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Everything posted by Snarky
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who wants to team with a bunch of saps?
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The Sewer Network: What might revitalize this?
Snarky replied to Techwright's topic in General Discussion
That would be okay. I have one badger and it is already a pain to deal with game mechanics to get some. Ever try to get a heal badge on a Brute? lol. Last night I had to get a GMs help to complete an ouro arc because I had killed Lt Harris in the main timeline. So there was no final talk to in Fire Wires arc. Badging, it's not just a job. It's a F-ing inconvenience. -
Is there a Lore reason why the Night Ward fencing tries to crush the spirit from your body? Or was that just a fun thing to throw in, in lieu of a war wall?
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The Sewer Network: What might revitalize this?
Snarky replied to Techwright's topic in General Discussion
So a badge you HAVE to get before you are 50 and no way to get after 50? You have not thought this out have you? -
Alls well that ends well. GM Impervium showed up and made Lt Harris complete the mission from beyond the grave. Arc done, Agent of Chaos badge obtained.
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Talking to him in the finale of firewire arc for some stupid reason. So even though I did every little tedious thing...I cannot complete the arc, get the merits, and get badge. Because Lt Hariis is in a body bag
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I was thinking that thought. Do we both have to be doing the ouro arc, or should it be the other person in the lead? or if they lead do i not get the arc complete?
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I need to complete Fire Wire Arc in Mercy to get the badge for completing all Mercy stories. So I just finished the Fire Wire Arc. At the end of which I "Meet with Lt. Harris" He ain't there. I double checked wiki. Arrow is pointing to his /loc. where he is not. So arc will not complete. And ...crapola I think this is do to my. ahem. enthusiastically removing Lt Harris from bothering me in my own timeline.
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Are we still talking about this? Why roll a Brute rather than a Tanker? It does more damage (especially ST) for a slight sacrifice in survivability. Why roll a Brute rather than a Scrapper. It has more survivability, for a slight sacrifice in damage output. On, and some like the Fury mechanic better than either the Tank or Scrapper mechanic. Some like the name better. Should i go on? are we done?
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The Sewer Network: What might revitalize this?
Snarky replied to Techwright's topic in General Discussion
I was really talking plot. In the 'plot/reality/world" of our characters....there are giant monsters in the sewers. -
The Sewer Network: What might revitalize this?
Snarky replied to Techwright's topic in General Discussion
First, let's get rid of the giant monsters in the sewers. Second, can we do something about the THOUSANDS of various gang members who like to make the sewage tunnel their hangouts? meeting places? um, campsites? wtf are they doing there? Third, Maybe do something about the toxic waste all the mad scientists keep dumping down into the sewers. We all know that cannot end well. -
I play by sense of smell. irritates some of my teammates and caves are a bitch, but i get the same rewards as everyone else.
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I have never seriously badged before. My main I have been running since late Oct now has 1007. (I alt a lot!) But I have decided to buckle down and knock out at least another hundred or so before I allow altitis to take me down the river again....
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Hazard Zones: what might revitalize these?
Snarky replied to Techwright's topic in General Discussion
And we still love it. Having the hazard zone Boomtown in the Synapse is a PITA. But man doesnt it make the experience more real than crossing the street to another storefront and going in there to beat down Big Bertha? We have an epic backdrop. Great painting are 90% stuff that hardly matters and a few key details that say it all. But the 90% has to be there. -
I am sure SOMEONE o (more likely) some team can do this. For most of us supers it is pull out the frying pans and beat it on the head until it stops moving.
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Hazard Zones: what might revitalize these?
Snarky replied to Techwright's topic in General Discussion
Yeah, I think this is where the topic started lol. The Hazards tell backstory, provide landscape to the drama, but actually...not much going on in them. -
Hazard Zones: what might revitalize these?
Snarky replied to Techwright's topic in General Discussion
The weekly TF is very popular (from what I can tell) You may be on to something here. Like, each week one zone red, one blue, one co-op, one hazard (or maybe a grab bag of the above, not too many) offering extra experience merits and other rewards that are quantifiable and desirable. This would build on the smart gaming dev trend of concentrating on line players into certain activities to build momentum and enhance the MMORPG experience. It would utilize under utilized things like whole zone story lines that largely get left on the side roads while everyone does the highways of TF and Trials. I am just spitballing here. (as usual) but maybe for that week have the contacts re-open to anyone of the appropriate alignment, and as you accept the missions auto-exempt to contacts max level! Then you can do full story arcs that are not available in Ouro live, inviting anyone to join you to get increased rewards in the zone. -
Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
Snarky replied to Yomo Kimyata's topic in General Discussion
I've seriously considered getting a level 1, turning off exp, and getting into free farms. Just door sit and leech Inf and drops lol. I wiont do it, but the thought that it is a valid cash strategy is just right there lol -
I love Redside. Seriously I just soled every single contact and story arc Redside on my main. even side missions. As a Rogue. Because Being a Villain means almost no teaming (comparable to Blue or 'grey' alignments) So yes, I enjoy soloing and completing arcs. But I do want to team None. NONE. of my characters have been Villain since Rogue became available. And I run mostly Brutes and some Doms. Yes, I look at the alignment power. And growl every F-ing time someone brings it up. Look, you can have cookies! Go play solo. Eat your F-ing cookie and shut up.
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In game request This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky 2.2: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(33) Level 14: Arcane Bolt -- SprWntBit-Rchg/SlowProc(A) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), Rct-ResDam%(37), ShlWal-ResDam/Re TP(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42) Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Rchg/HoldProc(45) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Rune of Protection -- StdPrt-ResDam/Def+(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;654;1308;HEX;| |78DA6594CB4F136114C5BFE94CAD2D2D2DEF67E5DD02D50A05F11D8322266A13922| |66E9BA68CD85829692191A50BF70A5113E5AD2EF52F72E9C285888A468DC27867CE| |1135D3A4F9F59E7BCFDCFBDD9969FAEE44F0F5957B17945675A998AB54B217CB0BF| |3A6379D9B29E475A55420339B2BDF5EEC4C25533E091B9D74366D164D33392119FC| |6C863C61DE34672B4C8C97EF94CA2A38552A15939952396F9617434E305998B9355| |F989DF93F0AA070CE34A79B2ECF15F2495C32535A2866D3B9CABCD89B65803EF9BE| |577F3E9657C53C4A0DFB95274EF683C60039081E4A804F6D9BE6780DF54547EE2B7| 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Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
Snarky replied to Yomo Kimyata's topic in General Discussion
I got the Inspire squat rack (4 full posts, monkey bars across top, dip attacxhments, hooks, landmines, everything) in Nov. I ordered a padded squat bar from Rogue a month ago. It finally shipped and will be here in a week. I used to squat over 300 for 5x5 on a padded bar. Have worked back up (long Covid break) to 220 on straight steel. Dang, you feel that thing on your shoulders lol. -
Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
Snarky replied to Yomo Kimyata's topic in General Discussion
You would hate me. When I doorsit I write on my book, or exercise (full covid gym in my room, squat rack and all) -
Really any weapon attack set, Shield would also be viable. I do love the concept of a StJ / Will. Just gritty.
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and if we nerf Regen along with that I think everything will swing back into alignment.
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Yomo's Whizbang Potpourri Extravaganza of a Giveaway!
Snarky replied to Yomo Kimyata's topic in General Discussion
When I first got back to Homecoming I was given hundreds of millions to help kit out my first main. I was stunned. (still am) During the Holiday events people were giving out winter Packs like throwing frisbees. Just show up at an event and get 1-3. I absolutely love this about our community. The endless free farms, the willingness to help, the willingness to give. I am not doing something as epic as this. However if I ever see someone in a global channel mention being "just back" or struggling to find enough to buy something I try to connect and drop 10 mil on them. Pay it forward.