Jump to content

Snarky

Members
  • Posts

    7769
  • Joined

  • Last visited

  • Days Won

    127

Everything posted by Snarky

  1. I recently started a Tanker and due to the great people running free farms constantly I now have a incarnated 50. Okay, the incarnating is 50+2 and a lot of work to go lol. I took my SS/Invul Brute and basically used 90% of that. But I think it is a bit of a poor fit. Any advice on how to squeeze it onto the AT better would be appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(5), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(7) Level 1: Jab -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(9) Level 4: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(48) Level 6: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(13) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15) Level 10: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(46) Level 12: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(23) Level 14: Taunt -- PrfZng-Dam%(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(19), ShlWal-Def/EndRdx/Rchg(19), ShlWal-Def(21), Rct-ResDam%(21) Level 20: Knockout Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(46) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(25), ShlWal-Def(25), ShlWal-ResDam/Re TP(27) Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(29) Level 28: Rage -- RechRdx-I(A), RechRdx-I(36) Level 30: Combat Jumping -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: Assault -- EndRdx-I(A) Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(46) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45) Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 49: Physical Perfection -- RgnTss-Regen+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34), Mrc-Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1445;673;1346;HEX;| |78DA65944B6F125114C7EFC060654A0B2D16686979D9DA077480DAB52EEC23AD256| |942E396607B0522190850234B13EB63A755E346ADDD697D7C01BF85AFB6FA197C24| |6AD4151EE6FCA58B9900BFB9E79E7BCEFF9E7B0F99AB73AED78BD7CE0AC575AE9CA| |FD7736B79E3B2AC696B72BD6854CA954253B49F2EFA86782A37272F49A32EF525E3| |CA66D990B5FCC552B9D46806319D916529F5EC6695DEB38D9A340A8DA2E859AD54C| |AFA42A9506C948C82CB1CADC87C95069A39C856A5DC70FFB76FC85ABD58AA7AE7AB| |A5757D9E72149AB94CBEDE90B56680948CD1F7AD937E94B6B6964384E8655C15B63| |01865AA3170C62E445A15C7FC341E514542137868ED1DD59C9BBC0B6E33A7EE81F7| |C107CC779457E1BC76E527E2FE621EFF0DFE65BE275F3BE751EC19C5B425B3CC0F3| |4E7401C07F46BD0AF41BF0BFADF4CD209C0B70B395DC8D98B9CBD7F983AEDCD89BA| |383FB2EDE43E78C01C3D043F31A73F33F7495337F2744393079A3CD0E483A624E5E| |9E1BD899EBACD5C6FA36BE2E6F5C2BDC5B6038AD9671E544BED5BE03CFD8BE012F3| |C432F88399A6D85E9C8FF73AD77D748B397E03BC89F3BAC59CBECDB4938601EC610| |0B5F2A15611D42A825AA9E4EB87AF1FDA02D01680A6A1F3CC43DAC7207C07E13B04| |DF61EC63186B66487F90F7AC04E3826B0FFA28E708E28C204E0871428813429C18F| |986717FC2581F01FB692E86FAC7A26C9BD5B837DA751B7BC4F538F5187C02EEA07E| |4F51B75DE60EA59C40BC09E4E8A31C71688D436B025A13D09A80D65D828EDCFA338| |E997C0EEE31D32FC097E02BE61E5DA414EE4DEA0CF7E8B0DAE951FAD02326D54EC7| |B7A62CB3298B256DB19CB658662D96158B6555455AB228A6C5E9E9F475EB8BD6F93| |FC0ECB7238B4D897275A217B8EBA3CBDC3D5F2DABBE1F5914E521F74E749BF90F03| |C9E965| |-------------------------------------------------------------------|
  2. Alignment powers that you can pick. Like Patron powers. That would fix this permanently. Because the Villain Alignment power kicks aDom back into Dom mode. It always irks me that Brutes and Doms only get the full benefit of the power if they are true villains, but 90% of the game is Blueside.
  3. not sure, but i think we have to nerf Regen
  4. the in depth data on the old Red ToMax site really cleared up many of my misconceptions. very nice to see it back
  5. You find the sonic blaster annoying? I thought it was just me. What half deaf Dev who spent all their time listening to speed metal cranked to speaker breaking decibels designed that anyways?
  6. Incarnate Component - Paragon Wiki Archive
  7. Alpha Incarnate Components used in the Alpha Slot are acquired after unlocking the Alpha Slot from Mender Ramiel's story arc, by: Completion of Mender Ramiel's story arc (1 Incarnate Shard) Completion of the following Task Forces, Strike Forces, Trials, and Raids as a reward: Barracuda Strike Force (Dimensional Keystone) Dr. Kahn Task Force (Dimensional Keystone) Imperious Task Force (Ancient Nictus Fragment) Lord Recluse Strike Force (Essence of the Incarnate) Statesman's Task Force (Essence of the Incarnate) The Lady Grey Task Force (Hero 1 DNA Sample) Cathedral of Pain Trial (Penumbra of Rularuu) Hamidon Raid (4 Incarnate Shards) Conversion of 150 Vanguard Merits into one Gr'ai Matter Random drop of Incarnate Shard from any even-con or higher enemy, of which four to eight can be used to form a new Component. Because the drop roll is per enemy, per person, an enemy might drop a Shard for every member of the team, making it possible (but not very likely) that a single enemy could drop eight Shards. Note that Shards do not drop from enemies defeated in the streets of or story content of Dark Astoria. although in my opinion it is a waste of time. especially since you can grind the ouro arc for a random component every 20 min, rares and very rares possible
  8. Lot of questions. Good questions. To make money, avoid merit vendor. Not your friend. Use Reward Merits to buy Enhancement Converters. Learn to use the enhancement converters to craft low level cheap recipes and transform them into LOTG 7.%% globals, or anything of value. Sell those. Now that you have money buy attuned enhancers from the Auction. Always buy Attuned. EXCEPT Purples. They are naturally attuned. Buy those standard. Attuned enhancers level with you, and if you exemplar (reduce your level to do low level content) those bonuses go with you down to the minimum level of the enhancer sett -3. PvPs go to the floor. PvP enhancers are tricky. They have two st bonuses. The 2nd is for PvP maps only, the 1st is standard content PvE. I i/o my toons starting at level 10. But I know where I am going on my toons right from the start. Or have my Mids open and am building the thing while sitting in a farm lol. MiDs! Get MiDs. Available on these message boards. Download some good builds based on what you run. Look at those, play one or two if you can afford to build it. If you like Invulnerability Armor anything look for Hyperstrikes Invulnerability templates. Powers are blank, Armor is kitted out with enhancers based on AT. You can get a look under the hood as to the set bonuses he uses to create a solid base, without power set bonuses being in the way. Its a nice lesson plan. Almost any enhancer set is better than Single Origin enhancers. The bonuses just start to rock. Even if you cannot afford a full Winter IO PvP purple build there are a LOT of really strong builds set up with enhancers that cost 5-10 million a set TOPS. They may not be the very finest Porsche, but that VW will still scream. (VWs were designed by Dr. Porsche btw)
  9. Those are...unfortunate names for axes. Thanks all. I am going with a straight up tights wearing build, minimalist. This is the symbol I plopped on his chest. Very shrt backstory. He is a mutant, has no idea where he got his powers, or where he got his indestructible tights. With symbol 10. Just wanted to ask the crew if they had any idea of the meaning behind #10 in case I wanted to change it or write a deeper story. For now this is very good. Leaves it a mystery. Again, thank you all. oh, Tank, Invul/SS. Miraculously 50d after two evening gaming sessions through random AE farms. On my way to trials and Accolades. With an insanely Tanky build. Was 41 in a fire farm and started testing it. One of the farmers was like "WTF, how are you doing that?" lol. Invul. It is tough on SOs, with the right enhancers it is bulletproof. Except for Psi. I don't want to talk about that though. Thanks again.
  10. I love a maniacally difficult project. But you may be overthinking this. Especially on a Brute. I regularly (once a year?) take a Brute from 1-50 doing EVERY Redside contact, every story arc, every side mission. Stopping experience to do so. This "Levelling character" has access to far fewer enhancement slots than an exemplared character. Power is not even a vague issue. Okay, I do remember hunting Slag Golems at 20 on Sharkhead with a SS/Will Brute on live. ooof, I should have used temps now that I look back. My builds I keep (maybe 8?) are all purpled, winterized, PvP i/o, procs globals, pimp'd out builds. They laugh at any content when exemplared, even if I go help someone who has dialed up +4/x8 and cannot complete what they created. (has happened, very rare) I do eat more inspirations there. So, last point. Your inspiration tray. Does not go away when exemplared down. Gives you access to what any 10-30th level would think of as game changing amounts of power. Definitely chase the fun stuff. If this is what you find amusing then you are on the right track. But just pointing out you have a LOT of overhead clearance.
  11. Globals Set-Like Special IOs The first type of special IO is a "Global". A global grants a constant benefit like a Set Bonus does. In fact, a Global IO grants you a set bonus that requires only itself. Thus all the rules (still works in grayed-out powers, stops working if you exemplar more than 3 levels below the enhancements level, the "Law of Fives") for set bonuses also apply to Globals. So, for example, a level 20 Karma Knockback Protection Global slotted in a level 49 power will still work if the character is exemplared to level 17 and the level 49 power is greyed out. But Karma's Knockback Protection will stop working when exemplared to level 16 – more than three levels under the Special IO itself. If that level 20 Karma was put into Hover which was picked up at level 6, then the Karma would still stop working if exemplared to level 16, even though Hover is still working. There are two (currently, maybe more to come) Global PvP Special IOs that are excepted from the under-exemplaring rule. If it's a PvP Special IO, it will never turn off from exemplaring. Procs All the other Special IOs are called 'Procs.' Unlike the Globals, Procs depend on the power they are slotted in to be activated in order to work. If the power isn't activated, then no benefit from the Proc. Consequently, exemplaring lower than the level of the power means the power is greyed out and can't be used (even passive powers follow that rule), which means the Proc won't work. However, the upside of Procs is that if the power is active, the Proc always work, even if you exemplar way below the level of the Proc. Procs don't follow the -3 level rule that Globals and Set Bonuses do.
  12. actually it does not look like a lantern. I do like Mister Mass' suggestion about fissionable material.
  13. Many designs in Paragon City have deeper meanings to them based on Lore. I was wondering if anyone knows if there is a meaning to Chest Detail, Symbols, Symbol 10? It is a round shape with three bars atop it, the outer two bars bending outwards like parentheses. or do does this symbol have a non paragon meaning? Thanks
  14. Here is my original main from Homecoming. This build was made by Hyperstrike. It is so smooth I still have it complete and unbroken ready to roll. It is definitely not the fastest. It IS insanely powerful. There is a PSI hole (Spoilers: there is a tiny amount of PSI damage in game) Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;669;1338;HEX;| |78DA65945B6F12511485CFC050844281D6425BEE20B4A5958BFAAC89B634BD90342| |1F195607B8489644A066AE4D107DFB56A7CF1FA60E2FD2778F75F78FB035E12351A| |5F70337BB53519027CCCDA6B9FB3CEE1CC542E2C789E2D5D3C2194E153AD7AA7533| |B696C77A5A3526F681B7621C45055AF1BE77A4EFA3965966A15D992325FDD6E4BA3| |56ED1A526F749B512E2DC8B352EFC8FCB27E7EBBA54BA37E466B69DD9EF0AE6F6DB| |5F265ADD1EC6A7AC3635EADC97A9B2EDCE645B52DE5A66F57DF9446A7A9B52717DB| |DA467E91C669F46A957AA72B8D1EC79BA03459FAA414FA1A7C44DF21DE53DC922A6| |C1FC08F4CF513F89939749FF95CFCD73B18689A6A31E681389864BA43C428F108F7| |BE18B472AF5DF9C99AE717F89B39F28799269F1DF3D83DAAA98D7AC111E6411FE86| |70603CC97D4E51066AFE2A8285CAB32330427D71CCECBEC9FB802EE30A7AE82D798| |91EBCC57D4E5427E17D61EC1DA63587B0C6BB7D124C33C8F18BE6433FBEDA479D1E| |FC5FA63587F02EB4F60FDAFC9E583D7076F02DE24BC4978A7C91730FF94BE129813| |5C03DF10C630CE1832A791398DCC69645629DF387BD5F1151EFB50195C065799D91| |FCC20F584307E083D59F46497900FBD33E49BC4DE4F3EE03D9D7E083E62CE3E069F| |804F996FA92B6C1E9EBE3D8C7972982787797298274599A29C4989621FE6C159D2E| |3C810BFC963CFDF026F330FDF01EF82F798EF76EF1DCA90428602321490A1800C01| |CA908137036F09DE12BC25785D0161EECDE0ACCCDCE0B3324AFD73D0E6929CDD43B| |E3CB4FC71BEB742E42BE29C15C33C5E441578F5E94D2F91B328458B52B228472DCA| |318B5256F79E07FD354B755D459114C5545C7EBAAF59E97F71EF3D0F50FDB6AFD89| |4249E08A7F9CEF5AFF029FD6AE9FABEAF280AF6CFBFC3FC1B2420DF3F9494E86A| |-------------------------------------------------------------------|
  15. I have a Dark Armor Tank with resistances capped to everything but toxic. only 74% there. (pre incarnate...) and it flies. in combat. all the time. I could probably rework my Dark / Dark Brute (my main) to cap them all, but he is seriously really Tanky as is. I do not want to sacrifice anything to chase (?how much?) survivability increase.
  16. I had long forgotten the contact. That is not how my mind organizes things. So thank you. I may need to run a few errands for Krylov until he spits out the good mission!
  17. Different mission, but it is kind of where this whole idea came from. I just soloed every arc Redside on my main. The mission where I kidnapped and dropped off living Paragon citizens with the Vahzilok....it was....just something that stayed with me. So, I was like....What if I had a character that lived for those arcs? And here we go....
  18. Having moved on from Character Generation (I picked a Grav/Dark Dominator) I am now seeking reminders of the sickest story arcs Redside. I will not be doing every Redside arc. In fact I will be avoiding some deliberately. I am not creating an errand boy or even a supervillain. This is the kind of character who seeks out missions where you kidnap Paragon citizens to deliver then (alive) to the Vahzilok for organ harvesting. Just to hear them scream. I mean sure, getting paid is okay, but there has to be something more to life. Right? So, please refresh my memory. I have had some good suggestions from my original thread. "Peter Themari's Three Cheers for Sweet Revenge arc. Cap au Diable. Level 10 to 15. Failing the final mission intentionally is more evil than succeeding." "Westin Phipps...torture, crushing peoples spirits, tasty..." "Johnny Sonata's arc starts of with you kidnapping someone so he can force himself on her. It ends with something that can be either hollowing or satisfying, depending on your character's stake in the matter. " "Jezebel Jones' arc, which is about kidnapping a woman for Johnny Sonata." THese are some of the suggestions I have so far. Really appreciate them. I look forward to getting my evil on.
  19. I do see your point. However, there are serious points for style here. Corruptor is evil sounded, Defender ain't. Hard break. But I still wont run a corruptor (for this project or at all) due to the fact that I dont heal/buff. For the meta-game Ultra Mega Team there is nothing more powerful than a Fulcrum Shifted team. (is there?) Yet it is not a job I feel called to do, no matter how fun getting other people to kill other people is. I like good old fashioned down to earth killing people myself.
  20. THis is my main. A Dark/Dark Brute. Can Tank the Psi heavy Incarnate Trials, rarely even hitting heal. With a little more work (healing often, Insp mgt) can Tank anything else, including ANY damage type farm. Not the fastest. But very powerful. I have a Tank version of the build (with taunt) that hits 90% resist to everything but toxic. Dark/Dark is mean if you invest in it. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Snarky 2.2: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(25) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23), StdPrt-ResDam/Def+(23) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(17), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(19), Arm-Dam%(19) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury(33) Level 14: Touch of Fear -- CldSns-%Dam(A) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(29), Rct-ResDam%(42), ShlWal-ResDam/Re TP(50) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 28: Cloak of Fear -- HO:Endo(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Rchg/HoldProc(45) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Gloom -- Apc-Dam%(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;655;1310;HEX;| |78DA6594D94F135114C6EF2CB5B6B42CB2B46CB26FAD565A10F7181431519B9034F| |1B56960C4C64A490B893CFAE0BB4A8C89B2ABAFFE45FE013E08A868D428D433F7FB| |44CD4C3AF9F57CF77C73CE3DB3A41F4C84DE5E7F78591955570BB972397BA5B4B8E| |0F8D2B9D9FCB4A5940A66E672A57B4B9DA944CA2F61935ECEA69D82E3242664057F| |A390279C3BCE5C990BE3A5FBC5920A4D158B8544A6589A764A4B611D4CE667EF2EE| |4E766FF8F82489C779C99C8B5F9FC740297CC14170BD974AEBC20F6A834D027E707| |F5E7A8F854BFA95432A0CC017210B487C818188D832F5C9BA1BDB6FA6269EDC857F| |21B78F43B99025FBA16787C46C8D65A304C5683A11AB216ACAE0357C465B19EC57A| |0DACD7C07A4DACD71491C4F680DA966C1FF7E73B8BBEABCF81B5E7C90BE0B18BE42| |5705906E48757F9DF415B9528801EAC007B88B28716F6D0F203DC95AC2AEEB56A03| |5ADB26787C8B7C45BE063BDF803BE20AB376F8BDA9F7B226518D1E78C5AEF9897E3| |A7F91FB60D70159013F49761D3D75F474D1D3434F0F3D3DF4AC4B763DF758BFAF74| |EDB64643AF0DEDA1BFE44D977E65CA801A91AB1A1FC16F8916A13FC219F57246BD9| |C512FEFD367C96A467FBEE615DCE7FE55728D5C070736C84D70435CAD9C51EB98D2| |37CB96B39DFDB4B3E73D893A9067773CE6359E80434FC965F0C4337053B2BB79ED6| |E7D6D4BCD587867DC5EFBF691173BA0AF029E749F36970669828E7807E91D4C614E| |A746C851F234981C23CF80DDB2A738F664C4E30AF548F7C392609F8924F2B7241AC| |64CD530F3DAECC3F75C7E72A8984719F628498F32E251463DCAA47DF85DA8DCF2AC| |4ED95C14C5D04AA056DE6B2895EDE0E1F781ABBB7F15D3E8729F1A5BC56E883020B| |C6DE878C7E3FAF8AFF2DCD459BF018280F0F8| |-------------------------------------------------------------------|
  21. I just think of the SNL skit where Hawkeye runs out of arrows...
  22. THere are some costume pieces that are truly game changers. I have really enjoyed the floating skulls and new robot outfits. The Brain in a Jar....OMFG. Its a philosophy piece, a classic horror scifi piece, a thousand possibilities....and is currently stuck atop my main. Not everything gets that much love from me, but there are definitely pieces I shoehorn onto old concepts from each wave of offerings. One piece from any set tacked onto another can change everything. I swear I must get as excited about this stuff as designers do at fashion shows.
  23. In a Champions campaign (overt the table books/dice) I was part of for years one of the major NPCs was "The Weatherman" Whose alter ego, was ...the weatherman at a local TV station. An alternate version of Los Angeles called Sprawl City. And man did the weather get crazy there some days....
×
×
  • Create New...