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siolfir

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Everything posted by siolfir

  1. (thought about using this one instead of Twisted Sister, but now it just has to be done)
  2. Bach, huh? No relation...
  3. It's all good, I just happened to be available at the time. I decided not to post Rush - The Necromancer in response to The Wizard earlier (mostly due to song length), but now that I've been called out I feel like I should have something. So if you're confusing what is real...
  4. Not explaining what they were expecting if they were going to run to the computer and not paying attention to the team window was the error here, not the actual running to the computer itself. Even if the plan is "rush through the generals" that can change if the team is having trouble since it doesn't sound like everyone was moving together as a group, but if people don't even know that it's the plan? Well, there's the problem. Communication isn't just an interview buzzword. Just like the comment above about seeing that the Empath has Clear Mind but never uses it - you can usually remind people that they have powers other than their attacks, even if it's something as small as saying "zzzz" in team chat ("CM plz" works better, though). Do the good players need the reminder? Not usually, but everyone has off days.
  5. I'd say that it's the uptime; the ability to be Power Boosted just compounds the issue. Just look at Mind Link on the Arachnos Widows - it's 10% defense, 5% to-hit, and 30% psi resistance for 90 seconds; the recharge is either 4 minutes or 5 minutes depending on which direction you go. Many builds (especially proc-heavy builds) don't perma this because it actually requires some investment in recharge set bonuses to get there. The psi resistance is nice (seriously, a Widow with Indomitable Will and Mind Link runs a 40% psi resistance unslotted) but it also means that it can't be boosted. And yet despite being around for much longer, I haven't heard anyone complaining about how strong Mind Link is. Farsight has the same as the lower of those recharges, but lasts for 120 seconds, making it trivial to keep perma before even taking into account Chrono Shift. I'm against lowering the defense because of Dispersion Bubble, though - Dispersion Bubble also grants mez protection, which Farsight does not.
  6. If you got the double merit reward on the Tarikoss, you won't get the Notice that week if you unlock Incarnate abilities after the double reward.
  7. This is a display bug for the progress indicator - if I had to guess it's checking different badges than the accolade, but I usually end up with 5 of 7 with the damage badge being the one missing. And as mentioned, Pirate is just defeating 100 ghost pirates anywhere in Port Oakes; this can make it both easier or harder, depending on whether or not you find an overloaded trap as a high level. I had the same problem you did when I captured one ghost on my wb/kin, had the trap explode, and immediately trapped most of the ones who came out with Fulcrum Shift/Geyser, only to realize that I didn't get the badge with somewhere around 15 captures. Since then, I just head there at night and throw AoEs around while they're fighting Arachnos; it also helps with Spider Smasher.
  8. (and with that, I need to get to sleep for a doctor's appt)
  9. This. Also, if you miss the 'n' in the thread title, you're thinking it's a request for more villain content.
  10. (yeah, it's not the best video, but this one was more thematically appropriate)
  11. This one is not a play on the title, but instead on the "restless wind"...
  12. Now, now, it's so much easier to win an argument against a strawman! You really shouldn't have insulted their intelligence like that. It was totally uncalled for. (see, isn't it fun making up things people say to argue against, everyone should do it)
  13. Yeah, that was what I was thinking also when I said it could go either way. But, as mentioned before, they could've shut things down long before now without filing anything more than a C&D, so I'm leaning towards cautiously optimistic.
  14. This. As for us just now finding out about it - not a lawyer, but I'm assuming that the negotiations have a NDA in place, so anyone involved likely wouldn't be able to post if this was an outcome related to the ongoing discussions or not, and it could go either way as to whether it's positive or negative.
  15. Right, but it's called Doublehit in the description, thus my use of the term.
  16. Fixed that for you.
  17. You'd be better off cutting the defense and resistance set bonus values in half instead of recharge if the goal is to knock the peak down. It doesn't matter how fast your powers are recharging if you faceplant during the animation.
  18. If you're still building your incarnate powers, it's better to take the salvage. Otherwise take the empyrean. Empyrean merits break down into reward merits (10) or threads (20), and can be mailed to your alts, albeit one at a time. 20 Threads will get you a common of your choice and 60 threads gets you an uncommon. So that's 1 empyrean merit per common and 3 per uncommon, in addition to 8 for a rare and 30 for a very rare directly. Since you get empyrean merits every 3rd veteran level, you can use those for the rares and very rares that you don't happen to get through the rolls. You can also downgrade incarnate salvage your choice of the next level down, so if you end up with a very rare roll, that just means you get your selection of whatever you want - no need to go to threads.
  19. I'll add Recovery Resistance to this list, just to differentiate it. Most powers that have one have both at the same amount, but Consume from Fiery Aura and Grounded in Electric Armor are outliers by providing Endurance Drain resistance without Recovery resistance. Electric Armor is still fine because Static Shield caps Recovery and Endurance Drain resistance all by itself, but if you get hit with -recovery effects with Fiery Aura your end will bottom out slowly as your powers run through what you have left.
  20. ...I can't seem to remember!
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