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Snarky

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Everything posted by Snarky

  1. I play this on a 55” samsung hard abled into my tower pc (hp omen obelisk) easy set ip never an issue
  2. The damn thing has taken to following me around lately. Creepy
  3. The gold missions are listed by level. They are generally the last 16-20 arcs in the first three groups of content. There are badges associated with them, including one badge for doing absolutely all of them
  4. That is a long time to wait. But…Winter is coming!!!
  5. 15 million minutes? how long is that? days?
  6. I am back on a Dark/Invul Brute. Part of this is I love the archetype. Brutes are my thing. Part of it is I lo e Invulnerability. Part of it is I love the undead Dark theme What brings me to this character, keeps me coming back to this character, is I love the concept of the character and the way I am able to realize that concept in CoH/V. This game is truly alone in letting players define who they are in an online world
  7. Theft of Essence is NOT mediocre. When I first found it I was astounded Since then I have made a few other astounding discoveries about how to make Dark Armor work. Especially at high levels this is just a clunky cram onto my personal build. It is still good, I just cannot find a smooth way to integrate it. And I have those other solutions. I do still find myself using it on levelling builds
  8. indeed. i mentally make that change anytime i hear pylon. i fight pylons during a msr....hardly counts. we really have two different games in PvE either large groups of trash sprinkled with bosses or super hard targets with giant health sacks. i read all forum posts with an eye to how it will affect either of those environments. I do not PvP and I dont pound Pylons like they owe me money.
  9. Nice. I get by with a 4pt Botz 4 pt in fly for my Dark Armor Brute. Never have a problem with Knockback. seriously. never. I mean if i face BaB then yeah, I might get launched. But it is so rare to have KB issues I cannot recall it happening. Good to know 3 is same as 4. But I dont feel like the slot in fly is a 'tax' what else would go there. stealth proc goes in inherent sprint if ever needed... Could slap a winter gift slow res in there....but sort of the same deal. armoring up against the rare things.
  10. I am running every contact red/blue/gold right now on a single character. I have done this pure redside a few times over the years. As has been said upthread, yes and no. There are story arcs, plotlines, things to be discovered. There are themes and over acrching plots that tie things together. And break things apart. While not as complex as the 'real' world there is enough volume and depth for CoH/V to beyond any one culture or plotline. Or many. Each Event, Zone, Story Arc and contact is it's own thing, and usually borrowing and expending on other Events, Zones, Story Arcs and contacts.
  11. lol. no. i was told long ago back on live that 3 or less Kb prot is meh, 4 is good. 4-7 is about the same. 8 is slightly better than 4. 8-11 is practically the same. 12 is better yet. No. i do not have the data.
  12. devils advocate 3 pts of KB prot is meh. 4 is good, 3 just aint. -res is great. if you use a commonly resisted damage type. or fight AVs a lot. otherwise.... the slot might be better used chasing 'real' set bonuses.
  13. Ah, this was my misunderstanding. Thank you. As a lazy PUG specialist I have only done one run on Beta. yeesh. just, yeesh. very cool, very overwhelming. Since there are no badges gated to the hardest settings a PUG, in theory at least, should be able to bumble through on a good run and get some badges, adding multiple runs until you get a master badge. fair enough. the hard hard super hard challenges reward cash and prizes for the hard core maniacs. Which....honestly I doubt I will ever run on. I have in game wealth and absolutely HATE things like the AE 801 arcs. I am a super villain not a chew toy. I still feel this would be better served up as two installments, Apex/Tin Mage style. But, as long as all badges are available (abd relatively achievable) without insane settings my objections are respectfully withdrawn. Quality work. Seriously. And on closer inspection at the badge/reward/difficulty sliders wisely done as well.
  14. No, i get it. If there were no badges for the insanely difficult way I would withdraw my complaint. Give more rewards. whatever. But a badge? EVERYONE deserves a chance at the badge. But the badge is gated behind knowing 7 people who are very good and have two hours to kill. Anybody else see an issue with this? No? Then you know 7 strong players with two hours to kill. PUG players are screwed here. The badge is out of reach. Split into 3 and award the badge for completion of all 3 parts. PUGging it would be tough, but doable, after a few misses and various teams. But all one run? Will rarely happen at best.
  15. Here is the build. Notice no Theft of Essence PROC...not good enough or useful enough to squeeze onto this build... This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky 5.0: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31) Level 14: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(50) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Cardiac Radial Boost Level 8: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;674;1348;HEX;| |78DA65945B4F134114C76777A7D6B694B620B45C2AB4DCA9AC2D37EF312A62A2342| |121F1C1A84D032334564AB62591471FFC0C26CA5D7DF553F8317CF4C10701158D1A| |85F5EC9E7F90649B6C7F33FF39FF3D67CEEC6EFEE944DDBB5BCFAE0A2D74A35CAC5| |60BD7ADE59AF2E58BF3A5594308119C592C5A8F573AC7CCAC9FA6CDEE7221AFCA4A| |9913B4C2C304CB13EA915AAC62E19AF5A46289D074A5523627CBA5F9855A98C7CEB| |0B4381F7467334B4ACD45DCE1942ACE29ABBA505A8ADF5C2ACD9A7CCF99CA72B990| |2F566BCA5A4950057D747DA64B68CE9F2DC53D479442BF0F3E60CA876081F9F2B8E| |73B6D2D1710277E803F99277F81C3CC578E853D3EAD4EBA5A300CD633EB22609459| |1F63AE92CB60AF61205F14F91A90AF01F97628CA27388FEFBCEE6AA72E801799CD9| |7C0CBCCC41566888EC5CF7984FF83A349B146B3007207903B81DCADC8DDFA9BB947| |5121EC31B4C95AFB16B8CD3CFD1A7C03BE65EE922BCC5E2DFC917227A5C87D62AE9| |31A711B6ECBC81FAEB5F32F78001E325336F32B45C7E089C1938227054F173C5DF0| |6C507423D7A0371E1092B4B6CFF575DF71E8173AF5A8093D6A7ACE3E83B4387A144| |78FBAD1A36EF4A817E7F38DA25AB82E5FCB2A9F6FEF1AB8CEECDB0037C12DE626B9| |DAD0A336F46600BD9254431275259D02297E9F661D388F8E5E3ECF813EB09F39380| |00E8219E616B9D2B85F7A9CE037C41C6DA107CF56CF01D774E610B441E7E9230E69| |A0CE54E4ED87B77F98FB3634C23C3B0A8E81E3CCDC39669AF696C1BE3319C16B608| |CD64CD469BAFB96629B6659EEB1C8226E521EBDB376BB14F8D9CED4B6C594479996| |08274573959DE0D11B0C65D7A3ECFD57742D65B8D5D4DFD6DCAF46F42E57F7E5B8E| |B05BAEEC99FF528398F32E251463D4A204ADF0E56ECF7314A861E88663A52E8FF00| |1BE8F611| |-------------------------------------------------------------------|
  16. My non tanky reg Brute Dark Dark has 56% energy and 51% toxic resist. not perfect but ....usually...enough to let me get that big heal to fire. There are some hallways it will not save you in, granted.
  17. Snarky

    AR/Devices Snipe

    Thanks Chelsea Due to concept ( i know its not practical) I will switch out taser for time bomb. other than that this is ecactly what i was looking for.
  18. So they added a TF to the game which is specifically not for PUG groups. ....just....danged.....really? Split the thing into 2-3 parts. At least you will have a crapshot run with a PUG of getting something
  19. On a serious note all those things existed on live but I did not use them. I did not know them. I did not trust them. I did what i knew how to do. PUG content. Writing for the best gamers and doing it well deserves respect. These Devs have my respect. For that. They did a fantastic job Writing and publishing something that is akin to building a network of freeways in a busy city that only work well if every driver knows exactly what they are doing two miles in advance and is respectful of other drivers right of way is not good. I have to say I am taking a look at this and seeing traffic accidents ahead. A lot of really bad accidents.
  20. sure. we race the itf for 11-14 minute runs weekly. top time is 4-7 minutes? something like that. that is not normal. that is not "forming Dr. Q try for speed" in LFG. that is not "aeon Relentless Badge run try for speed" in LFG. If badges were not attached (you get the badge for ITF for a 5 min run) then your point would be valid. But if you are a PUG player (as I was for a many many years) if you want those badges you are screwed. I still remember an Old Posi from live that disintegrated. I was trying to finish solo on a Blaster and kept trying to snipe the EB and escape down the elevator. sad. failure. The Devs have created a new petri dish for many of these types of events to form.
  21. 27 minutes? i saw (and listened on Discord) to a high end SG take an hour and a half on the mode up from easiest. these were dialed in people with long running badger toons. then the thing glitched on one badge and they headed in for a second round. but PUGs can do it in 27 minutes? sure, okay. i believe you. of course. you're a DEV.
  22. Why they did not split this into two And give the master badge for completion of both parts I will never know. While the work on this issue was exemplary and the execution of the content was beautiful the lack of learning of lessons from CoH past…..just sad. Know your own history. Stop making mistakes of past Dev teams that have to be fixed later. No one wants a four hour event. No one. I am half terrified the Devs will make a no travel power badge for Dr Q based on the development concepts implemented in the Aeon. Again, incredible work. Too much for one sitting. Old Positron with Christmas lights and presents galore.
  23. I run a LOT of Dark armor. If this thing was EARTH SHATTERING LIFE CHANGING I would have it on all my builds. I use it once in a while on mid level builds. it does not make the cut on final builds. But sure, alter the entre system because this PROC might help Dark Armor where it is struggling the most. Have a ball.
  24. So aside from the explosive diarrhea graphics… How does Earth play? What range is it ‘comfortable’ at. What does it fo well? What do you wish it dud better?
  25. actually this proc (theft of essence) is working exactly as intended. nerfing PROC builds and nerfing PROCs has everything to do with slotting every PROC possible for damage onto a build to the point that the underlying sets become unimportant and just a vehicle for game mechanics.
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