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Everything posted by SlimPickens
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Ice/fire and fire/fire are both extreme damage producers.
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Discussion: Disabling XP No Longer Increases Influence
SlimPickens replied to Jimmy's topic in General Discussion
No but its pretty lame compared to farmers who actually produce recipes and influence to spend on the market, flippers only make a resource thats already there more expensive for everyone. I have no respect for people who play the market via flipping and price gouging vs farming and putting things on the market in the first place, so I am resolutely against this change or any change that over values a hoarder of imaginary money over a producer of imaginary money. If sitting around and not pushing buttons and using powers and defeating mobs is "gameplay" which is now clearly more incentivized than actually playing the game and pushing buttons and defeating mobs and generating the fuel that makes the market go in the first place, that does not bode well for long term health of the game. This server is about alts. You get 1000 slots. Anything that makes it more time consuming and more tedious and expensive to create, outfit, and play those alts is something I cannot stand behind as a state of the game concept. -
Farm fresh builds! *Farming focused builds and tips*
SlimPickens replied to Warlawk's topic in Guides
Pour one out for my homies. RIP farming. -
one in atlas city hall, one in Khan TF, one in Barracuda TF I think.
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The strat is send one or two behind the building, and everyone ignore the mobs not fighting cars at first, just bounce spawn to spawn of those fighting cars both in fron, in back and on the side of the wents building. There are 3 vans in back very close to one another, just have one or two people go back there and aoe/taunt the groups off them, there are 2 cars in front, and 3 cars on the side which you can just hop spawn to spawn and aggro the mobs while they chase you and stop attacking the cars. It helps to have it set at -1/0 but you can do it at +4 if you want, just takes the bosses so much less time to wreck cars because they do much more damage. We speed run this pretty much nightly, and valet comes with the package, since we have to kill all the mobs anyways, we just do it as we go.
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The answer really is personal base, and join/make global chat channels that allow you to coordinate with your friends and team up. We run a KREW channel for speed TF runs on Torch that includes all the usual people who run with us and just announce nightly when its time to start the TF trains. And most of us are in our personal SGs with the vast majority of our alts, although Sovereign SG is also a holding place for many of our characters. But using SG chat only leaves out the people who are on alts not in the main SG, so the global channels are the main way to communicate along with /tells to global friends. That way you have your cake and eat it too- you have your own private storage spot for all your swag, you have the main SG base for a cool gathering spot and home to mains/important toons, and you have your global chat and friends lists to get the gang together for daily/nightly teaming.
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Yu got my vote
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yes. before hasten itself. You need around 110% pre hasten to achieve perma.
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c'mon, use mids and work it out yourself. Me just giving away all my builds would make everyone as super as me, cant have that so easy.
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How I feel about Excelsior Hamidon Raids
SlimPickens replied to Dev7on's topic in General Discussion
yeah same on Torch. I dont even bother doing the Hamis anymore, too much aggravation to rush home from work only to be locked out of the zone. Theres no getting in the zone early or any of that other stuff, the raid starts around the very earliest I could get home so I used to just jump in on round 2 or whatever in the second league but now the zones always full and locked so hami is dead to me. And to all the "just start your own", theres rarely enough interest in another round of 3 raids after people have done the first round of 3 and are moving on to other things. So it is what it is, I just dont do hamis anymore, where I used to be able to get one or two runs in most nights and participate in the broadcast zone chatter. Oh well, but still not agreeing with the change, it ruined a pretty fun inclusive event and made it a chore. But again. It is what it is. -
I'm having the exact same issues and my netgraph shows huge lag spikes during heavy GPU load- as you explained above- zoning, quick turning, fast movement. My system could probably be used for missile guidance so I know its not on my side. I have gig speed internet with massive up/download numbers. The program and its entire folder and launcher are excepted through my firewall as well. I run 9900k, 2080ti, z390 motherboard all current drivers... The post you made at 9:32 Monday shows the exact same spikes I see on my netgraph. Ive even seen large red blocks several times rather than just red bar spikes it will be a huge red block.
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quick question on the tanker changes- Does the max target cap and radius modifiers affect primary powers that do damage as well? i.e. Burn, shield charge etc? I only see melee secondary powers listed in the notes, so want to be clear what to expect if I have a powerset primary that includes a damage dealing aoe power. And if they do not benefit from the buff, why not?
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I got 99 problems. But end game aint one. 1. Read Robotech_masters guides. He details how to easily make money in this game without farming at all. 2. Ive never wiped on anything in this game set to +0/8, much less a team all fighting, Id say if you struggle with content like that as an incarnate, go back to 1. and make money to build properly. 3. I have over 30 fully IOed builds and have never spent more than a day or two finding all the IOs needed to build them. Go back to 1. 4.I dont disagree that the info is a bit difficult to find at a glance, and it does take some searching. I had zero idea what to do to build my incarnate abilities when i first returned. By week 2 back I was all tier3/4 and rolling. Spend the time and digest the info, its worth the 8 hours to find what you need and make the next 1000 hours in game much more enjoyable. Have fun out there, hero. (or villain or in between)
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LFG also swaps the star to the person who loads in fastest it seems. So when you LFG your team into the contact to start a TF often times the star has switched too. Can be annoying.
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Wait, theres other players on teams? I thought those were NPCs.
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As long as you arent doing it in a high demand group or league like Hami raids I dont see a problem with it on normal teams if you can be mildly successful on each toon. But the people who dual box the Hami and prevent another player from getting in zone at all- F those guys, man.
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Im not sure why choosing perma dom and capped def is being argued as if you cant have both. 135% rech is overkill... perma hasten and perma dom with 110% rech and still have capped ranged/s/l/e on my dom. You.Can.Have.Both.
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My tank Icehole is ice/stone. with whirlwind on full time hes a FF proccing machine, terrible on end pre incarnate, but a master of mob control.
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Rad blast DoT powers dont scourge for corruptors?
SlimPickens replied to SlimPickens's topic in Bug Reports
Thanks for the reply. I have done some more testing and I am seeing scourges for irradiate, when hitting low health targets as should be expected, so I was probably just the victim of a string of bad luck missing scourges on those, but I am now completely convinced proton volley has never scourged at all. I have never once seen the scourge notification pop up in orange letters, is perhaps the scourge pop up announcement not working and Im just missing it? since its a dot and i have it procced its hard to tell if its ticking twice and just not saying SCOURGE or if all the damage is just the normal dot plus proc... One way or another, the SCOURGE pop up letters are certainly not showing ever, regardless of if the additional damage is activating or not which is hard to tell. -
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OK... so the whole reason I made a corr instead of a defender with rad blast was for the scourge... but the irradiate, proton volley DoT blasts dont seem to scourge, which basically nerfs the set as a corruptor. is this intended? (really hope not because its stupid) or is there a bug that prevents the rad blast DoT powers from checking scourge with each tick? The single target blasts like xray, neutrino and cosmic burst all scourge correctly, but the DoTs have never scourged for me.
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Please for the love of God remove fear from hotfeet
SlimPickens replied to SlimPickens's topic in Suggestions & Feedback
/Fire Blasters dont generally have aoe immobilize to pair with it. So its not helpful at all in their version of the power. All I want is damage. And for mobs to not scatter so by the time combustion or fire sword circle casts they are not long gone from the radius. Its purely counter productive in its current form for blasters secondary. it not only does minimal damage of its own due to mobs running away after 1-2 ticks, but it also makes all the other PBAoEs in the secondary difficult to use because nothing will stay in range long enough for them to get burned/fire sword circled., or combustioned.