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ninja surprise

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Everything posted by ninja surprise

  1. I'd suggest removing "Local" from your chat window and only watching for people's bubbles nearby. Then keep Broadcast for chats across the zone.
  2. How about changing it to give: +50% defense debuff resistance (or something, make it with a base value that's worth slotting and enhancing) +50% slow resist Immunity to those annoying web grenades that make it so you can't jump or fly +Endurance Recovery bonus Crash to 10 End instead of the complete wipe-out. That would go better with the theme of being Unstoppable and useful on a fully IO'd toon. It'd be sweet if the T9's gave what the set lacks instead of piling on more of what it already has maxed out.
  3. It only feels like that because WP gets a +endurance power to push it ahead, but SR's three toggles aren't end-expensive. Since most people 5 or 6 slot them for set bonuses anyway, the total end cost winds up being cut by 2/3 and barely noticeable. It's when Tough, Weave, and/or Maneuvers get added on top that it gets tiring.
  4. Personally I like to open with Midnight Grasp for the potential crit + DoTs. If you have the Chance for Crit in Soul Drain it'll fire every time (but maybe less frequently than if it were in another power, but still, Soul Drain + autocrits is a blast) I'd go: Midnight Grasp, Shadow Maul, Cross Punch, Smite, Siphon Life, repeat. Add in your epic snipe if you have it. The cone attacks spread out damage in the crowd. Assuming you're targeting a boss, this'll drop a bunch of minions without having to attack them directly.
  5. Ok, this makes more sense now why when I'm using the right mouse button on my Razer to turn and look during battles, it often drops the "look" and sends a Trade invite to whatever teammate is in front of me. Been driving me crazy! Time for a new mouse I guess.
  6. I'd put Dark high with its Psi resist. Probably tie Dark and Elec and Rad, then the rest further down. Bio doesn't have any defense debuff resist and I don't remember them leaving lots of bodies. Rularuu don't herd well, so anything that relies on tight groups (like WP) will get whittled down.
  7. Ninjitsu, with auto-crit from hide is a blast. Plus you get End recover power plus a heal. It's a good pair. And TW keeps foes on their tushies to help keep you alive.
  8. Until you fight those stinking Rularuus. I want to poke them all in the eye! 😞 Do the defense buffs help there?
  9. Right now it would probably be my Bio/Dark Melee. It's soft-capped on the Defense and Damage Resists that Bio can do and has max -Slow resist from Winters. It's still not indestructible because the right enemies can rip it up, but it has enough clickies that I'm always busy and it does good damage and pulls in lots of aggro. BUT my SR/Electric is a total hoot when I want to just punch stuff without worrying about all the incoming attacks.
  10. Just confirming you can do whatever you want! Then if you don't like it you can respec and pick it up. Some AVs just ignore taunt and do whatever they want. Or maybe it's that some ATs' attacks cause Terrify and AVs go running for the sunset and totally ignore you no matter what you do.
  11. If you do SR/Dark Melee that's a great combo with DM giving you the clickies (endurance/heal) the armor doesn't!
  12. It has +rech, +speed, status protection that doesn't drop when you run out of endurance and toggledrop, DDR, slow resist... If you take the T9 it's like a combo of speed boost + Accelerate Metabolism + a full set of soft-capped forcefields. So if you do run out of endurance and toggledrop, you can hit Elude, flip out and kill everything - without turning on any other powers - until the crash hits. The one trick about SR is that you turn on three toggles and then attack non-stop until everything else is dead or you are. Opposite of Bio where you turn on half a dozen toggles and also juggle three heals in between attacks to stay alive. Yesterday I lead a time on Crimson's arc at 50+4. I only got sapped once in the whole arc but had a blue and a purple so stayed alive until I could toggle up again. Didn't die at all, but the other tank and Brute died a couple times after getting sapped and toggledropped. The Brute got stunned and died a few times. I don't remember what his armor was though. Then I switched to my Savage/Bio Scrapper, joined a TinPex, and died a couple times while fighting Clocks in the first mission because I forgot to click the heals/absorbs after being SR for so long 😪 That's a realy fun combo though!
  13. Scrappers can slot the Chance for Crit proc and just about get crits on demand, on top of the random crits. It's quite beautiful.
  14. One thing is SR and Invuln get access to secondaries that Shield doesn't. What SR gets over Invuln is all the positional Psi attacks that SR can avoid and Invuln doesn't. And depending on how much Energy defense you've got, SR dodges most end-drain effects that might hit Invuln. Oh and the slow resist is to die for! No matter how many caltrops the Knives of Artemis drop, you just run right over them, attacks always recharge on time, it's so nice. SR is the absolute cheapest to soft-cap, making it a bargain that doesn't need Winters or other expensive sets.
  15. I'm an aggressive Combat Jumper and always take Fly/Mystic Flight. On my elec armor I'd occasionally get hit with a KB while jumping or airborne - usually by those Knives of Vengeance bird ladies who do the big earthquake things. It's rarer to get hit by a Nemesis Staff while jumping, or any of those types of attacks. But after I slotted one anti-KB IO it solved those woes. In long fights vs things with lots of KB/KD powers I'd usually be on the ground and never get knocked back.
  16. I think it's a cool looking set and like watching it in action. I've seen some really spiffy concept builds too. But then when I actually use Mass Levitate and have to wait or run around on auto-follow waiting for the entire spawn to land so I can attack 'em some more, I get annoyed. That's totally personal preference though, and I'm glad you enjoy it. On Boggle, I saw a different discussion where it is a huge Insight booster.
  17. While y'all are arguing about the tankiest tank, we all know it's obvious that Ice is the coolest. 😎
  18. I have a Sav/Bio Scrapper and it does pretty well. Savage is one of the higher damage sets on a Scrapper. And I have the Chance for Crit in Savage Leap. It nearly always procs and then my next two AoEs are double damage. It's great that Brute Savage gets fury-buffed DoTs though. And you have more leeway in hit points to survive between heals, so that's great.
  19. Ditto, except that Miraculass is a Staff/SR Brute. Name, powers, bio, and costume all came together quite serendipitously. I thoroughly enjoy both powerset, their visual effects and sound effects. I think my other favorite character is Lumpy Puncher, a Bio/Dark Melee Tank. Love all the sound effects, powers, self-buffs, and being able to manage a lot of aggro. I have a lot of nearly favorites: Fire/Time Blaster is a royal hoot to lay waste with; loads of Scrappers, a couple Controllers... Never got far with Defenders, MMs, Corrupters, or the other ATs. I have a Warshade I love but it's so much work doing the tri-form dance. But I totally love the visual and sound effects on the Warshade!
  20. If you've never been on test, you can create a character there, boost it to 50, give it sets of IOs, and then run a few radios in PI in just an hour or two. Just find a build, replicate it on test and see how you like it. Much less time investment than powerleveling something only to decide you don't like it.
  21. 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️ I guess it's been too long since I played my DM/Ice & Spines/Ice scrappers, or my Ice/Titan, Ice/Martial Arts, and Ice/EnM Tanks... totally forgot about them being defense + damage aura. Thought I had some Ice Armor Brutes too, but must have moved them to a different shard. I've been brainstorming a Temporal Armor set since Far Sight gives such good defense, and the various Temporal powersets for Defenders, Corrs, and Blasters have some good auras and attacks.
  22. Claws/Bio and /SR. Both are lvl 50 + some incarnate stuff. I think I like the Claws/SR more for the non-stop scratch action. Vs. the Bio where I have to keep clicking heals. But I do like having a damage aura... I wish a defense armor set had a damage aura.
  23. I have at least 2 Claws characters and they are a ton of fun. Then while running a TF or random team I'll see another character blasting away and think, "Hey, I don't have one of those yet that looks like fun..." Happily I learned about the "Search by powers/AT" on the character sector screen and that has prevented a lot of duplication because I can search for powersets I've already created toons with, instead of creating another alt with the same powers as a previous alt. I can pull up the old one, add a few more levels, then go to another alt.
  24. That doesn't work on LGTF. You remain locked at the leader's starting level regardless of what you do. Last time LGTF was the weekly I joined a team started by a low 40 who leveled up during the first few missions and our level remained the same. After Hami wiped us out a few times we tried logging out and in a few times to get the level to change, but every time we were locked at the starting level (We had at least one 50 go got the star during this). I summoned a GM who came in, turned into Sally, and defeated Hami for us. It was epic! Two of our team never came back during the log out/in stuff, so we finished the TF with six. I think it'd be cool if the Weakened Hami were a no-level Monster like zone event monsters.
  25. I haven't played my Tw/Nin in a while, so I'm gonna check this out too.
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