5DFED01ECA10F0CC1DFF16132| |45A6C14C0634A426495FC91168C3A3E41879823527C95360BB7848B1CF5404CFB14| |FB4347DA55725CFA7AB097DFFDD347B75C58F599F9AA69A6A50A675A68BA259CA46| |CBFE1B4AE57B83B2F95FB16911DCACE7064EA6FD1A9E9C1F07739EB28B15B0238C0| |E120D7ED20D4AA641196D50C61A94668FFC574031FFF865338EFF026C82EB45| |-------------------------------------------------------------------|
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I just solo’d gold on Invulnerability. I have run Invulnerability off and on for years. I find it to be an incredibly sturdy set with none of the downsides of Stone (movement/damage) nor the lapses of lopsided pure defense sets. It does not have a damage aura. It does have some of the finest layered protection in game
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I mained Brutes for years. I am back on a Brute now as my main. I am soloing the entire game (every contact blue/gold/red) on a Dark/Invul Brute. To me this is the most survivable character that has almost no penalties and does good damage (specifically single target, AoE is meh) I run this as a high recharge version of a Hyperstrike Invulnerability build. High recharge supercharges the synergy of Dark/Invul and brings up the big buff power to near perma. Happy Bruting!
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Blizzshear? Keeps the original “feel” says cold as heck, and has about 99% chance of availability
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Have a Very Merry Christmas and a Happy New Year Homecoming!
Snarky replied to Albion's topic in General Discussion
With much merriment have a nice Friday -
Put this where an enemy will walk on it
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Take the orig acct. get your farmer. PL the second acct toon to 50. A few hours work tops
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You want to look at Hyperstrike info. In my opinion the definitive word on Invulnerability and has provided templates
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I ain’t got no feelings
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Oh I will be using Unstoppable on my third build only. I have a solo stealth build, a team taunt build, and the third build will be going for maximum tankiness for stuff like Aeon
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Yes. I can easily hit 100+ on S/L on an Invul Brute. But Energy? Oof. Most of my builds hover on the 60s. This is where Rune of Prot, Oranges used strategically and reconsider running Unstoppable starts to be design possibilities
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From my addled memory this whole topic in my head is tabbed on the Dr Aeon TF. There is an ongoing discussion in the Brutes forum on it. My current project is soloing all old content so my attention is not fully on running Doc Aeon endlessly. But according to my understanding (shaky as that is) yes. Yes, the full resistance value acts as resistance to debuff of resistance (there has to be a more eloquent way to say that) This works everywhere and specifically is effective against the crazy Brickers. But I brought this topic up because really good gamers I know personally either thought this was not true or had no idea. My first interest in the topic after years and years in CoH was in relation to the Dr Aeon. I run Invulnerability because it is not only tough, it resists debuffs. So my 1st question was “is there a way to resist having your resistance debuffed?” All the data and feedback I have seen says absolutely. I have not tested it myself. Also I have seen some odd comments on the data that leave me with questions. But by and large all feedback points to 100% resistance acting as 100% debuff resistance
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This is a definite confirmation of the re release of CoH. Just glad we were able to see it in time to make plans…
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not sure where i got this in my head. but now i want answers lol it is my understanding (again...why?) that Resistance level is its own Resistance debuff resistance. if you run a Brute Tank with 100% s/l resistance you get credit for 90%, the hard cap. but if someone tries to debuff your resistance then you have the 100% debuff resistance any attempt to debuff your resistance any thoughts...data?
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it was my understanding that resistance was its own resistance debuff resistance. awkward sentence. so 100% res would be proof against resistance debuff... looking for where that got in my head now lol
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What makes for a healthy game community?
Snarky replied to Glacier Peak's topic in General Discussion
Cull the herd. What is left is much healthier -
It is hard to think of any AT/Build that is not improved by Hasten.
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It is an auto power. It is good. Not great. But good. So many other better choices. Any value this power had (coming late in the game and giving a passive bit of help) was thoroughly overpowered by the Incarnate system
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Yeah which if you can get 100% is not a problem as I understand it. Which is why I am looking at a build with Rune of Protection and possibly even running Unstoppable for the tougher fights. Need to tailor a bit. Currently mostly just watching the pros and levelling an alt project (that same Dark/Invul)
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Problem entering AE and living to tell the tale
Snarky replied to Diantane's topic in General Discussion
sooo AE can be programmed odd. I see you say bosses off. -1/x8 So you should be facing an army of LTs and minions at level 6? Are you? Is the farm you are on really pure Fire Damage? With Fire Resistance that high and Defenses that high something else is going on. Either that AE mission is level coded odd, or has non fire attacks etc.... Try a Fire Tunnel like 19823. Good Luck.