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siolfir

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Everything posted by siolfir

  1. Pretty sure I've seen that player in Ouroboros. Then again, I think the build I saw had Aid Other instead of Injection. Seems lacking in confidence to take Vengeance and Resurrect, though. 😛 Yeah, pretty much this. If the team is having trouble playing mop-up I'll stick around once I notice it, but otherwise I consider it more helpful to gather the mobs in the next spawn once the bosses are dead.
  2. Or the Dominator could hold the mobs and still kill them safely. I never took the immobilizes on a Dominator - I didn't need to set up Containment, and I had better damage powers. As far as Judgement: when they were introduced, you had to run specific iTrials to get the incarnate xp to unlock the slot, it was a grind to get any threads or salvage, most of the nukes still crashed, and yes, you didn't get Incarnate abilities unless you were subscribed. So every level 50 didn't have their choice of any of them. It's the same situation with set bonuses. Builds that used to be very rare are common, so the average person can get what used to be a multi-billion inf build. Converters and ATOs were cash market items, so most people didn't spend the money on them; now they're all over the place and people are recommending picking up full sets by level 7. Sure, there's some power creep going on as well, but it isn't like the possibility for this wasn't present on the live servers - it just was literally pay to win, then.
  3. Hurricane as a pseudopet that anchors on a player or location would be funny. And as a bonus, much easier to "grief" the OP with by moving mobs where you want them!
  4. Hm. Guess I just never noticed playing with my friend, but I think they skipped Savage Leap (thinking, like I did, that it was small). Since I was playing my Fort at the time I didn't Rending Flurry's radius increase because we tended to leapfrog with each of us taking out a spawn. They did complain about the lethal damage (which I was using also, but I had psi and toxic thrown in with a little smashing), especially after seeing Psychic Wail take out anything smaller than a Boss at +3 for most enemy types when the Gaussian's kicks in to damage cap it.
  5. Savage Leap is a 15' AoE? Nice - the power description makes it seem smaller, since it's considered "single target", so I thought it would have a smaller radius pseudopet like Spring Attack or Burst of Speed.
  6. To be fair, they needed it a lot more than Widows. They're in a good place now, but that was after several rounds of buffs (including a couple that I had forgotten about, such as the hp cap increase).
  7. That's not sad, that's how they learn to let the mobs aggro on someone else first. I may have been known to let it happen when I see it if I'm the one running the taunt aura that I expect mobs to gather in.
  8. Who Wants to Live Forever?
  9. I don't think that there is a collected list, and honestly with IOs and Incarnate abilities everything has the chance to be a good (or at least non-squishy) build. You might have better luck looking at the Archetypes sections for what you think you're interested in, there are usually some threads about advice for that specific AT in there. If you haven't decided, then that's a different question - what do you want to do in the game (ie, how do you want to play)?
  10. Don't use the beta manifest, it wasn't updated.
  11. Haven't played it, but a friend has - it's better for Stalkers because of Hemorrhage criticals being silly - as in, likely bugged - good. It's another set that kept all of the AoEs for the Stalker version as well, since it replaces Vicious Slash with Assassin's Frenzy.
  12. Electric Melee has all of the AoEs that the other versions get - you get a small cone (Jacob's Ladder) at 2, Chain Induction at 18, Thunder Strike at 26, and Lightning Rod at 32. Plus with Assassin's Focus, the replacement for Lightning Clap is effectively the old 1-second animation Energy Transfer (Assassin's Shock out of hide does scale 5 damage in 1 second; ET did scale 4.56 in 1 second and carried Energy Melee). If you like Electric Melee on any other AT, the best version is on a Stalker. Spines has AoEs with Spine Burst (level 2), Ripper (level 26), and Throw Spines (level 32), and of those only Ripper is a small AoE. If all you care about is throwing AoEs as often is possible, either of these will get you there. If you can tolerate the slow animations, Radiation Melee should have good AoE just due to the Contamination mechanic - you lose the AoE damage aura that sets Contamination most of the time, though, so it's going to be intermittent at best. That said, it has a 10' PBAoE at level 32 along with a (bad) cone at level 2 (lowest damage of that size cone in melee, and it's a DoT) in addition to the splash damage. Since I've only played it on a Brute I can't say how it feels, but at least Devastating Blow gets a full critical. Street Justice gets a cone at 2 (Sweeping Cross) and short-range, small-radius targeted AoE at 18 (Spinning Strike), and Crushing Uppercut is downright silly from Hidden status. Kinetic Melee has a 100% chance for critical from hidden status in Burst at level 18, but that's the only AoE. Most other AoEs are at 50% or less from Hide (Spine Burst is 30%, Lightning Rod doesn't critical at all but doesn't break hidden status). Claws has Shockwave at 32, Psi and Ice Melee each get a 10' PBAoE at 32, and Ice has a cone at level 2, but from several threads in this forum Ice Melee for Stalkers has a few issues. The only sets that don't have at least something for AoE are Energy Melee (don't take it) and Martial Arts.
  13. Hopefully your inventory wasn't full. I haven't had that happen, but on the first time through I had to delete a couple of recipes during the fight just to make sure I had room for it.
  14. Yes, 16.4 million people could not possibly all be wrong.
  15. It's already been brought up for @Captain Powerhouse in the first Tanker feedback thread, but weaponless (no blade/mallet) versions of the elemental melee sets (Stone, Fiery, Ice) and Psi Melee; No FX/PvP-only version of Scorpion Shield (you can minimize the effect, but there's still some distortion around you); Ninja Run's backflip at the apex of the jump included in Combat Jumping; Ninja/Beast Run clone power in P2W that uses the normal running and jumping animations instead of replacing them; No Redraw option for Arachnos Soldiers and Arachnos Widows (Assault Rifle, Mace, and Claws all have No Redraw options) Some notes on earlier posts: You can color the gun, mace, and backpack for Soldiers; that's as much customization as most weapon-based powersets get - although they usually have a no redraw option and Soldiers don't, so I added the last bullet point above. The other sets that don't offer a "no redraw" option are Titan Weapons, Staff Fighting, which offer only Bright and Dark options, and Spines, which has a lot of options that would need to be copied for no redraw. Widows don't have a lot of options, though - they can't edit the claws and only Indomitable Will and Mask Presence have options beyond "original", and that's "No FX/PvP Only". The only tail that isn't animated is the Bunny Tail, which is a puffball that doesn't have anything to animate: the Phoenix Tail itself doesn't move, but has an animated texture and wouldn't look right using the normal swaying animation all the other animated tails use. I don't see a reason why you would take the options away from people who don't want it to be animated, so there really isn't anything to do here - just skip the non-animated ones if you don't like them.
  16. It's per character.
  17. According to songfacts, it was supposed to be the original introduction to The Trees, but the producer (Terry Brown, aka Broon) didn't like it so it was cut for the album version. They played it for a couple of tours, which is how it got recorded for Exit..Stage Left and listed as Broon's Bane.
  18. Well, it's not done by a woman, but if you want acoustic intros:
  19. You're thinking Lore. Hybrid Assault is the +dam vs doublehit, and I think the consensus was the +dam is better most of the time, the doublehit is nice for ATs with lower modifiers or who are going to run into the damage cap (Kinetics, Warshades, VEATs) since it will bypass the cap for them.
  20. Well, if we're going with 80s and iconic guitar intros... (chosen over Paradise City because the intro is all guitar: for both songs you know what it is on the first note)
  21. Only sortof true: you have to have access to the pool that the power comes from, but you don't need to have taken the power itself. Say you take Hasten at level 4, that means you can recolor anything in the Super Speed pool, by selecting the "All Powers" option at the bottom (which is not enabled by default for pool powers), and then if and when you pick Super Speed up it will be colored the way you wanted it (my default is No-FX for both).
  22. If you can throw it into base storage, anyone with access can use it.
  23. A bind for powexeclocation will give you some options. I use powexeclocation target a lot with powexeclocation self for the team transporter, but you can also set direction and distance.
  24. Yes. It's treated just the same as any costume change. You can even recolor your pool, epic/patron, and incarnate powers differently once you get them.
  25. This is common for all of the powers that I can think that redirect to different powers based on conditions. All of the Assassin's Strike powers do the same thing, and I'm sure there are others but I'm not remembering them off the top of my head. In Titan Weapons, all of the powers that change based on Momentum redirect to a different actual power since the animation and rooting time changes; the same happens with Assassin's Strike based on "hidden" status. Note that the conditional information is often incorrect as well for powers that don't get swapped; for example the damage number for Corruptors no longer indicates "if Scourge" like it used to and includes Scourge damage as normal in the calculated damage at the top, and Bio Armor doesn't indicate which effects are available under which adaptation (just showing a whole list of nonsense). A lot of pseudopet powers aren't displaying any information, either. Basically, the in-game display has a lot of issues and this is just one of them.
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