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Everything posted by Snarky
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nice to know for the future, i bought 20 off the AH lol. (in todays economy it wasnt much truly) In the future it will be a good use for the ...considerable....number of threads on my 105th level main lol
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Looking for facts and suggestions on how to do this and be useful on my Dark/Dark Brute. The Magisterium Trial is never exactly easy. But on a normal run my Brute does okay. Now, once you start talking about the end battle and not destroying the Lights..... Things go south for my little melee toon lol. 1st) I know a very little about Ultimate Inspirations. a) yoiu can buy them off the AH b) they bump you one level. Questions, how long do they last? How many can you use at once? How many do I need to use at once for this fight? 2nd) What are my best tactics to avoid endless faceplants? Should i just give up on melee and use my limited range powers to plink? WTF are my tactics in this "cut down a tree with this herring while you are shot with Abombs....????" Lastly, i also bought 6 Immortal recovery to dunp into my mail for the inevitable... Is that enough lol? My dark self rez doesnt work if not near enough to Tyrant. Any other tips are appreciated. Thanks.
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probably not. I agree your characters effectiveness is dependent on slotting. If you slot nothing, or heaven forbid whatever randomly dops without seeking out any other source of enhancers. Not good. I am saying if you ask a couple questions and spend a minimal amount of time on the character it will perform okay. I ran Brutes on Live for almost aa year using just SOs. If you ask for any assistance with getting funds because you do not understand how to do that I have seen lots of people take time to help you learn marketing and or give you cash. So yes, it is dependent on slotting. I am saying it can get to effective slotting with the tiniest amount of understanding and asking a couple questions. Hour, tops, and the character will play fine for its AT powersets. Will not be soloing ITF, but it will be okay.
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If you need help understanding slotting there is PLENTy of help available in game and on the boards. If you need help buying stuff for slotting, and its for serious, just ask. I know LOTS of gamers who will just hand you Inf to get you kitted out.
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I was stating I do not like to increase the difficulty of a TF because I am learning the build, I want merits, badges, and lastly experience. That to me the build is not complete. Not increased difficulty, Are you saying that the build is fine as is then, and therefor I should accept any difficulty even though that was not advertised nor is it what I want to do?
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uh, if you think a level 25 levelling build looks anything like a level 50 build, that it is 'complete', or even comparable, I do not know what o say. Except, mine sure arent
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I was talked out of the idea by the thread (and I have been a LOT of badging on my main lol) but you have me wanting to take another look at this. So....off the top of my head (and this is just mental spitballing here) I/O the build with a focus on global recharge, then take Unstoppable, Barrier, AND Rune of Protection. Rotating through these lovelies as the crap gets intense. Maybe maybe maybe even take Hybrid Assault instead of Hybrid Melee if the coverage is strong enough.....
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I make the point it was not advertised as a plus. If the leader (and or team) says "well, it is a plus" Then consider me a minus. Bye! On the other hand, if I join an advertised +X I deal with it. Hopefully the team runs smooth, usually 90% chance. But since I joined a team running +X content that was what I got. I personally do not like running pre 50 TF/SF at + because I am generally learning the build and it is not complete. I am running the TF for experience (literally learning the build), merits, badges, and LASTLY experience to level. If you did not market it clearly that is not my fault. Or it is??? Either way I am out lolololol
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This is my Dark/Invul Brute. Still have in the "alt garage" fully kitted out and ready to go. It is very very, did I say very? tough! High recharge provides an incredible synergy on Dark Invul, and the way the sets work together is magic to begin with. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Shadow Maul -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17) Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 8: Dull Pain -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(25) Level 10: Siphon Life -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(37) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 26: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(50) Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 47: Assault -- EndRdx-I(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(21) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1449;663;1326;HEX;| |78DA65945B4F1351148567DAA908B4B4A5D082D0ABD2420BB505BC6B4C14212A4D4| |8487C25154698D894A62D461E7DF05D51E38B287879F52778F7DF88A840405FC6DD| |594B249949A6DF9CB5F73E67ED73665AB83BE67E3B71EFA2A2B65E2E156BB5994BD| |5A5BAEE2A14E78D59A7225793DC414B9C29E8255DCF8E15ABB7F118863CA6DFD2CB| |353D7BB57C67A954D6ABC59B46C9A82F2B2D538B8BA5EC7445D7E73CD6E3B831BF5| |037CAF36E6B34A9172B32F0FE1BCCE9D5DA8251095DA918B359CC3CBDB8549A2914| |6B75BDBADC253E92727F6B98521B3FA64B59138B794D71AC932F41ED15F91A3CF40| |67C77B0765BB494C476C1C33BE46FB025248961E1306A371AA5AC55DD9AA5B93D64| |1BD8E6257DA0CF0FBE972A276A9DCE6DCCD7B1030677C93D30211BEE52AC5CD5955| |12CAD8BFCC0F368C49AA655C42654CBEFA6A8CD88B99A930E2B762445F683BD0364| |1A8C64C08F52D54A7FADDC9708F723C2FD89ED810E31E041AEE2B98FFA4F32F2B2D| |ECBFE62EC2FC6FEE2ECEFA764F9AD43305DFE67D89FF82AF91C3CFA825C23D7C1CF| |5215E03A8104FA3E1621A3641C748ACF4EE676D253929E92F494A4274D7243C8758| |43AB1AFA9EB88A5B6C05F12EDA6EFEED3E83B75061C384B9E23CF83E90BE017A9EA| |B15E1E53E9E1FC4159338CF352C2D4B66414E519461FA0E7F44372051C7C443E269| |F805FA52AC17349703EBFACD147AD8F5AE3ABEEC71A5AFF20FC1D1F22B3640ECCE7| |415D6A32F49519863634428E92275873923C05B68B872CFBCCC6F11E0744CBD1576| |E55F2029A32AEED7F9B66AFA6F0321B43D354266DCA94C67451544BD968D9FF42A9| |7CB7299BFF15871AC7C9FA6E6067DAAFE1CDF97130E729BB58013B62E8206DF393B| |329799B326253466D4AB34FFE2BA0987F82B2189FFF0263CBE8C7| |-------------------------------------------------------------------|
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i led for a good season or so on live. did not enjoy the experience. recruiting is unrewarding and i prefer to be part of the chorus of common sense voices in a team saying no to +4 posi than the team leader trying to maintain authority over peeps that join a team and start telling you what is needed for the new world order. plus, i'm a rogue. that crap doesnt pay any extra
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i go through periods where i run a LOT of alts. my standard practice is 4 DFBs for buffs the posi1, posi2, synapse etc. pretty much all TF in order. (including reedside, I run a lot of rogues) I get so irritated when we get into a Task Force and the leader has it cranked up, never told anyone or mentioned it in advertising. Grrrrr Badges, merits, quick experience until you hit places like ITF and there are some 50s on the team. Common sense, it is not common.
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Thats as much of a challenge as flying a level 10 villain into the Grandville Web and trying to kill anything...are you up to it? No! The Challenge Awaits!.... Seriously got better things to do with my time, like relax lol. Been talking to someone in game that wanted to see how my Dark/Dark handled combat. I said sure. They picked an AE arc. I dialed up +4/x8 no AV, bosses okay. Standard for me. Can do any group (some are tougher than others) A couple minutes in I was getting mezzed and had a Death! WTF? That NEVER happens. I used Darks insanely good rez and really started to pay attention. There was Ghost Widow! as EB...but still, her and her arachnos groupies were stacking stuns on me! I started using insp and Rune of Prot/Melee Hybrid with a lot more care and took them down. Then the other 3 EB versions of Recluses Posse in the next room. sigh. Then my friend grabbed their main scrapper and we duo'd the thing 4/8 with AVs. I dont remember dying in there. Maybe I did once. It was a long fight. The Scrapper hit the ground a couple times (mace/rad i think) But we did it, we killed them. I seriously hate challenges lol. that is why I run a Dark/Dark Brute. Vampires are SUPPOSED to kill everything.
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Suggestion: please deemphasize the low level arcs
Snarky replied to ZaranBlack's topic in Suggestions & Feedback
Blueside in particular is a snarled mess of contacts, some of which cannot be done, some of which are duplicate contacts and exact same story arcs but with a new contact name on it. This is one of the reasons I have never completed a solo every contact Blueside toon but have done so on Redside quite a few times. Not only is there more volume Blueside (of ahem, a lesser quality) but it is a part time job just figuring out which contacts to do. At least if you are trying to hit them all. Its a sad mess. -
That is not "toughest", meanest...maybe. To test for toughest there would need to be a large and varied amount of all the types of damage the game has. Preferable ramping up every few minutes as it cycles through. The longest to take the strain = toughest.
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I agree that Cims Debuff Defense really fast on Dark. No Debuff Resistance. Heck, My dark isnt even softcapped to anything. He has great resistance though. And, if we are talking about +4/x8 Cim, which lets get real, we are. Then, they will chew the defense off Dark armor in the first few seconds. My Dark Regen is on a 9 sec pop. I do not carry green inspirations. I do not drop even against mountains of +4/x8, including the mountaintop fight with Cims and Warshades and turtles. Part of this is using Hybrid Melee and Rune of Protection smartlky. But they really just preserve inspirations. I think one of the real keys is running the fear and stun toggles off dark all the time. and GLOBAL accuracy. That stun toggle is crap until you enhance accuracy a lot. Then....it will make a +4 wander around like a drunk. Others will be cowering. The greatest danger for me in that fight are the squids that hang out of my PB range and take shots. If someone is not dealing with them I need to wander over and take the fight to them. As their attacks slow that 9 seconds becomes a short time, not an eternity. The greatest challenge in normal combat I faced recently was in a Q in caves. There were a LOT of Rularuu packed into some intersection and I was solo looking for a glowie. I decided to clear the intersection for those following. They ate my cookies. twice. It was disheartening lol.
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A Bit Disappointed Devs. Here is Why.
Snarky replied to Solarverse's topic in Suggestions & Feedback
I can guess at this a bit (and I have to as I am ignorant of all the tech 🙂 ) There are many things that are possible in the game, but everything takes time. I am currently (and have been since the live forums 🙂 ) tilting at the windmill of getting more ranged Blaster set ups. But i generally try to avoid suggesting things that would add more work on the current team of volunteer Devs. They do a great job. But they do it for the reward of being part of the community. and life is busy. -
Are alternate powers within powersets possible?
Snarky replied to Snarky's topic in General Discussion
i have done that. played some seriously gimped Blasters in my day lol. "game balance" be damned -
Are alternate powers within powersets possible?
Snarky replied to Snarky's topic in General Discussion
If humans did not want to do things differently then we would still be digging at the ground by hand and scratching on cave walls walls with sticks. The game will change, whether to suit me or not. It is a valid point to bring up fully ranged Blasters and various ways to get there. Whether that be with tree options (and I will give you the fact that may affect play balance....although I seriously doubt to a great extent) or taking something like Assault Rifle or Water Blast and allowing non gun alternate animations and your choice of different damage type. -
Are alternate powers within powersets possible?
Snarky replied to Snarky's topic in General Discussion
Yes, I have looked. Never tried. I know it is good. If it was fire I could make a demon out of it. Not my favorite, but definitely in my wheelhouse. But water? No idea what character concept. The only thing that comes to mind is a firefighting robot with bad programming. or who travelled far into the future and came back super (stole that from an ond Star Trek plot...the space probe GOD machine) -
Are alternate powers within powersets possible?
Snarky replied to Snarky's topic in General Discussion
Yeah, I sort of get this. I have a fully kitted out Dark/Mental incarnated Blaster in my garage. May redisgn him with the new jaunt? Teleport. He has 5 cones (absolutely love) but every fight, constantly really, i have to be watching my powers/timers to know when to bounce in, charge up buff, PBAoE, bounce out. Not fun for me really. If there was a dark version of AR (no rifle, what are we, savages?) that was pretty much a dark version of all the same powers I would run that in a heartbeat. That is the 'feel' I want from a Blaster. Try as I might (I have 50d a couple on live and here) I do not love AR. I have an epic dislike for weapons, disappearing ones moreso, and guns in particular. -
Are alternate powers within powersets possible?
Snarky replied to Snarky's topic in General Discussion
No. You misread what I wanted. I want a FULLY ranged set. But I can see where you are going. You are going to discuss nebulous and undefinable qualities of mystical universal balance which are never quite reachable. Your underlying premise appears to be that you cannot "balance" or even truly fairly compare a ranged power to a point blank power. I completely disagree. Since the character creator screen says Blasters are Ranged, yet you have to drop 1/3 to 1/2 primary and secondaries to avoid non ranged attacks. How is that Ranged? or Balanced? -
A Bit Disappointed Devs. Here is Why.
Snarky replied to Solarverse's topic in Suggestions & Feedback
I am going to be as non Snarky as I can be. YMMV I do not use addons. I did finally start using the map overlay on live to find badges. i got it here as well. But I cant get it to update and so any new badges I hunt through coordinates. I do not use Discord. Everytime i try it is a nightmare. I wont go into details but a thousand dollar comp and a hundred fifty dollar set of headphones should just work...right? Evidently freaking not. I recently joined a big SG and will have to try to get Discord working again. I am really looking forward to that. (That was sarcasm, not snark) I am not dumb. In my past I have even studied mathematics up through multi variable calculus. I still struggle to put IKEA furniture together and everything to do with this comp. In short, thank you for making MODs. I am sure they are great and many will find them useful. I won't even touch them. Not unless you are willing to pay me by the hour to figure them out. Even then....prob going to cost you a bit lol. My point....not everyone is good at modifying things or even want to. The Devs are trying to make the game a comfortable place for everyone. Not everyone will like it. I still am charging the hill of letting Blasters be truly ranged. Wish me luck. I am sorry this change was really bad for you. I honestly am. People who like the game and play are tops in my book. I am sorry you cannot mod it back to the way you wanted it. That does seem crappy. To have something you like and then it gets messed with. But I have lived through the great Brute nerf. Recently discovered Rune of protection, modified my main build to cram it on. Heard they have a nerf for it planned. Game goes on. Hey! You just ran over my toe! "Progress" the voice shouted back. -
A Bit Disappointed Devs. Here is Why.
Snarky replied to Solarverse's topic in Suggestions & Feedback
I think it should just continue forever, for any character that has heard it. That way...they always know...yeah. seriously though. There are some really troubling sounding sets. Sonic Blast? It sounds like it was created by a guy addicted to OxyContin and Speed Metal. It is so intrusive just to be on a team with it. And the set? Unusable to me. -
Are alternate powers within powersets possible?
Snarky replied to Snarky's topic in General Discussion
Elec Blast and Radiation Blast (ranged) do the exact same damage as Energy Blast and Dark Blast (PBAoE) tier 9s. Not sure where you are getting your info. AR has always been an odd duck. It is not comparable easily due to it being a cone rather than a circle. Plus, wasnt it crashless right from the outset, built in? Archery is also completely different. I honestly cannot tell if you are unaware of these obvious facts or ...I don't know. But I still feel like I am taking crazy pills. THEY ARE THE EXACT SAME POWER (regarding the original, circular...spherical?...tier 9s) Edit, since this keeps coming up. Add the extra 25 second recharge to the PBAoE to make them the EXACT same at the other ranged AoE tier 9s when you allow them to be Ranged. There. Balanced. Ta Da! -
Are alternate powers within powersets possible?
Snarky replied to Snarky's topic in General Discussion
THis rebalancing thing keeps coming up. Zoolander reference. "I feel like I;m taking crazy pills" THEY ARE THE EXACT SAME POWERS. Maybe some are 17% longer recharge than others. only difference. Exact same radius damage etc as in other sets that are ranged. after recharge that will be functionally zero